According to the wiki, people you’ve done quests for will come to your wedding.
At my wedding to Farkas, the congregation contained... three people. Two of whom I never remember doing quests for.
I’m the Harbringer of the Companions, Legate of the Empire, Vanquisher of Alduin, and thane of nearly all the holds. I’m frankly insulted. Not even Vilkas showed up for his twin brother’s wedding.
My problem is I don't like using the Switch joycons in general, so if I played it on console, it'd be with the pro controller probably (motion controlling never clicked with me).
Plus I'm addicted to modding, so even the Xbox mod support is insufficient. I think the last Bethesda RPG I played on console might've been Oblivion, and even then I moved to PC.
I use the pro controller exclusively (it has HD rumble too!)
can't help with the modding though
Oh, I thought you meant a combination of motion control with the HD rumble (god, what dumb name for an otherwise nice feature) for lock-picking. That's on me.
When you slowly move the lockpick across the lock you can feel light rumble thumps/notches. Two of those thumps will be slightly stronger than the rest of them, placing the pick between those will be the correct unlocking sweet spot. The higher the lock difficulty the more notches. It's that "trick" of slowly moving the pick to hear telltale clicking noises (which I'm convinced is just random sound effects no matter how slow you move) as an actual repeatable rumble feature. Really made playing my thief character more immersive to me.
This works for both joycons and the pro controller, I used both and it's a little bit harder to feel the notches on the pro because the rumble isn't as strong compared to the joycon. But it works.
But now I'm going into Special Edition and modding. One mod that really impresses me so far is Immersive Citizens - AI Overhaul SE. At first I only got it because it changes NPC AI to actually run away from fights that are too threatening, solving my need to deal with random dragons/vampire attacks. But it totally revamps almost everyone's daily routines. I was shocked to see Uthgerd riding on a horse outside Whiterun instead of having her butt permanently planted in the inn. The carriage drivers actually get up and lounge nearby and sleep in tents at night. People actually go to sleep at night.
Assuming we're not limited by console requirements, if you're not using Amazing Follower Tweaks (which is a valid option), I'd strongly advocate for Ultimate Follower Overhaul--which is a little less game breaking (you can't turn anyone into a follower for example, so you won't potentially break certain quests). It hasn't been updated in a long time, but it works with all the expansions and functions perfectly with modded followers (in fact, almost all nonstandard follower mods with complex commands have UFO patches from the creator). As with the other, it removes the follower ceiling, so you can have a whole entourage with you if so desired.
Both mods come with some bugs, but UFO is definitely a valid alternative to Amazing Follower Tweaks.
Also with Immersive Citizens I'm noticing new conversations between NPCs I've never heard before in all my years playing. The Whiterun innkeeper browsing the market and actually saying something like "just out and about, I'm sure the inn can do without me for a bit." Uthgerd was chatting with the Whiterun horse stable dude about meeting a funny jester and it actually gave me a misc quest to that minor Dark Brotherhood Cicero quest. Did this mod add in cut content?
There's a bunch of quest ones I'd toss in here, but I'll limit myself to Legacy of the Dragonborn. Adds a museum in Solitude that has a large questline (that actually ties into other mods!) that gives you something to do with all those uniques which you get and have no use for. And adds a ton of other uniques. And coins and random clutter which looks cool. And paintings. And new types of alcohol, which you can brew. And a library for all those fucking books. And an archeology perk tree where you can recreate artifacts from ancient civilizations and...and...and..yeah. This thing continually impresses me with how much shit there is to do.
I've come across this one a bunch of times over the years, and while it looks very good, a part of me wonders why a "display all your stuff + a questline" mod also needs an alcohol-brewing subsystem, and also an additional skill-and-perk subsystem.
Assuming we're not limited by console requirements, if you're not using Amazing Follower Tweaks (which is a valid option), I'd strongly advocate for Ultimate Follower Overhaul--which is a little less game breaking (you can't turn anyone into a follower for example, so you won't potentially break certain quests). It hasn't been updated in a long time, but it works with all the expansions and functions perfectly with modded followers (in fact, almost all nonstandard follower mods with complex commands have UFO patches from the creator). As with the other, it removes the follower ceiling, so you can have a whole entourage with you if so desired.
Both mods come with some bugs, but UFO is definitely a valid alternative to Amazing Follower Tweaks.
Worth noting that Amazing Follower Tweaks and Immersive Amazing Follower Tweaks are two different things, with the latter basically be a wrapper around the former. The menus are more conversation-based (although you can toggle it back if you can't find something), more options, but more importantly that whole "can turn anyone into a follower" requires you use a spell to activate so you can't accidentally stumble into it.
Also, it looks like UFO isn't converted to special edition, fyi.
I can't check because I'm at work, but I thought it was compatible without conversion?
Honestly, the way I play I don't know if I'll ever actually play the SE (despite owning it apparently? They gave it away?), though I'm curious how it'd handle my ENB system and the 200 mods I do have installed (and somehow jury-rigged into working with not that much crashing).
Decided to fire up Skyrim for the first time in ages, and none of my high res textures are loading. It's from aMidianBorn, so it's a pile of loose texture files, which as far as I know trump anything from a .bsa file. Anyone have ideas?
0
L Ron HowardThe duckMinnesotaRegistered Userregular
Dr. ChaosPost nuclear nuisanceRegistered Userregular
edited June 2018
Yeah, that was probably a bad move. I know they wanted to avoid repeating the "Wheres Fallout 4? WHERE IS IT?" situation in the years leading up to that reveal and reassure people but seems like this is going to open a different can of worms.
I'd wager Starfield is still two years off (gameplay reveal at next E3, release in the year after). We might be waiting on TES VI for atleast three.
Should have stayed radio silent on it until about six months before, they had the right idea with Fallout 4.
L Ron HowardThe duckMinnesotaRegistered Userregular
I just don't get how people can release 30 minute videos stating what you can gleam from the teaser trailer announcement that's 37 seconds long.
Like, there ain't shit. For all I know, that's another pretty texture mod on Skyrim, flying over the swamp by Falkreath.
+4
AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
That game is a solid 4 years away I'd say. Would fucking love to be wrong though, but they mentioned it was after Starfield and Starfield is apparently next-gen. Next-gen potentially starts in 2020 (if Sony's plan goes apace).
So who thinks that is High Rock? Cause I sure do!
A Capellan's favorite sheath for any blade is your back.
Yeah, that was probably a bad move. I know they wanted to avoid repeating the "Wheres Fallout 4? WHERE IS IT?" situation in the years leading up to that reveal and reassure people but seems like this is going to open a different can of worms.
There's that but there's also been the occasional paranoid gamer afraid that TESO being a thing means Bethesda doesn't plan on more mainline Elder Scrolls games. Quashing that to smooth things out between its game communities is a reasonable idea.
I'm kinda into this Arena HD Blades thing, too. Not so much on the phone, but once it gets ported over to the PC. I'd expected them to do a townbuilding TES game after Fallout 4, but I didn't really expect them to take another crack at procedural dungeons. It could be cool.
Current unfounded tinfoil hat speculation among serious hardcore lore nerds (tm) is that the game may take place around the Illiac Bay region (http://en.uesp.net/wiki/Lore:Iliac_Bay), so both High Rock and Hammerfell. Reasoning... This thing:
Tamriel (the ES world) is inherently kinda unstable; a bunch of Towers and mountains formed sort of stabilizing pinions / stakes in reality. White Gold Tower was one of these; the whole plot of Oblivion is basically about what happens when that one gets completely fucked. Alduin showing up in the first place is a sign that the world is literally starting to end; while we yelled him gone (I don't think he's "dead" since he just... vanishes, and we don't eat his soul), that still means that something is fucked in the fundamental nature of reality.
Tower Zero, or Adamantine, or Direnni, is supposed to be THE lynchpin that holds reality together. Even if you don't believe THAT, it's got a big fat crazy magically powerful rock inside it, which could be used to alter reality.
So, given how the past three games have basically been a long march toward "Heyyy, uhhh... the world might be ending?" I think it's reasonable to assume that yeah, we're going to that area, if only because Adamantine Tower is a Big Freaking Deal.
Current unfounded tinfoil hat speculation among serious hardcore lore nerds (tm) is that the game may take place around the Illiac Bay region (http://en.uesp.net/wiki/Lore:Iliac_Bay), so both High Rock and Hammerfell.
This is giving me flashbacks to ESO Summerset launch (and it's still happening) with hundreds of people asking "where is Lilac Bay??"
Because the Psijic order questline sends you around the world to different regions, and the first one is Iliac Bay, which isn't actually a named region in the game because it's a conglomeration of 3 zones for Daggerfall Covenant. So everyone gets confused and also doesn't look closely at the spelling.
Current unfounded tinfoil hat speculation among serious hardcore lore nerds (tm) is that the game may take place around the Illiac Bay region (http://en.uesp.net/wiki/Lore:Iliac_Bay), so both High Rock and Hammerfell. Reasoning... This thing:
Tamriel (the ES world) is inherently kinda unstable; a bunch of Towers and mountains formed sort of stabilizing pinions / stakes in reality. White Gold Tower was one of these; the whole plot of Oblivion is basically about what happens when that one gets completely fucked. Alduin showing up in the first place is a sign that the world is literally starting to end; while we yelled him gone (I don't think he's "dead" since he just... vanishes, and we don't eat his soul), that still means that something is fucked in the fundamental nature of reality.
Tower Zero, or Adamantine, or Direnni, is supposed to be THE lynchpin that holds reality together. Even if you don't believe THAT, it's got a big fat crazy magically powerful rock inside it, which could be used to alter reality.
So, given how the past three games have basically been a long march toward "Heyyy, uhhh... the world might be ending?" I think it's reasonable to assume that yeah, we're going to that area, if only because Adamantine Tower is a Big Freaking Deal.
Two provinces in one game sounds like wishful thinking to me. Even if that tower is involved, the game will probably just be High Rock and that one island (which is technically considered to be part of High Rock anyway).
Don't get me wrong, I'd actually prefer Hammerfell as a setting. High Rock is probably the blandest of the provinces (it's basically just England). But I can't see Bethesda making a game with sixteen cities in it when they seem to struggle with just eight.
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Oh, I thought you meant a combination of motion control with the HD rumble (god, what dumb name for an otherwise nice feature) for lock-picking. That's on me.
This works for both joycons and the pro controller, I used both and it's a little bit harder to feel the notches on the pro because the rumble isn't as strong compared to the joycon. But it works.
But now I'm going into Special Edition and modding. One mod that really impresses me so far is Immersive Citizens - AI Overhaul SE. At first I only got it because it changes NPC AI to actually run away from fights that are too threatening, solving my need to deal with random dragons/vampire attacks. But it totally revamps almost everyone's daily routines. I was shocked to see Uthgerd riding on a horse outside Whiterun instead of having her butt permanently planted in the inn. The carriage drivers actually get up and lounge nearby and sleep in tents at night. People actually go to sleep at night.
Both mods come with some bugs, but UFO is definitely a valid alternative to Amazing Follower Tweaks.
I can't check because I'm at work, but I thought it was compatible without conversion?
Honestly, the way I play I don't know if I'll ever actually play the SE (despite owning it apparently? They gave it away?), though I'm curious how it'd handle my ENB system and the 200 mods I do have installed (and somehow jury-rigged into working with not that much crashing).
I'd wager Starfield is still two years off (gameplay reveal at next E3, release in the year after). We might be waiting on TES VI for atleast three.
Should have stayed radio silent on it until about six months before, they had the right idea with Fallout 4.
Like, there ain't shit. For all I know, that's another pretty texture mod on Skyrim, flying over the swamp by Falkreath.
So who thinks that is High Rock? Cause I sure do!
There's that but there's also been the occasional paranoid gamer afraid that TESO being a thing means Bethesda doesn't plan on more mainline Elder Scrolls games. Quashing that to smooth things out between its game communities is a reasonable idea.
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I'm kinda into this Arena HD Blades thing, too. Not so much on the phone, but once it gets ported over to the PC. I'd expected them to do a townbuilding TES game after Fallout 4, but I didn't really expect them to take another crack at procedural dungeons. It could be cool.
Also, it's free. That's a big selling point.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Current unfounded tinfoil hat speculation among serious hardcore lore nerds (tm) is that the game may take place around the Illiac Bay region (http://en.uesp.net/wiki/Lore:Iliac_Bay), so both High Rock and Hammerfell. Reasoning... This thing:
http://en.uesp.net/wiki/Lore:Adamantine_Tower
related to this madness: http://en.uesp.net/wiki/Lore:The_Towers
To... try to kinda sum up / explain
Tamriel (the ES world) is inherently kinda unstable; a bunch of Towers and mountains formed sort of stabilizing pinions / stakes in reality. White Gold Tower was one of these; the whole plot of Oblivion is basically about what happens when that one gets completely fucked. Alduin showing up in the first place is a sign that the world is literally starting to end; while we yelled him gone (I don't think he's "dead" since he just... vanishes, and we don't eat his soul), that still means that something is fucked in the fundamental nature of reality.
Tower Zero, or Adamantine, or Direnni, is supposed to be THE lynchpin that holds reality together. Even if you don't believe THAT, it's got a big fat crazy magically powerful rock inside it, which could be used to alter reality.
So, given how the past three games have basically been a long march toward "Heyyy, uhhh... the world might be ending?" I think it's reasonable to assume that yeah, we're going to that area, if only because Adamantine Tower is a Big Freaking Deal.
Shit I forgot to post that.
Also, this:
https://www.amazon.com/dp/B07D6STSX8
This is giving me flashbacks to ESO Summerset launch (and it's still happening) with hundreds of people asking "where is Lilac Bay??"
Because the Psijic order questline sends you around the world to different regions, and the first one is Iliac Bay, which isn't actually a named region in the game because it's a conglomeration of 3 zones for Daggerfall Covenant. So everyone gets confused and also doesn't look closely at the spelling.
It's probably two or more mods doing something with the same space.
Two provinces in one game sounds like wishful thinking to me. Even if that tower is involved, the game will probably just be High Rock and that one island (which is technically considered to be part of High Rock anyway).
Don't get me wrong, I'd actually prefer Hammerfell as a setting. High Rock is probably the blandest of the provinces (it's basically just England). But I can't see Bethesda making a game with sixteen cities in it when they seem to struggle with just eight.