Yeah, I'll get it on a sale. Pretty much my rule now for anything that doesn't come out on Vive/Steam first/same time. I'm barely touching VR anyway right now since a ton of stuff has been coming out.
After Chronos I think I'll get back to I Expect You To Die. I greatly enjoyed the first mission but never played on after that one. Any '60s Bond fan with VR owes it to themselves to check that one out for the title sequence and song alone.
Edit: Also, I checked out The Solus Project, and while the default controls only use Touch for movement, once I'd properly activated motion controls, I liked what I saw in half an hour of playing. Has anyone here played it?
Thirith on
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
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Zilla36021st Century. |She/Her|Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered Userregular
Psychonauts has the best looking sofa cushions in VR. They're a lot like my real sofa cushions in terms of texture/fabrics, so I had this weirdly immersive moment holding one of them up to my face.
I haven't figured out what I'm supposed to do really, too busy with the immersive sofa cushions. 10/10.
Psychonauts has the best looking sofa cushions in VR. They're a lot like my real sofa cushions in terms of texture/fabrics, so I had this weirdly immersive moment holding one of them up to my face.
I haven't figured out what I'm supposed to do really, too busy with the immersive sofa cushions. 10/10.
After Chronos I think I'll get back to I Expect You To Die. I greatly enjoyed the first mission but never played on after that one. Any '60s Bond fan with VR owes it to themselves to check that one out for the title sequence and song alone.
Edit: Also, I checked out The Solus Project, and while the default controls only use Touch for movement, once I'd properly activated motion controls, I liked what I saw in half an hour of playing. Has anyone here played it?
I Expect You To Die doesn't take very long to finish completely, either. Maybe an hour or two if I remember correctly? So you could probably squeeze it in sometime before you finish Chronos if you are ever wanting a break from that.
Hang on a second, you can play Star Trek Bridge Crew with less than 4 players? :eek:
Interesting :biggrin:
You could always play Artemis with basically any number of players (below the max). You can have someone handle multiple stations (on the same device, like, it's built into the game). It may be the same here?
It was always the most fun to have the stations filled out though. Except maybe for Comms. Boring comms :P
GnomeTankWhat the what?Portland, OregonRegistered Userregular
edited April 2017
I should order some Touch'es I guess. Feels like there are finally some "VR games" coming out I want to try.
Also, anyone heard any decent rumors on the next hardware evolution we will see in VR? I assume the next major improvements will be resolution and wireless, but both Oculus and Valve have been kind of quiet. I've heard rumblings that HTC may have a new higher res headset coming, and I saw the very high end (and stupidly expensive) 4K thing that was at CES...but very little substantive rumblings about the next major consumer device revs.
Friends from within the industry told me last year that E3 as an event probably only has a few years left in it, that its usefulness for developers and publishers has been questionable for a while... so I wouldn't read much into that myself.
Well they opened it up to normies this year, so I feel they're probably trying to shift its focus. GDC might be the more interesting thing for actual developers.
Hang on a second, you can play Star Trek Bridge Crew with less than 4 players? :eek:
Interesting :biggrin:
Yeppers. They have AI crewmembers who are only slightly worse than useless, or the player(s) can change seats at will to any unoccupied station. From what I've read, it makes the game much more difficult because one or two people are always going to be less efficient at controls than a full crew. Even a slightly incompetent player is going to be better than the AI bots.
Besides, having played Artemis solo (for testing and setup), I suspect that playing this solo will be about as much fun as a rectal exam.
Well they opened it up to normies this year, so I feel they're probably trying to shift its focus. GDC might be the more interesting thing for actual developers.
Yeah, but even GDC is kind of going away from being a developers conference, what with all the press there more concerned about games than about game development ¯\_(ツ)_/¯
There'll always be new better ones though.
I'm working on a cute little video game! Here's a link for you.
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KetarCome on upstairswe're having a partyRegistered Userregular
Thanks for all of the recommendations last weekend. PSVR is pretty damn cool. It does goof the tracking on the controller a bit more than I would like, but it's still a great experience overall. Almost as much fun watching other people try it as it is playing through something myself.
One of my most embarrassing VR deaths yet: yesterday I was playing Chronos, and there was one camera angle where my character - now in her 40s - moved towards the camera, i.e. me. Since I wanted to get a closer look at her by now somewhat wrinkled and ageworn face, I moved her closer to me, and closer, and closer... until she plummeted to her death, because the elevator platform I'd manoeuvred her onto didn't have any railings.
I'm a bit more wrinkled and ageworn now.
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
I should give Chronos another playthrough, I haven't played it since I marathoned it when the Rift first came out.
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Zilla36021st Century. |She/Her|Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered Userregular
The Statik Demo is great. The level was hard but I figured it out. Will definitely pick up the full version.
It makes me feel really dumb, but I like it enough that I'm going to get the full version anyway.
I got stuck on the last part with the projector, because I'm an idiot it's really hard!
On the demo I momentarily got stuck on:
Where you look at the poster for clues on what shapes to use. Before that I spent about five minutes making the shapes I thought I needed but there was no way to save the pattern to the second "slot". That's when I saw the poster and realized that was the key.
Playing Chronos and looking for hints online, I was struck by the utter absence of any walkthroughs that aren't in video format - which made me think that since it sucks to make notes or quickly google or post a question on a forum while in VR, we may be unlikely to see all that many hints and walkthroughs of VR games in the form of text, as opposed to video walkthroughs and Let's Plays. Which sucks if you're looking for specific tips.
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
Playing Chronos and looking for hints online, I was struck by the utter absence of any walkthroughs that aren't in video format - which made me think that since it sucks to make notes or quickly google or post a question on a forum while in VR, we may be unlikely to see all that many hints and walkthroughs of VR games in the form of text, as opposed to video walkthroughs and Let's Plays. Which sucks if you're looking for specific tips.
Video walkthroughs dominate all games now. Everyone wants that sweet YouTube ad revenue.
Man, I hope that bubble will burst before long... (I don't mind video walkthroughs being a thing, but I do mind them being the *only* thing, more or less.)
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
One of my most embarrassing VR deaths yet: yesterday I was playing Chronos, and there was one camera angle where my character - now in her 40s - moved towards the camera, i.e. me. Since I wanted to get a closer look at her by now somewhat wrinkled and ageworn face, I moved her closer to me, and closer, and closer... until she plummeted to her death, because the elevator platform I'd manoeuvred her onto didn't have any railings.
I'm a bit more wrinkled and ageworn now.
I had at least two deaths that I remember from walking off of precipices that weren't particularly apparent, and I kind of lost interest and quit playing after the second one. I feel like the designers were purposely trying to trick players in a game that doesn't really benefit from falling deaths in the first place.
$220 bucks which might be a bit much but they snap into your vive and you get eye tracking which then BAM Foveated rendering which will jump your FPS and up the immersion levels in VR.
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KetarCome on upstairswe're having a partyRegistered Userregular
And now that I've tried it, watching a 3D movie with PSVR is far more appealing than I expected. I thought wearing a headset to watch a movie would be a total non-starter, but the 3D quality is great, the picture quality is good enough, and having the sound coming through headphones adds enough to the overall immersiveness that I would do it from time to time for movies that look good in 3D.
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Wasn't I Expect You to Die already on Oculus? I though it was one of the Touch launch titles.
I don't know if it was Steam or Oculus, but I definitely played I Expect You To Die when the Touch was released, yeah.
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Sorry, fumbled my words, meant to say released on Steam.
Edit: Also, I checked out The Solus Project, and while the default controls only use Touch for movement, once I'd properly activated motion controls, I liked what I saw in half an hour of playing. Has anyone here played it?
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
I haven't figured out what I'm supposed to do really, too busy with the immersive sofa cushions. 10/10.
Hah hah!
Watch my music videos
https://www.youtube.com/watch?v=na530jGHOtI
I Expect You To Die doesn't take very long to finish completely, either. Maybe an hour or two if I remember correctly? So you could probably squeeze it in sometime before you finish Chronos if you are ever wanting a break from that.
3DS Friend Code: 3110-5393-4113
Steam profile
8-)
https://www.youtube.com/watch?v=PnGjvw5BJrI
Watch my music videos
Interesting :biggrin:
You could always play Artemis with basically any number of players (below the max). You can have someone handle multiple stations (on the same device, like, it's built into the game). It may be the same here?
It was always the most fun to have the stations filled out though. Except maybe for Comms. Boring comms :P
3DS Friend Code: 3110-5393-4113
Steam profile
Also, anyone heard any decent rumors on the next hardware evolution we will see in VR? I assume the next major improvements will be resolution and wireless, but both Oculus and Valve have been kind of quiet. I've heard rumblings that HTC may have a new higher res headset coming, and I saw the very high end (and stupidly expensive) 4K thing that was at CES...but very little substantive rumblings about the next major consumer device revs.
e: Touch ordered.
EDIT: Related news I just saw, Oculus will not be hosting a booth at E3 this year.
https://uploadvr.com/e3-2017-oculus-will-not-have-a-booth/
Friends from within the industry told me last year that E3 as an event probably only has a few years left in it, that its usefulness for developers and publishers has been questionable for a while... so I wouldn't read much into that myself.
Unreal Engine 4 Developers Community.
I'm working on a cute little video game! Here's a link for you.
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
Besides, having played Artemis solo (for testing and setup), I suspect that playing this solo will be about as much fun as a rectal exam.
Is there a good video that shows off actual gameplay for Bridge Crew?
These articles all have good videos:
https://uploadvr.com/star-trek-bridge-crew-enterprise-preview/
https://uploadvr.com/12-minutes-star-trek-bridge-crew-gameplay-ship-original-series/
https://uploadvr.com/star-trek-bridge-crew-npc-two-player/
https://uploadvr.com/star-trek-bridge-crew-tactical-role/
Watch my music videos
https://www.youtube.com/watch?v=FKRMVeoY_U8
Watch my music videos
Yeah, but even GDC is kind of going away from being a developers conference, what with all the press there more concerned about games than about game development ¯\_(ツ)_/¯
There'll always be new better ones though.
Unreal Engine 4 Developers Community.
I'm working on a cute little video game! Here's a link for you.
Watch my music videos
I'm a bit more wrinkled and ageworn now.
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
^ Interkosmos - Be an alternate universe cosmonaut.
https://www.youtube.com/watch?v=kti9iLh7aPQ
On the demo I momentarily got stuck on:
Watch my music videos
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
Video walkthroughs dominate all games now. Everyone wants that sweet YouTube ad revenue.
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
What were you REALLY trying to get a close look at?
Watch my music videos
I had at least two deaths that I remember from walking off of precipices that weren't particularly apparent, and I kind of lost interest and quit playing after the second one. I feel like the designers were purposely trying to trick players in a game that doesn't really benefit from falling deaths in the first place.
https://venturebeat.com/2017/04/30/htc-vive-will-get-a-220-plug-and-play-eye-tracking-aglass-device-in-may/
https://uploadvr.com/7invensun-eye-tracker-for-vive/
$220 bucks which might be a bit much but they snap into your vive and you get eye tracking which then BAM Foveated rendering which will jump your FPS and up the immersion levels in VR.