I guess I'm just not a huge fighting game fan and had no issues with the 3-button controller when I was a kid since it was (I think) the standard in the US.
Also, I'm assuming that's supposed to be Street Fighter II: Special Champion Edition? Because technically (vanilla) Street Fighter II was never released on Genesis.
Also, I'm assuming that's supposed to be Street Fighter II: Special Champion Edition? Because technically (vanilla) Street Fighter II was never released on Genesis.
The Mickey games and Contra Hard Corps. makes me interested, but I already have too many Genesis consoles.
I feel the same way in sorts, realistically I can also put them on my snes mini. If they manage to not fuck it up though, I think it may be a buy for me. Definately waiting for reviews on it, because they always fuck it up somehow, but I think they might not this time. ALthough the lack of 6 button controllers bundled is a little concerning. SF 2 sucks on a 3 button, I remember it as a kid. Part of ther eawson I prefered MK.
I remember having a discussion once about slowdown with a friend & former co-worker who was a huge retro gamer (bear in mind this was the mid-2000s). In fact he was the guy who alerted me to the existence of Gradius V when he bought a Japanese import copy.
His take on it - and one I agreed with - was that while slowdown could simply be due to technical limitations, a good developer could actually use it to their advantage, strategically effectively forcing it in places where it could add to the experience. Gradius V was a good example, albeit one where it occurred in non-gameplay-critical moments; when you have a climactic moment such as defeating an end-of-level boss, the resulting explosions involved so much going on that even a machine like the PS2 ended up displaying significant slowdown. But because of where it was, it was pretty obviously deliberate, and actually serves to increase the drama of the moment.
//https://youtu.be/thgyDuh8mA0
3:50 in that video. Wait for the final big explosion.
While looking for that, I found another video of a guy playing it on an emulator on PC:
//https://youtu.be/7entKfMiHRI
There's no visible slowdown there at all, lending credence to Treasure deliberately pushing the PS2 too hard to achieve a little slowdown for dramatic effect.
Thankfully that slowdown is present and correct in the PS3 PSN release, which is one of those games that appears to be emulating the PS2 in software (my PS3 is not a backwards compatible model), and very accurately too - I played a lot of that game on my old PS2, not that I was ever particularly good at it, so I got very familiar with that level 1 boss
Anyway, yeah. Obviously not all devs are Treasure level and of course it wasn't always an artistic choice in every game. But it could be, and when used carefully it could be a pretty cool effect.
When Star Fox 64 first showed up on the Wii VC, it ran a locked fps. Bombs and boss explosions caused no slowdown. Within a month it was the first VC game patched, bringing the dramatic slowdown back. https://www.youtube.com/watch?v=NPx5dbu1ZME
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Brainiac 8Don't call me Shirley...Registered Userregular
What Sega is doing correct for me is getting some of the more out there and oddball games you wouldn't expect. It has all of the Sega mainstays that you would expect, but then added the two Mickey games, Earthworm Jim, Wily Wars, and Contra.
It is those weird unexpected games that sold me on the Genesis Mini.
I remember having a discussion once about slowdown with a friend & former co-worker who was a huge retro gamer (bear in mind this was the mid-2000s). In fact he was the guy who alerted me to the existence of Gradius V when he bought a Japanese import copy.
His take on it - and one I agreed with - was that while slowdown could simply be due to technical limitations, a good developer could actually use it to their advantage, strategically effectively forcing it in places where it could add to the experience. Gradius V was a good example, albeit one where it occurred in non-gameplay-critical moments; when you have a climactic moment such as defeating an end-of-level boss, the resulting explosions involved so much going on that even a machine like the PS2 ended up displaying significant slowdown. But because of where it was, it was pretty obviously deliberate, and actually serves to increase the drama of the moment.
//https://youtu.be/thgyDuh8mA0
3:50 in that video. Wait for the final big explosion.
While looking for that, I found another video of a guy playing it on an emulator on PC:
//https://youtu.be/7entKfMiHRI
There's no visible slowdown there at all, lending credence to Treasure deliberately pushing the PS2 too hard to achieve a little slowdown for dramatic effect.
Thankfully that slowdown is present and correct in the PS3 PSN release, which is one of those games that appears to be emulating the PS2 in software (my PS3 is not a backwards compatible model), and very accurately too - I played a lot of that game on my old PS2, not that I was ever particularly good at it, so I got very familiar with that level 1 boss
Anyway, yeah. Obviously not all devs are Treasure level and of course it wasn't always an artistic choice in every game. But it could be, and when used carefully it could be a pretty cool effect.
When Star Fox 64 first showed up on the Wii VC, it ran a locked fps. Bombs and boss explosions caused no slowdown. Within a month it was the first VC game patched, bringing the dramatic slowdown back.
*snip*
I think it was also during an Iwata Asks going over the 3DS version of Ocarina of Time. The devs had a perfect framerate all throughout. But when they got to the final Ganon fight, it just looked wrong, and they went back and lowered the framerate for that section. Because the low framerate made Ganon's move look properly weighty and powerful, and that just wasn't there at a smooth 30fps.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
SteevLWhat can I do for you?Registered Userregular
Went a little further away to a Target that had plenty of Playstation Classics. Presumably they weren't sold out because the price listed at the store was still $59.99, but I asked the guy to take one out and when he scanned it, it came up as $39.99 as I expected. Then I scanned my cartwheel app barcode and handed him a $5 gift card:
No idea when I'll make use of it, but nice to finally have one at a significantly discounted price.
Presumably they weren't sold out because the price listed at the store was still $59.99, but I asked the guy to take one out and when he scanned it, it came up as $39.99 as I expected.
Target has been really bad about sending video game sale signs lately (at least at my store). If I didn't print them all manually, no one would know what was on sale.
Speaking of PS Classics, how's the emulation on it? And does it work with other USB controllers?
Presumably they weren't sold out because the price listed at the store was still $59.99, but I asked the guy to take one out and when he scanned it, it came up as $39.99 as I expected.
Target has been really bad about sending video game sale signs lately (at least at my store). If I didn't print them all manually, no one would know what was on sale.
Speaking of PS Classics, how's the emulation on it? And does it work with other USB controllers?
The Target app has helped me get game prices corrected on more than one occasion.
Ultimately, I decided not to get one, even though i could've combined the sale and cartwheel with my employee discount. I think just about everything I would use it for would be covered by either my hacked PSTV or my hacked SNESc.
Went a little further away to a Target that had plenty of Playstation Classics. Presumably they weren't sold out because the price listed at the store was still $59.99, but I asked the guy to take one out and when he scanned it, it came up as $39.99 as I expected. Then I scanned my cartwheel app barcode and handed him a $5 gift card:
No idea when I'll make use of it, but nice to finally have one at a significantly discounted price.
More importantly, I believe I see a Tortie, yes?
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
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SteevLWhat can I do for you?Registered Userregular
Went a little further away to a Target that had plenty of Playstation Classics. Presumably they weren't sold out because the price listed at the store was still $59.99, but I asked the guy to take one out and when he scanned it, it came up as $39.99 as I expected. Then I scanned my cartwheel app barcode and handed him a $5 gift card:
No idea when I'll make use of it, but nice to finally have one at a significantly discounted price.
More importantly, I believe I see a Tortie, yes?
Yes, she loves it when I play retro games because she gets to sit on my lap.
Posts
JVC X'eye Mini?
The art and animation are really well done.
Even better than Alundra?! :O
Steam: pazython
The music is more memorable for me, but I'm willing to believe that aspect might be nostalgia more than anything.
Edit: Sounds to me like a $20 middle finger.
They still have 10 games left to reveal.
Steam: pazython
I feel the same way in sorts, realistically I can also put them on my snes mini. If they manage to not fuck it up though, I think it may be a buy for me. Definately waiting for reviews on it, because they always fuck it up somehow, but I think they might not this time. ALthough the lack of 6 button controllers bundled is a little concerning. SF 2 sucks on a 3 button, I remember it as a kid. Part of ther eawson I prefered MK.
When Star Fox 64 first showed up on the Wii VC, it ran a locked fps. Bombs and boss explosions caused no slowdown. Within a month it was the first VC game patched, bringing the dramatic slowdown back.
https://www.youtube.com/watch?v=NPx5dbu1ZME
It is those weird unexpected games that sold me on the Genesis Mini.
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
Steam - http://steamcommunity.com/id/BRAINIAC8/
Add me!
I think it was also during an Iwata Asks going over the 3DS version of Ocarina of Time. The devs had a perfect framerate all throughout. But when they got to the final Ganon fight, it just looked wrong, and they went back and lowered the framerate for that section. Because the low framerate made Ganon's move look properly weighty and powerful, and that just wasn't there at a smooth 30fps.
it's a 100% positive replacement of the older version, IMO.
I've heard tell that it might not be Jackson's estate, but someone else who collaborated on it.
Aside from S3&K, I think my biggest hopes left are Quackshot and Ristar.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
My Backloggery
It's cheaper than a new ink cartridge, at least.
I waited too long and both nearby Targets were out of stock of PS Classics when I dropped by today.
They still had plenty of NES Classics, though!
My Backloggery
Such a turnaround would have been unthinkable not that long ago!
Steam | XBL
No idea when I'll make use of it, but nice to finally have one at a significantly discounted price.
My Backloggery
Target has been really bad about sending video game sale signs lately (at least at my store). If I didn't print them all manually, no one would know what was on sale.
Speaking of PS Classics, how's the emulation on it? And does it work with other USB controllers?
The Target app has helped me get game prices corrected on more than one occasion.
3DS: 1521-4165-5907
PS3: KayleSolo
Live: Kayle Solo
WiiU: KayleSolo
I don't know. The Japanese exclusive games do not seem that amazing. Might have pulled the trigger too early.
More importantly, I believe I see a Tortie, yes?
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
Yes, she loves it when I play retro games because she gets to sit on my lap.
My Backloggery
https://youtu.be/ocOjD15PziA