Actually I don't know if I've ever played a straight up thief
Characters I've played:
Jo'marli - Space Cactaur, sleazy promoter, largely inspired by t-pain.
Sydney McGee - Megolamanical barista that gained firestarter powers and whose first action was convincing a tween to fight a kid with a shotgun, so she wouldn't have to
Nigel Slate - Actuary that used probability to fight. Think the future sight in Green Hornet, Premium Rush, Sherlock Holmes. Loosely based on The Wire's Lester Freeman.
Malcolm "Mal" Carne - just Sanji from one piece
Hot head caperioa chef, made out with a half rat lady, defeated an powerful illusion crafter by blinding themselves and using their powerful chef sense smell to fight them blind
The Prince "Zephyr Highwind" - shitty pirate with double hookshots, suffered MANY greivious wounds, scored a critical hit on the gms railroading attempts and kicked a flash grade into someone's face.
???? - booze vampire, manipulator of shades and shadows. Dr Facier ajacent. Lair was a bathouse and tried to become the Lord of Lies.
Illana - Chaotic Good Kitsune summoner. Illana from broad city + Amethyst from SU. Has a brother name Jamie and sister named Vivica. Called a giant spider persona that was a sometimes samurai and came to this plane to get good at doing tattoos. .
Kiratus "50 scents" Jakkalson -
Dark Sun barbarian longtooth shifter
An excuse to do a wolfman voice
Zephyr Quinn - ranger with Ravens as animal companions
Odin dipped in Jack Sparrow
+6
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Lord Palingtonhe.him.hisHistory-loving pal!Registered Userregular
Compiling that list makes me realize how little experience I have with systems that aren't
DE?AD's ridiculous Homebrew stuff
I apologize to all future dms for my nonesense
For instance, love wizards and magic but the idea of spell lists and spell slots make me recoil
its not as bad as you think. especially in 5E with how free cantrips are. you can basically just shuffle what spells you have available to use per adventure or even during rests in some cases, and unless your DM/GM is a slave driver don't even worry about managing resource materials for spells unless its something ludicrous
Well the rule book is full of crap so why not use it as a component?
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Mojo_JojoWe are only now beginning to understand the full power and ramifications of sexual intercourseRegistered Userregular
I remember when i first started D&D tracking spell components. Or at least I wrote out a list and then never referred to it again. A bit like encumbrance
Homogeneous distribution of your varieties of amuse-gueule
One my chars is a Gnome Prankster who has the "Swap" ability, which is a retooling of the steal maneuver (mostly giving me no AoE and a higher roll, though flavor wise I also get to replace the item with a similar sized object)
I only had 1 chance so far, but stealing an enemies caster spell component pouch is essentially a won encounter.
It made me think about sundering the pouch of enemies with melee characters.
Isn't there a measure of diminishing returned on the WoD dice pool mechanic or is that an issue that was long resolved? I have no idea; I only know it was an issue in 2nd and 3rd edition VtM.
They actually seem to be making some steps towards age of sigmaring 40k in this new edition.
At least in the sense of the new edition will have free core rule downloads and such, 3 different ways to organize games (open, narrative, and a points system for competitive play (yuck, just get rid of tournament play)) and apparently all the old codex will be incompatible with the new rules entirely which makes me think those will work like the warscrolls for sigmar in the future. They are however only advancing the story a little bit still and not nuking the setting from orbit like old WHFB which is good.
I'll be interested to see if it makes the game more approachable like age of sigmar seems these days.
They actually seem to be making some steps towards age of sigmaring 40k in this new edition.
At least in the sense of the new edition will have free core rule downloads and such, 3 different ways to organize games (open, narrative, and a points system for competitive play (yuck, just get rid of tournament play)) and apparently all the old codex will be incompatible with the new rules entirely which makes me think those will work like the warscrolls for sigmar in the future. They are however only advancing the story a little bit still and not nuking the setting from orbit like old WHFB which is good.
I'll be interested to see if it makes the game more approachable like age of sigmar seems these days.
Everything I've read about it so far sounds super good.
If they can port the streamlining of AoS into 40k while still keeping some elements of the crunchy core, it is going to be splendid.
I just hope my Nids don't get fucked in the transition but, such is life.
They actually seem to be making some steps towards age of sigmaring 40k in this new edition.
At least in the sense of the new edition will have free core rule downloads and such, 3 different ways to organize games (open, narrative, and a points system for competitive play (yuck, just get rid of tournament play)) and apparently all the old codex will be incompatible with the new rules entirely which makes me think those will work like the warscrolls for sigmar in the future. They are however only advancing the story a little bit still and not nuking the setting from orbit like old WHFB which is good.
I'll be interested to see if it makes the game more approachable like age of sigmar seems these days.
Everything I've read about it so far sounds super good.
If they can port the streamlining of AoS into 40k while still keeping some elements of the crunchy core, it is going to be splendid.
I just hope my Nids don't get fucked in the transition but, such is life.
I'm hoping that someday they will get it to a place where I can play for an actual reasonable amount of money.
They actually seem to be making some steps towards age of sigmaring 40k in this new edition.
At least in the sense of the new edition will have free core rule downloads and such, 3 different ways to organize games (open, narrative, and a points system for competitive play (yuck, just get rid of tournament play)) and apparently all the old codex will be incompatible with the new rules entirely which makes me think those will work like the warscrolls for sigmar in the future. They are however only advancing the story a little bit still and not nuking the setting from orbit like old WHFB which is good.
I'll be interested to see if it makes the game more approachable like age of sigmar seems these days.
Everything I've read about it so far sounds super good.
If they can port the streamlining of AoS into 40k while still keeping some elements of the crunchy core, it is going to be splendid.
I just hope my Nids don't get fucked in the transition but, such is life.
I'm hoping that someday they will get it to a place where I can play for an actual reasonable amount of money.
Yeah, 40k proper is still a good bit off from affordable, but, the skirmish side stuff they have been putting out like Kill Team and now Shadow War is well priced. But skirmish vs full blown war scratch different itches for sure.
They actually seem to be making some steps towards age of sigmaring 40k in this new edition.
At least in the sense of the new edition will have free core rule downloads and such, 3 different ways to organize games (open, narrative, and a points system for competitive play (yuck, just get rid of tournament play)) and apparently all the old codex will be incompatible with the new rules entirely which makes me think those will work like the warscrolls for sigmar in the future. They are however only advancing the story a little bit still and not nuking the setting from orbit like old WHFB which is good.
I'll be interested to see if it makes the game more approachable like age of sigmar seems these days.
Everything I've read about it so far sounds super good.
If they can port the streamlining of AoS into 40k while still keeping some elements of the crunchy core, it is going to be splendid.
I just hope my Nids don't get fucked in the transition but, such is life.
I'm hoping that someday they will get it to a place where I can play for an actual reasonable amount of money.
X-Wing was supposed to be something you can play for an actual reasonable amount of money.
Warlock fits my play style because I like magic but am lazy. Charisma and contracts, baby.
"Can I just throw up the horns and zap a dude?"
Coolio.
And while I enjoyed the compents discussion, I was more speaking on choosing what spells to fill your limited slots, and like casting thing at higher level, but getting cast it less time? That stuff.
Well when I play D&D last we were playing hybrid classes but you rolled to see what skills you got as your off spec
So I ended being a bard rogue my friend ended being a wizard thief so our misadventure was really interesting
Still thinking about the possibilities you could get with just hybrid classes is a deep hole to fall into
Really getting the gangs of commorragh and then looking at what was up with 40k and seeing the Ynnari rekindled my interest in 40k
I know it's super expensive but I still have my Eldar army from a long time ago
Seeing Duncan on Warhammer tv make it look easy https://www.youtube.com/watch?v=zob4jAGbpMM
But I have tons of questions
Do I need the other 3 codexs to play the Aeldari or ynnari?
Is Kill Team coming back?
and others.
I have not played for nearly 7 years so it's like a whole new world discovered of a thing you once knew
The other weird thing is my failed attempts to get my brother interested in Xwing,netrunner and other things but 40k well he went and dug out his army and what he was doing to it an epoch ago {he was building a 13th great company.
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Erin The RedThe Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMABaton Rouge, LARegistered Userregular
Crosspost from other RPG thread
So this may seem like a weird place for these but we went through the woods and swamps on a hike today and I took some pictures that gave me some place ideas for use in tabletop sessions. Maybe someone else will dig them!
Also I am finding that I really like the camera on my phone.
Why yes I would like to run a superhero campaign of finding the lair of Silverdoller Steve, the magical moonshiner in the swamps milking centaurs for magic reagents. His base built into an old Bowie party shack he forgot about.
+1
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Der Waffle MousBlame this on the misfortune of your birth.New Yark, New Yark.Registered Userregular
Really getting the gangs of commorragh and then looking at what was up with 40k and seeing the Ynnari rekindled my interest in 40k
I know it's super expensive but I still have my Eldar army from a long time ago
Seeing Duncan on Warhammer tv make it look easy https://www.youtube.com/watch?v=zob4jAGbpMM
But I have tons of questions
Do I need the other 3 codexs to play the Aeldari or ynnari?
Is Kill Team coming back?
and others.
I have not played for nearly 7 years so it's like a whole new world discovered of a thing you once knew
The other weird thing is my failed attempts to get my brother interested in Xwing,netrunner and other things but 40k well he went and dug out his army and what he was doing to it an epoch ago {he was building a 13th great company.
A new edition is confirmed coming out this year that will invalidate every currently printed codex, this is straight from Games Workshop itself.
So, my advice for now would be to just wait and see how things play out.
They've also confirmed that the new core rulebook will be free so, you can proxy the miniatures and try before you buy with friends for zero monetary investment.
Hey tabletop thread I am hoping someone in here can give me a hand, a few months ago someone mentioned a 2 player zombie themed game where the two of you take turns telling stories trying to delay the other from using the gun on the table to kill you as one of you might be infected. I cannot for the life of me remember the name of the game and im going crazy trying to find it.
Posts
Characters I've played:
Sydney McGee - Megolamanical barista that gained firestarter powers and whose first action was convincing a tween to fight a kid with a shotgun, so she wouldn't have to
Nigel Slate - Actuary that used probability to fight. Think the future sight in Green Hornet, Premium Rush, Sherlock Holmes. Loosely based on The Wire's Lester Freeman.
Malcolm "Mal" Carne - just Sanji from one piece
Hot head caperioa chef, made out with a half rat lady, defeated an powerful illusion crafter by blinding themselves and using their powerful chef sense smell to fight them blind
The Prince "Zephyr Highwind" - shitty pirate with double hookshots, suffered MANY greivious wounds, scored a critical hit on the gms railroading attempts and kicked a flash grade into someone's face.
???? - booze vampire, manipulator of shades and shadows. Dr Facier ajacent. Lair was a bathouse and tried to become the Lord of Lies.
Illana - Chaotic Good Kitsune summoner. Illana from broad city + Amethyst from SU. Has a brother name Jamie and sister named Vivica. Called a giant spider persona that was a sometimes samurai and came to this plane to get good at doing tattoos. .
Kiratus "50 scents" Jakkalson -
Dark Sun barbarian longtooth shifter
An excuse to do a wolfman voice
Zephyr Quinn - ranger with Ravens as animal companions
Odin dipped in Jack Sparrow
Wait, you had my college history professor as a guest?
DE?AD's ridiculous Homebrew stuff
I apologize to all future dms for my nonesense
For instance, love wizards and magic but the idea of spell lists and spell slots make me recoil
spell points are kind of weird, but alternatives are often just as shoddy.
its not as bad as you think. especially in 5E with how free cantrips are. you can basically just shuffle what spells you have available to use per adventure or even during rests in some cases, and unless your DM/GM is a slave driver don't even worry about managing resource materials for spells unless its something ludicrous
you start with at least one of them.
Now if a Wizard loses their spell book on the other hand....
spend 5 gold and never worry about the GM asking if you have sufficient bull dung or feathers again
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
I only had 1 chance so far, but stealing an enemies caster spell component pouch is essentially a won encounter.
It made me think about sundering the pouch of enemies with melee characters.
And if you want to do powerful spells, you need that
At least in the sense of the new edition will have free core rule downloads and such, 3 different ways to organize games (open, narrative, and a points system for competitive play (yuck, just get rid of tournament play)) and apparently all the old codex will be incompatible with the new rules entirely which makes me think those will work like the warscrolls for sigmar in the future. They are however only advancing the story a little bit still and not nuking the setting from orbit like old WHFB which is good.
I'll be interested to see if it makes the game more approachable like age of sigmar seems these days.
Bigger image
Steam ID - VeldrinD | SS Post | Wishlist
Everything I've read about it so far sounds super good.
If they can port the streamlining of AoS into 40k while still keeping some elements of the crunchy core, it is going to be splendid.
I just hope my Nids don't get fucked in the transition but, such is life.
I'm hoping that someday they will get it to a place where I can play for an actual reasonable amount of money.
Yeah, 40k proper is still a good bit off from affordable, but, the skirmish side stuff they have been putting out like Kill Team and now Shadow War is well priced. But skirmish vs full blown war scratch different itches for sure.
But then you spend it all anyway.
That reminds me, I need to offload all my x-wing miniatures at some point. I'm very much over that game.
Well there is Wargamming and X wing is on the lower end of that
More wallet and time friendly
"Can I just throw up the horns and zap a dude?"
Coolio.
And while I enjoyed the compents discussion, I was more speaking on choosing what spells to fill your limited slots, and like casting thing at higher level, but getting cast it less time? That stuff.
So I ended being a bard rogue my friend ended being a wizard thief so our misadventure was really interesting
Still thinking about the possibilities you could get with just hybrid classes is a deep hole to fall into
I have dozens of multiclassed characters for 4e D&D. Dozens.
Because I just wanted to see what ridiculous shit I could come up with that, maybe, just maybe, were theoretically viable.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
I know it's super expensive but I still have my Eldar army from a long time ago
Seeing Duncan on Warhammer tv make it look easy
https://www.youtube.com/watch?v=zob4jAGbpMM
But I have tons of questions
Do I need the other 3 codexs to play the Aeldari or ynnari?
Is Kill Team coming back?
and others.
I have not played for nearly 7 years so it's like a whole new world discovered of a thing you once knew
The other weird thing is my failed attempts to get my brother interested in Xwing,netrunner and other things but 40k well he went and dug out his army and what he was doing to it an epoch ago {he was building a 13th great company.
So this may seem like a weird place for these but we went through the woods and swamps on a hike today and I took some pictures that gave me some place ideas for use in tabletop sessions. Maybe someone else will dig them!
Also I am finding that I really like the camera on my phone.
You need at least one.
yes, and they also brought back necromunda, sorta.
A new edition is confirmed coming out this year that will invalidate every currently printed codex, this is straight from Games Workshop itself.
So, my advice for now would be to just wait and see how things play out.
They've also confirmed that the new core rulebook will be free so, you can proxy the miniatures and try before you buy with friends for zero monetary investment.
I have not gotten over how freakin cool this is you are awesome
http://www.audioentropy.com/