they already crossed the bridge of dialogue options, which affects the story far more than facial customization. i'm sure they will have two defaults that look good
I admit I have not finished Odyssey yet, but I feel like Kassandra doesn't really change as a character through the decisions she (you) makes in the game through dialogue, I feel that the plot may change somewhat, but not Kassandra. There's a difference. In Mass Effect, Shepard significantly changes depending on your dialogue. That doesn't really happen here. Kassandra really seems to stay Kassandra no matter what she decides from decision point to decision point. I assume Alexios is the same.
I dunno, is there any merit to what I'm saying? Maybe I'm off-base - I haven't played in a long time.
The dialogue choices never influenced the MAIN plot, but they impacted how sidequests ended. And you would often run into little epilogue events, where somebody would be like, "Because you shook me down for coin, I couldn't afford my mother's butt medicine! Have at you!"
It was never load bearing, but it had a bit o' flavor.
I hope that whenever and wherever it is set, that they bring back Testikles
testikles was one of the earliest leaks for odyssey, and everybody thought it was an obvious fake because it described the entire testikles questline, at that point called testikules
Indie Winterdie KräheRudi Hurzlmeier (German, b. 1952)Registered Userregular
when will the cowards at ubisoft give players the boxer rebellion china assassin's creed game we DESERVE
also this is very much me showing my personal bias here but, Judea during the Maccabee rebellion, come one, come ON, you already cast Byzantium as the bad guys during Revelations, fucking COMMIT
The dialogue choices never influenced the MAIN plot, but they impacted how sidequests ended. And you would often run into little epilogue events, where somebody would be like, "Because you shook me down for coin, I couldn't afford my mother's butt medicine! Have at you!"
It was never load bearing, but it had a bit o' flavor.
Right and I also feel like they didn't significantly impact Kassandra's character either. They were flavor, but not a significant aspect of the game.
The dialogue choices never influenced the MAIN plot, but they impacted how sidequests ended. And you would often run into little epilogue events, where somebody would be like, "Because you shook me down for coin, I couldn't afford my mother's butt medicine! Have at you!"
It was never load bearing, but it had a bit o' flavor.
Right and I also feel like they didn't significantly impact Kassandra's character either. They were flavor, but not a significant aspect of the game.
I guess it depends on how you view "significant." I love flavor, and I prefer small moments to big ones. I also like using those decisions, those outcomes, as a lens through which to view how the character acts elsewhere (even if I have to do a bit of that work in my imagination).
Everyone's tastes vary, of course, and that's fine.
when will the cowards at ubisoft give players the boxer rebellion china assassin's creed game we DESERVE
also this is very much me showing my personal bias here but, Judea during the Maccabee rebellion, come one, come ON, you already cast Byzantium as the bad guys during Revelations, fucking COMMIT
they already crossed the bridge of dialogue options, which affects the story far more than facial customization. i'm sure they will have two defaults that look good
I admit I have not finished Odyssey yet, but I feel like Kassandra doesn't really change as a character through the decisions she (you) makes in the game through dialogue, I feel that the plot may change somewhat, but not Kassandra. There's a difference. In Mass Effect, Shepard significantly changes depending on your dialogue. That doesn't really happen here. Kassandra really seems to stay Kassandra no matter what she decides from decision point to decision point. I assume Alexios is the same.
I dunno, is there any merit to what I'm saying? Maybe I'm off-base - I haven't played in a long time.
I would say one of my main complaints about odyssey is that kassandra does not have a consistent, well-defined character
I don't think that's the fault of dialogue choices existing, plenty of games with dialogue choices have good protagonists, I think the bigger issues are the fact that kassandra is capricious and unreliable by virtue of being an open world rpg hero but everyone acts like she's a dear friend, and the bizarre moments where you don't get a choice like kassandra falling in love with some punk and having a baby
one of the reasons edward kenway is one of my favorites is that his personality is a perfect complement to the way you actually play assassin's creed, which is raiding bases for treasure. that's also why I think vikings are a good setting so long as assassin's creed continues to be about raiding bases for treasure
The dialogue choices never influenced the MAIN plot, but they impacted how sidequests ended. And you would often run into little epilogue events, where somebody would be like, "Because you shook me down for coin, I couldn't afford my mother's butt medicine! Have at you!"
It was never load bearing, but it had a bit o' flavor.
Right and I also feel like they didn't significantly impact Kassandra's character either. They were flavor, but not a significant aspect of the game.
I guess it depends on how you view "significant." I love flavor, and I prefer small moments to big ones. I also like using those decisions, those outcomes, as a lens through which to view how the character acts elsewhere (even if I have to do a bit of that work in my imagination).
Everyone's tastes vary, of course, and that's fine.
I was mostly just trying to understand your point. I wasn't sure if you were agreeing with me or disagreeing with me. I assumed you were disagreeing with me, but I wanted to be sure
they already crossed the bridge of dialogue options, which affects the story far more than facial customization. i'm sure they will have two defaults that look good
I admit I have not finished Odyssey yet, but I feel like Kassandra doesn't really change as a character through the decisions she (you) makes in the game through dialogue, I feel that the plot may change somewhat, but not Kassandra. There's a difference. In Mass Effect, Shepard significantly changes depending on your dialogue. That doesn't really happen here. Kassandra really seems to stay Kassandra no matter what she decides from decision point to decision point. I assume Alexios is the same.
I dunno, is there any merit to what I'm saying? Maybe I'm off-base - I haven't played in a long time.
I would say one of my main complaints about odyssey is that kassandra does not have a consistent, well-defined character
I don't think that's the fault of dialogue choices existing, plenty of games with dialogue choices have good protagonists, I think the bigger issues are the fact that kassandra is capricious and unreliable by virtue of being an open world rpg hero but everyone acts like she's a dear friend, and the bizarre moments where you don't get a choice like kassandra falling in love with some punk and having a baby
one of the reasons edward kenway is one of my favorites is that his personality is a perfect complement to the way you actually play assassin's creed, which is raiding bases for treasure. that's also why I think vikings are a good setting so long as assassin's creed continues to be about raiding bases for treasure
I mean, that's fair, too, but I do think the Odyssey protags are not blank slates - their personalities, shapeable and even interpretable to the degree they are, all fit within a rough personality margin.
My point was really this:
Pre-Odyssey AC protagonists such as Shay, Ezio, Edward, Altair, Connor, Evie, Jacob, Bayek, maybe Arno (nah, fuck Arno) = fully realized, well defined
Odyssey: Kassandra and Alexios are somewhat shapeable and interpretative
Fully customizable protagonist: Probably going to go much further away from the pre-Odyssey direction
At least, that's my feeling.
But maybe I'm wrong and, even if the next game does have a fully-customizable protagonist it won't be as I suggest it may be.
I just feel like, in the past, "fully-customizable protagonist" has described a certain subset of games that don't have very specifically designed characters. I think the AC2 trilogy and Ezio work so well because the designers sclupted Ezio in a specific way, and I feel the game and the character would have been worse with too much of the player's input or even freedom of interpretation. That's one of the reasons I like the Ezio trilogy.
I just personally want the game to have more specifically-designed characters than move closer to the Skyrim-type silent, interpretative protagonist model.
I can't believe I'm now falling into the "No true Assassin's Creed" camp espoused by Odyssey-haters (whom I personally denounce), but...why in this series? Why can't Ubisoft go make a new IP and explore that type of game in a different IP?
I mean, even Connor (who I have admittedly been hypercritical of in the past) is a well-defined character. He's probably the most silent of all the AC protagonists, but he is at least a very specifically designed character in line with the rest of the games.
I love Fallout and Skyrim type games where you can define the character or put your own personality into the character as you see fit. Why does that need to replace the well-defined character tropes of Assassin's Creed.
edit: To be clear, I'm referring to this currently fictional, as-of-yet unconfirmed "fully customizable protagonist" future design which may not be true.
edit 2: One of the biggest failures of Fallout 4 was the character having a literal voice.
The last AssCreed game I played (somewhat) was Origins and Bayek is my homie dude just wants to bang his hot wife and play with kids. I'd rather Ubisoft stick to that formula of character creation, having unique and well defined protagonists with their own personalities and quirks, than letting me make my own dude.
That particular style of story telling just works better for these games.
And you can still have choices and actions that effect your playthrough while still keeping the nuances of the character consistent. RDR 2 did a good job of that. I think anyway. I'm physically incapable of playing Arthur Morgan as anything other than a gruff loveable cowpoke who sometimes has to shoot folk but he feels bad about it.
I can't believe I'm now falling into the "No true Assassin's Creed" camp espoused by Odyssey-haters (whom I personally denounce), but...why in this series?
because video game stories are all awful. just give me the gameplay and a skip all cutscenes and dialogue option
My opinion is that if I can define the character, let me define the character. Be consistent in that; if I get to make small choices, then let me have big choices too.
If not, go with the pre-defined character. By and large, this series has been good with that. Keep going, it's fine! But don't give me half measures.
I did google searches for "when were vikings" and "when were castles" and those times intersect at 1066 so based on this research William the Conqueror confirmed.
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I admit I have not finished Odyssey yet, but I feel like Kassandra doesn't really change as a character through the decisions she (you) makes in the game through dialogue, I feel that the plot may change somewhat, but not Kassandra. There's a difference. In Mass Effect, Shepard significantly changes depending on your dialogue. That doesn't really happen here. Kassandra really seems to stay Kassandra no matter what she decides from decision point to decision point. I assume Alexios is the same.
I dunno, is there any merit to what I'm saying? Maybe I'm off-base - I haven't played in a long time.
It was never load bearing, but it had a bit o' flavor.
testikles was one of the earliest leaks for odyssey, and everybody thought it was an obvious fake because it described the entire testikles questline, at that point called testikules
a fun read https://www.reddit.com/r/assassinscreed/comments/8od103/why_i_believe_the_twitter_leak_is_fake/
also this is very much me showing my personal bias here but, Judea during the Maccabee rebellion, come one, come ON, you already cast Byzantium as the bad guys during Revelations, fucking COMMIT
Right and I also feel like they didn't significantly impact Kassandra's character either. They were flavor, but not a significant aspect of the game.
I guess it depends on how you view "significant." I love flavor, and I prefer small moments to big ones. I also like using those decisions, those outcomes, as a lens through which to view how the character acts elsewhere (even if I have to do a bit of that work in my imagination).
Everyone's tastes vary, of course, and that's fine.
Like when Muhammad Ali defeated George Foreman?
I would say one of my main complaints about odyssey is that kassandra does not have a consistent, well-defined character
I don't think that's the fault of dialogue choices existing, plenty of games with dialogue choices have good protagonists, I think the bigger issues are the fact that kassandra is capricious and unreliable by virtue of being an open world rpg hero but everyone acts like she's a dear friend, and the bizarre moments where you don't get a choice like kassandra falling in love with some punk and having a baby
one of the reasons edward kenway is one of my favorites is that his personality is a perfect complement to the way you actually play assassin's creed, which is raiding bases for treasure. that's also why I think vikings are a good setting so long as assassin's creed continues to be about raiding bases for treasure
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I was mostly just trying to understand your point. I wasn't sure if you were agreeing with me or disagreeing with me. I assumed you were disagreeing with me, but I wanted to be sure
(said with love)
I mean, that's fair, too, but I do think the Odyssey protags are not blank slates - their personalities, shapeable and even interpretable to the degree they are, all fit within a rough personality margin.
My point was really this:
Pre-Odyssey AC protagonists such as Shay, Ezio, Edward, Altair, Connor, Evie, Jacob, Bayek, maybe Arno (nah, fuck Arno) = fully realized, well defined
Odyssey: Kassandra and Alexios are somewhat shapeable and interpretative
Fully customizable protagonist: Probably going to go much further away from the pre-Odyssey direction
At least, that's my feeling.
But maybe I'm wrong and, even if the next game does have a fully-customizable protagonist it won't be as I suggest it may be.
I just feel like, in the past, "fully-customizable protagonist" has described a certain subset of games that don't have very specifically designed characters. I think the AC2 trilogy and Ezio work so well because the designers sclupted Ezio in a specific way, and I feel the game and the character would have been worse with too much of the player's input or even freedom of interpretation. That's one of the reasons I like the Ezio trilogy.
I just personally want the game to have more specifically-designed characters than move closer to the Skyrim-type silent, interpretative protagonist model.
This can't be true. Assassin's Creed came out in 2007. I assume the 12th century occurred around 1998.
I can't believe I'm now falling into the "No true Assassin's Creed" camp espoused by Odyssey-haters (whom I personally denounce), but...why in this series? Why can't Ubisoft go make a new IP and explore that type of game in a different IP?
I mean, even Connor (who I have admittedly been hypercritical of in the past) is a well-defined character. He's probably the most silent of all the AC protagonists, but he is at least a very specifically designed character in line with the rest of the games.
I love Fallout and Skyrim type games where you can define the character or put your own personality into the character as you see fit. Why does that need to replace the well-defined character tropes of Assassin's Creed.
edit: To be clear, I'm referring to this currently fictional, as-of-yet unconfirmed "fully customizable protagonist" future design which may not be true.
edit 2: One of the biggest failures of Fallout 4 was the character having a literal voice.
Should this side character:
A) Make out with you
Getting eaten by a shark
C) Make out with the shark
That particular style of story telling just works better for these games.
And you can still have choices and actions that effect your playthrough while still keeping the nuances of the character consistent. RDR 2 did a good job of that. I think anyway. I'm physically incapable of playing Arthur Morgan as anything other than a gruff loveable cowpoke who sometimes has to shoot folk but he feels bad about it.
because video game stories are all awful. just give me the gameplay and a skip all cutscenes and dialogue option
C
It's in the game!
Haha, let me just check... oh my god, the 12th century was how long ago?! *crumbles into dust*
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If not, go with the pre-defined character. By and large, this series has been good with that. Keep going, it's fine! But don't give me half measures.
Assassin's Creed Valhalla is the name, trailer tomorrow at 8am PDT
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Cuz man, the narrated tour modes they did for Origins and Odyssey both ruled.
They weren't british yet, technically.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar