I just hope that Silksong isn't harder than Hollow Knight was. Already near the end it was getting a bit too much for me, and the DLC became actually impossible for my skill level + patience.
I don't like boss fights anymore, basically. Just give me exploration.
Going by the snippets of combat in the trailer, it seems like Hornet is already going to be faster and more versatile than the Little Knight. She's got those directional lunges, the grappling, all those sub-weapons... it may be that the enemies are just as difficult as the previous game, but the player will have more options for dealing with them.
I did like all the boss fights in all the DLC, but the higher end versions in Godmaster, and the 'kill them without dying' mode was just beyond what I can do. I wouldn't be sorry if 'Hitless' modes weren't official game modes.
So at the direction of someone in the steam thread, i played through ori and the blind forest first because they said it was shorter. And now that that is done, its time to hop into hollow knight. How fucked am i?
So at the direction of someone in the steam thread, i played through ori and the blind forest first because they said it was shorter. And now that that is done, its time to hop into hollow knight. How fucked am i?
If you could get past the controls of Ori, you'll be fine.
Ori is one of three games I've ever returned on steam
For real? I thought it was so smooth and had a good button layout. I did play it on my xb1 controller though. I had heard hollow knights controls were the finnicky ones.
Golden YakBurnished BovineThe sunny beaches of CanadaRegistered Userregular
Ori gameplay seemed to me to have more of an emphasis on platforming and jumping puzzles, while Hollow Knight is more combat and exploration focused. For the most part. Until the part Spawnbroker's talking about. I've only watched Ori gameplay though, that's just my impression of it.
But I think they're different enough that they offer different gaming experiences.
I got lucky on my last pull to be honest, Radiance decided to spam the laser attack at the end. Standing under it, barely moving to dodge, and upslashing let me pump a ton of damage out in a short amount of time.
It took me about an hour, I'm starting to think I'm bad at 2D games. Though I probably made it harder on myself, going in with 6 max health because I missed so many upgrades...
I'm only at 79% completion, so I'll probably put more time in...at the very least I'd want to track down and beat whatever bosses I've missed.
For real? I thought it was so smooth and had a good button layout. I did play it on my xb1 controller though. I had heard hollow knights controls were the finnicky ones.
I have some logitech controller. I hesitate to blame it as any other game I use it for is great. Hollow Knight controls fine imo. It's very very difficult, but not because of how it plays if that makes any sense
There is so much stuff I would never have found without using the wiki. I think I was at 74% or so when I got the first "bad" ending, and I managed to get to the second "bad" ending yesterday with 89% after extensive use of the wiki. I know how to get the true ending, but I want to get everything in the base game first before I do.
The difficulty of the fights and areas also skyrockets when doing the extra stuff. I remember everything in the base game being relatively easy, but anything to do with getting the true endings got exponentially harder. Looking at you, Soul Tyrant!
Soul Tyrant is actually where I started my last session, since I was collecting essence to go to the palace. Going at him fresh, I one-shot him and didn't ever feel threatened.
Which felt odd, since I struggled against him for a loooong time at the end of my previous session before quitting.
Traitor Lord last night and while it wasn't as hard to avoid damage as Grey Prince Zote the fight was really long, he had a lot of health and because his attacks do two damage it felt like there was very little room for error. If this is the level of difficulty of all the optional late game fights then it seems like it's going to be a hard couple of hours
Traitor Lord last night and while it wasn't as hard to avoid damage as Grey Prince Zote the fight was really long, he had a lot of health and because his attacks do two damage it felt like there was very little room for error. If this is the level of difficulty of all the optional late game fights then it seems like it's going to be a hard couple of hours
That boss used to be a joke and they beefed it up in one of the patches. I think maybe they swung a little too far in the other direction. It's one of the hardest non-optional bosses now.
Traitor Lord last night and while it wasn't as hard to avoid damage as Grey Prince Zote the fight was really long, he had a lot of health and because his attacks do two damage it felt like there was very little room for error. If this is the level of difficulty of all the optional late game fights then it seems like it's going to be a hard couple of hours
That boss used to be a joke and they beefed it up in one of the patches. I think maybe they swung a little too far in the other direction. It's one of the hardest non-optional bosses now.
I think they balanced it assuming you had Cloth there.
Got back into this game again after watching the Silksong trailer. I was worried I would have trouble adjusting back in where I was, but think I'm pretty good after an additional 8 hours. Doing the Grimm Troupe and the end choice is difficult.
I really feel like I should banish him, but I love my new fire spewing son. Also I had some trouble with standard Grimm at first, so I could see NKG wrecking me.
Got back into this game again after watching the Silksong trailer. I was worried I would have trouble adjusting back in where I was, but think I'm pretty good after an additional 8 hours. Doing the Grimm Troupe and the end choice is difficult.
I really feel like I should banish him, but I love my new fire spewing son. Also I had some trouble with standard Grimm at first, so I could see NKG wrecking me.
I'm pretty sure you can try your luck fighting him, then banish him so long as you don't actually win.
Got back into this game again after watching the Silksong trailer. I was worried I would have trouble adjusting back in where I was, but think I'm pretty good after an additional 8 hours. Doing the Grimm Troupe and the end choice is difficult.
I really feel like I should banish him, but I love my new fire spewing son. Also I had some trouble with standard Grimm at first, so I could see NKG wrecking me.
I'm pretty sure you can try your luck fighting him, then banish him so long as you don't actually win.
But yeah, expect to get wrecked.
Ah, okay. I had just talked to Brumm about banishing him and checked out the rewards. I'll have to grab the other flames and get my face smashed in and see how I feel then.
My solution for the first grim fight was a tactical suicide build. I smacked him in the face mid bow, then stood underneath him and shrieked angrily in his face exactly enough times to kill him. (This is not a very good solution to actually learning the fight, but it WAS funny)
Nightmare King is one of those fights that's actually really hard, but learning his patterns and getting good at reacting to each thing he can do feels really good.
The Nightmare King fight is a dance, and Grimm wants you to follow. At first you can't--it's completely foreign. But look closely and you'll see when he pushes you away and when he draws you in. Each cue has a clear response, and from there it's just a matter of refinement and execution.
I love how the fight achieves this both narratively and mechanically. There's no tricky platforming, and very little RNG (maybe none) within a single attack. It's absolutely one of the top fights in the game.
Godmaster:
I feel the same way about Sisters of Battle (and to a lesser extent, the Nailmasters), which feel similarly intense-but-choreographed.
All this in contrast to, say, Markoth and Absolute Radiance, which are merely hard and frustrating.
Trying out NKG now. I've learned how to deal with almost all of his moves except for his dash into shoryuken into fireball rain. That one is fucking me up something fierce. I tried dashing through his dash, but if I fuck up the timing at all he backpeddles and I smack into his face. If I try jumping he just shoryukens, and then probably catches me with a fireball too for half my life. I've found success in dashing away, but sometimes he does it in an area where I simply don't have anywhere to go. So I guess I might need to insta-jump into dash to clear his head and i-frame through his shoryuken maybe?
Edit: Complaining on the forums worked. I now figured out the timing to jump over it and boop him on the snoot for his trouble. Actually just nearly beat him after figuring that one out, but was at one mask and eventually slipped up.
so i finished the game no walkthrus, got the bad ending. I worked out how to get to the
white palace, but when i saw that I would need more than 700 dream essence i decided I couldn't be bothered. I finished the game without finding the beehive, the grim troupe, the boss of the sewers, the collector, the grey mourner quest, the cloth quest, or beating that evil platforming section in the green gardens. I tried it at the start of the game but never went back with more movement abilities.
Even with missing all that content, this is a huge game. This is one of the most impressive games I've played in a long time. Every area is interesting, fun and atmospheric. I don't think I've ever played such a large game that didn't have any weak sections before.
EDIT: and more googling tells me i actually missed even more than what I listed here. Big game is big.
Posts
Going by the snippets of combat in the trailer, it seems like Hornet is already going to be faster and more versatile than the Little Knight. She's got those directional lunges, the grappling, all those sub-weapons... it may be that the enemies are just as difficult as the previous game, but the player will have more options for dealing with them.
I did like all the boss fights in all the DLC, but the higher end versions in Godmaster, and the 'kill them without dying' mode was just beyond what I can do. I wouldn't be sorry if 'Hitless' modes weren't official game modes.
Late-ish game Zote spoiler
This is amaziiiing
Pretty sure I just spent 3 hours on the colosseum.
Steam: https://steamcommunity.com/profiles/76561198004484595
If you could get past the controls of Ori, you'll be fine.
Ori is one of three games I've ever returned on steam
Steam: https://steamcommunity.com/profiles/76561198004484595
this game is Super Meat Boy now
But I think they're different enough that they offer different gaming experiences.
Ori was called Super Meatroid here.
It took me about an hour, I'm starting to think I'm bad at 2D games. Though I probably made it harder on myself, going in with 6 max health because I missed so many upgrades...
I'm only at 79% completion, so I'll probably put more time in...at the very least I'd want to track down and beat whatever bosses I've missed.
I have some logitech controller. I hesitate to blame it as any other game I use it for is great. Hollow Knight controls fine imo. It's very very difficult, but not because of how it plays if that makes any sense
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
The difficulty of the fights and areas also skyrockets when doing the extra stuff. I remember everything in the base game being relatively easy, but anything to do with getting the true endings got exponentially harder. Looking at you, Soul Tyrant!
Which felt odd, since I struggled against him for a loooong time at the end of my previous session before quitting.
I fought the
end game spoilers
https://medium.com/@alascii
That boss used to be a joke and they beefed it up in one of the patches. I think maybe they swung a little too far in the other direction. It's one of the hardest non-optional bosses now.
But yeah, expect to get wrecked.
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
I love how the fight achieves this both narratively and mechanically. There's no tricky platforming, and very little RNG (maybe none) within a single attack. It's absolutely one of the top fights in the game.
Godmaster:
All this in contrast to, say, Markoth and Absolute Radiance, which are merely hard and frustrating.
thread, really.
But yes.
I might go ahead and beat Radiance before I do the DLCs, not sure yet. Are there any items in the DLC that make the fight easier?
I dunno about easier but in Grimm's you can get unbreakable versions of the Fragile charms (for like, a shit load of Geo).
Grimmchild, Weaversong, Grubsong, Glowing Womb, Defender’s Crest, Unbreakable Strength.
Grubsong and Weaversong together make the spiders generate Soul, for the womb minions.
Edit: Complaining on the forums worked. I now figured out the timing to jump over it and boop him on the snoot for his trouble. Actually just nearly beat him after figuring that one out, but was at one mask and eventually slipped up.
Even with missing all that content, this is a huge game. This is one of the most impressive games I've played in a long time. Every area is interesting, fun and atmospheric. I don't think I've ever played such a large game that didn't have any weak sections before.
EDIT: and more googling tells me i actually missed even more than what I listed here. Big game is big.
https://medium.com/@alascii
soul sanctum spoilers
you absorbed the boss and got his ability!
oh no
oh no wait
he doesn't like being absorbed, you have to kill him some more
Miyazaki would be proud. Truly a From Software level fakeout
It totally threw me for a loop and I didn't recover until i was dead
https://medium.com/@alascii