That_GuyI don't wanna be that guyRegistered Userregular
Oh and pause the game when you're doing your first little bit of building so you don't get eaten up by upkeep before you can finish building everything.
webguy20I spend too much time on the InternetRegistered Userregular
edited August 2017
More Tips! You can use regular paved roads, make sure to build a coal power plant, sewer output downriver of town, and a dump. Then make a few intersections and put in your residential and commercial and a water tower, build your industrial out by the coal plant, hook up the minimum amount of water pipes and power lines. If you have a small lake you can run the sewer output there too, and make a cesspit.
If you go negative 25k or 50k (Cant remember) you'll get a bail out of like 50k on top of the dept pay off.
I've never actually built Coal Power Plants. I always go Wind Power straight away. More expensive, but I like to keep my cities as green as I can manage in this game about solving constant gridlock.
Now that my city is around 100k, and I have a bunch of farming going on... my waste water has gotten a little out of hand as you can see.
That is my only "out" so I would like to keep using it as opposed to making a poop lake somewhere.
Oh, and the final piece; the majority of that flooding is in a square I do not own, but whenever it rains it crosses the border and floods my tunnels.
Is there any advice on how to solve for this aside from wasting my last purchasable square on shaping the land downriver?
Honestly some of my favorite workshop items are stuff that manages sewage and trash. There are lots of awesome things like a multi piece sewage treatment plant that looks awesome and takes care of a ton of waste without spewing out discolored water. Or lots of different types of recycling centers, incinerators and other various things.
Also unlock 25 squares mod. That is my personal preference though.
Every time one of these new trailers comes out, I'm like, I should really get back to Cities Skylines. And I usually do. For a while. But I haven't quite yet managed the trick of making a functional city that I actually like. Perhaps because I'm just averse to all that concrete and asphalt everywhere and yet Cities Skylines more or less demands constant growth.
EncA Fool with CompassionPronouns: He, Him, HisRegistered Userregular
I got back into this over the weekend. Really excited for Park Life.
Blimps in the last expansion are hilarious and I enjoy forcing my people to have no other means to travel to what I now call PARTY ISLAND. The only leisure location in my city.
Also some stuff about building up your industrial zones exactly as you like them instead of just zoning an industrial area and letting the computer do the rest.
WotanAnubis on
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jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
"Charles, this isn't what the therapist meant by 'reciprocating intimacy'."
5. !Draw Veldrin
6. That Dave Fella
'The chances of this causing an intergalactic incident is 34.666%, repeating of course"
7. !Draw The Hanged Man
8. Rhylith
Abolish SPACE!
9. !Draw Dr. Flamingo
10. Poorochondriac
As Earthen xenophobia moves into its endgame, those lucky enough to remember the touch of sunlight wonder - is this worth it?
11. !Draw Goose!
12. Rainfall
The sun never sets on the Skeleton Empire.
13. !Draw Knob
14. Elaro
In the hall of the Skeleton King, bone boner boning is boned.
15. !Draw Mr Fuzzbutt
16. JayKaos
King Jack Bone's hand-on stimulus package
17. Draw Ph blake
18. Crimson King
The heavens themselves were appalled by what came to be known as the Tragedy of Boner Mountain.
19. Draw PwnanObrien
20. LuvTheMonkey
The Cities: Skylines community was quite confused by the announcement of the new "Cock Disasters" DLC.
21. Draw Enc
22. Weaver
"Spiking the office coffee with meth and rhino horn may not have been the best way to get through this last dev sprint."
23. !Draw See317
24. Sarukun
Behold! Behold and despair, mortals, the terrible wrath of Mr. Coffee! Your Scrum schedule shall suffer in the wake of his ruinous anger, and your milestones shall be as virgin seed upon a barren, parched wasteland bereft of sleep and of assured quality!
- Book of Iterations, 3:16
25. !Draw Kwoaru
26. Romanian My Escutcheon
The best part of waking up is BLOOD FOR THE BLOOD GOD, SKULLS FOR THE SKULL THRONE.
27. !Draw Miscellaneousinsanity
28. Pineldorf
George Costanza blood drives historic on the Fury Road.
Thats the blue team responses to the 2018 "Eat Poop You Cat (EPYC)" forum game in SE++.
It's essentially telephone, but with each alternating person doing a caption or some form of art. I was honored to be given a really fun prompt by @LuvTheMonkey this year and made a little gif for it.
Looks like Industries is much like Park Life except with industries instead of parks. Also postal services and toll roads, because why not.
I think I'd like this expansion if I didn't already have a bunch of other games to play right now.
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That_GuyI don't wanna be that guyRegistered Userregular
I was playing it all last night. I'm really digging the new industry mechanics. Plopping new buildings and figuring out optimal placement has been fun. The supply chain dynamics are pretty cool and well laid out. It was easy to tell how much raw material I was producing, the goods it was going into producing and how it's being used throughout the zone. I have only just gotten started but already am quite happy with the results.
One of the things I felt Cities XL did well was the worker requirements for certain industries being tied to different classes of workers. This is already in skylines with the education system, however XL had you place residential areas based on their skill level (i.e. low income unskilled workers, med. income skilled workers, high income executives and elites).
It allowed you to easily have your unskilled workers near the areas that needed them without having to purposefully limit the availability of education to a suburb.
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That_GuyI don't wanna be that guyRegistered Userregular
I've been building a new city for the last few nights. As usual it's a mess of grids but I'm really digging the design.
DaimarA Million Feet Tall of AwesomeRegistered Userregular
Nice, nice. Keeping your mind control towers on little islands so the populace can't get to them.
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jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
Grids ain't bad.
People say they don't work in this game but they do, quite well actually.
You just need to fractal the roads.
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That_GuyI don't wanna be that guyRegistered Userregular
edited November 2018
Straight grids don't work. My last city is tried just a straight grid pattern. I absolutely agree that going fractal is the way to expand smoothly. My current city is based around a 3x3 superblock. The superblock is surrounded on all sides by a highway system connected with Timbo's turbine interchange, my personal favorite. Each block is 4 modified blocks by 1 modified block. When I'm spacing out my modified blocks, I always leave 2 squares of wiggle room on either side. That way you can eventually upgrade roads on both sides and you won't lose any build area. It also helps compensate for terrain deviations. My public transit system needs to be upgraded but I'd consider 66% traffic flow to be pretty darn good. There are a few areas around town that need some attention but traffic flows remarkably well for 140k people packed into such a small area.
Posts
If you go negative 25k or 50k (Cant remember) you'll get a bail out of like 50k on top of the dept pay off.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
Speaking of which...
https://www.youtube.com/watch?v=H7WWU8OuIAs
Now that my city is around 100k, and I have a bunch of farming going on... my waste water has gotten a little out of hand as you can see.
That is my only "out" so I would like to keep using it as opposed to making a poop lake somewhere.
Oh, and the final piece; the majority of that flooding is in a square I do not own, but whenever it rains it crosses the border and floods my tunnels.
Is there any advice on how to solve for this aside from wasting my last purchasable square on shaping the land downriver?
Let's play Mario Kart or something...
Honestly some of my favorite workshop items are stuff that manages sewage and trash. There are lots of awesome things like a multi piece sewage treatment plant that looks awesome and takes care of a ton of waste without spewing out discolored water. Or lots of different types of recycling centers, incinerators and other various things.
Also unlock 25 squares mod. That is my personal preference though.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
https://www.youtube.com/watch?v=cBQS-WjyfUk
Blimps in the last expansion are hilarious and I enjoy forcing my people to have no other means to travel to what I now call PARTY ISLAND. The only leisure location in my city.
So many blimps from miles around!
If Stellaris' Distant Stars hadn't just come out, I'd probably give it a go.
https://www.youtube.com/watch?v=xci7WDuLw8Q
https://www.youtube.com/watch?v=C0Z6OQ8kJ5A
Also some stuff about building up your industrial zones exactly as you like them instead of just zoning an industrial area and letting the computer do the rest.
I hope the farming stuff is legit.
I finally gave up when there were 20+ trucks stuck behind one on an otherwise empty 6-lane road.
Uh.....what?
Look at the bright side, it was hilarious. Usually my spelling mistakes just make me look like an idiot.
Thats the blue team responses to the 2018 "Eat Poop You Cat (EPYC)" forum game in SE++.
It's essentially telephone, but with each alternating person doing a caption or some form of art. I was honored to be given a really fun prompt by @LuvTheMonkey this year and made a little gif for it.
https://www.youtube.com/watch?v=8HIi0B5Pbww
Looks like Industries is much like Park Life except with industries instead of parks. Also postal services and toll roads, because why not.
I think I'd like this expansion if I didn't already have a bunch of other games to play right now.
It allowed you to easily have your unskilled workers near the areas that needed them without having to purposefully limit the availability of education to a suburb.
People say they don't work in this game but they do, quite well actually.
You just need to fractal the roads.