Maybe Techpriest/Enginseer could make the jump, they're kind of pointless in elite anyway given there's only one vehicle in the AdMech list as it is.
Cheap HQ with access to relics would make them worth taking and a fun model to convert.
[edit] Techpriests did move to HQ according to GW facebook
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No-QuarterNothing To FearBut Fear ItselfRegistered Userregular
edited September 2017
Gracia Ad Mech rules up. on phone- the trait spares a dying or fleeing model every time you roll a 6ed- but they can never fallback. They can shoot into combat while engaged as long as they're within 6" of the Warlord
That warlord trait is brutal. Chapter trait... eh. They somehow made 6+ fnp even more mediocre?
I guess it will make an impact over the long course of the game, but its not very flashy.
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No-QuarterNothing To FearBut Fear ItselfRegistered Userregular
I edited, they can never fallback with their trait.
Actually looks interesting to me. The inability to fall back sucks but isn't the most horrifying thing. Its 6+ super FNP since FNP does not work against morale losses as there are no wounds taken. In fact how I read it you only have to make a single save even if you take additional wounds over your total but that might be wrong.
The shooting into combat thing is really vicious too.
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Gabriel_Pitt(effective against Russian warships)Registered Userregular
Is the old Planetary Empires kit a 'thing' and I just haven't been in the loop on it? I found my copy, still shrink-wrapped, in a box as I was unpacking after a move and thought, 'eh, throw it on Ebay and see what happens. I'm never going to get around to running campaigns with it.'
'What happens' is with 5 days to go, it's already got 9 bids and is at $71. :rotate:
Meanwhile, realizing I have a full shelf rack of terrain, and plenty of scouts already, I threw up Shadow War as well. It's already to the original MSRP price, we'll see what interest it picks up as we get closer to the weekend.
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Mr_Rose83 Blue Ridge Protects the HolyRegistered Userregular
Actually looks interesting to me. The inability to fall back sucks but isn't the most horrifying thing. Its 6+ super FNP since FNP does not work against morale losses as there are no wounds taken. In fact how I read it you only have to make a single save even if you take additional wounds over your total but that might be wrong.
Actually looks interesting to me. The inability to fall back sucks but isn't the most horrifying thing. Its 6+ super FNP since FNP does not work against morale losses as there are no wounds taken. In fact how I read it you only have to make a single save even if you take additional wounds over your total but that might be wrong.
It also works vs plasma overheats too.
I wouldn't bet on it. Overheating is not a wound.
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Mr_Rose83 Blue Ridge Protects the HolyRegistered Userregular
Actually looks interesting to me. The inability to fall back sucks but isn't the most horrifying thing. Its 6+ super FNP since FNP does not work against morale losses as there are no wounds taken. In fact how I read it you only have to make a single save even if you take additional wounds over your total but that might be wrong.
It also works vs plasma overheats too.
I wouldn't bet on it. Overheating is not a wound.
We are talking about the Graia Forge World trait, the one that specifically refers to ‘slain models’ rather than wounds inflicted. It very explicitly does trigger off plasma overheats, unless Mechanicus plasma stops "slaying" models for some reason.
The power has returned to my part of Florida, and air conditioning was the first thing I turned on. Second was the airbrush to finally prime these damn tanks.
Actually looks interesting to me. The inability to fall back sucks but isn't the most horrifying thing. Its 6+ super FNP since FNP does not work against morale losses as there are no wounds taken. In fact how I read it you only have to make a single save even if you take additional wounds over your total but that might be wrong.
The shooting into combat thing is really vicious too.
You can fall back as long as a character is on the table, so hopefully most of the time it should not be an issue.
For all single wound models the 6+ save is better than fnp but the more wounds a model has the less use it gets during the game.
Shooting assault weapons like pistols in close combat seems mostly like a boost for Sicarians equipped with the assault 3 guns. Skitarii are probably too squishy in close combat to get much use from it.
Actually looks interesting to me. The inability to fall back sucks but isn't the most horrifying thing. Its 6+ super FNP since FNP does not work against morale losses as there are no wounds taken. In fact how I read it you only have to make a single save even if you take additional wounds over your total but that might be wrong.
The shooting into combat thing is really vicious too.
You can fall back as long as a character is on the table, so hopefully most of the time it should not be an issue.
For all single wound models the 6+ save is better than fnp but the more wounds a model has the less use it gets during the game.
Shooting assault weapons like pistols in close combat seems mostly like a boost for Sicarians equipped with the assault 3 guns. Skitarii are probably too squishy in close combat to get much use from it.
EDIT: nope, im totally wrong.
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No-QuarterNothing To FearBut Fear ItselfRegistered Userregular
Actually looks interesting to me. The inability to fall back sucks but isn't the most horrifying thing. Its 6+ super FNP since FNP does not work against morale losses as there are no wounds taken. In fact how I read it you only have to make a single save even if you take additional wounds over your total but that might be wrong.
The shooting into combat thing is really vicious too.
You can fall back as long as a character is on the table, so hopefully most of the time it should not be an issue.
For all single wound models the 6+ save is better than fnp but the more wounds a model has the less use it gets during the game.
Shooting assault weapons like pistols in close combat seems mostly like a boost for Sicarians equipped with the assault 3 guns. Skitarii are probably too squishy in close combat to get much use from it.
electropriests, the ones with the gauntlets would be very damaging and durable
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Der Waffle MousBlame this on the misfortune of your birth.New Yark, New Yark.Registered Userregular
They confirmed on Facebook that tech priests are being moved to HQ.
So I made a Bartertown trade awhile back for some minis and it finally showed up after being delayed by natural disasters. It was a forgeworld Solar Auxilia squad, I didn't really need it but wanted to see how the models looked, and all the picture I got were kinda blurry. As it turns, they're super rad and the other guy did a nice paint job.
Now I really want to make an army using them. Not all solar auxilia, since that would be ridiculously expensive, but a small elite army. Are there any decent human armies in 8th, i.e. majority Toughness 3 Imperium, without running a big horde or lots of vehicles?
So I made a Bartertown trade awhile back for some minis and it finally showed up after being delayed by natural disasters. It was a forgeworld Solar Auxilia squad, I didn't really need it but wanted to see how the models looked, and all the picture I got were kinda blurry. As it turns, they're super rad and the other guy did a nice paint job.
Now I really want to make an army using them. Not all solar auxilia, since that would be ridiculously expensive, but a small elite army. Are there any decent human armies in 8th, i.e. majority Toughness 3 Imperium, without running a big horde or lots of vehicles?
Actually looks interesting to me. The inability to fall back sucks but isn't the most horrifying thing. Its 6+ super FNP since FNP does not work against morale losses as there are no wounds taken. In fact how I read it you only have to make a single save even if you take additional wounds over your total but that might be wrong.
It also works vs plasma overheats too.
I wouldn't bet on it. Overheating is not a wound.
We are talking about the Graia Forge World trait, the one that specifically refers to ‘slain models’ rather than wounds inflicted. It very explicitly does trigger off plasma overheats, unless Mechanicus plasma stops "slaying" models for some reason.
That's why I interjected, the trait does specifically refer to wounds.
"...either the wound that slew it is ignored or the model does not flee." it says.
Overheating does't do either of those things.
So I made a Bartertown trade awhile back for some minis and it finally showed up after being delayed by natural disasters. It was a forgeworld Solar Auxilia squad, I didn't really need it but wanted to see how the models looked, and all the picture I got were kinda blurry. As it turns, they're super rad and the other guy did a nice paint job.
Now I really want to make an army using them. Not all solar auxilia, since that would be ridiculously expensive, but a small elite army. Are there any decent human armies in 8th, i.e. majority Toughness 3 Imperium, without running a big horde or lots of vehicles?
Solar Auxilia are extremely nice models, especially the characters.
They confirmed on Facebook that tech priests are being moved to HQ.
I was holding out for Alphas
If they give the Enginseer access to some other guns (which they won't) he'd be a pretty good count as Alpha Primus.
Maybe he get's a pistol that's more in line with the rest of the Mechanicus weapons. The las-pistol feels a little bit out of place. Having access to relics would be nice already, though.
edit:
So the characteristics for the Forge Worlds so far are
Mars: pious and dogmatic
Graia: tenacious
Metalica: relentless
the other ones are probably Ryza, Agripinaa, Lucius, and Stygies VII. What are their defining traits so far in the background?
Ryza: loves Plasma and constantly fights Orks?
Agripinaa: Almost destroyed and constantly fights Chaos?
Lucius: very advanced tech and bellicose?
Stygies: Very into xenos tech?
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Dr_KeenbeanDumb as a buttPlanet Express ShipRegistered Userregular
So I made a Bartertown trade awhile back for some minis and it finally showed up after being delayed by natural disasters. It was a forgeworld Solar Auxilia squad, I didn't really need it but wanted to see how the models looked, and all the picture I got were kinda blurry. As it turns, they're super rad and the other guy did a nice paint job.
Now I really want to make an army using them. Not all solar auxilia, since that would be ridiculously expensive, but a small elite army. Are there any decent human armies in 8th, i.e. majority Toughness 3 Imperium, without running a big horde or lots of vehicles?
Scions.
Lots of plasma.
This, though I am partial to hot-shot volley guns. I doubt they're better than plasma but damn are they rad. Also scions can have up to 2 special weapons per 5 dudes so a squad of 10 can have 4!
I'd wager they're going to get fleshed out even more in the upcoming codex with their own orders and such. At least I hope so. They had their own codex in 7th and it's still pretty clear that GW wants them to continue to be fielded on their own.
no penalty for advancing and shooting assault weapons and rapid fire turns into assault when advancing. That's the Black Legion trait, isn't it?.
Warlord trait is nice, adamintine arm would be, too, if you could make more than one attack with it. The stratagem seems good, but sadly only for Skitarii units. Would be fantastic on Kataphrons or robots.
Lucius is tomorrow and is described as indomitable armoursmiths. So some kind of rerolls for armour would be my guess. Is there already an existing trait/tactic that could fit?
Metalica seems like a no brainier for Skitarii heavy armies. Advance and shoot makes up a bit for their gross lack of transports (and the fact that they lost crusader/relentless from 7th), and their warlord traits makes them like ultramarines (but things like dunecrawlers and ironstriders can also do it)
Also, Enginseers WILL be moving to HQ! Hurray!
Not that enginseers are that great, but hey... a cheap fixit man is okay. Maybe he'll get a little support bubble too.
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valhalla13013 Dark Shield Perceives the GodsRegistered Userregular
edited September 2017
I'm finally reading the 8th edition rules, so these things may have been covered, but...
1) How can I specify whether I'm taking a full battalion detachment or a minimum brigade detachment? Or rather, make sure I know the difference is between them if my opponent uses them? There's a difference of +6 CP there.
2) What does it mean when it says for dedicated transports that it "may include 1 for each other choice?" Does that mean every other choice but the transport, or every second unit in the force may take one?
I'm finally reading the 8th edition rules, so these things may have been covered, but...
1) How can I specify whether I'm taking a full battalion detachment or a minimum brigade detachment? Or rather, make sure I know the difference is between them if my opponent uses them? There's a difference of +6 CP there.
2) What does it mean when it says for dedicated transports that it "may include 1 for each other choice?" Does that mean every other choice but the transport, or every second unit in the force may take one?
You declare which one you're taking. If you can meet the minimum for a Brigade, you obviously should do - you don't get any bonuses for maxing out a detachment's slot choices.
It means for every other choice that you take. Take two HQs and three troops? You can take five transports.
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No-QuarterNothing To FearBut Fear ItselfRegistered Userregular
So let's take stock of my Deathguard.
I now have the DG models from all 3 starter sets (Dark Imperium, Know No Fear, and First Strike) so along with what I have already that's:
17 Plague Marines (including 2 random metal ones I found)
33 PoxWalkers (+ some zombies a friend gave me)
2 Blight Drones
2 Lords of Contagion, 1 Noxious Blightbringer, 1 Blightcaster, and old Typhus who is sadly teensy compared to the new models
A Nurgli-fied Landraider
A Forgeworld Plaguehulk a friendo is getting me for my birthday.
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Gabriel_Pitt(effective against Russian warships)Registered Userregular
I'm finally reading the 8th edition rules, so these things may have been covered, but...
1) How can I specify whether I'm taking a full battalion detachment or a minimum brigade detachment? Or rather, make sure I know the difference is between them if my opponent uses them? There's a difference of +6 CP there.
2) What does it mean when it says for dedicated transports that it "may include 1 for each other choice?" Does that mean every other choice but the transport, or every second unit in the force may take one?
You declare which one you're taking. If you can meet the minimum for a Brigade, you obviously should do - you don't get any bonuses for maxing out a detachment's slot choices.
It means for every other choice that you take. Take two HQs and three troops? You can take five transports.
Your tanks let you take dedicated transports. :biggrin: Of course they're much more expensive now than they were last edition.
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valhalla13013 Dark Shield Perceives the GodsRegistered Userregular
edited September 2017
With a full SM company, I'll meet the min for a brigade. If I finagle my heavies and assault squads a bit. Maybe just count the extra slot as company auxilaries.
So 6 squads of tactical, 2 dev squads and some centurions, and 2 assault squads and a bike squad.
With a full SM company, I'll meet the min for a brigade. If I finagle my heavies and assault squads a bit. Maybe just count the extra slot as company auxilaries.
So 6 squads of tactical, 2 dev squads and some centurions, and 2 assault squads and a bike squad.
Look at scouts for some troop choices and scout bikes are really nice for horde clearing.
Troops are where you shave some points for the fun stuff.
Also SM have a ton of nice elites that are cheap single units like Apothecaries and the Ancients.
I probably have a good year of building minis ahead of me, but I wanted to check something about battle-forged armies:
Ex: I have an Alpha Legion Battalion Detachment, a Death Guard Patrol Detachment, and a Renegade Knight Super-Heavy Auxiliary Detachment. This would count as a battle-forged Chaos army, right?
And from a non-rules point of view: Is that fluffy? Outside of the Horus Heresy battles, I don't know too much about legions working together.
I'm strongly considering having any Chaos units in my army with signs of warp corruption painted as non-Alpha Legion CSM. Of course, I think this means I might need loyalist transports and vehicles for them, too.
For the record, here's everything I'm working with (assuming they ever come off the sprues):
20 MKIV Space Marines (sacrificed for color schemes)
100 MKIV Space Marines
20 Cataphractii Terminators
5 Tartaros Terminators
4 Captains in Terminator Armour
4 Dark Apostles (or Chaplains?)
4 Contemptor Dreadnoughts
30 MKIII Space Marines
1 Geigor Fell-Hand
1 Ahriman
5 Legio Custodes
5 Sisters of Silence
1 Primaris SM Captain
2 Primaris SM Lts
1 Primaris SM Ancient
10 Primaris SM Intercessors
3 Primaris SM Inceptors
5 Primaris SM Hellblasters
1 DG Lord of Contagion in Terminator Armour
1 DG Noxious Blightbringer
1 DG Malignant Plaguecaster
7 DG Plague Marines
1 DG Foetid Bloat-drone
20 DG Poxwalkers
1 SM Terminator Captain
1 SM Venerable Dreadnought
10 SMs (Tactical)
1 BA Terminator Captain
1 BA Baal Predator
10 BAs (Tactical)
1 CSM Terminator Lord
10 CSMs
1 Chaos Hellbrute
1 Aspiring Champion
20 Chaos Cultists
1 CSM Sorcerer in Terminator Armour
5 CSM Terminators
1 CSM Warpsmith (maybe convert to Hellwright?)
1 CSM Dark Apostle
1 Deredeo Dreadnought
1 Leviathan Pattern Siege Dreadnought
15 SM Devastators
1 Chaos Rhino
1 Chaos Predator
1 SM Drop Pod
1 Fire Raptor
1 Imperial Knight Warden
1 Imperial Bastion (used for Chaos Bastion?)
1 Bloodthirster (intended for AoS, mostly for painting)
I've been tempted to do a 30K army and a 40K army, but I feel like I'd rather have Alpha Legion using mostly 30K pieces and their paint scheme from back then, allied with something more recent. Death Guard seems logical since I have the pieces, but I'd have to do a lot of kitbashing to use the CSM terminators. Alternatively, maybe I could have some of the generic, warped Chaos units as something like Black Legion, and swap between them and DG as allies depending on the situation? Or is it a terrible idea to mix legions?
XBL GamerTag: Comrade Nexus
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TIFunkaliciousKicking back inNebraskaRegistered Userregular
I think there are written examples of much weirder alliances than any 2 chaos legions in the books.
also Alpha legion unexpectedly helping out other factions is basically their calling card afaik
Yeah that would be fluffy. The traitor legions due to work together and since Abaddon basically blew up the universe they are out and about even more. The traitor knights of course work with them as well.
The biggest no no tends to be mixing daemons fluff wise because they hate each other. But even then Slaanesh daemons will fuck with Khorne to kill something together and so on.
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Der Waffle MousBlame this on the misfortune of your birth.New Yark, New Yark.Registered Userregular
Question: I've noticed with the new codexes, a lot of rules seem to be duplicated, which is kind of a bummer. It sort of feels like homogenization of armies. Or, does it not really matter in practice/on the tabletop because of how the unique units in each faction interact with these similar traits?
Question: I've noticed with the new codexes, a lot of rules seem to be duplicated, which is kind of a bummer. It sort of feels like homogenization of armies. Or, does it not really matter in practice/on the tabletop because of how the unique units in each faction interact with these similar traits?
I think CSM and Codex marines are the best example and I can say my CSM due to differences in units play a lot different than a pure space marine or any Imperium army. I can't do something like a Robuty Parking Lot or Raven Guard shenanigans. Instead I have an amazing cheap screen that gets bonuses. I have the choppiest unit in the game that gets choppier. And I have really awesome daemon machines that get huge buffs.
The armies are playing pretty fluffy and different and I like that.
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No-QuarterNothing To FearBut Fear ItselfRegistered Userregular
I forgot, I also picked up a Nurlge Demons starter, so you can add 10 Plaguebearers (11 if you count the Herald), 3 Plague Drones, and 3 Nurgling bases.
Posts
Cheap HQ with access to relics would make them worth taking and a fun model to convert.
[edit] Techpriests did move to HQ according to GW facebook
I guess it will make an impact over the long course of the game, but its not very flashy.
The shooting into combat thing is really vicious too.
'What happens' is with 5 days to go, it's already got 9 bids and is at $71. :rotate:
Meanwhile, realizing I have a full shelf rack of terrain, and plenty of scouts already, I threw up Shadow War as well. It's already to the original MSRP price, we'll see what interest it picks up as we get closer to the weekend.
It also works vs plasma overheats too.
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
I wouldn't bet on it. Overheating is not a wound.
We are talking about the Graia Forge World trait, the one that specifically refers to ‘slain models’ rather than wounds inflicted. It very explicitly does trigger off plasma overheats, unless Mechanicus plasma stops "slaying" models for some reason.
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
...
"To death."
You can fall back as long as a character is on the table, so hopefully most of the time it should not be an issue.
For all single wound models the 6+ save is better than fnp but the more wounds a model has the less use it gets during the game.
Shooting assault weapons like pistols in close combat seems mostly like a boost for Sicarians equipped with the assault 3 guns. Skitarii are probably too squishy in close combat to get much use from it.
EDIT: nope, im totally wrong.
electropriests, the ones with the gauntlets would be very damaging and durable
I was holding out for Alphas
Now I really want to make an army using them. Not all solar auxilia, since that would be ridiculously expensive, but a small elite army. Are there any decent human armies in 8th, i.e. majority Toughness 3 Imperium, without running a big horde or lots of vehicles?
Scions.
Lots of plasma.
That's why I interjected, the trait does specifically refer to wounds.
"...either the wound that slew it is ignored or the model does not flee." it says.
Overheating does't do either of those things.
Solar Auxilia are extremely nice models, especially the characters.
If they give the Enginseer access to some other guns (which they won't) he'd be a pretty good count as Alpha Primus.
Maybe he get's a pistol that's more in line with the rest of the Mechanicus weapons. The las-pistol feels a little bit out of place. Having access to relics would be nice already, though.
edit:
So the characteristics for the Forge Worlds so far are
Mars: pious and dogmatic
Graia: tenacious
Metalica: relentless
the other ones are probably Ryza, Agripinaa, Lucius, and Stygies VII. What are their defining traits so far in the background?
Ryza: loves Plasma and constantly fights Orks?
Agripinaa: Almost destroyed and constantly fights Chaos?
Lucius: very advanced tech and bellicose?
Stygies: Very into xenos tech?
This, though I am partial to hot-shot volley guns. I doubt they're better than plasma but damn are they rad. Also scions can have up to 2 special weapons per 5 dudes so a squad of 10 can have 4!
I'd wager they're going to get fleshed out even more in the upcoming codex with their own orders and such. At least I hope so. They had their own codex in 7th and it's still pretty clear that GW wants them to continue to be fielded on their own.
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
Codex is out this year, right?
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
I love the Flyminator in the back!
https://warhammer-community.com/2017/09/13/forge-world-focus-metalica-sep13gw-homepage-post-4/
no penalty for advancing and shooting assault weapons and rapid fire turns into assault when advancing. That's the Black Legion trait, isn't it?.
Warlord trait is nice, adamintine arm would be, too, if you could make more than one attack with it. The stratagem seems good, but sadly only for Skitarii units. Would be fantastic on Kataphrons or robots.
Lucius is tomorrow and is described as indomitable armoursmiths. So some kind of rerolls for armour would be my guess. Is there already an existing trait/tactic that could fit?
Also, Enginseers WILL be moving to HQ! Hurray!
Not that enginseers are that great, but hey... a cheap fixit man is okay. Maybe he'll get a little support bubble too.
1) How can I specify whether I'm taking a full battalion detachment or a minimum brigade detachment? Or rather, make sure I know the difference is between them if my opponent uses them? There's a difference of +6 CP there.
2) What does it mean when it says for dedicated transports that it "may include 1 for each other choice?" Does that mean every other choice but the transport, or every second unit in the force may take one?
I now have the DG models from all 3 starter sets (Dark Imperium, Know No Fear, and First Strike) so along with what I have already that's:
17 Plague Marines (including 2 random metal ones I found)
33 PoxWalkers (+ some zombies a friend gave me)
2 Blight Drones
2 Lords of Contagion, 1 Noxious Blightbringer, 1 Blightcaster, and old Typhus who is sadly teensy compared to the new models
A Nurgli-fied Landraider
A Forgeworld Plaguehulk a friendo is getting me for my birthday.
Your tanks let you take dedicated transports. :biggrin: Of course they're much more expensive now than they were last edition.
So 6 squads of tactical, 2 dev squads and some centurions, and 2 assault squads and a bike squad.
Truly, you have been blessed by Grandfather Nurgle.
I'm actually fighting strep throat, too, currently soooooo
Look at scouts for some troop choices and scout bikes are really nice for horde clearing.
Troops are where you shave some points for the fun stuff.
Also SM have a ton of nice elites that are cheap single units like Apothecaries and the Ancients.
Ex: I have an Alpha Legion Battalion Detachment, a Death Guard Patrol Detachment, and a Renegade Knight Super-Heavy Auxiliary Detachment. This would count as a battle-forged Chaos army, right?
And from a non-rules point of view: Is that fluffy? Outside of the Horus Heresy battles, I don't know too much about legions working together.
I'm strongly considering having any Chaos units in my army with signs of warp corruption painted as non-Alpha Legion CSM. Of course, I think this means I might need loyalist transports and vehicles for them, too.
For the record, here's everything I'm working with (assuming they ever come off the sprues):
100 MKIV Space Marines
20 Cataphractii Terminators
5 Tartaros Terminators
4 Captains in Terminator Armour
4 Dark Apostles (or Chaplains?)
4 Contemptor Dreadnoughts
30 MKIII Space Marines
1 Geigor Fell-Hand
1 Ahriman
5 Legio Custodes
5 Sisters of Silence
1 CSM Land Raider
5 Warp Talons
5 CSM Terminators
5 Cultists
1 Primaris SM Captain
2 Primaris SM Lts
1 Primaris SM Ancient
10 Primaris SM Intercessors
3 Primaris SM Inceptors
5 Primaris SM Hellblasters
1 DG Lord of Contagion in Terminator Armour
1 DG Noxious Blightbringer
1 DG Malignant Plaguecaster
7 DG Plague Marines
1 DG Foetid Bloat-drone
20 DG Poxwalkers
1 SM Terminator Captain
1 SM Venerable Dreadnought
10 SMs (Tactical)
1 BA Terminator Captain
1 BA Baal Predator
10 BAs (Tactical)
1 CSM Terminator Lord
10 CSMs
1 Chaos Hellbrute
1 Aspiring Champion
20 Chaos Cultists
1 CSM Sorcerer in Terminator Armour
5 CSM Terminators
1 CSM Warpsmith (maybe convert to Hellwright?)
1 CSM Dark Apostle
1 Deredeo Dreadnought
1 Leviathan Pattern Siege Dreadnought
15 SM Devastators
1 Chaos Rhino
1 Chaos Predator
1 SM Drop Pod
1 Fire Raptor
1 Imperial Knight Warden
1 Imperial Bastion (used for Chaos Bastion?)
1 Bloodthirster (intended for AoS, mostly for painting)
I've been tempted to do a 30K army and a 40K army, but I feel like I'd rather have Alpha Legion using mostly 30K pieces and their paint scheme from back then, allied with something more recent. Death Guard seems logical since I have the pieces, but I'd have to do a lot of kitbashing to use the CSM terminators. Alternatively, maybe I could have some of the generic, warped Chaos units as something like Black Legion, and swap between them and DG as allies depending on the situation? Or is it a terrible idea to mix legions?
also Alpha legion unexpectedly helping out other factions is basically their calling card afaik
The biggest no no tends to be mixing daemons fluff wise because they hate each other. But even then Slaanesh daemons will fuck with Khorne to kill something together and so on.
I think CSM and Codex marines are the best example and I can say my CSM due to differences in units play a lot different than a pure space marine or any Imperium army. I can't do something like a Robuty Parking Lot or Raven Guard shenanigans. Instead I have an amazing cheap screen that gets bonuses. I have the choppiest unit in the game that gets choppier. And I have really awesome daemon machines that get huge buffs.
The armies are playing pretty fluffy and different and I like that.
Rot and Ruin! Pox and Plague!