I remember playing the first Dragon Warrior, and not having the attention span needed to grind after a certain amount of time. So, never actually beat that game.
You didn't have the attention span for 30 minutes of game play?
I remember playing the first Dragon Warrior, and not having the attention span needed to grind after a certain amount of time. So, never actually beat that game.
You didn't have the attention span for 30 minutes of game play?
If we pick 3 locations to each randomly pick, we would be able to almost ensure that we would have a large group at those 3 locations:
Like, say everyone randomly decide to go to one of:
North Cave
Swamp Cave
Mountain Cave
That should get us a good spread over each place and hopefully clean out the items at those places, then we move on down the list or whatever.
I'm worried about two things:
-Mafia have a power along the lines of "bad thing happens to everyone at X"
-Opportunity cost by leaving places unexplored.
If we pick 3 locations to each randomly pick, we would be able to almost ensure that we would have a large group at those 3 locations:
Like, say everyone randomly decide to go to one of:
North Cave
Swamp Cave
Mountain Cave
That should get us a good spread over each place and hopefully clean out the items at those places, then we move on down the list or whatever.
I'm worried about two things:
-Mafia have a power along the lines of "bad thing happens to everyone at X"
-Opportunity cost by leaving places unexplored.
Almost assuredly the mafia benefit from knowing where people are going
It's been so long, I don't think I even have a grudge vote or don't remember if I do. I do know that I am gonna be in for a huge ride.
You can grudge me!
I can't do that! It's too clichè. Altough I am a sucker for expect the unexpected. Though, if you expect the unexpected, the unexpected becomes expected, so does that make the expected......unexpected?
Need to think on things......
"May the moon watch over you and keep you safe through the night, 'till the morning comes and MamaWolf can protect you through the day"
If we pick 3 locations to each randomly pick, we would be able to almost ensure that we would have a large group at those 3 locations:
Like, say everyone randomly decide to go to one of:
North Cave
Swamp Cave
Mountain Cave
That should get us a good spread over each place and hopefully clean out the items at those places, then we move on down the list or whatever.
I'm worried about two things:
-Mafia have a power along the lines of "bad thing happens to everyone at X"
-Opportunity cost by leaving places unexplored.
Almost assuredly the mafia benefit from knowing where people are going
If there's any consistency w/ the game some locations will be functionally inaccessible in the form of being very unsafe without the loot from others.
Auralynx on
+1
Options
ObiFettUse the ForceAs You WishRegistered Userregular
If we pick 3 locations to each randomly pick, we would be able to almost ensure that we would have a large group at those 3 locations:
Like, say everyone randomly decide to go to one of:
North Cave
Swamp Cave
Mountain Cave
That should get us a good spread over each place and hopefully clean out the items at those places, then we move on down the list or whatever.
I'm worried about two things:
-Mafia have a power along the lines of "bad thing happens to everyone at X"
-Opportunity cost by leaving places unexplored.
Almost assuredly the mafia benefit from knowing where people are going
If there's any consistency w/ the game some locations will be functionally inaccessible in the form of being very unsafe without the loot from others.
Yeah, this is already known and I find it weird you are acting like this is speculation.
If we pick 3 locations to each randomly pick, we would be able to almost ensure that we would have a large group at those 3 locations:
Like, say everyone randomly decide to go to one of:
North Cave
Swamp Cave
Mountain Cave
That should get us a good spread over each place and hopefully clean out the items at those places, then we move on down the list or whatever.
I'm worried about two things:
-Mafia have a power along the lines of "bad thing happens to everyone at X"
-Opportunity cost by leaving places unexplored.
I like the sound of this. Even if one location gets compromised we can potentially fully loot the others, and the other non-cave locations sound like places you'd go to -later- in an adventure.
If we pick 3 locations to each randomly pick, we would be able to almost ensure that we would have a large group at those 3 locations:
Like, say everyone randomly decide to go to one of:
North Cave
Swamp Cave
Mountain Cave
That should get us a good spread over each place and hopefully clean out the items at those places, then we move on down the list or whatever.
I'm worried about two things:
-Mafia have a power along the lines of "bad thing happens to everyone at X"
-Opportunity cost by leaving places unexplored.
Almost assuredly the mafia benefit from knowing where people are going
Yeah, of course. That's why i'm not even super convinced myself yet. At least they won't know where a particular person would be. Some sort of plan has to be better than random, right?
If we pick 3 locations to each randomly pick, we would be able to almost ensure that we would have a large group at those 3 locations:
Like, say everyone randomly decide to go to one of:
North Cave
Swamp Cave
Mountain Cave
That should get us a good spread over each place and hopefully clean out the items at those places, then we move on down the list or whatever.
I'm worried about two things:
-Mafia have a power along the lines of "bad thing happens to everyone at X"
-Opportunity cost by leaving places unexplored.
Almost assuredly the mafia benefit from knowing where people are going
If there's any consistency w/ the game some locations will be functionally inaccessible in the form of being very unsafe without the loot from others.
Yeah, this is already known and I find it weird you are acting like this is speculation.
Auralynx
It's as if I didn't have any time to think about this during my workday.
FWIW I believe they're essentially listed in the order you're supposed to tackle them in the game and seem to remember Hauksness being effectively a gear check as opposed to inaccessible. Progression's not as rigid as a Zelda or Metroid to my recollection.
Feel free to google up a walkthrough and check like I'm gonna later, though.
+1
Options
ObiFettUse the ForceAs You WishRegistered Userregular
If we pick 3 locations to each randomly pick, we would be able to almost ensure that we would have a large group at those 3 locations:
Like, say everyone randomly decide to go to one of:
North Cave
Swamp Cave
Mountain Cave
That should get us a good spread over each place and hopefully clean out the items at those places, then we move on down the list or whatever.
I'm worried about two things:
-Mafia have a power along the lines of "bad thing happens to everyone at X"
-Opportunity cost by leaving places unexplored.
Almost assuredly the mafia benefit from knowing where people are going
If there's any consistency w/ the game some locations will be functionally inaccessible in the form of being very unsafe without the loot from others.
Yeah, this is already known and I find it weird you are acting like this is speculation.
Auralynx
It's as if I didn't have any time to think about this during my workday.
FWIW I believe they're essentially listed in the order you're supposed to tackle them in the game and seem to remember Hauksness being effectively a gear check as opposed to inaccessible. Progression's not as rigid as a Zelda or Metroid to my recollection.
Feel free to google up a walkthrough and check like I'm gonna later, though.
It's literally in your role PM ... so ... it shouldn't have required much thought...
If we pick 3 locations to each randomly pick, we would be able to almost ensure that we would have a large group at those 3 locations:
Like, say everyone randomly decide to go to one of:
North Cave
Swamp Cave
Mountain Cave
That should get us a good spread over each place and hopefully clean out the items at those places, then we move on down the list or whatever.
I'm worried about two things:
-Mafia have a power along the lines of "bad thing happens to everyone at X"
-Opportunity cost by leaving places unexplored.
Almost assuredly the mafia benefit from knowing where people are going
If there's any consistency w/ the game some locations will be functionally inaccessible in the form of being very unsafe without the loot from others.
Yeah, this is already known and I find it weird you are acting like this is speculation.
Auralynx
It's as if I didn't have any time to think about this during my workday.
FWIW I believe they're essentially listed in the order you're supposed to tackle them in the game and seem to remember Hauksness being effectively a gear check as opposed to inaccessible. Progression's not as rigid as a Zelda or Metroid to my recollection.
Feel free to google up a walkthrough and check like I'm gonna later, though.
It's literally in your role PM ... so ... it shouldn't have required much thought...
We agree, then! It's the first thing someone should have thought of after reading theirs!
If we pick 3 locations to each randomly pick, we would be able to almost ensure that we would have a large group at those 3 locations:
Like, say everyone randomly decide to go to one of:
North Cave
Swamp Cave
Mountain Cave
That should get us a good spread over each place and hopefully clean out the items at those places, then we move on down the list or whatever.
I'm worried about two things:
-Mafia have a power along the lines of "bad thing happens to everyone at X"
-Opportunity cost by leaving places unexplored.
Almost assuredly the mafia benefit from knowing where people are going
If there's any consistency w/ the game some locations will be functionally inaccessible in the form of being very unsafe without the loot from others.
Yeah, this is already known and I find it weird you are acting like this is speculation.
Auralynx
It's as if I didn't have any time to think about this during my workday.
FWIW I believe they're essentially listed in the order you're supposed to tackle them in the game and seem to remember Hauksness being effectively a gear check as opposed to inaccessible. Progression's not as rigid as a Zelda or Metroid to my recollection.
Feel free to google up a walkthrough and check like I'm gonna later, though.
I don’t think the PM location is the suggested order. Charlock is the end game castle.
If we pick 3 locations to each randomly pick, we would be able to almost ensure that we would have a large group at those 3 locations:
Like, say everyone randomly decide to go to one of:
North Cave
Swamp Cave
Mountain Cave
That should get us a good spread over each place and hopefully clean out the items at those places, then we move on down the list or whatever.
I'm worried about two things:
-Mafia have a power along the lines of "bad thing happens to everyone at X"
-Opportunity cost by leaving places unexplored.
Almost assuredly the mafia benefit from knowing where people are going
If there's any consistency w/ the game some locations will be functionally inaccessible in the form of being very unsafe without the loot from others.
Yeah, this is already known and I find it weird you are acting like this is speculation.
Auralynx
It's as if I didn't have any time to think about this during my workday.
FWIW I believe they're essentially listed in the order you're supposed to tackle them in the game and seem to remember Hauksness being effectively a gear check as opposed to inaccessible. Progression's not as rigid as a Zelda or Metroid to my recollection.
Feel free to google up a walkthrough and check like I'm gonna later, though.
I don’t think the PM location is the suggested order. Charlock is the end game castle.
Check the OP order. Still might be off, but it looks more right than the PM one to me.
Posts
You didn't have the attention span for 30 minutes of game play?
https://www.youtube.com/watch?v=Bgh30BiWG58
This video is pretty amazing if you haven't seen it. Spoilers obviously.
as it probably shouldn't
:rotate:
If I did vote for you day 1 before, i don't remember it.
Got the black screen on twitch all day, making work unbearable. Tried all sorts of fixes, nothing took. Hopefully it works itself out tomorrow.
You can grudge me!
3DS Friend Code: 3110-5393-4113
Steam profile
i've saved you having to look up your grudge vote!
mine are all irrelevant now :C
Confusion will be my epitaph
Confusion will be my epitaph
Island Name: Felinefine
Confusion will be my epitaph
Confusion will be my epitaph
Island Name: Felinefine
First question: Who's gonna die first, disc or Obi?
Confusion will be my epitaph
Island Name: Felinefine
Confusion will be my epitaph
Bluecyan merges back into one mass.
Bluecyan divides into four separate blobs.
Bluecyan merges back into one mass.
Bluecyan makes some odd motions that might be an attempt to shrug. It is not effective.
I’m not familiar with the original game but the OP says the chance of injury will decrease as the group size increases.
Island Name: Felinefine
Anyone wanna make a party, go hunt for items together?
Confusion will be my epitaph
3DS Friend Code: 3110-5393-4113
Steam profile
Every part of this is completely ridiculous.....
Like, say everyone randomly decide to go to one of:
North Cave
Swamp Cave
Mountain Cave
That should get us a good spread over each place and hopefully clean out the items at those places, then we move on down the list or whatever.
I'm worried about two things:
-Mafia have a power along the lines of "bad thing happens to everyone at X"
-Opportunity cost by leaving places unexplored.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
Almost assuredly the mafia benefit from knowing where people are going
I can't do that! It's too clichè. Altough I am a sucker for expect the unexpected. Though, if you expect the unexpected, the unexpected becomes expected, so does that make the expected......unexpected?
Need to think on things......
Confusion will be my epitaph
If there's any consistency w/ the game some locations will be functionally inaccessible in the form of being very unsafe without the loot from others.
Yeah, this is already known and I find it weird you are acting like this is speculation.
Auralynx
I like the sound of this. Even if one location gets compromised we can potentially fully loot the others, and the other non-cave locations sound like places you'd go to -later- in an adventure.
Confusion will be my epitaph
Yeah, of course. That's why i'm not even super convinced myself yet. At least they won't know where a particular person would be. Some sort of plan has to be better than random, right?
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
It's as if I didn't have any time to think about this during my workday.
FWIW I believe they're essentially listed in the order you're supposed to tackle them in the game and seem to remember Hauksness being effectively a gear check as opposed to inaccessible. Progression's not as rigid as a Zelda or Metroid to my recollection.
Feel free to google up a walkthrough and check like I'm gonna later, though.
It's literally in your role PM ... so ... it shouldn't have required much thought...
We agree, then! It's the first thing someone should have thought of after reading theirs!
Confusion will be my epitaph
I don’t think the PM location is the suggested order. Charlock is the end game castle.
noobs
3DS Friend Code: 3110-5393-4113
Steam profile
Check the OP order. Still might be off, but it looks more right than the PM one to me.