Sure, just wanted to clarify cause I think nowadays when people hear XCom (and see how Phoenix Point looks), they think Enemy Unknown, not Original 90's-PC-Game-ass 90's PC Game XCom.
Sure, just wanted to clarify cause I think nowadays when people hear XCom (and see how Phoenix Point looks), they think Enemy Unknown, not Original 90's-PC-Game-ass 90's PC Game XCom.
Yeah, but when people are saying about Phoenix Point that "this is the next evolution of XCOM," they are talking about Enemy Unknown, not the Original 90's-PC-Game-ass 90's PC game XCom.
Oh, for those who have encountered the audio bug in Reach on PC, you have to change your audio quality to 32000HZ FM to fix it. Only workaround so far.
What bug is this? I'm wondering if there is an issue with my SFX. Music plays amazing and sounds phenomenal, but the in game effects are pretty subdued I guess.
Enjoying getting back into this, played a BTB then a bunch of firefight with a friend. Looks great, other then floors. Didn't hit me how much better the floors are in games now.
Seems related to the music, that was very blown out and wonky during Winter Contingency. But I also had it happen once in multiplayer just with audio in general.
Sure, just wanted to clarify cause I think nowadays when people hear XCom (and see how Phoenix Point looks), they think Enemy Unknown, not Original 90's-PC-Game-ass 90's PC Game XCom.
Yeah, but when people are saying about Phoenix Point that "this is the next evolution of XCOM," they are talking about Enemy Unknown, not the Original 90's-PC-Game-ass 90's PC game XCom.
Right, but I think people should set themselves a certain level of expectation for jank and obfuscation with this game based on the old ones.
Sure, just wanted to clarify cause I think nowadays when people hear XCom (and see how Phoenix Point looks), they think Enemy Unknown, not Original 90's-PC-Game-ass 90's PC Game XCom.
Yeah, but when people are saying about Phoenix Point that "this is the next evolution of XCOM," they are talking about Enemy Unknown, not the Original 90's-PC-Game-ass 90's PC game XCom.
Right, but I think people should set themselves a certain level of expectation for jank and obfuscation with this game based on the old ones.
Alternatively... the 90s were 20 years ago, game design has continued to evolve since then, and people shouldn't get a free pass because they made a well-regarded game before.
Sure, just wanted to clarify cause I think nowadays when people hear XCom (and see how Phoenix Point looks), they think Enemy Unknown, not Original 90's-PC-Game-ass 90's PC Game XCom.
Yeah, but when people are saying about Phoenix Point that "this is the next evolution of XCOM," they are talking about Enemy Unknown, not the Original 90's-PC-Game-ass 90's PC game XCom.
Right, but I think people should set themselves a certain level of expectation for jank and obfuscation with this game based on the old ones.
Alternatively... the 90s were 20 years ago, game design has continued to evolve since then, and people shouldn't get a free pass because they made a well-regarded game before.
Oh for sure, I'm not saying the game should be forgiven all sins.
Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
Consider how much time and knowledge Beagle has over a game with incredibly obtuse mechanics presented to you through an inscrutable user interface (even OpenXcom can only do so much), and he's ripping Phoenix Point over these criticisms?
Ouuuuuuuuuuuuuch.
+1
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BroloBroseidonLord of the BroceanRegistered Userregular
i mean suffice to say that i think people are very optimistic about how much they've owned someone in an argument compared to how often someone has actually been owned
I just want to say
it's very important for me to believe that i have NEVER been owned and that I will NEVER be owned on the internet (because I have not been, this is a fact)
if you ever see me in a conversation where there's a potential for me to be owned, please respond with a comment saying that i WAS NOT owned, so as to re-affirm that I have never been owned online, not even once
Take on the role of Nora Harwood, member of Everreach’s Security Division, on a mission to secure the colonization process of Eden and investigate mysterious incidents! Everreach: Project Eden is a fast-paced, story-driven action-RPG set on the visually stunning Planet Eden.
Dec 4 - Everreach: Project Eden (RPG, Action, Sci-fi, Story Rich, Space)
With the fate of the world uncertain, follow the journey of Urpina, Taria, Balmaint, and Leonard as they call on their might and set out to carve a new future. Take charge and shape your own adventure with ultimate freedom of choice.
Dec 3 - SaGa SCARLET GRACE: AMBITIONS (JRPG, Squenix)
i mean suffice to say that i think people are very optimistic about how much they've owned someone in an argument compared to how often someone has actually been owned
I just want to say
it's very important for me to believe that i have NEVER been owned and that I will NEVER be owned on the internet (because I have not been, this is a fact)
if you ever see me in a conversation where there's a potential for me to be owned, please respond with a comment saying that i WAS NOT owned, so as to re-affirm that I have never been owned online, not even once
Can somebody post one of the hilarious edits of the pic of Rolo riding the bronze bull statue from back in like 2010 in here please? I didn't save any of the good stuff from that thread myself, and I really ought to have.
0
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Brovid Hasselsmof[Growling historic on the fury road]Registered Userregular
from playing it a bit phoenix point seems to have a bunch of problems but i'm not sure what the basis for that level of criticism is
I was in the stream last night and the issues he had with it will be going onto youtube, he says, but a brief summary is:
When you're going into controlled-fire mode, line of sight is very fucky. As you move your character your FOV changes, but you don't "lean" out of cover to take shots you'd think are viable, and you cannot undo a move if you move into a spot you think will have a good shot and then the shot isn't there. There is no way to see what your controlled-fire FOV will be until you lock in the move.
Some terrain is destructible, but the game does a very poor job of showing which terrain is destructible, which terrain is damagable, and which terrain is indestructible. You can move your guy behind a concrete-ass barrier that takes one bullet and gets destroyed, leaving you potentially out a soldier, even though that concrete-ass barrier looks identical to the one that cannot even be damaged.
These are all choices the developers made. These kinds of things had to have been known quantities, but the cost and/or time necessary to fix them would have pushed them past their release deadline, so they couldn't be fixed. That'd all be fine, but they made the decision to make sure the game launched with day 1 DLC. Whether that's cut content from the main game they decided to gate behind a paywall or whether they shunted work to get that done instead of fixing a couple obvious holes in core gameplay mechanics is impossible to know for sure, but it's kind of damning.
0
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BroloBroseidonLord of the BroceanRegistered Userregular
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
edited December 2019
I think that some people view modern XCOM as unambiguously a step forward for the series, which may color perception of PP in a way that I might not necessarily agree with as someone who thinks that the new XCOM games are at best a sidestep (With maybe a little bit of backward motion as XCOM 2 falls entirely on its ass)
I don't know PP one way or the other, it's just something I was thinking over due to those tweets and the idea that it is a step backward from XCOM
Maddoc on
+2
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LasbrookIt takes a lot to make a stewWhen it comes to me and youRegistered Userregular
After @mattar0d built cellular automaton rule 110 in Baba Is You, I thought I'd try Game of Life. It's been done before but I wanted to build one that (a) is fairly intuitive to understand, and (b) theoretically works as a real Baba Is You level.
After @mattar0d built cellular automaton rule 110 in Baba Is You, I thought I'd try Game of Life. It's been done before but I wanted to build one that (a) is fairly intuitive to understand, and (b) theoretically works as a real Baba Is You level.
I love how the moment any game with a reasonably complex rules engine is a released, somewhere a computer scientist is already figuring out how to build a Turing complete system out of it.
After @mattar0d built cellular automaton rule 110 in Baba Is You, I thought I'd try Game of Life. It's been done before but I wanted to build one that (a) is fairly intuitive to understand, and (b) theoretically works as a real Baba Is You level.
I love how the moment any game with a reasonably complex rules engine is a released, somewhere a computer scientist is already figuring out how to build a Turing complete system out of it.
I have never felt stupider than when I was trying to play Baba is you. Something about it just didn’t click with my brain.
After @mattar0d built cellular automaton rule 110 in Baba Is You, I thought I'd try Game of Life. It's been done before but I wanted to build one that (a) is fairly intuitive to understand, and (b) theoretically works as a real Baba Is You level.
I love how the moment any game with a reasonably complex rules engine is a released, somewhere a computer scientist is already figuring out how to build a Turing complete system out of it.
I have never felt stupider than when I was trying to play Baba is you. Something about it just didn’t click with my brain.
Posts
Sure, just wanted to clarify cause I think nowadays when people hear XCom (and see how Phoenix Point looks), they think Enemy Unknown, not Original 90's-PC-Game-ass 90's PC Game XCom.
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
Yeah, but when people are saying about Phoenix Point that "this is the next evolution of XCOM," they are talking about Enemy Unknown, not the Original 90's-PC-Game-ass 90's PC game XCom.
Seems related to the music, that was very blown out and wonky during Winter Contingency. But I also had it happen once in multiplayer just with audio in general.
Right, but I think people should set themselves a certain level of expectation for jank and obfuscation with this game based on the old ones.
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
Alternatively... the 90s were 20 years ago, game design has continued to evolve since then, and people shouldn't get a free pass because they made a well-regarded game before.
Oh for sure, I'm not saying the game should be forgiven all sins.
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
Ouuuuuuuuuuuuuch.
I just want to say
it's very important for me to believe that i have NEVER been owned and that I will NEVER be owned on the internet (because I have not been, this is a fact)
if you ever see me in a conversation where there's a potential for me to be owned, please respond with a comment saying that i WAS NOT owned, so as to re-affirm that I have never been owned online, not even once
https://www.youtube.com/watch?v=EVO_kJKJ_zM&list=PLrnqCKRimpdd9uRRLsg-geZHLbNpUXIE0 Dec 4 - Everreach: Project Eden (RPG, Action, Sci-fi, Story Rich, Space)
Can somebody post one of the hilarious edits of the pic of Rolo riding the bronze bull statue from back in like 2010 in here please? I didn't save any of the good stuff from that thread myself, and I really ought to have.
I was in the stream last night and the issues he had with it will be going onto youtube, he says, but a brief summary is:
When you're going into controlled-fire mode, line of sight is very fucky. As you move your character your FOV changes, but you don't "lean" out of cover to take shots you'd think are viable, and you cannot undo a move if you move into a spot you think will have a good shot and then the shot isn't there. There is no way to see what your controlled-fire FOV will be until you lock in the move.
Some terrain is destructible, but the game does a very poor job of showing which terrain is destructible, which terrain is damagable, and which terrain is indestructible. You can move your guy behind a concrete-ass barrier that takes one bullet and gets destroyed, leaving you potentially out a soldier, even though that concrete-ass barrier looks identical to the one that cannot even be damaged.
These are all choices the developers made. These kinds of things had to have been known quantities, but the cost and/or time necessary to fix them would have pushed them past their release deadline, so they couldn't be fixed. That'd all be fine, but they made the decision to make sure the game launched with day 1 DLC. Whether that's cut content from the main game they decided to gate behind a paywall or whether they shunted work to get that done instead of fixing a couple obvious holes in core gameplay mechanics is impossible to know for sure, but it's kind of damning.
the next exciting entry into the Bad Rats universe
Yaaasssssss
I'm a little bummed that they didn't get Julia Voth for Jill's face, I would have liked the continuity with REmake.
https://www.whompcomic.com/
Dec 3 - Tools up! (couch co-op, funny, multiplayer, party)
oops, I missed this one yesterday
Being added to PC Game pass: some demon pinball?
I don't know PP one way or the other, it's just something I was thinking over due to those tweets and the idea that it is a step backward from XCOM
Aww hell yeah, Frog Detective 2 in five days.
Steam
baba is you has gotten out of control
https://www.youtube.com/watch?v=YH0NR1kmMUo
Is
Win
PARSNIP is WILT
HITLER is MECHA
Day fucking one, I'm there
I love how the moment any game with a reasonably complex rules engine is a released, somewhere a computer scientist is already figuring out how to build a Turing complete system out of it.
Just in case you were wondering how colonized my brain is by Internet memes.
I have never felt stupider than when I was trying to play Baba is you. Something about it just didn’t click with my brain.
First level: "Oh."
Next ten levels: "Oh!"
Anything beyond that: "Oh... oh no..."
this sings to me