The Izzet Guild (red/blue color combo in Magic) is run by an ancient dragon wizard who is more interested in mad science and magical research that pretty much anything else he could be doing, and the members of the guild buy into that aesthetic really hard.
Actually he does care about one thing. His own ego. He indulges in vanity a lot with the guild name, mark, etc.
so i remembered i should probably include a vague description of what fantasy races look like to ensure that the fact that non white elf and dwarf are a thing.
also got archaic ranged weapons up, crossbows are in the range of pistols for damage but are better at puncturing armour at the cost of being a little slower. and included an option for using a sling to lob grenades. i'm pretty happy with the idea.
so i remembered i should probably include a vague description of what fantasy races look like to ensure that the fact that non white elf and dwarf are a thing.
also got archaic ranged weapons up, crossbows are in the range of pistols for damage but are better at puncturing armour at the cost of being a little slower. and included an option for using a sling to lob grenades. i'm pretty happy with the idea.
Under-crossbow grenade launcher attachment or i feed
so i remembered i should probably include a vague description of what fantasy races look like to ensure that the fact that non white elf and dwarf are a thing.
also got archaic ranged weapons up, crossbows are in the range of pistols for damage but are better at puncturing armour at the cost of being a little slower. and included an option for using a sling to lob grenades. i'm pretty happy with the idea.
Under-crossbow grenade launcher attachment or i feed
underbarrel grenade launchers don't even exist, this is the era of rifle grenades my friend.
Point of order: there is an Unearthed Arcana for Eberron that is not playtested out today for $20. If it goes over well and we all do WotC's job for them and playtest it, then we'll be able to buy it again later for $50.
so i remembered i should probably include a vague description of what fantasy races look like to ensure that the fact that non white elf and dwarf are a thing.
also got archaic ranged weapons up, crossbows are in the range of pistols for damage but are better at puncturing armour at the cost of being a little slower. and included an option for using a sling to lob grenades. i'm pretty happy with the idea.
Under-crossbow grenade launcher attachment or i feed
underbarrel grenade launchers don't even exist, this is the era of rifle grenades my friend.
Um if I know one thing about D&D it's that you can slap the words "gnomish" or "dwarven" in front of anachronisms and get away with it
the reason the bazooka exists is because anti tank rifles quickly proved to be useless against tanks. So they needed a more powerful man portable weapon. Anti Tank rifles are still useful against dragons, and if you're going to hit a train you can probably set up cannons since you know where the train is going to travel.
So while yeah a bazooka could happen, the need for them is kind of not entirely there.
Assault rifles are largely out because while the USA was in the process of developing the m1 carbine before the war, they were going from the idea of making a bigger pistol round to fill in the gap, instead of making a smaller rifle round. So while an assault rifle like weapon might come into play, the direct need for it isn't there yet, so there's likely not much of anything like it around.
0
Captain Ultralow resolution pictures of birdsRegistered Userregular
So I was listening to a podcast with one of the designers of Pathfinder 2e, and he goes a little bit that bards are now no longer arcane casters but occult casters, and goes into a little tangent about how they're reorganizing magic, and how bards' magic operates on the power of story and ritual (you perform rituals, just like you perform as a bard) and honestly, it sounded great. But then he said "but we're not gonna get into that" in the core rulebook, and I was crushed.
WW1 anti-tank rifles barely even worked on the earliest thin WW1 armored vehicle plates when you hit at a perfectly perpendicular angle, they just totally sucked, so I'd lean towards having armor-like giant monster hides be a Real Problem that can't be dealt with without cannons or ballista or magic or something.
0
StraightziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered Userregular
I've never thought of bards as being solid ritual casters before, but that's actually a really good argument for it.
I love ritual casting, personally, and I wish that it showed up as a major thing more frequently. Get rid of combat casting and just have some folks be really good at rituals (and they can be good at other stuff in combat if you want). Druids have always been my top pick for it, but there's definitely some logic in having bards do some of it as well.
WW1 anti-tank rifles barely even worked on the earliest thin WW1 armored vehicle plates when you hit at a perfectly perpendicular angle, they just totally sucked, so I'd lean towards having armor-like giant monster hides be a Real Problem that can't be dealt with without cannons or ballista or magic or something.
heading into ww2 the anti tank rifles of the time actually did a pretty good job, it helped that after ww1 everyone decided they needed good anti tank rifles, but then everyone had better tansk as well making it moot again.
anti dragon rifles by and large aren't for killing dragons so much as driving them off. trains have a few on board for dragons and attack cars. combine that with machineguns most dragons figure it's not worth the trouble and leave. adventurers sometimes carry them for large threats, but for the most part you need magic weapons to deal with dragons. Cities have machine guns and cannons. a 40mm artillery cannon is going to mess up a dragon.
The Eberron book seems to be half new content and half edited and updated stuff from the 4e book, from my skimming through it
Which honestly isn't that bad for a 20 dollar thing
I like the new Warforged variants a lot
setting wise eberron hasn't changed since 3.5, all of those books are still completely accurate outside of mechanics. It's a neat route to take but getting some of the books for more information can be hard.
+1
JacobkoshGamble a stamp.I can show you how to be a real man!Moderatormod
So is the Eberron Wayfarer's Guide, like, a book of stuff to play Eberron in 5E? Rules for Kalashtar and dragonmarks and stuff?
so i got info on gnomes up, got both types of gnomes.
also realized that most dragons, three good shots with an anti dragon rifle would get one at 0 wounds, which doesn't kill them because they're a Nemesis which work like PC characters where they just get a critical wound and instead not die. so yeah, they'd be effective at driving them off, but not always killing them.
I'm trying to write some... action adventure anti colonialism? fiction and I'm trying to think of a good frame work to mold the protagonists
And the ideal party idea came to me, even though it's not a setting with magic
So the stereotypical adventurer party is what exactly?
A melee character or two
A ranged combat character or two
A healer type?
The DM from my my scouting days insisted the ideal party needed a character who could "own" each type of stat, but he was also obsessed with killing player characters
The DM from my college days... Mostly wanted to get high and talk about movies and comics?
I'm trying to write some... action adventure anti colonialism? fiction and I'm trying to think of a good frame work to mold the protagonists
And the ideal party idea came to me, even though it's not a setting with magic
So the stereotypical adventurer party is what exactly?
A melee character or two
A ranged combat character or two
A healer type?
The DM from my my scouting days insisted the ideal party needed a character who could "own" each type of stat, but he was also obsessed with killing player characters
The DM from my college days... Mostly wanted to get high and talk about movies and comics?
For me the ideal party is highly setting, engine, lore and even specific campaign dependent.
For me an "ideal party" is a party that has no large gaps in their ability to do that which is commonly called for in the specific campaign the specific GM is running.
For example, if you are playing a DnD game that has a lot of jungle and wilderness survival, an ideal party would have someone who is a scout, good at foraging, etc. But if you were running an urban campaign where all the action took place in one city than having a forager wouldn't be a part of my "ideal" party.
Often it comes down to roles that need to be filled in a game. An ideal Shadowrun for me can be successful in the Matrix, the Astral Plane, and in Meatspace. In DnD the party can do physical, arcane, and divine things. In L5R the party has a bushi (combat), shugenja (magic) and courtier (politics). Unless you are running a beyond the wall campaign, in which case your ideal party has someone who specializes in jade, someone in physical combat with monsters, etc.
So, I can't say what an ideal party might be until I know what kind of adventures and challenges you want your adventurers to overcome.
I'm just struggling to figure out how my characters work together to fight off the fascists and set up an anarchist commune at some point in the bronze age collapse
Like what brings the ship wrecked fighter? the run away slave rogue?, the bounty hunter with a heart of gold? paladin? the run away slave healer type and the merchant/smuggler ??? together and how do they work together to succeed
There's no magic, there are no goes
It's a historical adventure with a some punk angles
I'm just struggling to figure out how my characters work together to fight off the fascists and set up an anarchist commune at some point in the bronze age collapse
Like what brings the ship wrecked fighter, the run away slave rogue, the bounty hunter with a heart of gold? paladin? the run away slave healer type and the merchant/smuggler ??? together and how do they work together to succeed
i would start with an immediate threat that takes them a bit to overcome so in that time they kind of bond, so after that threat is over, after you go through a life or death situation with someone you either build a real strong bond, or never want to see that person again.
Y'all ever go to write a 'brief summary' about your game thing, spend a while picking at it, go to post, and find out it's eight thousand four hundred and fifty fucking characters over the text limit for the forums?
No? Just me?
Cool.
Anyway, editing now. Posting later.
Realizing lately that I don't really trust or respect basically any of the moderators here. So, good luck with life, friends! Hit me up on Twitter @DesertLeviathan
i am pretty good at brief summaries. they get pretty fucking brief.
I think i am at point where i could hand off my stupid idea and be like "please, take this, take this away from me and do what you want with it" and be pretty happy with whatever they made out of it.
0
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
Ravnica and Eberron books?
Yes WotC, I approve of this publishing plan of catering specifically to my tastes
Y'all ever go to write a 'brief summary' about your game thing, spend a while picking at it, go to post, and find out it's eight thousand four hundred and fifty fucking characters over the text limit for the forums?
No? Just me?
Cool.
Anyway, editing now. Posting later.
Trying to explain my game would take too long at this point. I think my players kinda want me to start a wiki for it so there's a reference they can read through on the campaign setting that isn't just asking me...I just have no idea where to start.
+1
Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
So I've never really successfully GMed before, but I'm considering giving it another whirl. My friend I met recently from work and whose campaign I'm playing in is apparently the resident group GM and I can see why, he's very attentive and he's good at it, but I know he wants to be a player sometimes too and never really get's the chance, so I'm thinking I might try and run a Mouse Guard campaign now I have the second edition box. This is by no means a set thing I'm definitely going to do but running a Mouse Guard game is something I've been thinking of doing for a while and I just never had anyone to play it with, so I think it might be worth a shot.
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
Second session of Tomb of Annihilation was a success. Also taught some of my players the swinginess of dice as they walked out of town, I rolled a nat 20 for the encounter table, and then rolled a nat 20 on the stealth roll for them to be ambushed by lizardfolk. When they demanded the party give them resources or die, the lizardfolk rolled a 1 on their insight checks to see through the deception for a counter-ambush the party created. What I thought might end in tears for half the table ended with them wiping the floor with the random encounter, and also gained them enough experience to become level 2.
For spoilers related to the plot of Tomb of Annihilation:
The party went with Salida as they found her more "fun" than Eku, and thought her appearing to being a generalist over a specialist (in their eyes) compared to Eku would be more useful. The ranger in the party almost convinced everyone on Eku when he pointed out that they were looking for a necromantic artifact and that a paladin (what they thought she was from her saying she knew some healing magic but wasn't solely a spellcaster) who was hunting undead would be more helpful than a scout of the woods. But the party overall found her snarkiness more interesting and that Salida would be useful in more situations than Eku. Which is fine by me. it was really fun watching them debate for like 30 minutes over it, with me only interjecting when asked a question about the characters that they had learned for clarification.
I'm just struggling to figure out how my characters work together to fight off the fascists and set up an anarchist commune at some point in the bronze age collapse
Like what brings the ship wrecked fighter? the run away slave rogue?, the bounty hunter with a heart of gold? paladin? the run away slave healer type and the merchant/smuggler ??? together and how do they work together to succeed
There's no magic, there are no goes
It's a historical adventure with a some punk angles
If this is not supposed to actually be a tabletop rpg, why are you tying yourself to the "party" conceit at all? If it is fiction of your own design that's awesome, but don't feel bound to traditions that are designed to reduce friction in group storytelling. Feel free to have one main character and consider who that individual would seek out as allies and who would want to frustrate their ambitions.
Posts
Is there an artificer in there?
no, but it does have alternate race features for dragonmarks.
Actually he does care about one thing. His own ego. He indulges in vanity a lot with the guild name, mark, etc.
But, you know, dragon.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
also got archaic ranged weapons up, crossbows are in the range of pistols for damage but are better at puncturing armour at the cost of being a little slower. and included an option for using a sling to lob grenades. i'm pretty happy with the idea.
Under-crossbow grenade launcher attachment or i feed
underbarrel grenade launchers don't even exist, this is the era of rifle grenades my friend.
bazooka was a ww2 invention, as was the assault rifle. so none of those.
Point of order: there is an Unearthed Arcana for Eberron that is not playtested out today for $20. If it goes over well and we all do WotC's job for them and playtest it, then we'll be able to buy it again later for $50.
"Big slide whistle" is a pretty basic concept, so I'm sure they have.
e: Oh, you mean the man-portable rocket launcher. Whoops.
Um if I know one thing about D&D it's that you can slap the words "gnomish" or "dwarven" in front of anachronisms and get away with it
So while yeah a bazooka could happen, the need for them is kind of not entirely there.
Assault rifles are largely out because while the USA was in the process of developing the m1 carbine before the war, they were going from the idea of making a bigger pistol round to fill in the gap, instead of making a smaller rifle round. So while an assault rifle like weapon might come into play, the direct need for it isn't there yet, so there's likely not much of anything like it around.
I love ritual casting, personally, and I wish that it showed up as a major thing more frequently. Get rid of combat casting and just have some folks be really good at rituals (and they can be good at other stuff in combat if you want). Druids have always been my top pick for it, but there's definitely some logic in having bards do some of it as well.
heading into ww2 the anti tank rifles of the time actually did a pretty good job, it helped that after ww1 everyone decided they needed good anti tank rifles, but then everyone had better tansk as well making it moot again.
anti dragon rifles by and large aren't for killing dragons so much as driving them off. trains have a few on board for dragons and attack cars. combine that with machineguns most dragons figure it's not worth the trouble and leave. adventurers sometimes carry them for large threats, but for the most part you need magic weapons to deal with dragons. Cities have machine guns and cannons. a 40mm artillery cannon is going to mess up a dragon.
Which honestly isn't that bad for a 20 dollar thing
I like the new Warforged variants a lot
setting wise eberron hasn't changed since 3.5, all of those books are still completely accurate outside of mechanics. It's a neat route to take but getting some of the books for more information can be hard.
Because if so, I'm gonna need that shit
Keith Baker on the release:
http://keith-baker.com/wgte/
I see kalashtar
on the other hand, the moment a race gets officially published I look at them as valid options for myself
hence why I rolled a grung swashbuckler
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
also realized that most dragons, three good shots with an anti dragon rifle would get one at 0 wounds, which doesn't kill them because they're a Nemesis which work like PC characters where they just get a critical wound and instead not die. so yeah, they'd be effective at driving them off, but not always killing them.
I'm trying to write some... action adventure anti colonialism? fiction and I'm trying to think of a good frame work to mold the protagonists
And the ideal party idea came to me, even though it's not a setting with magic
So the stereotypical adventurer party is what exactly?
A melee character or two
A ranged combat character or two
A healer type?
The DM from my my scouting days insisted the ideal party needed a character who could "own" each type of stat, but he was also obsessed with killing player characters
The DM from my college days... Mostly wanted to get high and talk about movies and comics?
I was playing around with a setting idea where the Americas didn't get hit with the European diseases that killed off 90% of the population
instead, the Europeans brought something back that wrecked the other side of the world
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
But I'm an idiot, so I'm setting it on a counter rotating earth during an ice age
For me the ideal party is highly setting, engine, lore and even specific campaign dependent.
For me an "ideal party" is a party that has no large gaps in their ability to do that which is commonly called for in the specific campaign the specific GM is running.
For example, if you are playing a DnD game that has a lot of jungle and wilderness survival, an ideal party would have someone who is a scout, good at foraging, etc. But if you were running an urban campaign where all the action took place in one city than having a forager wouldn't be a part of my "ideal" party.
Often it comes down to roles that need to be filled in a game. An ideal Shadowrun for me can be successful in the Matrix, the Astral Plane, and in Meatspace. In DnD the party can do physical, arcane, and divine things. In L5R the party has a bushi (combat), shugenja (magic) and courtier (politics). Unless you are running a beyond the wall campaign, in which case your ideal party has someone who specializes in jade, someone in physical combat with monsters, etc.
So, I can't say what an ideal party might be until I know what kind of adventures and challenges you want your adventurers to overcome.
Like what brings the ship wrecked fighter? the run away slave rogue?, the bounty hunter with a heart of gold? paladin? the run away slave healer type and the merchant/smuggler ??? together and how do they work together to succeed
There's no magic, there are no goes
It's a historical adventure with a some punk angles
i would start with an immediate threat that takes them a bit to overcome so in that time they kind of bond, so after that threat is over, after you go through a life or death situation with someone you either build a real strong bond, or never want to see that person again.
No? Just me?
Cool.
Anyway, editing now. Posting later.
I think i am at point where i could hand off my stupid idea and be like "please, take this, take this away from me and do what you want with it" and be pretty happy with whatever they made out of it.
Yes WotC, I approve of this publishing plan of catering specifically to my tastes
Trying to explain my game would take too long at this point. I think my players kinda want me to start a wiki for it so there's a reference they can read through on the campaign setting that isn't just asking me...I just have no idea where to start.
For spoilers related to the plot of Tomb of Annihilation:
Secret Vampire shadow broker guild, and GHOST MAFIA
If this is not supposed to actually be a tabletop rpg, why are you tying yourself to the "party" conceit at all? If it is fiction of your own design that's awesome, but don't feel bound to traditions that are designed to reduce friction in group storytelling. Feel free to have one main character and consider who that individual would seek out as allies and who would want to frustrate their ambitions.