I threw finn into my old (like very early this expansion). mage control deck since i had two quests to satisfy with mage, just to see how it would work.
First time i got the treasure it gave me the discover legendary / summon 2 copies of it, it gave me two deathwings against a druid.
Looked at that Secret Mage deck, went to build it, and realized I’m 2200 dust short on it.
And I have Jaina.
Most of that is from not having any Primodial Glyphs or Spellbenders.
I recommend crafting the Glyphs. They're going to be in every Mage deck in standard until April 2019. While I think that the Spellbenders are really super useful, they're not strictly mandatory - I'd probably recommend using Mana Bind. The ability to Mana Bind an Ultimate Infestation is pretty darn awesome, but even a Swipe or Mind Blast or Shadowstep (for use on Valets) is nice.
Civics is not a consumer product that you can ignore because you don’t like the options presented.
I think Big Ez Priest has a favourable match-up; I managed to beat one fairly comfortably this morning because he had to use so much to deal with the 3 Obsidian Statues I put down.
Of course he roped for what was obviously his last turn.
I recommend watching the Paladin game for some sick Spellbender/Counterspells. The Warrior game was winnable, but I had unlucky draws. And all the Rogue games for blood pressure control.
One thing that didn't occur to me until my third game is the lack of Mirror Entity secrets. It's totally fine, but unusual. Fortunately, Mirror Entity is the first secret everyone plays around, so even when it isn't in the deck...it sort of is. Solid mind gaming for ineffective enemy turns.
Edit: Shadowhope, do you think it's every right to keep Frost Bolt in the opening hand? I did once against Rogue with Mana Wyrm, but in retrospect think it was a wrong choice. I suppose it's all about 1-2 drops, especially Archanologists.
MNC Dover on
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I don't think IB is a design nightmare by itself, the idea you could get 4 of them in a game is. They should impliment some kind of 'cooldown' so that when your ice block goes off you cant immediately cast it again the next turn. This would keep it viable but make it more strategic since you would have to arrange freeze effects to cover your cooldown turn without granting several turns in a row of complete immunity which just is not fun.
IB is bad design because it creates turns where your opponent just does nothing, which is boring. It's the same problem with freeze in general, only now there isn't even the possibility of playing around it.
Your opponent does not do 'nothing'...he has to trigger the ice block, then basically has a chance to enhance his board or clean up your opponents board. breaking the ice block itself is the action.
Stercus, Stercus, Stercus, Morituri Sum
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The Escape Goatincorrigible ruminantthey/themRegistered Userregular
Your opponent does not do 'nothing'...he has to trigger the ice block, then basically has a chance to enhance his board or clean up your opponents board. breaking the ice block itself is the action.
Enhance your board so that you lose even more to their board clears, or clear their non-existent board because they're a combo deck? What amazing choices to take after attacking with one minion to not kill your 1-health opponent.
Your opponent does not do 'nothing'...he has to trigger the ice block, then basically has a chance to enhance his board or clean up your opponents board. breaking the ice block itself is the action.
Adding more to the board is generally a mistake since you have to watch out for board clears and freeze effects. Triggering the block is often trivial and freeze mage and quest made don't usually have a board worth clearing. With quest mage it is not even worth while to heal or gain armor.
One thing that didn't occur to me until my third game is the lack of Mirror Entity secrets. It's totally fine, but unusual. Fortunately, Mirror Entity is the first secret everyone plays around, so even when it isn't in the deck...it sort of is. Solid mind gaming for ineffective enemy turns.
Like BSoB said, everyone plays Fire Fly. Or Swashburgler. Or Novice Engineer. Or [insert cheap 1 or 2 drop here]. Unless I'm up against Big Priest or Big Druid (and get lucky in the latter case), it's just not a great card in the current meta IMO.
Edit: Shadowhope, do you think it's every right to keep Frost Bolt in the opening hand? I did once against Rogue with Mana Wyrm, but in retrospect think it was a wrong choice. I suppose it's all about 1-2 drops, especially Archanologists.
I mulligan hard for one drop/Arcanologist/Kirin Tor Mage. The only situations where I keep a Frostbolt are if I'm on coin and I already have my one drop/Arcanologist/Kirin Tor Mage and I'm not against Priest, or if I'm against Warlock and have a one-drop (but I'll keep a Primordial Glyph over Frostbolt against Zoo and hope for a board clear). Zoo has a really pesky habit of dropping a T2/T3 Vicious Fledgling behind a taunt, and Frostbolts are basically a must-have in that situation.
Shadowhope on
Civics is not a consumer product that you can ignore because you don’t like the options presented.
Playing against an Aggro Druid with my Marin Silence Priest...
Just about playing keep away with my life total and I finally get it to the point where he needs to top-deck lethal for 4 health or I kill him next turn.
He says "Well Played" and hovers a card over the board.
I think Big Ez Priest has a favourable match-up; I managed to beat one fairly comfortably this morning because he had to use so much to deal with the 3 Obsidian Statues I put down.
Of course he roped for what was obviously his last turn.
Having played a lot of highlander priest up until about a month ago, I definitely agree that the big priest matchup is extremely difficult. There's just too many things to remove, and the statues and dragons having 4 attack and a ton of health doesn't help. To win you either need to use a kazakus 5 mana potion to sheep whatever Barnes/Shadow Essence pulls and delay them from resurrecting a minion, and/or play Raz and Anduin on curve and burn them down before they can get too much value.
Of course there's always the chance that they don't have Barnes on turn 4, or that Shadow Essence pulls Barnes, but that never seems to happen in my games against them.
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Sir FabulousMalevolent Squid GodRegistered Userregular
Big Druid is so fun it's a crime that you need like 18 legendaries to play it.
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KoopahTroopahThe koopas, the troopas.Philadelphia, PARegistered Userregular
This week's tavern is "Each time you cast a spell, summon a random minion with the same cost."
Me - "Cool, I'll run Silence/Control Priest and just control the board, maybe toss in some Free From Ambers to get a Medivh effect without playing Medivh, clear the board with Holy Nova which spawns a 5 drop, or Dragonfire which would spawn a 6, would the 6 drop spawn before the clear? I dunno maybe that's a bad idea, should probably run one mind control just i--"
I'm missing Kun and Deathwing. I have enough dust for 1 legendary but we are so close to the new set that I don't want to pull the trigger on either one of those.
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UnbrokenEvaHIGH ON THE WIREBUT I WON'T TRIP ITRegistered Userregular
This week's tavern is "Each time you cast a spell, summon a random minion with the same cost."
Me - "Cool, I'll run Silence/Control Priest and just control the board, maybe toss in some Free From Ambers to get a Medivh effect without playing Medivh, clear the board with Holy Nova which spawns a 5 drop, or Dragonfire which would spawn a 6, would the 6 drop spawn before the clear? I dunno maybe that's a bad idea, should probably run one mind control just i--"
Game - "Your opponent left!"
Me - "...Oh. Guess I'm done here."
I think the minion appears before the clear
at least with the druid deck I played against the minion appeared and then got the buff from Mark of the Lotus
I'm missing Kun and Deathwing. I have enough dust for 1 legendary but we are so close to the new set that I don't want to pull the trigger on either one of those.
I probably have enough dust (and things to dust) that I could craft what I need for Big Druid. 3-4 Legendaries I think . But I don't think it's quite worth it.
Only two minions in this deck because playing minions in this Brawl is horribly inefficient. Medivh is great though because he doubles your value, and Yogg is there as a backup plan.
But otherwise, just ramp up, remove, buff, play UI and win.
Got my golden pack. One epic, a rare, and 3 Commons. Dusted everything but still a decent pack.
Got mine too...unfortunately just the bare bones result (one rare, 4 commons). Worst is that 3 were spells, so it's not even like the bling even gets to hang around the board.
My only possible saving grace is that one of the spells is a shadowstep, so maybe it'll get hall-of-famed and earn me bonus dust.
Only two minions in this deck because playing minions in this Brawl is horribly inefficient. Medivh is great though because he doubles your value, and Yogg is there as a backup plan.
But otherwise, just ramp up, remove, buff, play UI and win.
It's pretty fun! I don't think I've lost yet.
Blew some dust to finish this off (needed 1 Spreading Plague and 2 Force of Nature). And I’m not crafting Yogg at this point in time, so I went with Ysera, for more spell generation. Lich King would probably work too.
Hmm, defile doesn't create multiple minions. It ought to, as the rule for the brawl is that it summons a minion everytime you cast a spell, not play a spell.
Hmm, defile doesn't create multiple minions. It ought to, as the rule for the brawl is that it summons a minion everytime you cast a spell, not play a spell.
My Spreading Plague play got borked because it summons the minion first, so I only got 1 scarab.
Something to keep in mind.
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3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
Hmm, defile doesn't create multiple minions. It ought to, as the rule for the brawl is that it summons a minion everytime youcast a spell, not play a spell.
You aren't casting the subsequent defiles.
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lwt1973King of ThievesSyndicationRegistered Userregular
Only two minions in this deck because playing minions in this Brawl is horribly inefficient. Medivh is great though because he doubles your value, and Yogg is there as a backup plan.
But otherwise, just ramp up, remove, buff, play UI and win.
It's pretty fun! I don't think I've lost yet.
Turn 5 win here. I had a 4/8 Knife Juggler turn 4.
"He's sulking in his tent like Achilles! It's the Iliad?...from Homer?! READ A BOOK!!" -Handy
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The JudgeThe Terwilliger CurvesRegistered Userregular
I admit I packed my Paladin deck with Blessing of Mights and Consecrations and Hammer of Wraths with the specific hope of pulling a Flamewreathed and it only took two tries.
Classic Pack reward gave me King Krush!
Last pint: Turmoil CDA / Barley Brown's - Untappd: TheJudge_PDX
I'm considering my collection, and it occurs to me that Malygos and Archmage Antonidas are pretty much the only Classic legendary cards that I still want.
And now I'm considering crafting Antonidas and flipping out Jaina for Antonidas in my Secret Mage deck, but I'm not certain that I have enough spells to make him worthwhile.
Hmm.
Shadowhope on
Civics is not a consumer product that you can ignore because you don’t like the options presented.
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The JudgeThe Terwilliger CurvesRegistered Userregular
Okay, the King Krush summon animation is A+++
Last pint: Turmoil CDA / Barley Brown's - Untappd: TheJudge_PDX
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3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
Posts
And I have Jaina.
Most of that is from not having any Primodial Glyphs or Spellbenders.
Twitch: KoopahTroopah - Steam: Koopah
First time i got the treasure it gave me the discover legendary / summon 2 copies of it, it gave me two deathwings against a druid.
not bad.
I recommend crafting the Glyphs. They're going to be in every Mage deck in standard until April 2019. While I think that the Spellbenders are really super useful, they're not strictly mandatory - I'd probably recommend using Mana Bind. The ability to Mana Bind an Ultimate Infestation is pretty darn awesome, but even a Swipe or Mind Blast or Shadowstep (for use on Valets) is nice.
I just love piloting C'Thun decks. I love the C'Thun minions and I love the tension.
I think Big Ez Priest has a favourable match-up; I managed to beat one fairly comfortably this morning because he had to use so much to deal with the 3 Obsidian Statues I put down.
Of course he roped for what was obviously his last turn.
Replays:
https://hsreplay.net/replay/irNbfM6S2YsqEoUdnzXcp9 (vs Big Druid)
https://hsreplay.net/replay/2WjSBWFpJRBUkDCL5WiCbW (vs another turn 2 Keleseth Rogue)
https://hsreplay.net/replay/WP3f4jzdAx6KEDYMp74r2J (vs Raza Priest)
https://hsreplay.net/replay/dBN7qkyhjxdcDm77x6kwK9 (vs Keleseth Rogue)
https://hsreplay.net/replay/vR3a8ZdhvtzXmcGthTSsHf (vs Pirate Warrior featuring turn 2 Keleseth) (L)
https://hsreplay.net/replay/jHEUMkj4ociF5nzSEwAAPB (vs DS/IF Marin Priest) (L)
https://hsreplay.net/replay/b7ntgGhkSuS8YmBSSWYbAA (vs turn 2 Keleseth Paladin)
I recommend watching the Paladin game for some sick Spellbender/Counterspells. The Warrior game was winnable, but I had unlucky draws. And all the Rogue games for blood pressure control.
One thing that didn't occur to me until my third game is the lack of Mirror Entity secrets. It's totally fine, but unusual. Fortunately, Mirror Entity is the first secret everyone plays around, so even when it isn't in the deck...it sort of is. Solid mind gaming for ineffective enemy turns.
Edit: Shadowhope, do you think it's every right to keep Frost Bolt in the opening hand? I did once against Rogue with Mana Wyrm, but in retrospect think it was a wrong choice. I suppose it's all about 1-2 drops, especially Archanologists.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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IB is bad design because it creates turns where your opponent just does nothing, which is boring. It's the same problem with freeze in general, only now there isn't even the possibility of playing around it.
Enhance your board so that you lose even more to their board clears, or clear their non-existent board because they're a combo deck? What amazing choices to take after attacking with one minion to not kill your 1-health opponent.
Adding more to the board is generally a mistake since you have to watch out for board clears and freeze effects. Triggering the block is often trivial and freeze mage and quest made don't usually have a board worth clearing. With quest mage it is not even worth while to heal or gain armor.
I don't know how they'd implement it but it might have been cool if it saved you, prevented all damage 1-2 addtional times in the turn, then fell off.
Then if you had 3-4+ damage sources you could overwhelm it, but Ice Block would still shut down a turn with only a couple attacks
"When your hero is attacked by a minion, freeze that minion." Edit: "And the one(s) next to it" if it needs to be stronger
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Like BSoB said, everyone plays Fire Fly. Or Swashburgler. Or Novice Engineer. Or [insert cheap 1 or 2 drop here]. Unless I'm up against Big Priest or Big Druid (and get lucky in the latter case), it's just not a great card in the current meta IMO.
I mulligan hard for one drop/Arcanologist/Kirin Tor Mage. The only situations where I keep a Frostbolt are if I'm on coin and I already have my one drop/Arcanologist/Kirin Tor Mage and I'm not against Priest, or if I'm against Warlock and have a one-drop (but I'll keep a Primordial Glyph over Frostbolt against Zoo and hope for a board clear). Zoo has a really pesky habit of dropping a T2/T3 Vicious Fledgling behind a taunt, and Frostbolts are basically a must-have in that situation.
Just about playing keep away with my life total and I finally get it to the point where he needs to top-deck lethal for 4 health or I kill him next turn.
He says "Well Played" and hovers a card over the board.
Yeah, I aint falling for that one buddy.
It's an enchanted raven.
Having played a lot of highlander priest up until about a month ago, I definitely agree that the big priest matchup is extremely difficult. There's just too many things to remove, and the statues and dragons having 4 attack and a ton of health doesn't help. To win you either need to use a kazakus 5 mana potion to sheep whatever Barnes/Shadow Essence pulls and delay them from resurrecting a minion, and/or play Raz and Anduin on curve and burn them down before they can get too much value.
Of course there's always the chance that they don't have Barnes on turn 4, or that Shadow Essence pulls Barnes, but that never seems to happen in my games against them.
Switch Friend Code: SW-1406-1275-7906
Me - "Cool, I'll run Silence/Control Priest and just control the board, maybe toss in some Free From Ambers to get a Medivh effect without playing Medivh, clear the board with Holy Nova which spawns a 5 drop, or Dragonfire which would spawn a 6, would the 6 drop spawn before the clear? I dunno maybe that's a bad idea, should probably run one mind control just i--"
Game - "Your opponent left!"
Me - "...Oh. Guess I'm done here."
Twitch: KoopahTroopah - Steam: Koopah
I think the minion appears before the clear
at least with the druid deck I played against the minion appeared and then got the buff from Mark of the Lotus
and countered spells still summon their minions
I probably have enough dust (and things to dust) that I could craft what I need for Big Druid. 3-4 Legendaries I think . But I don't think it's quite worth it.
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I think I ran a removal-heavy Warlock deck last time so I decided to try out a Druid deck this time:
AAECAZICAumsAqG3Ag5AVl+XAe0D9wPBBLcGxAbkCL6rAqK2AqDNAofOAgA=
Only two minions in this deck because playing minions in this Brawl is horribly inefficient. Medivh is great though because he doubles your value, and Yogg is there as a backup plan.
But otherwise, just ramp up, remove, buff, play UI and win.
It's pretty fun! I don't think I've lost yet.
Battle.net Tag: Dibby#1582
Golden card packs for people on Twitch Prime are going out. So, that's cool. Mine hasn't arrived yet though.
Well played
Got mine too...unfortunately just the bare bones result (one rare, 4 commons). Worst is that 3 were spells, so it's not even like the bling even gets to hang around the board.
My only possible saving grace is that one of the spells is a shadowstep, so maybe it'll get hall-of-famed and earn me bonus dust.
Blew some dust to finish this off (needed 1 Spreading Plague and 2 Force of Nature). And I’m not crafting Yogg at this point in time, so I went with Ysera, for more spell generation. Lich King would probably work too.
Anyways, thanks!
My Spreading Plague play got borked because it summons the minion first, so I only got 1 scarab.
Something to keep in mind.
You aren't casting the subsequent defiles.
Turn 5 win here. I had a 4/8 Knife Juggler turn 4.
Classic Pack reward gave me King Krush!
And now I'm considering crafting Antonidas and flipping out Jaina for Antonidas in my Secret Mage deck, but I'm not certain that I have enough spells to make him worthwhile.
Hmm.