Hmm. Vikings are a really interesting idea, but also kind of indistinct?
Like obviously they'll make it more distinct somewhere along the lines, but I'm having trouble pointing to like, a singular location (or set of locations) or time period or anything. Like, Viking occupied Dublin would probably be good? Or later settlement Iceland? Maybe Jomsborg, I guess?
I'd say they do it during the reign of Charlemagne. He'd be a great offscreen Templar villain, and Christians vs. pagans would be a great framing conflict for Templars vs. Assassins. I might be remembering my Euro history out of my ass, but I think the canonical "Viking Age" began roughly during his reign, and his conquest of the Saxons enabled the Christianization of Scandinavia.
In any case, Charlemagne was a force of Christian centralization while the vikings were still doing their thing.
Continuing with the Legacy DLC and the Huntsman is talking
and I was real glad not to see so much of the hackneyed "wow.......interesting how you think you're the good guy................but you murder people?????" stuff in the main game, but all the huntsman does is monologue about it, and uh, it's boring
Continuing with the Legacy DLC and the Huntsman is talking
and I was real glad not to see so much of the hackneyed "wow.......interesting how you think you're the good guy................but you murder people?????" stuff in the main game, but all the huntsman does is monologue about it, and uh, it's boring
something that's really annoying about historical pieces is throwing out characters who are presented as having very well-reasoned philosophies despite not actually reflecting the morality of the time
So I finished part two of the First Blade DLC. Let's set aside the big complaints about it: they're still correct, but we've covered that ground already, and I don't have anything new to say about it.
It's bad. Even if this game wasn't built on choice, even if it wasn't gross that this game promised you choices in how Kassandra's relationships work...the storytelling is still well below the quality of the rest of the game. Most of the Kassandra/Natakas connection is built off of other characters talking about how much of a connection they have, the voice acting from virtually everyone else is really flat (the Tempest, especially, is really rough), and they just...fail to land what they're going for.
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PiptheFairFrequently not in boats.Registered Userregular
Continuing with the Legacy DLC and the Huntsman is talking
and I was real glad not to see so much of the hackneyed "wow.......interesting how you think you're the good guy................but you murder people?????" stuff in the main game, but all the huntsman does is monologue about it, and uh, it's boring
something that's really annoying about historical pieces is throwing out characters who are presented as having very well-reasoned philosophies despite not actually reflecting the morality of the time
big fan of kassandra just going "ok, but drachmae now" all the time
If it's digging into weird first ones stuff, I'm on board. I think they have to have gotten the "let's hurry up and tie Kassandra to the overarching story," stuff out of their system.
I just want to know if you get a hidden blade in that first DLC
Real answer
noooooooope
That's some bullshit! Just make it a Dagger with some unique animations!
they barely even comment on the blade itself or what Darius has unintentionally begun
which like, I guess since it's pre-Assassin order nobody would place any significance on it in universe, but the game barely does anything to justify calling this DLC LEGACY OF THE FIRST BLADE and then not really engaging with the mythos at all
Is the remaster just visual improvements, or did they change other stuff?
From Ubisoft
The game UI (user interface) has undergone a big makeover to better align with today's standards (such as including color-blind settings to help spot enemies in the Mini Map) to deliver a more enjoyable player experience!
The in-game economy has been revamped to be easily visible and offer added benefits, such as additional weapons for crafting.
New stealth features are also included in the Remaster, as well as the ability to hide in bushes, call enemies over with a whistle, and perform double assassinations, creating a better balance between action and stealth.
I can't believe you couldn't hide in bushes or double assassinate before? But it's been so long since I last played this, so maybe
Is the remaster just visual improvements, or did they change other stuff?
From Ubisoft
The game UI (user interface) has undergone a big makeover to better align with today's standards (such as including color-blind settings to help spot enemies in the Mini Map) to deliver a more enjoyable player experience!
The in-game economy has been revamped to be easily visible and offer added benefits, such as additional weapons for crafting.
New stealth features are also included in the Remaster, as well as the ability to hide in bushes, call enemies over with a whistle, and perform double assassinations, creating a better balance between action and stealth.
I can't believe you couldn't hide in bushes or double assassinate before? But it's been so long since I last played this, so maybe
Hmm yeah you could definitely hide in bushes before, but I think I remember double assassinations could only be done in high profile mode.
Unfortunately the climbing system is still super rough and infuriating. You don’t notice how much games have changed and improved until you go back
Finished Tyranny of King Washington, had never played it before. Was super neat. Now I’m playing Liberation, the only remaining assassins creed thing I’ve never played.
Odyssey is missing the double, which at least makes story/equipment sense. It's also missing the super-high falling assassinations which sucks. Put them back!
A thing I remember about 3 was that it felt like double-counters were extremely rare, but when they happened they felt huge... compared to Bro/Rev, where I think I was doing double counters every fight, and they lost their impact.
Also I just did the whole Daughters of Artemis questline
I killed Daphnae and am now the leader of the Daughters
It was heartbreaking, but that crew theme, though
I mean you get the theme either way
I couldn't do it.
WHAT
Shit man, I may have to reload my save
Daughters of Artemis
if you don't kill her and try to appeal to her love for you then she gets angry and all the Daughters aggro and will be hostile for the rest of the game
if you just walk away she calls you a coward and says you can leave the island alive but never to come back. if you do they turn hostile again
I've downloaded the AC3 remaster, but I haven't jumped back in yet because there's still a bunch to do in Odyssey. And I remember liking a lot of what 3 was doing when it launched, but a lot of the missions were fucking awful. I think they might even have patched them when that game was fresh.
I've downloaded the AC3 remaster, but I haven't jumped back in yet because there's still a bunch to do in Odyssey. And I remember liking a lot of what 3 was doing when it launched, but a lot of the missions were fucking awful. I think they might even have patched them when that game was fresh.
They did
The big one was an incredibly frustrating foot chase in the final mission that was nearly impossible, but I think there were smaller patches not long after release as well
There's still a lot of jank in the remaster and I think too many of them relied on time and distance requirements that were too tight, and the optional full sync objectives are almost entirely bullshit, but it's not really impacting my enjoyment much
I realized last night I'm probably going to end up replaying all the other New World games after this one (Liberation, which I never actually played and am looking forward to, Black Flag and Rogue)
I think they all come together in a really interesting way to tell this saga of how nuts the Assassin-Templar War was over that hundred years or so
I've downloaded the AC3 remaster, but I haven't jumped back in yet because there's still a bunch to do in Odyssey. And I remember liking a lot of what 3 was doing when it launched, but a lot of the missions were fucking awful. I think they might even have patched them when that game was fresh.
They did The big one was an incredibly frustrating foot chase in the final mission that was nearly impossible, but I think there were smaller patches not long after release as well
There's still a lot of jank in the remaster and I think too many of them relied on time and distance requirements that were too tight, and the optional full sync objectives are almost entirely bullshit, but it's not really impacting my enjoyment much
I realized last night I'm probably going to end up replaying all the other New World games after this one (Liberation, which I never actually played and am looking forward to, Black Flag and Rogue)
I think they all come together in a really interesting way to tell this saga of how nuts the Assassin-Templar War was over that hundred years or so
I think it wasn't the actual mission itself, but the bonus objective. You were chasing Haytham through an extremely crowded area and the bonus objective was you couldn't touch anybody.
Posts
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
this game is good! It was always good! Fools, the lot of you!
I don't really feel any compulsion to play it again but I've installed it so I can check out Liberation.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
I'd say they do it during the reign of Charlemagne. He'd be a great offscreen Templar villain, and Christians vs. pagans would be a great framing conflict for Templars vs. Assassins. I might be remembering my Euro history out of my ass, but I think the canonical "Viking Age" began roughly during his reign, and his conquest of the Saxons enabled the Christianization of Scandinavia.
In any case, Charlemagne was a force of Christian centralization while the vikings were still doing their thing.
something that's really annoying about historical pieces is throwing out characters who are presented as having very well-reasoned philosophies despite not actually reflecting the morality of the time
It's bad. Even if this game wasn't built on choice, even if it wasn't gross that this game promised you choices in how Kassandra's relationships work...the storytelling is still well below the quality of the rest of the game. Most of the Kassandra/Natakas connection is built off of other characters talking about how much of a connection they have, the voice acting from virtually everyone else is really flat (the Tempest, especially, is really rough), and they just...fail to land what they're going for.
big fan of kassandra just going "ok, but drachmae now" all the time
Real answer
It was heartbreaking, but that crew theme, though
which like, I guess since it's pre-Assassin order nobody would place any significance on it in universe, but the game barely does anything to justify calling this DLC LEGACY OF THE FIRST BLADE and then not really engaging with the mythos at all
it's just a mess
I've BEEN sayin'!
Steam ID - VeldrinD | SS Post | Wishlist
It's the Prince of Persia Dagger so....
I did really like one part of the end of the 3rd chapter though
whether that was worth the ham handedness to get there, I don't think so, but it's pretty neat.
D3 Steam #TeamTangent STO
From Ubisoft
I can't believe you couldn't hide in bushes or double assassinate before? But it's been so long since I last played this, so maybe
You could only whistle from behind corners before
Hmm yeah you could definitely hide in bushes before, but I think I remember double assassinations could only be done in high profile mode.
Steam ID - VeldrinD | SS Post | Wishlist
Of COURSE I would not number you among the fools, I am sorry to have misled you
Finished Tyranny of King Washington, had never played it before. Was super neat. Now I’m playing Liberation, the only remaining assassins creed thing I’ve never played.
I couldn't do it.
WHAT
Shit man, I may have to reload my save
Daughters of Artemis
if you just walk away she calls you a coward and says you can leave the island alive but never to come back. if you do they turn hostile again
Like, the riddles were pretty easy, but I'm curious what happens if you threaten it at the beginning, or fuck up a riddle answer
They did
The big one was an incredibly frustrating foot chase in the final mission that was nearly impossible, but I think there were smaller patches not long after release as well
There's still a lot of jank in the remaster and I think too many of them relied on time and distance requirements that were too tight, and the optional full sync objectives are almost entirely bullshit, but it's not really impacting my enjoyment much
I realized last night I'm probably going to end up replaying all the other New World games after this one (Liberation, which I never actually played and am looking forward to, Black Flag and Rogue)
I think they all come together in a really interesting way to tell this saga of how nuts the Assassin-Templar War was over that hundred years or so
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126