I've slammed into a wall. I think I need to get a better feel for which units compliment which.
Definitely play around with unit types and comps. I've gotten past random tough spots by realizing just how bulky defenders can be and how much high defense enemies have that are high defense.
League of Legends: Sorakanmyworld
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
i have a pretty solid core at this point, just struggling a bit to figure out what i'm doing with the last 4 or so slots.
core: siege is the actual best vanguard. angelina, amiya, and shining cover support/healing/arts damage.
i used my 5* ticket on liskarm and regret nothing, because my second-best defender is... beagle. oof.
i lack good snipers, so i'm going with jessica. shirayuki is my go-to AoE for swarms.
so that's 8 slots out of the way. the other 4 slots seem harder.
more arts damage i have... basically haze, earthspirit, gitano.
i'm also sort of juggling them in the free slots with frostleaf and maybe another healer?
looking into maybe more long-term moving into different units but ???
generally i have a LOT of spare DP because Siege is ridiculous.
late in the stage i routinely hit the DP cap of 99. probably i want a fast-redeploy type? don't have one yet tho.
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SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
I just threw Texas in as my support at random, what's a good unit type to use for your support?
Someone leveled who is more likely to not have been picked/more niche/helps out on annoying story nodes that ask for a billion snipers/aoe casters or the like.
I just threw Texas in as my support at random, what's a good unit type to use for your support?
Someone leveled who is more likely to not have been picked/more niche/helps out on annoying story nodes that ask for a billion snipers/aoe casters or the like.
Also try to Elite 1 your support, whoever it is. Everyone gets large buffs, especially the key range/area buffs for the ranged characters.
My urge was to make my support a leveled 5*. But I actually have a really leveled and ranked up Kroos the sniper at 3*. I'm thinking that might actually be more useful to people.
My urge was to make my support a leveled 5*. But I actually have a really leveled and ranked up Kroos the sniper at 3*. I'm thinking that might actually be more useful to people.
Yeah, I have her up to E1-10 and put her on for now because she's just a solid turret to stick down. Once I get a 4 or 5* promoted to E1 I'll change her out probably, but not yet.
The recruitment system is definitely still set out to taunt you. I had a combination which guaranteed Nightmare, the 5*. So when I went to recruit, it invoked the "oops we lost one of the tags" and threw me a 3*.
I wouldn't expect the game to make it too easy but grump grump.
The recruitment system is definitely still set out to taunt you. I had a combination which guaranteed Nightmare, the 5*. So when I went to recruit, it invoked the "oops we lost one of the tags" and threw me a 3*.
I wouldn't expect the game to make it too easy but grump grump.
Pretty sure she isn't out yet for our version, since the wiki page on her is untranslated still.
The recruitment system is definitely still set out to taunt you. I had a combination which guaranteed Nightmare, the 5*. So when I went to recruit, it invoked the "oops we lost one of the tags" and threw me a 3*.
I wouldn't expect the game to make it too easy but grump grump.
Pretty sure she isn't out yet for our version, since the wiki page on her is untranslated still.
The recruitment system is definitely still set out to taunt you. I had a combination which guaranteed Nightmare, the 5*. So when I went to recruit, it invoked the "oops we lost one of the tags" and threw me a 3*.
I wouldn't expect the game to make it too easy but grump grump.
Pretty sure she isn't out yet for our version, since the wiki page on her is untranslated still.
Ah, then the boards I was using aren't useful.
There's also definitely a chance to lose a tag anyways I think.
does it scale based on unit power? I can't understand how your units wouldn't immediately melt to the offensive ranged units.
Does what scale based on unit power? Healing goes up for units based on the healer's ATK and of course health and defense stats go up.
More importantly, a dirty trick the game doesn't teach you until a late tutorial is that the enemy will preferentially attack the LAST unit deployed, so put your Defenders down last.
does it scale based on unit power? I can't understand how your units wouldn't immediately melt to the offensive ranged units.
Does what scale based on unit power? Healing goes up for units based on the healer's ATK and of course health and defense stats go up.
More importantly, a dirty trick the game doesn't teach you until a late tutorial is that the enemy will preferentially attack the LAST unit deployed, so put your Defenders down last.
He's looking at your unit levels and assuming they're low. Those are all 3*s aren't they, so easy elite 1 for high stats?
does it scale based on unit power? I can't understand how your units wouldn't immediately melt to the offensive ranged units.
Does what scale based on unit power? Healing goes up for units based on the healer's ATK and of course health and defense stats go up.
More importantly, a dirty trick the game doesn't teach you until a late tutorial is that the enemy will preferentially attack the LAST unit deployed, so put your Defenders down last.
He's looking at your unit levels and assuming they're low. Those are all 3*s aren't they, so easy elite 1 for high stats?
Oh, that's the DP cost, not the unit levels.
That's E1 Beagle, Hibiscus, Melantha, Gitano, and Meteor and all the E0s are maxed.
I'm currently on a quest to promote my 6*, though it may not be the most valuable move at the moment. Farmed up all the little class tokens, now I need to resupply some cash and polyester.
Do we have opinions on the best places to throw a few bucks at the game? I assume the monthly card is always a best buy. I was also looking at the level up packs, the lvl 5 pro pack or whatever is only 1 coin. I'm wondering if those are valuable enough or not.
does it scale based on unit power? I can't understand how your units wouldn't immediately melt to the offensive ranged units.
Does what scale based on unit power? Healing goes up for units based on the healer's ATK and of course health and defense stats go up.
More importantly, a dirty trick the game doesn't teach you until a late tutorial is that the enemy will preferentially attack the LAST unit deployed, so put your Defenders down last.
He's looking at your unit levels and assuming they're low. Those are all 3*s aren't they, so easy elite 1 for high stats?
Oh, that's the DP cost, not the unit levels.
That's E1 Beagle, Hibiscus, Melantha, Gitano, and Meteor and all the E0s are maxed.
yea didn't realize that was elite 1.
I tried copying the video on page 1, but my shaw isn't pushing the black armored guys into the pit. Not sure why.
Edit: oh the skill level has to be 4 to push them. That explains that.
Tcheldor on
League of Legends: Sorakanmyworld
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
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SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
does it scale based on unit power? I can't understand how your units wouldn't immediately melt to the offensive ranged units.
Does what scale based on unit power? Healing goes up for units based on the healer's ATK and of course health and defense stats go up.
More importantly, a dirty trick the game doesn't teach you until a late tutorial is that the enemy will preferentially attack the LAST unit deployed, so put your Defenders down last.
He's looking at your unit levels and assuming they're low. Those are all 3*s aren't they, so easy elite 1 for high stats?
Oh, that's the DP cost, not the unit levels.
That's E1 Beagle, Hibiscus, Melantha, Gitano, and Meteor and all the E0s are maxed.
yea didn't realize that was elite 1.
I tried copying the video on page 1, but my shaw isn't pushing the black armored guys into the pit. Not sure why.
Edit: oh the skill level has to be 4 to push them. That explains that.
Yes, all skills get a notable boost at sk4 and sk7. Shaw and Rope get a huge benefit for doing so, moreso than others, because it's a physics change, not 'just' a stat change.
I'm currently on a quest to promote my 6*, though it may not be the most valuable move at the moment. Farmed up all the little class tokens, now I need to resupply some cash and polyester.
Do we have opinions on the best places to throw a few bucks at the game? I assume the monthly card is always a best buy. I was also looking at the level up packs, the lvl 5 pro pack or whatever is only 1 coin. I'm wondering if those are valuable enough or not.
1 coin and monthly card are the best value. The starter headhunting pack is also good if you want to step up from there. The pro packs are literally just "if you were ever going to convert oprime to orig, here's some extra for doing that".
Sorry for the double, but different topic: This doesn't have furniture set bonuses like GFL, does it? Trying to decide whether to get some furniture now or wait.
What is this I don't even.
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SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
Sorry for the double, but different topic: This doesn't have furniture set bonuses like GFL, does it? Trying to decide whether to get some furniture now or wait.
I recall reading that yes, if you complete a theme there's a bonus.
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AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
More importantly, a dirty trick the game doesn't teach you until a late tutorial is that the enemy will preferentially attack the LAST unit deployed, so put your Defenders down last.
See...this, this right here seems like important information!
It is very funny to me that the words "team" and especially "squad," the default name, are both banned by the filter on custom squad names
Most names aren't actually banned. It just doesn't accept any Special Characters, of which Spaces count as Special Characters somehow for some reason, even when the default names have them.
Posts
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
Guess we'll stick w/this for a bit. Always good to have a strong sniper.
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
Congrats. That's top tier melee and ranged damage output right away (and you get strong magic output for free, so...).
Anyone have a suggestion for what unit type I should stick in my one support slot right now?
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Definitely play around with unit types and comps. I've gotten past random tough spots by realizing just how bulky defenders can be and how much high defense enemies have that are high defense.
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
https://gamepress.gg/arknights/guide/arknights-guide-best-low-rarity-operators
https://gamepress.gg/arknights/guide/teambuilding-guide
Should also look at this one:
https://gamepress.gg/arknights/guide/arknights-operator-recruitment-guide
Since you can apparently manipulate that to target specific units.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Oh shit. This is very much needed. Thank you.
// Switch: SW-5306-0651-6424 //
core: siege is the actual best vanguard. angelina, amiya, and shining cover support/healing/arts damage.
i used my 5* ticket on liskarm and regret nothing, because my second-best defender is... beagle. oof.
i lack good snipers, so i'm going with jessica. shirayuki is my go-to AoE for swarms.
so that's 8 slots out of the way. the other 4 slots seem harder.
more arts damage i have... basically haze, earthspirit, gitano.
i'm also sort of juggling them in the free slots with frostleaf and maybe another healer?
looking into maybe more long-term moving into different units but ???
generally i have a LOT of spare DP because Siege is ridiculous.
late in the stage i routinely hit the DP cap of 99. probably i want a fast-redeploy type? don't have one yet tho.
Also try to Elite 1 your support, whoever it is. Everyone gets large buffs, especially the key range/area buffs for the ranged characters.
// Switch: SW-5306-0651-6424 //
https://www.youtube.com/watch?v=NjkzPvEWWy8
You don't need to 400 it but if you can, at least get a little bit in so you get the weekly cap up on Originium, which will reset in 1 day and change.
Yeah, I have her up to E1-10 and put her on for now because she's just a solid turret to stick down. Once I get a 4 or 5* promoted to E1 I'll change her out probably, but not yet.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
I wouldn't expect the game to make it too easy but grump grump.
Pretty sure she isn't out yet for our version, since the wiki page on her is untranslated still.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
does it scale based on unit power? I can't understand how your units wouldn't immediately melt to the offensive ranged units.
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
Ah, then the boards I was using aren't useful.
There's also definitely a chance to lose a tag anyways I think.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
More importantly, a dirty trick the game doesn't teach you until a late tutorial is that the enemy will preferentially attack the LAST unit deployed, so put your Defenders down last.
He's looking at your unit levels and assuming they're low. Those are all 3*s aren't they, so easy elite 1 for high stats?
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
That's E1 Beagle, Hibiscus, Melantha, Gitano, and Meteor and all the E0s are maxed.
Do we have opinions on the best places to throw a few bucks at the game? I assume the monthly card is always a best buy. I was also looking at the level up packs, the lvl 5 pro pack or whatever is only 1 coin. I'm wondering if those are valuable enough or not.
yea didn't realize that was elite 1.
I tried copying the video on page 1, but my shaw isn't pushing the black armored guys into the pit. Not sure why.
Edit: oh the skill level has to be 4 to push them. That explains that.
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
1 coin and monthly card are the best value. The starter headhunting pack is also good if you want to step up from there. The pro packs are literally just "if you were ever going to convert oprime to orig, here's some extra for doing that".
See...this, this right here seems like important information!
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Most names aren't actually banned. It just doesn't accept any Special Characters, of which Spaces count as Special Characters somehow for some reason, even when the default names have them.
// Switch: SW-5306-0651-6424 //