Some notes:
The original intent was for at least twenty people, that would have made for a week long game at least before either one of the major factions died or pretty much all of the normal factions were converted. To try and recover with five less, I only gave the major factions one action the first night (hence no kills night one) and I was going to rez two normal factions over the long weekend. If we didn't have the whole festival thing, it would have been the first two that died. I also dropped one of the tiers of abilities, which had Raise as a major action and an anonymous PM as a minor between the Redirect and Guard unlocks.
The Major Factions (Less/Masters) had identical faction powers, though they unlocked tiers as members died out. While individual's role powers were (mostly) not identical there was a general symmetry. The Less could stop the Masters kill for one night, one of the Masters could survive a hit from a Kill ect... The Less typically focused on more Kill related actions, and the Masters on Conversion related actions.
The normal Factions (Village/Mafia/Neutrals) was always meant to be a red herring, I wanted people to have an incentive to be talkative and to start making groups so most Alternate win conditions focused on finding other people in their same Role. Their powers were also meant to be something that required them to work together. They were meant to be easy since most likely they would be converted to one of the Major factions if they survived and if they didn't survive it gave them a chance. Also, I wanted the public vote to always be in control of the normal factions, forcing the Majors to have to work with them to try and gain an advantage over their rivals. Only normal factions could vote for the mayor, and the Information Brokers would ensure that no major faction could simply out vote for victory.
Factions were hidden on death mostly to keep people in the dark about what was going on until later. It was intended the Major factions would know who was getting offed, so their death seer targeted everyone. The normal factions would have to be selective but had the benefit of being able to investigate bodies from different days.
If the Less and Masters want I can make their boards open to the public.
38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
@Bluecyan Thank you for running. I'm very sorry I messed up the Quote rule, I don't think I've ever seen that before and I guess I kind of gloss over the basic rules part of OPs.
@Bluecyan Thank you for running. I'm very sorry I messed up the Quote rule, I don't think I've ever seen that before and I guess I kind of gloss over the basic rules part of OPs.
No worries, for the next one of these I run I'll loosen that restriction to be just no screen shots and no direct quotes of host PMs.
Posts
Curious how kill/consume/minor actions all stacked
Vote Manipulation > Vote results > Graffiti/Mayoral Statement > Vote Kill > Guard(KH faction) > Redirect > Distract > Spy/Guard(Village)/Assassin(Mafia) > Conversion > Kill > Death Seer/Sway Vote/Autopsy/Seer/PM Message
Some notes:
The original intent was for at least twenty people, that would have made for a week long game at least before either one of the major factions died or pretty much all of the normal factions were converted. To try and recover with five less, I only gave the major factions one action the first night (hence no kills night one) and I was going to rez two normal factions over the long weekend. If we didn't have the whole festival thing, it would have been the first two that died. I also dropped one of the tiers of abilities, which had Raise as a major action and an anonymous PM as a minor between the Redirect and Guard unlocks.
The Major Factions (Less/Masters) had identical faction powers, though they unlocked tiers as members died out. While individual's role powers were (mostly) not identical there was a general symmetry. The Less could stop the Masters kill for one night, one of the Masters could survive a hit from a Kill ect... The Less typically focused on more Kill related actions, and the Masters on Conversion related actions.
The normal Factions (Village/Mafia/Neutrals) was always meant to be a red herring, I wanted people to have an incentive to be talkative and to start making groups so most Alternate win conditions focused on finding other people in their same Role. Their powers were also meant to be something that required them to work together. They were meant to be easy since most likely they would be converted to one of the Major factions if they survived and if they didn't survive it gave them a chance. Also, I wanted the public vote to always be in control of the normal factions, forcing the Majors to have to work with them to try and gain an advantage over their rivals. Only normal factions could vote for the mayor, and the Information Brokers would ensure that no major faction could simply out vote for victory.
Factions were hidden on death mostly to keep people in the dark about what was going on until later. It was intended the Major factions would know who was getting offed, so their death seer targeted everyone. The normal factions would have to be selective but had the benefit of being able to investigate bodies from different days.
If the Less and Masters want I can make their boards open to the public.
Gj masters team for pulling off the win
3DS: 1289-8447-4695
Practical end game conditions were, no Masters alive, no Less alive and no Normal factions alive.
It was possible to win with either the less or masters, when they accomplished their end game conditions.
The village/mafia end game game conditions were impossible (or at best would happen with one of the others).
Thanks for running the game Blue, really enjoyed it, despite getting Day 1'd!
Thanks for voting me out.
No worries, for the next one of these I run I'll loosen that restriction to be just no screen shots and no direct quotes of host PMs.