HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
I like that War Maguses have Random Disease at the front of their skill tree. It was kinda the basis of their abilities but in EOU2 you had to invest deeply into one of the lines before it was available.
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Mostlyjoe13Evil, Evil, Jump for joy!Registered Userregular
I noticed a lot of the mid/late their stuff got shifted. I wonder if it's because you can dual class again.
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
I noticed a lot of the mid/late their stuff got shifted. I wonder if it's because you can dual class again.
I think it's both that and wanting to give a better flow of internal skill synergy. Like the Brawler. You start with the binds, then the ability that can use multiple bind skills at once, then the skill that does damage based on binds present, then the one based on attacks done last turn, etc. EO5 it didn't flow as smoothly.
I noticed a lot of the mid/late their stuff got shifted. I wonder if it's because you can dual class again.
I think it's both that and wanting to give a better flow of internal skill synergy. Like the Brawler. You start with the binds, then the ability that can use multiple bind skills at once, then the skill that does damage based on binds present, then the one based on attacks done last turn, etc. EO5 it didn't flow as smoothly.
Harbinger felt similar in some ways - all the things you actually care about were in the promoted classes. Base harbinger was somewhat wanting.
A bunch of subclasses could be decent for Harbinger. Survivalist has a debuff it doesn't, and can take aggro for one turn at a time.
If there isn't a main Highlander in the party, Harbinger could take care of all infliction-setup and not really care about the HP-costs.
Arcanist can fill out most of the set of ailments and binds, but I don't know if that's actually useful.
Shogun adds toughness, curse, arm-bind and aggro-management, but this aggro-skill really doesn't need to be used by this party-member.
Nightseeker similarly adds cloak, different ailments, head-bind, a chance to try the reap/throw-skills twice (which is good because of the luck-component), and aggro-management that might as well be used by a different party-member instead.
Ronin looks like a pretty versatile subclass for anything that can afford to equip a katana. So caster-types without many weapon-restrictions, shield-users, and the three classes that can equip two weapons.
Good buffs, early access to many types of damage and row-heal, easy to reach weak row-attack and ranged attack.
I mean Harbinger in EOV was a real late bloomer. Auto-Miasma alone was basically mandatory for random encounters so you could throw out status turn one, plus maxing miasma to minimize the costs, etc.
Was quite useful endgame though once I just had to spend a turn re-upping Miasma once in a while to maintain significant offense/defense buffs even on bosses. Using Split Spirits to fuel the HP sacrifice move with that and it was consistent output.
I hope that Act Quick Penetrator Double Action Heavy Strike works.
Uhh, due to a bug, Dauntless Order seems to be rather powerful. It's also possible for the Afterimage-mechanic to destroy the copied character.
Here's something wild I wasn't paying attention to, that I had to look up after noticing that trailer was odd. The portrait-DLC seems to include promotional art that has never been in the games. Some of the boxarts and magazine-pieces have been broken up into separate characters and edited.
PLA on
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
A trailer came out earlier today. First English text one if I recall (though the voice clip(s) that play in it are Japanese still). It makes sure to remind us at the start that this is the last Etrian Odyssey game coming out for the 3DS.
A trailer [for Etrian Odyssey Nexus] came out earlier today. First English text one if I recall (though the voice clip(s) that play in it are Japanese still). It makes sure to remind us at the start that this is the last Etrian Odyssey game coming out for the 3DS.
I remembered seeing something about Atlus skipping over the dub process for this game, dug up a source on their Twitter account here. I can't really blame them considering that there are twice as many voice options compared to EOV, and the 3DS is starting to phase out.
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
A trailer [for Etrian Odyssey Nexus] came out earlier today. First English text one if I recall (though the voice clip(s) that play in it are Japanese still). It makes sure to remind us at the start that this is the last Etrian Odyssey game coming out for the 3DS.
*snip*
I remembered seeing something about Atlus skipping over the dub process for this game, dug up a source on their Twitter account here. I can't really blame them considering that there are twice as many voice options compared to EOV, and the 3DS is starting to phase out.
What do you mean twice as many voice options? Are you basing that on class count? Because the voice options are universal, regardless of class chosen.
A trailer [for Etrian Odyssey Nexus] came out earlier today. First English text one if I recall (though the voice clip(s) that play in it are Japanese still). It makes sure to remind us at the start that this is the last Etrian Odyssey game coming out for the 3DS.
*snip*
I remembered seeing something about Atlus skipping over the dub process for this game, dug up a source on their Twitter account here. I can't really blame them considering that there are twice as many voice options compared to EOV, and the 3DS is starting to phase out.
What do you mean twice as many voice options? Are you basing that on class count? Because the voice options are universal, regardless of class chosen.
No, it was just a mistake in my accounting. I said 'twice as many' because I was mistaken about the count: I thought it was 30 in EOV and 60 in EO Nexus when I made my post. Re-checking, I've realized that it's actually 40 options in EOV, so EOX actually 'only' represents a 50% increase in options.
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
Honestly I'm fine with no 3 Untold... the story's really nothing special, I think 2 was the last good one. EO 1 being the only great one.
(I still haven't gotten to 4, mind you, almost done with 3's main story.)
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
The Sixth Stratum in EO3 is terrifying, I haven't felt this unsettled since the Explorer's Abattoir in EO1.
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
The danger level of battles in EO3 is pretty high compared to the rest of the series, is my memory. EO4 and EO5 had a lot of trickery going on but it wasn't like brute-forced high-stat enemies coming at you.
The danger level of battles in EO3 is pretty high compared to the rest of the series, is my memory. EO4 and EO5 had a lot of trickery going on but it wasn't like brute-forced high-stat enemies coming at you.
Five has the creepiest stratum though (strat 3)
League of Legends: Sorakanmyworld
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
Talking about EO3 reminds me there was a section in the 4th stratum where there was a locked door blocking off the north section of the map that I never fucking figured out how to get through or around. I have gotten down to the post-credits super final last boss and still couldn't figure it out. I spent hours and weeks poking all over that stratum trying to find a way in there. Think I had every other floor fully mapped as far as I could tell, no obvious empty spaces left. Come to think of it I've gotten to the super final boss in every single EO except 5 (still working on it) and never beaten any of them. One of these days.
That is part of the true ending route. I thought the postgame stratum wasn't available unless you did that.
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
Having a true ending in a game with one save slot is some BS. That said, I never killed an EO super boss either. I finish the last stratum and I'm out.
Having a true ending in a game with one save slot is some BS. That said, I never killed an EO super boss either. I finish the last stratum and I'm out.
In EO3, you have to New Game Plus to get the second unlockable class anyway, and that resets the conditions for all the endings, so it's not as bad as it could be. It's very quick to breeze through the first four stratums with a completed map and an endgame party.
IIRC, the endings for EO3 are: 1) finish the fifth stratum allied with group A, 2) finish the fifth stratum allied with group B, and 3) true ending: do some very specific dialog choices along the way, visit an otherwise-locked area, then finish the fifth stratum.
Having a true ending in a game with one save slot is some BS. That said, I never killed an EO super boss either. I finish the last stratum and I'm out.
In EO3, you have to New Game Plus to get the second unlockable class anyway, and that resets the conditions for all the endings, so it's not as bad as it could be. It's very quick to breeze through the first four stratums with a completed map and an endgame party.
IIRC, the endings for EO3 are: 1) finish the fifth stratum allied with group A, 2) finish the fifth stratum allied with group B, and 3) true ending: do some very specific dialog choices along the way, visit an otherwise-locked area, then finish the fifth stratum.
Yes, EO3 was bullshit - you needed to do 3 runs to actually get everything (to get the drops from each final boss, though you could get true ending and all classes with just two runs).
3 had autowalk
I absolutely got down to the postgame stratum, and I'm pretty sure I did some attempts on the postgame stratum boss without ever opening that area. I only did 2 runs and I'm not sure if I did the right dialogue choices. Maybe I'm misremembering never having opened that area.
The dialogue choices to get the true ending are not intuitive, I had to look them up in a walkthrough. It doesn't involve the sixth stratum at all, IIRC.
I ended up doing a bunch of New Game Pluses, because that was an easy way to respawn all the stratum bosses and FOEs for additional farming. Kind of annoying that I felt like I needed to do that much farming trying to get rare/conditional drops.
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
I don't remember the second stratum being that bad in EO3 (but then, it's the only EO I've played, so I have no reference). On the other hand, there are some non-FOE encounters on the first flour of the fourth stratum that still give me nightmares. Maybe it's just my party comps.
I think the big thing is keeping up with equipment upgrades, even a few points of stats can make a surprisingly large difference in combat effectiveness.
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
There's always a difficulty spike between stratums, but I maintain that 1st to 2nd in EO3 is the most drastic. Lots of OHKO or near OHKO are possible on like every floor when you're encountering the new enemies.
So what's a good level for beating the ghost ship in EO3? I'm trying to beat the Tortuga quests but just got my first party wipe.
The guide on GameFAQs suggests level 25+ for that fight. I generally found that the FAQ's recommended levels were a bit on the low side, though.
specific info about the ghost ship:
It's weak to ice, and about 4000 HP. It uses some fire attacks, so fire protection is handy. It also has an evade buff, so a Prince(ss) with Ad Nihilo to dispel and deal damage can be useful.
General sea quest tips:
- the three sets of NPCs for each sea quest have wildly varying effectiveness, so try them out to find out which set works best with the characters you're able to field
- you need to do each sea quest at least four times to get all the loot: there's a "first time" reward for the first time you beat a given sea boss, and then after that, each of the three sets of NPCs has a different reward they will give you, and you won't get both the "first time" reward and the NPC-specific reward on the same run
- charge up your limit gauge in the main dungeon, so it's ready to go on turn 1 of your sea quest battle
Lategame XP grinding tip:
This opens up when you have access to the Scylla sea fights.
From a hard reset, if you take a single character into the Scylla fight where the NPC party is a lone Wildling, and try to Escape as your first action, the Wildling will successfully execute an Instant Death attack as their first action. Enjoy the big pile of XP!
There's a similar RNG manipulation you can do on King Penguin with the NPC Ninja, but it's a bit more time-consuming.
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Harbinger felt similar in some ways - all the things you actually care about were in the promoted classes. Base harbinger was somewhat wanting.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
If there isn't a main Highlander in the party, Harbinger could take care of all infliction-setup and not really care about the HP-costs.
Arcanist can fill out most of the set of ailments and binds, but I don't know if that's actually useful.
Shogun adds toughness, curse, arm-bind and aggro-management, but this aggro-skill really doesn't need to be used by this party-member.
Nightseeker similarly adds cloak, different ailments, head-bind, a chance to try the reap/throw-skills twice (which is good because of the luck-component), and aggro-management that might as well be used by a different party-member instead.
Ronin looks like a pretty versatile subclass for anything that can afford to equip a katana. So caster-types without many weapon-restrictions, shield-users, and the three classes that can equip two weapons.
Good buffs, early access to many types of damage and row-heal, easy to reach weak row-attack and ranged attack.
Was quite useful endgame though once I just had to spend a turn re-upping Miasma once in a while to maintain significant offense/defense buffs even on bosses. Using Split Spirits to fuel the HP sacrifice move with that and it was consistent output.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Uhh, due to a bug, Dauntless Order seems to be rather powerful. It's also possible for the Afterimage-mechanic to destroy the copied character.
Here's something wild I wasn't paying attention to, that I had to look up after noticing that trailer was odd. The portrait-DLC seems to include promotional art that has never been in the games. Some of the boxarts and magazine-pieces have been broken up into separate characters and edited.
https://www.youtube.com/watch?v=4ZXtD43AdRg
I remembered seeing something about Atlus skipping over the dub process for this game, dug up a source on their Twitter account here. I can't really blame them considering that there are twice as many voice options compared to EOV, and the 3DS is starting to phase out.
(I still haven't gotten to 4, mind you, almost done with 3's main story.)
Five has the creepiest stratum though (strat 3)
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
In EO3, you have to New Game Plus to get the second unlockable class anyway, and that resets the conditions for all the endings, so it's not as bad as it could be. It's very quick to breeze through the first four stratums with a completed map and an endgame party.
IIRC, the endings for EO3 are: 1) finish the fifth stratum allied with group A, 2) finish the fifth stratum allied with group B, and 3) true ending: do some very specific dialog choices along the way, visit an otherwise-locked area, then finish the fifth stratum.
Yes, EO3 was bullshit - you needed to do 3 runs to actually get everything (to get the drops from each final boss, though you could get true ending and all classes with just two runs).
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
I absolutely got down to the postgame stratum, and I'm pretty sure I did some attempts on the postgame stratum boss without ever opening that area. I only did 2 runs and I'm not sure if I did the right dialogue choices. Maybe I'm misremembering never having opened that area.
I ended up doing a bunch of New Game Pluses, because that was an easy way to respawn all the stratum bosses and FOEs for additional farming. Kind of annoying that I felt like I needed to do that much farming trying to get rare/conditional drops.
I think the big thing is keeping up with equipment upgrades, even a few points of stats can make a surprisingly large difference in combat effectiveness.
The guide on GameFAQs suggests level 25+ for that fight. I generally found that the FAQ's recommended levels were a bit on the low side, though.
specific info about the ghost ship:
General sea quest tips:
- the three sets of NPCs for each sea quest have wildly varying effectiveness, so try them out to find out which set works best with the characters you're able to field
- you need to do each sea quest at least four times to get all the loot: there's a "first time" reward for the first time you beat a given sea boss, and then after that, each of the three sets of NPCs has a different reward they will give you, and you won't get both the "first time" reward and the NPC-specific reward on the same run
- charge up your limit gauge in the main dungeon, so it's ready to go on turn 1 of your sea quest battle
Lategame XP grinding tip:
There's a similar RNG manipulation you can do on King Penguin with the NPC Ninja, but it's a bit more time-consuming.
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
No, they want you to play it twice to get all the boss drops.
No, this isn't any less stupid than it sounds.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy