So what you’re saying is that Catachans spend 50% of every day getting each other pregnant.
What else are they going to do? Can't exactly spend your time farming when literally every living thing on the planet is trying to kill you.
Just saying there's probably not a whole lot else to occupy your time. You learn your survival skills on the hike over to your partners place, or you don't make it there.
And if you make it food shopping is also done when you get there.
You could still have one dude in charge of an entire planet. He'd just have to be really good at delegating.
Which means that if you eliminated him the planet would likely keep functioning unchanged as that individual was more a figurehead position than anything else. Which means killing him and replacing him would likely do very little if say, the planetary government had been turned to chaos over any period of length.
Like Burnage said, 40k’s scale just doesn’t make sense if you think about it too hard.
C'mon, this is like saying the President isn't important because if you assassinate him the various Governors and Mayors, plus all the levels of legislative and judicial bodies that don't exist in 40k, keep functioning without missing a beat.
The leader of a big organization certainly is important for their ability to set policy for the entire organization, even if they don't personally matter in keeping the lights on. Same thing applies to Generals and Admirals and etc.
You could still have one dude in charge of an entire planet. He'd just have to be really good at delegating.
Which means that if you eliminated him the planet would likely keep functioning unchanged as that individual was more a figurehead position than anything else. Which means killing him and replacing him would likely do very little if say, the planetary government had been turned to chaos over any period of length.
Like Burnage said, 40k’s scale just doesn’t make sense if you think about it too hard.
C'mon, this is like saying the President isn't important because if you assassinate him the various Governors and Mayors, plus all the levels of legislative and judicial bodies that don't exist in 40k, keep functioning without missing a beat.
The leader of a big organization certainly is important for their ability to set policy for the entire organization, even if they don't personally matter in keeping the lights on. Same thing applies to Generals and Admirals and etc.
A lot of stuff would keep working due to bureaucratic inertia. Ability to change direction or react to a large-scale emergency would be severely hampered.
So, assassinate the governor of the planet (and ideally as many of his top advisors as you can find), then send in the regular ground troops while everybody's distracted/unable to mount a coherent response.
Or, assassinate/depose the governor + advisors and install your replacements. (Then troops if that doesn't work.)
Right, we're in complete agreement. And this scenario could be represented by a game of 40k, a few dozen Space Marines drop in to secure the objective which is the Governor's mansion-bunker and it's being defended by the local Imperial Guard company where one of his loyal cronies is a commander. Blowing the bunker up from orbit would cause far too much collateral damage to the Hive City it's buried within.
But anything like "Attacking Fenris would mean fighting Ice Vietnam" well, I feel like the Imperial Navy has this covered.
You could still have one dude in charge of an entire planet. He'd just have to be really good at delegating.
Which means that if you eliminated him the planet would likely keep functioning unchanged as that individual was more a figurehead position than anything else. Which means killing him and replacing him would likely do very little if say, the planetary government had been turned to chaos over any period of length.
Like Burnage said, 40k’s scale just doesn’t make sense if you think about it too hard.
C'mon, this is like saying the President isn't important because if you assassinate him the various Governors and Mayors, plus all the levels of legislative and judicial bodies that don't exist in 40k, keep functioning without missing a beat.
The leader of a big organization certainly is important for their ability to set policy for the entire organization, even if they don't personally matter in keeping the lights on. Same thing applies to Generals and Admirals and etc.
They're also nobles, take out the guy at the top and a few select relatives and the whole crusader kings dominoes fall. Just have to make sure you have a friendly dynasty in the wings to tidy up.
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StragintDo Not GiftAlways DeclinesRegistered Userregular
Got my magnet order. Now I can continue magnetizing my knight, predator tank, and thunderwolves.
PSN: Reaper_Stragint, Steam: DoublePitstoChesty
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
I remember when I gave up on 40k I was in the process of magnetizing my rhinos to be preds or razorbacks
I have the parts but I never went through with it as I just didn't know
Really it's both like a bizarre Xmas and depressing to find my 40k stuff and find out where I left off.
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StragintDo Not GiftAlways DeclinesRegistered Userregular
I remember when I gave up on 40k I was in the process of magnetizing my rhinos to be preds or razorbacks
I have the parts but I never went through with it as I just didn't know
Really it's both like a bizarre Xmas and depressing to find my 40k stuff and find out where I left off.
I was thinking of magnetizing mine to be rhinos or Razorbacks also but I already have 3 rhinos I bought with the Space Wolves collection I bought years ago that had a turret for each to run as Razorbacks so I'm just magnetizing the sponson guns for the predators. No idea what the gun is.
Right now I'm mostly trying to figure out how to remove magnets. I put my old not GW made Thunderwolves into the freezer but I don't know how I'm gonna get the magnets. Might need to dig into the material.
PSN: Reaper_Stragint, Steam: DoublePitstoChesty
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
Has anyone used magnets for their sector mechanicus terrain? I really wanna magnetize the hell out of this stuff, it’s so interchangeable and can be swapped around to make all sorts of configurations.
FC: 1435-5383-0883
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StragintDo Not GiftAlways DeclinesRegistered Userregular
Has anyone used magnets for their sector mechanicus terrain? I really wanna magnetize the hell out of this stuff, it’s so interchangeable and can be swapped around to make all sorts of configurations.
I saw a thing about someone magnetizing all of the terrain in the kill team box and using hundreds of magnets to do so.
I'm probably going to after I finish the current magnet project. The terrain didn't come together as well as I'd like and the modular coolness of the pieces doesn't really exist.
PSN: Reaper_Stragint, Steam: DoublePitstoChesty
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
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StragintDo Not GiftAlways DeclinesRegistered Userregular
The new KT stuff coming out has me excited and stressed. I don't have enough money after bills to grab this all.
The new commander sets look like they could be really cool. Tau and Necrons are the next faction starters with terrain matching the next killzone which is a trench warfare thing and sounds really cool.
I really want to finish up buying stuff that I'm missing for my Space Wolves but this KT stuff is so cool.
PSN: Reaper_Stragint, Steam: DoublePitstoChesty
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
Commander book is the most interesting of that for me. Also, now that commander sets are coming, the starter sets are not that enticing for me anymore.
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StragintDo Not GiftAlways DeclinesRegistered Userregular
Commander book is the most interesting of that for me. Also, now that commander sets are coming, the starter sets are not that enticing for me anymore.
Yea, commander is way more interesting than the base starter armies. I just want the extra stuff out of them but the Necron and Tau one are more interesting just for the faction specific stuff and the trench terrain. I really like the trench killzone.
Edit: I don't even know what I really want for my Space Wolves anymore after I get 10 Wulfen. I guess 2 or 3 of the Stormfang/Stormwolf, maybe Blood Claws since I have like 8. I kind of wanted to be able to field at least 1 full squad of Interceptors.
I also need to focus more on my debt though. Damn you GW!
Stragint on
PSN: Reaper_Stragint, Steam: DoublePitstoChesty
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
Hmmm, looks like the commander kits are really only the commander plus tokens and cards. From the pictures I somehow expected them to come with a set of infantry.
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StragintDo Not GiftAlways DeclinesRegistered Userregular
Hmmm, looks like the commander kits are really only the commander plus tokens and cards. From the pictures I somehow expected them to come with a set of infantry.
Possibly, some of them looked larger than others. It might be weird if it was a commander with units, would kind of make the starter kits not worth it depending on units.
Someone in a Facebook group brought up how all the HQs look like ones from boxes that are already available.
PSN: Reaper_Stragint, Steam: DoublePitstoChesty
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
The new KT stuff coming out has me excited and stressed. I don't have enough money after bills to grab this all.
The new commander sets look like they could be really cool. Tau and Necrons are the next faction starters with terrain matching the next killzone which is a trench warfare thing and sounds really cool.
I really want to finish up buying stuff that I'm missing for my Space Wolves but this KT stuff is so cool.
Where is this?
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Custom SpecialI know I am, I'm sure I am,I'm Sounders 'til I die!Registered Userregular
The new KT stuff coming out has me excited and stressed. I don't have enough money after bills to grab this all.
The new commander sets look like they could be really cool. Tau and Necrons are the next faction starters with terrain matching the next killzone which is a trench warfare thing and sounds really cool.
I really want to finish up buying stuff that I'm missing for my Space Wolves but this KT stuff is so cool.
That means my Eldar would get an autarch with wings. Nice.
40 commanders is 2-3 on average for every faction, although Marines probably get the lion's share with all their available plastic characters.
I bet they also get atleast a lieutenant in addition to the librarian and also a chaplain. I hope engineers are also available for admech.
I thought you can get a autarch with wings right now
Just other styles would be interesting
But I have a feeling they might do different sculpts for some of them and sell them as bundles for kill team like the current warbands get
All the shown commanders are existing plastic kits, so Eldar will probably get to field that autarch, meaning they get a model with fly, which is pretty nice in Killteam, and maybe also a farseer, as there's a plastic model for that, too.
I don't think we'll get any new models outside of expansion sets like rogue trader. I think an expansion featuring inquisition is rumoured.
Although there is that one plastic inquisitor special character. Maybe she'll get Killteam rules, too.
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TIFunkaliciousKicking back inNebraskaRegistered Userregular
The Gellerpox infected codex is pretty underwhelming for normal 40k. They still seem to think -1 to Leadership is an overpowered mechanic you should pay out the nose for
Played kill team tonight with my Deathwatch KT. It was for the campaign that just started so I had a 12 man roster to choose from. Basically I can take 5 models from my army and I will always be 92-100 points so it makes taking a team is easy.
I know had one less specialist but it was based on my understanding of the combat roster for this and figuring a couple of sacrificial bodies would be fine.
I ended up not having to worry. My opponent was Orks.
1xNob Leader
-Claw,combi-skorcha, combat specialist
1xGrot (Golden Grot)
-Leader
2x Normal Grots
3x Boyz
1xBurna
-Demo Specialist
1xLoota
1xMek with big shoota
-Heavy specialist
1xCommando
Frag cannons are just nasty. Burned a boy charging at me. Killed the Loota. Killed another boy. The shotgun vet killed the burner. The Blackshield charged and pulverized the Nob by rolling 2 sixes on the wound rolls guaranteeing a 6 damage characteristic. The intercessors did okay, nothing super amazing. Just picking off boyz or grots as it went. The 30" range though is crazy good.
The Deathwatch are just so good. Wounding everything 2s in a game like this is nuts especially verse orks where they just never get saves. I lost no models due to saves and good wound rolls for myself.
Won as my opponent tactically retreated just as I broke his army.
Played another game afterwards for fun teaching my opponents son. Same army. I brought this time:
First turn I lose the veteran sgt to a loota and a 6 on the wound roll. Wouldn't lose anything else. The intercessors were the kings in this game just picking off ork after ork. My combat specialist this time flattened an ork boy with the hammer. 4 attacks with that thing is just crazy good. The HB did not a ton but hold objectives. Big thing was the breaking->shaken cascade I was able to cause on the opponent. Once it started the 4th turn he had one unit that was not shaken and that was the Nob. It really showed how weak large groups can be.
Seriously though, Deathwatch special ammo is just broken with intercessors in KT. Just so good. Every thing they have is just good at producing a hard to charge front line with autohits and a dangerous sniping back line.
Deathwatch Killteams are the new Riptide Wing. I don't know what GW was thinking - you pay barely more than Vanilla marines for SIA that breaks the game on such a small board, and the only downside is you can't take Scouts.
Deathwatch teams that spend all their points on frag cannons will annihilate melee teams, but get smoked by anything ranged.
I play tyranids though, so...
I like running a single Warrior with venom cannon for synapse, a couple genestealers, a Lictor and then fill the rest with devourer termagants. Regular gants don’t do anything, and hormagaunts don’t accomplish enough next to genestealers. I mostly play against power armor though so melee with some ap is vital to actually pushing a wound through. Lictors and their -1ap 2-damage melee attacks just blend stuff, usually with a genestealer tagging along.
Last night we had about 6 games going to start the campaign, it was a full house. What I noticed was the gaunt heavy nid list got ate badly by primaris marines. There was a by the edge of your seat necron vs. mechanicus game that went down to a game continuation roll and 1 point between the armies.
Overall KT is pretty fun and balanced especially if you are doing campaign stuff. I really like it.
Though I am holding off on my CSM till maybe they give us the two cult units. Noise Marines and Zerkers would not be broken at all in KT. I just know they aren't in the plastic kit.
I've got to grab a couple of things to flesh out the models I have for this list, but this is what I'm kicking tires on. Big swarm of stealers supported by some very large beasties.
Not at all meant to be a competitive event. Lists are supposed to be fun and "all comers" lists, cheese free.
GW is releasing a new battlebox... with two brand new HQ sculpts... right before the Commanders expansion that adds HQ like units to Killteam is released...
Posts
And if you make it food shopping is also done when you get there.
C'mon, this is like saying the President isn't important because if you assassinate him the various Governors and Mayors, plus all the levels of legislative and judicial bodies that don't exist in 40k, keep functioning without missing a beat.
The leader of a big organization certainly is important for their ability to set policy for the entire organization, even if they don't personally matter in keeping the lights on. Same thing applies to Generals and Admirals and etc.
A lot of stuff would keep working due to bureaucratic inertia. Ability to change direction or react to a large-scale emergency would be severely hampered.
So, assassinate the governor of the planet (and ideally as many of his top advisors as you can find), then send in the regular ground troops while everybody's distracted/unable to mount a coherent response.
Or, assassinate/depose the governor + advisors and install your replacements. (Then troops if that doesn't work.)
But anything like "Attacking Fenris would mean fighting Ice Vietnam" well, I feel like the Imperial Navy has this covered.
that is actually not far off from the mortality stats for the neolithic and bronze age peoples of Britain (Windmill Hill culture / Beaker culture).
the big difference being catacha is straight up the jungle from Predator only everywhere
on the whole fucking planet
They're also nobles, take out the guy at the top and a few select relatives and the whole crusader kings dominoes fall. Just have to make sure you have a friendly dynasty in the wings to tidy up.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
I have the parts but I never went through with it as I just didn't know
Really it's both like a bizarre Xmas and depressing to find my 40k stuff and find out where I left off.
I was thinking of magnetizing mine to be rhinos or Razorbacks also but I already have 3 rhinos I bought with the Space Wolves collection I bought years ago that had a turret for each to run as Razorbacks so I'm just magnetizing the sponson guns for the predators. No idea what the gun is.
Right now I'm mostly trying to figure out how to remove magnets. I put my old not GW made Thunderwolves into the freezer but I don't know how I'm gonna get the magnets. Might need to dig into the material.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
I saw a thing about someone magnetizing all of the terrain in the kill team box and using hundreds of magnets to do so.
I'm probably going to after I finish the current magnet project. The terrain didn't come together as well as I'd like and the modular coolness of the pieces doesn't really exist.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
The new commander sets look like they could be really cool. Tau and Necrons are the next faction starters with terrain matching the next killzone which is a trench warfare thing and sounds really cool.
I really want to finish up buying stuff that I'm missing for my Space Wolves but this KT stuff is so cool.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
Yea, commander is way more interesting than the base starter armies. I just want the extra stuff out of them but the Necron and Tau one are more interesting just for the faction specific stuff and the trench terrain. I really like the trench killzone.
Edit: I don't even know what I really want for my Space Wolves anymore after I get 10 Wulfen. I guess 2 or 3 of the Stormfang/Stormwolf, maybe Blood Claws since I have like 8. I kind of wanted to be able to field at least 1 full squad of Interceptors.
I also need to focus more on my debt though. Damn you GW!
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
Possibly, some of them looked larger than others. It might be weird if it was a commander with units, would kind of make the starter kits not worth it depending on units.
Someone in a Facebook group brought up how all the HQs look like ones from boxes that are already available.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
40 commanders is 2-3 on average for every faction, although Marines probably get the lion's share with all their available plastic characters.
I bet they also get atleast a lieutenant in addition to the librarian and also a chaplain. I hope engineers are also available for admech.
Where is this?
Warhammer Community
I thought you can get a autarch with wings right now
Just other styles would be interesting
But I have a feeling they might do different sculpts for some of them and sell them as bundles for kill team like the current warbands get
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
All the shown commanders are existing plastic kits, so Eldar will probably get to field that autarch, meaning they get a model with fly, which is pretty nice in Killteam, and maybe also a farseer, as there's a plastic model for that, too.
I don't think we'll get any new models outside of expansion sets like rogue trader. I think an expansion featuring inquisition is rumoured.
Although there is that one plastic inquisitor special character. Maybe she'll get Killteam rules, too.
My team for tonight:
Intercessor Sgt
-Leader/Bolt Rifle/Bolt Pistol
Vet Gunner
-Frag Cannon/Heavy Specialist
Blackshield
-Heavy TH/Combat Specialist
Intercessor
-Bolt Rifle/Bolt Pistol
Vet
-Shotgun
I know had one less specialist but it was based on my understanding of the combat roster for this and figuring a couple of sacrificial bodies would be fine.
I ended up not having to worry. My opponent was Orks.
-Claw,combi-skorcha, combat specialist
1xGrot (Golden Grot)
-Leader
2x Normal Grots
3x Boyz
1xBurna
-Demo Specialist
1xLoota
1xMek with big shoota
-Heavy specialist
1xCommando
Frag cannons are just nasty. Burned a boy charging at me. Killed the Loota. Killed another boy. The shotgun vet killed the burner. The Blackshield charged and pulverized the Nob by rolling 2 sixes on the wound rolls guaranteeing a 6 damage characteristic. The intercessors did okay, nothing super amazing. Just picking off boyz or grots as it went. The 30" range though is crazy good.
The Deathwatch are just so good. Wounding everything 2s in a game like this is nuts especially verse orks where they just never get saves. I lost no models due to saves and good wound rolls for myself.
Won as my opponent tactically retreated just as I broke his army.
Played another game afterwards for fun teaching my opponents son. Same army. I brought this time:
-Leader/Bolt Rifle/Bolt Pistol
Intercessor
-Bolt Rifle/Bolt Pistol
Blackshield
-Heavy TH/Combat Specialist
Vet Gunner
-Infernus HB/Heavy Specialist
Vet Sgt
-Combi-melta/Xenophase Blase/Zealot
First turn I lose the veteran sgt to a loota and a 6 on the wound roll. Wouldn't lose anything else. The intercessors were the kings in this game just picking off ork after ork. My combat specialist this time flattened an ork boy with the hammer. 4 attacks with that thing is just crazy good. The HB did not a ton but hold objectives. Big thing was the breaking->shaken cascade I was able to cause on the opponent. Once it started the 4th turn he had one unit that was not shaken and that was the Nob. It really showed how weak large groups can be.
Seriously though, Deathwatch special ammo is just broken with intercessors in KT. Just so good. Every thing they have is just good at producing a hard to charge front line with autohits and a dangerous sniping back line.
Also kill team is a damn fun game.
Gamertag - Khraul
PSN - Razide6
I play tyranids though, so...
What Tyranids Killteam rosters are you finding work best?
Gamertag - Khraul
PSN - Razide6
I'd noticed that hormagaunts seem Garbo, glad it's not just me.
Gamertag - Khraul
PSN - Razide6
Overall KT is pretty fun and balanced especially if you are doing campaign stuff. I really like it.
Though I am holding off on my CSM till maybe they give us the two cult units. Noise Marines and Zerkers would not be broken at all in KT. I just know they aren't in the plastic kit.
But you get a spiritseer and a Primaris LT
+ No Force Org Slot +
Hive Fleet: Kraken
+ HQ +
Broodlord [8 PL, 162pts]: Power: Onslaught
Hive Tyrant [11 PL, 224pts]: Adrenal Glands, Chameleonic Mutation, Heavy Venom Cannon, Monstrous Rending Claws, Power: The Horror, Toxin Sacs, Warlord, Warlord Trait: Adaptive Biology, Wings
+ Troops +
Genestealers [16 PL, 236pts]: 4x Acid Maw, 4x Flesh Hooks, 19x Scything Talons
. 19x Genestealer: 19x Rending Claws, 19x Scything Talons
Ripper Swarms [2 PL, 33pts]: 3x Ripper Swarm
Tyranid Warriors [5 PL, 111pts]
. Tyranid Warrior: Adrenal Glands, Boneswords, Deathspitter, Toxin Sacs
. Tyranid Warrior: Adrenal Glands, Boneswords, Deathspitter, Toxin Sacs
. Tyranid Warrior (Bio-cannon): Adrenal Glands, Boneswords, Toxin Sacs, Venom Cannon
+ Elites +
Hive Guard [7 PL, 144pts]
. Hive Guard: Impaler Cannon
. Hive Guard: Impaler Cannon
. Hive Guard: Impaler Cannon
Maleceptor [9 PL, 177pts]: Adrenal Glands, Massive Scything Talons, Power: Psychic Scream
+ Heavy Support +
Carnifexes [18 PL, 407pts]
. Carnifex: Adrenal Glands, Bone Mace, Chitin Thorns, Enhanced Senses, Heavy Venom Cannon, Monstrous Crushing Claws, Spore Cysts, Toxin Sacs
. Carnifex: Adrenal Glands, Bone Mace, Chitin Thorns, Monstrous Crushing Claws, Monstrous Scything Talons, Spore Cysts, Toxin Sacs, Tusks
. Carnifex: Adrenal Glands, Bone Mace, Chitin Thorns, Enhanced Senses, Heavy Venom Cannon, Monstrous Crushing Claws, Spore Cysts, Toxin Sacs
++ Total: [76 PL, 1494pts] ++
Created with BattleScribe (https://battlescribe.net)
I've got to grab a couple of things to flesh out the models I have for this list, but this is what I'm kicking tires on. Big swarm of stealers supported by some very large beasties.
Not at all meant to be a competitive event. Lists are supposed to be fun and "all comers" lists, cheese free.
Gamertag - Khraul
PSN - Razide6
It annoys me the interceptors from that have the plasma guns and the ones from the dark imperium box don't. I want that plasma.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
I like that seer.
Maybe if it's super cheap, or something.
they're also pretty bad mechanically