Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
edited August 2018
I'm unsure of what squad to put together for my Genestealer Hybrids with the parts available in the kill team box set. I admit I haven't played 40k in a while so I'm still trying to work out how to judge the effectiveness of the options, and I doubt I have enough pieces to make one of each.
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Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
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StragintDo Not GiftAlways DeclinesRegistered Userregular
I'm having Dark Souls flashbacks. Apparently the shield in the Deathwatch Veteran box can be on the left or right hand and I can of want to do a model with two shields equipped.
PSN: Reaper_Stragint, Steam: DoublePitstoChesty
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
I'm unsure of what squad to put together for my Genestealer Hybrids with the parts available in the kill team box set. I admit I haven't played 40k in a while so I'm still trying to work out how to judge the effectiveness of the options, and I doubt I have enough pieces to make one of each.
I just magnetized both the AdMech and the Cultist weapons and it was much simpler than I thought it'd be.
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StragintDo Not GiftAlways DeclinesRegistered Userregular
I wish I had more patients for magnetizing the models. I magnetized my Space Wolves Terminators but magnetizing anything smaller was kind of stressful.
I'm seriously debating magnetizing my Deathwatch but I'm not sure if I want to or not.
PSN: Reaper_Stragint, Steam: DoublePitstoChesty
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
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StragintDo Not GiftAlways DeclinesRegistered Userregular
It came out better than I thought it would.
PSN: Reaper_Stragint, Steam: DoublePitstoChesty
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
I'm unsure of what squad to put together for my Genestealer Hybrids with the parts available in the kill team box set. I admit I haven't played 40k in a while so I'm still trying to work out how to judge the effectiveness of the options, and I doubt I have enough pieces to make one of each.
Since there's much less than 100 pts of gsc in the starter box, you'll have to supplement with something. I picked up a box of metamorphs (since they're awesome-looking), and am assembling a team of 5 metamorphs and 7 neophytes. (Skipping hand flamers on the metamorphs add either 1 purestrain or 2 neophytes)
One neophyte has a grenade launcher, another has a heavy stubber, and the rest have autoguns. My leader is a neophyte with an autogun.
I dunno if this is the best way to do it, but it is a way to do it at least
Ed: Assuming you're doing KT. If you're doing 40k proper I have no clue.
[Expletive deleted] on
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StragintDo Not GiftAlways DeclinesRegistered Userregular
So I did some more magnetizing on that Black Shield. I realized after the shields that I goofed and forgot there is only 1 Black Shield right shoulder pad per 5 man box and 5 Deathwatch left shoulder pads per 5 man box.
I'm unsure of what squad to put together for my Genestealer Hybrids with the parts available in the kill team box set. I admit I haven't played 40k in a while so I'm still trying to work out how to judge the effectiveness of the options, and I doubt I have enough pieces to make one of each.
Since there's much less than 100 pts of gsc in the starter box, you'll have to supplement with something. I picked up a box of metamorphs (since they're awesome-looking), and am assembling a team of 5 metamorphs and 7 neophytes. (Skipping hand flamers on the metamorphs add either 1 purestrain or 2 neophytes)
One neophyte has a grenade launcher, another has a heavy stubber, and the rest have autoguns. My leader is a neophyte with an autogun.
I dunno if this is the best way to do it, but it is a way to do it at least
Ed: Assuming you're doing KT. If you're doing 40k proper I have no clue.
I was hoping not to have to pick up a second box right away, I do have actual Genestealers. If I did pick up another box I'd probably go for more neophytes or the acolytes. Metamorphs are cool but I like the feel of the acolytes.
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
I'm unsure of what squad to put together for my Genestealer Hybrids with the parts available in the kill team box set. I admit I haven't played 40k in a while so I'm still trying to work out how to judge the effectiveness of the options, and I doubt I have enough pieces to make one of each.
Since there's much less than 100 pts of gsc in the starter box, you'll have to supplement with something. I picked up a box of metamorphs (since they're awesome-looking), and am assembling a team of 5 metamorphs and 7 neophytes. (Skipping hand flamers on the metamorphs add either 1 purestrain or 2 neophytes)
One neophyte has a grenade launcher, another has a heavy stubber, and the rest have autoguns. My leader is a neophyte with an autogun.
I dunno if this is the best way to do it, but it is a way to do it at least
Ed: Assuming you're doing KT. If you're doing 40k proper I have no clue.
I was hoping not to have to pick up a second box right away, I do have actual Genestealers. If I did pick up another box I'd probably go for more neophytes or the acolytes. Metamorphs are cool but I like the feel of the acolytes.
Just throw in som actual genestealers then, they are scary as hell in KT.
I'm unsure of what squad to put together for my Genestealer Hybrids with the parts available in the kill team box set. I admit I haven't played 40k in a while so I'm still trying to work out how to judge the effectiveness of the options, and I doubt I have enough pieces to make one of each.
Since there's much less than 100 pts of gsc in the starter box, you'll have to supplement with something. I picked up a box of metamorphs (since they're awesome-looking), and am assembling a team of 5 metamorphs and 7 neophytes. (Skipping hand flamers on the metamorphs add either 1 purestrain or 2 neophytes)
One neophyte has a grenade launcher, another has a heavy stubber, and the rest have autoguns. My leader is a neophyte with an autogun.
I dunno if this is the best way to do it, but it is a way to do it at least
Ed: Assuming you're doing KT. If you're doing 40k proper I have no clue.
I was hoping not to have to pick up a second box right away, I do have actual Genestealers. If I did pick up another box I'd probably go for more neophytes or the acolytes. Metamorphs are cool but I like the feel of the acolytes.
Just throw in som actual genestealers then, they are scary as hell in KT.
You could toss out 2 hybrids in favour of another stealer. No promises on quality either way, though
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Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
So you wouldn't suggest the other heavy weapons or special weapons? I honestly probably won't go for magnetization because I'm not good at it.
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
So you wouldn't suggest the other heavy weapons or special weapons? I honestly probably won't go for magnetization because I'm not good at it.
I haven't actually played KT yet, so I'm just going on the hunch that boys are better than toys (i.e., more bodies, not more upgrades).
But how about this:
Neophyte leader (shotgun or autogun)
Genestealer combat specialist
Neophyte gunner demolitions or scout specialist (grenade launcher)
Neophyte gunner heavy specialist (stubber)
4 genestealers
Neophyte flamer
Neophyte w/icon (shotgun or autogun)
Normal neophyte (shotgun or autogun)
(You should double-check the points)
Close-combat focused, with the ranged weapons highly mobile.
Then you have 4 neophytes left in the box, which you can deck out in all the other heavy/special weapons if you feel like swapping. As your kill team levels up, you'll have to get rid of some of the chumps in your list, so if won't have room for normal dudes for very long, anyway.
Boys are better than toys in 40k, but I feel the opposite is true for Kill Team.
You want small elite hard hitting teams, you want your first activations in the shooting phase taking out key targets, you want a low body count to keep the nerve tests from stacking against you.
For example, every guard team I have seen that is 15 or more models just gets rolled. My 9 man guardteam is 5 scions. And collectively
1 leader and 7 special weapons users in it. The only guy with a lasgun also has a vox caster, because his goal is to hide and not expose himself.
Oh I just realized I can shift the vox to one of my
Scions, and then make the old vox Guard into the regular guardsman gunner and give him a sniper rifle, which I already had modeled.
So yeah my guard KT is 9 guys, 1 Leader, 8 special weapons (4 plasma, 2 flamers, 1 grenade launcher, 1 sniper rifle, leader is plasma pistol and power fist.)
I really don’t see 15 flashlight guardsmen ever working out better.
Necron Nephrekh Dynasty has this: If a unit with this code Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice (if the unit is being affected by the My Will Be Done or Wave of Command ability, add 7" to its Move characteristic instead). In addition, if a unit with this code Advances, its models can move across models and terrain as if they were not there.
That reads to me that the 6" part of the move is essentially "Fly". Is it? i.e., can I zoom up levels those last few inches?
The entirety of the of the move counts as "Fly" actually, not just the last six inches.
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Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
So, go all in for special and heavy weapons?
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
You have to look at each list, I can try to work something up for GSC using the starter later.
I think Guard is an extreme example because the lasgun is so bad and because they are allowed to take 8 gunners and have the points to do so.
It’s less pressing to upgrade say, an intercessor bolt rifle because rapid 1 strength 4 AP-1 30 inch range can do work. But a strength 3 AP - lasgun is going to have a bad time.
But in general special weapons are worth the investment. Be wary of too many heavy weapons and making your team immobile though.
Necron Nephrekh Dynasty has this: If a unit with this code Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice (if the unit is being affected by the My Will Be Done or Wave of Command ability, add 7" to its Move characteristic instead). In addition, if a unit with this code Advances, its models can move across models and terrain as if they were not there.
That reads to me that the 6" part of the move is essentially "Fly". Is it? i.e., can I zoom up levels those last few inches?
The entirety of the of the move counts as "Fly" actually, not just the last six inches.
Worth noting here that these don’t have FLY, they don’t ignore vertical distance. That was an addition in the big faq for specifically for FLY models.
Kill Team Edit: Remeber your not building a 100 point list, your building a command roster and then selecting 100 points of those models, once you know the scenario. This means if your torn between boyz or toyz you can make that decision at the table.
Hmmm. you can fit 7 Sicarian Infiltrators (and/or Ruststalkers) into 100 points, including a Princeps and one upgrade to a taser goad. Specialists: Leader, comms, zealot, combat.
tempting.
Also the most complicated part about roster building seems to be allocating specialists for maximum flexibility for different kill teams. I'm currently sitting at 12 specialists for the 20 man Mechanicus roster.
If a weapon says that "a bearer is taken out of action on unmodified hit rolls of 1", but the bearer is getting a bonus +1 to hit rolls, what happens if they roll a natural 1?
Worth noting here that these don’t have FLY, they don’t ignore vertical distance. That was an addition in the big faq for specifically for FLY models.
Thank you, that's what I was really angling for. Still, good enough.
This particular dynasty is a massively untapped vein for competitive lists IMO. It’s especially powerful for vehicles as it prevents them getting locked in combat and allows you to get them into parts of the board otherwise unavailable.
Edit: Apparnetly your non flying vehicles don’t have a dynasty at all? What? Still useful.
If a weapon says that "a bearer is taken out of action on unmodified hit rolls of 1", but the bearer is getting a bonus +1 to hit rolls, what happens if they roll a natural 1?
They are removed from action. This prevents models rolling a 2 on a -1 modifier being taken out of action.
This particular dynasty is a massively untapped vein for competitive lists IMO. It’s especially powerful for vehicles as it prevents them getting locked in combat and allows you to get them into parts of the board otherwise unavailable.
Edit: Apparnetly your non flying vehicles don’t have a dynasty at all? What? Still useful.
I have suffered a severe beating recently and a narrow loss. I keep trying to use Sautekh or Mephrit. Mephrit always felt like a trap Dynasty, but it makes Destroyers so unbelievably good....
But that being said, I've done the best when using Nephrekh. The incredible mobility it gives the Necron just seems to be overriding it. My next game this weekend is going to be a 2k points where it's entirely Nephrekh (and I'm bringing the Nightbringer). We'll see how it goes.
I want to make a list with a Monolith or a Triarch Stalker, but I can't figure one out. As it is this one will have 6 destroyers, 2 heavy destroyers, a Nightbringer, and 9 Wraiths.
And because I can't resist, 10 Deathmarks. I love the idea of them, I can't help it.
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If a weapon says that "a bearer is taken out of action on unmodified hit rolls of 1", but the bearer is getting a bonus +1 to hit rolls, what happens if they roll a natural 1?
That would be the unmodified roll of 1 - the number that shows on the face of the die.
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StragintDo Not GiftAlways DeclinesRegistered Userregular
I don't know why but the right hand magnet on the Black Shield holds really well but the hand rotates kind of easily.
PSN: Reaper_Stragint, Steam: DoublePitstoChesty
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
Well, they're Primaris, so they are significantly bigger than normal Deathwatch Veterans and are a legal unit for Deathwatch as well, so you might risk some small chance of potential confusion about what they are.
Other than those two reasons though, I am not sure what would be stopping you.
So if marines are always squatting do they have real good asses?
They can crush coal into diamonds.
Many chapters use this talent in order to purchase supplemental material for their crusades, though the Ultrasmurfs frown on the practice.
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StragintDo Not GiftAlways DeclinesRegistered Userregular
I hope new Space Wolves stuff starts after I start getting pay checks at my new job. I don't want to stare longingly at them without being able to grab a thing here or there.
PSN: Reaper_Stragint, Steam: DoublePitstoChesty
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
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What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
I just magnetized both the AdMech and the Cultist weapons and it was much simpler than I thought it'd be.
I'm seriously debating magnetizing my Deathwatch but I'm not sure if I want to or not.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
Since there's much less than 100 pts of gsc in the starter box, you'll have to supplement with something. I picked up a box of metamorphs (since they're awesome-looking), and am assembling a team of 5 metamorphs and 7 neophytes. (Skipping hand flamers on the metamorphs add either 1 purestrain or 2 neophytes)
One neophyte has a grenade launcher, another has a heavy stubber, and the rest have autoguns. My leader is a neophyte with an autogun.
I dunno if this is the best way to do it, but it is a way to do it at least
Ed: Assuming you're doing KT. If you're doing 40k proper I have no clue.
Oh well.
Here is the album.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
"The best defense is a good defense."
I was hoping not to have to pick up a second box right away, I do have actual Genestealers. If I did pick up another box I'd probably go for more neophytes or the acolytes. Metamorphs are cool but I like the feel of the acolytes.
Just throw in som actual genestealers then, they are scary as hell in KT.
Then I'd do something like this:
++ Kill Team List (Genestealer Cults) [99pts] ++
+ Leader [6pts] +
Neophyte Leader [6pts]: Autogun, Autopistol, Leader
+ Specialists [26pts] +
Genestealer [12pts]: Combat, Flesh Hooks, Scything Talons, Rending Claws, Toxin Sacs [1pts]
Neophyte Gunner [8pts]: Demolitions, Grenade Launcher [2pts]
Neophyte Gunner [6pts]: Heavy, Heavy Stubber
+ Non-specialists [67pts] +
Genestealer [11pts]: Scything Talons, Rending Claws
Genestealer [11pts]: Scything Talons, Rending Claws
Genestealer [11pts]: Scything Talons, Rending Claws
Neophyte Gunner [9pts]: Flamer [3pts]
Neophyte Hybrid [5pts]: Autogun
Neophyte Hybrid [5pts]: Autogun
Neophyte Hybrid [5pts]: Autogun
Neophyte Hybrid [5pts]: Autogun
Neophyte Hybrid [5pts]: Autogun
Created with BattleScribe
You could toss out 2 hybrids in favour of another stealer. No promises on quality either way, though
I haven't actually played KT yet, so I'm just going on the hunch that boys are better than toys (i.e., more bodies, not more upgrades).
But how about this:
Neophyte leader (shotgun or autogun)
Genestealer combat specialist
Neophyte gunner demolitions or scout specialist (grenade launcher)
Neophyte gunner heavy specialist (stubber)
4 genestealers
Neophyte flamer
Neophyte w/icon (shotgun or autogun)
Normal neophyte (shotgun or autogun)
(You should double-check the points)
Close-combat focused, with the ranged weapons highly mobile.
Then you have 4 neophytes left in the box, which you can deck out in all the other heavy/special weapons if you feel like swapping. As your kill team levels up, you'll have to get rid of some of the chumps in your list, so if won't have room for normal dudes for very long, anyway.
You want small elite hard hitting teams, you want your first activations in the shooting phase taking out key targets, you want a low body count to keep the nerve tests from stacking against you.
For example, every guard team I have seen that is 15 or more models just gets rolled. My 9 man guardteam is 5 scions. And collectively
1 leader and 7 special weapons users in it. The only guy with a lasgun also has a vox caster, because his goal is to hide and not expose himself.
In Kill Team, you get 8 basic players or 5 equipped with the most expensive options.
Scions, and then make the old vox Guard into the regular guardsman gunner and give him a sniper rifle, which I already had modeled.
So yeah my guard KT is 9 guys, 1 Leader, 8 special weapons (4 plasma, 2 flamers, 1 grenade launcher, 1 sniper rifle, leader is plasma pistol and power fist.)
I really don’t see 15 flashlight guardsmen ever working out better.
The entirety of the of the move counts as "Fly" actually, not just the last six inches.
You have to look at each list, I can try to work something up for GSC using the starter later.
I think Guard is an extreme example because the lasgun is so bad and because they are allowed to take 8 gunners and have the points to do so.
It’s less pressing to upgrade say, an intercessor bolt rifle because rapid 1 strength 4 AP-1 30 inch range can do work. But a strength 3 AP - lasgun is going to have a bad time.
But in general special weapons are worth the investment. Be wary of too many heavy weapons and making your team immobile though.
Worth noting here that these don’t have FLY, they don’t ignore vertical distance. That was an addition in the big faq for specifically for FLY models.
Kill Team Edit: Remeber your not building a 100 point list, your building a command roster and then selecting 100 points of those models, once you know the scenario. This means if your torn between boyz or toyz you can make that decision at the table.
tempting.
Also the most complicated part about roster building seems to be allocating specialists for maximum flexibility for different kill teams. I'm currently sitting at 12 specialists for the 20 man Mechanicus roster.
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This particular dynasty is a massively untapped vein for competitive lists IMO. It’s especially powerful for vehicles as it prevents them getting locked in combat and allows you to get them into parts of the board otherwise unavailable.
Edit: Apparnetly your non flying vehicles don’t have a dynasty at all? What? Still useful.
They are removed from action. This prevents models rolling a 2 on a -1 modifier being taken out of action.
Overchargin errday.
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But that being said, I've done the best when using Nephrekh. The incredible mobility it gives the Necron just seems to be overriding it. My next game this weekend is going to be a 2k points where it's entirely Nephrekh (and I'm bringing the Nightbringer). We'll see how it goes.
I want to make a list with a Monolith or a Triarch Stalker, but I can't figure one out. As it is this one will have 6 destroyers, 2 heavy destroyers, a Nightbringer, and 9 Wraiths.
And because I can't resist, 10 Deathmarks. I love the idea of them, I can't help it.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
Or a guardsman leader yelling at them
That would be the unmodified roll of 1 - the number that shows on the face of the die.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
Is there any gap between the magnets? When I've see a magnet that should hold well rotate too easily it's been because of that.
No, there is a magnet to magnet connection with nothing in the way.
Maybe it is the weight? The power sword doesn't rotate but the combi bolter and the power maul do.
Edit: Or not. The left hand power maul is good to go. Hmmm.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
Other than those two reasons though, I am not sure what would be stopping you.
That said deathwatch can take Reviers mixed into thier squads so your looking at some issues with WYSIWYG there.
They can crush coal into diamonds.
Many chapters use this talent in order to purchase supplemental material for their crusades, though the Ultrasmurfs frown on the practice.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.