It turns put a good portion of what I enjoyed about Gwent was seeking people out in taverns and around the greater region, in search for rare cards and difficult opponents. The game stripped of its Witcher 3 trappings just didn't click for me - although I do enjoy Thronebreaker and it's more puzzly take on the game
Finished the campaign for X-COPS (X-Com Chimera Squad) tonight.
The game is buggy as all hell, but it at least never crashed or softlocked during the course of a campaign. No replayability incentives after initial clear beyond pure difficulty level, item variety is fairly limited and mission types got very samey after a while, kinda wish there was a bit more variety there like differentiation between arrests and straight up evaporating a dude beyond a very small amount of currency. Voice acting can at times be... well you can tell they budgeted it to be a $20 game. But the story was interesting as a followup to X-Com 2 and the chimera species(Snekko) are a fun alternative to Human McShootman(even though Godmother is super busted). I got it for less than $10 from GMG which I think was a perfectly good price for what I got out of it, but for how much of a recycle it is I'm not sure there's enough there for a $20 MSRP.
It turns put a good portion of what I enjoyed about Gwent was seeking people out in taverns and around the greater region, in search for rare cards and difficult opponents. The game stripped of its Witcher 3 trappings just didn't click for me - although I do enjoy Thronebreaker and it's more puzzly take on the game
My take on Gwent in Witcher 3 is that Northern Realms and Nilfgaard are good, because they have spies, and everybody else is bad because they don't have spies.
I enjoy the game more in Thronebreaker, but am kind of disappointed you appear to be stuck with a Northern Realms deck.
Oookay... so, I´d also like to thank @Pixelated Pixie for sending me a copy of Bleed (that sounds really promising) and @akajaybay for sending me Thirty flights of loving, Beat Hazard and AI war: Fleet command.
This is how it starts. They lure you in, be nice. and then BAM
Next thing you know your backlog has spiraled out of control, and they're still gifting you games. even when it's their birthday and they should be the ones being gifted.
In conclusion, your only way to be safe is to #GiftPixie (Or never post in the thread again)
I cannot recall a game that adequetly let me recruite a crew of bastards and lead them to glorious adventure.
Still, on the scale from Malcolm Reynolds to Jean Luc Picard
Ftl
Sunless sea
That ftl like game set in foundation like universe
I'd pick Sunless Skies over Sunless Sea, because that one's actually a space game. With space locomotives and an overbearing space empire trying to impose its rules on the space frontiersmen.
Basically, Sunless Skies is what happens when English people make a Firefly game.
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The_SpaniardIt's never lupinesIrvine, CaliforniaRegistered Userregular
@Gear Girl is a fresh victim for my ever growing army of the undead by winning the giveway for Blood. You better like it, or you'll be the next sacrifice.
Hades is a son of a bitch to fight. And I hated the fucking Hydra.
What weapon are you running?
Honestly, if i have a complaint wiht Hades, and why i stopped playing is i very quickly hit a point where i could tell how a run was going... by my damage output.
Which in turn just really curtailed choices to focusing on a few specicic boon combos (And those are easy enoguh to force via the various trinkets). Like my weapon of choice was mainly thegun, with the aspect that gave you a damage boost for standing inside the explosion of it's aoe.
After that, it's easy enough to chase artemis, Dinonyosus, Demeter, Ares Doom boons, focusing on special and attack stuff, and picking up anything that boosts those two. Hit hte magic two differnet debuffs and watch things just crumple. And runs that weren't succeeding were more obviously because of poor rng and not having the dmaage output (Admittedly, i am super aggressive player so i kinda need high damage output).
The bosses felt particularly endemic of this lack of depth issue - most of them are real bears to fight, so the simple solution is just ripping them to shreds before they can do anything. (To be fair to hades - Most action games suffer from a Hit It INNA FACE being the safest option as a design issue. See my beloved Monster Hunter World, for instance, or the dark souls series.)
It just felt a bit one note (Compare and contrast StS, which while yes a very different game, is also a rougelike and there's a lot more to be said about it having an equal balance on the offense/defense needs - and ways you can achieve those).
I don't know about bad rats and at this point I'm afraid to ask.
IIRC, it was a puzzle game in the vein of lemmings.
If it's so terrible, why are you making me want it? Lemmings is one of my earliest gaming memories (I'm older than that, I just have a terrible memory). It's making me think of a similar game that had cavemen, and you got to discover the wheel and go roller-coastering down hills and off jumps to solve the puzzles, but I can't think of the name.
I don't know about bad rats and at this point I'm afraid to ask.
IIRC, it was a puzzle game in the vein of lemmings.
If it's so terrible, why are you making me want it? Lemmings is one of my earliest gaming memories (I'm older than that, I just have a terrible memory). It's making me think of a similar game that had cavemen, and you got to discover the wheel and go roller-coastering down hills and off jumps to solve the puzzles, but I can't think of the name.
Wasn't there a forumer that was forced to do an LP of it when it was discovered he actually played a role in Bad Rats' development?
I'm sure watching them having to publicly confront the abomination of their own making would dissuade you from getting it.
...assuming that someone hasn't ironically gifted it to you yet.
Car Mechanic Simulator '18 is actually kind of chill.
The techno/club soundtrack...not so much.
As a kind of follow-up, there are different 'radio' stations, but they're mostly generic, somewhat uninspiring examples of whatever genre. The classical station is what I've settled on but when Pachelbel's Canon in D or the wedding march comes on it just feels weird.
The game needs a way to make a list of needed parts and a way to tell if you already have them or need to buy them. And if needed to buy, a way to link them to shops to easily purchase them.
The ability to map keyboard controls to the Steam controller is extremely helpful since default placement on the keyboard is spread out. Now I play with the controller in one hand and the mouse in the other and it has sped things up nicely. It makes the tablet/shops available in any area making obtaining part a bit simpler than creating a whole list (but still not as useful as a way to link a list to the shops).
The game is still nicely chill. I don't have any of the real car DLC, but I don't think they're really necessary to have. Leveling up feels a bit grindy, and the skills seem spaced a little oddly, but it's a generally minor gripe.
For car racing games there is a general split between 'arcadey' (Forza Horizon) and 'simish' (Forza and Gran Turismo). As a game labeled as a simulation it's very arcadey. The tutorial doesn't really tutor but it's all generally easy to pick up. For a pick-up-and-play game, it's neat. If you like that and have an interest in cars (or garage reality shows) then give it a look.
Kinda irritated with X-COM 2 at the moment. Recent couple of missions have killed all my best dudes. One was because I got stupid and forgot that specialists can handle objectives from afar. I guess my specialists haven't lived long enough to teach me this.
But the other.
The other. Fucking hell.
So I'm sure all of you have done this mission before. It's one of the main story missions. Anyways, my squad spawns, and the game throws down the evac zone right there where we spawned. Right away. So I go through the level, but I'm keeping an eye on that evac zone the entire time, because I know that I need to keep my avenues open for retreat after I get shit done.
Well I get shit done, and then, with my squad spread out across the map (and mind you, this was fine, the resistance was laughable up to that point), they throw down a new evac zone next to the objective, and start spawning reinforcements next to it. Fucking. Goddammit game!
Then on top of that, loading my saves are causing the game to crash, nigh-constantly now. I have seen that this is a widely reported problem with X-COM 2, but I don't see any actual solutions. So not only did the game misinform me how the mission worked, I can't go back and fix it, either.
So I basically just ate the loss and now I have a guerilla mission this late in the game with a completely rookie squad. Goddammit, game.
Still fun, just, ugh, of all the bugs to have, crashing on loading games is just the worst.
Oookay... so, I´d also like to thank "Pixelated Pixie" for sending me a copy of Bleed (that sounds really promising) and akajaybay for sending me Thirty flights of loving, Beat Hazard and AI war: Fleet command.
Thank you very much =^.^=
Shatania
This is how it starts. They lure you in, be nice. and then BAM
Next thing you know your backlog has spiraled out of control, and they're still gifting you games. even when it's their birthday and they should be the ones being gifted.
In conclusion, your only way to be safe is to #GiftPixie (Or never post in the thread again)
I get the joke, but I really don't think we should be saying to new arrivals or anyone that you should #GiftAnyone or not post in the thread.
Gifting (giving or receiving) is not compulsory. I like our long-running culture of gift-giving here, although I think the idea that it's war/assault is past the point of being played out. But the emphasis on it is offputting and keeps some folks from posting here and participating in the community.
I don't mean to call you out in particular, The Zombie Penguin. It's a wider issue.
Hades is a son of a bitch to fight. And I hated the fucking Hydra.
trust me, soon youll be saying ' meh, hydra'. Hades is a different kind of fight. hes much more defensive. i suggest starting to use the shield, focus on upgrades that add to your dodge, and shield throw damage and play keepaway while pinging him with the shield.
I'll second the group chat recommendation despite only poking my head in on very rare occasions.
... which has been noted. :evil:
:sad:
I don't have a ton of opportunity to. The forum is a format that fits much more easily into my day-to-day. But I'll try and get at least a little better about it.
Finished the campaign for X-COPS (X-Com Chimera Squad) tonight.
The game is buggy as all hell, but it at least never crashed or softlocked during the course of a campaign. No replayability incentives after initial clear beyond pure difficulty level, item variety is fairly limited and mission types got very samey after a while, kinda wish there was a bit more variety there like differentiation between arrests and straight up evaporating a dude beyond a very small amount of currency. Voice acting can at times be... well you can tell they budgeted it to be a $20 game. But the story was interesting as a followup to X-Com 2 and the chimera species(Snekko) are a fun alternative to Human McShootman(even though Godmother is super busted). I got it for less than $10 from GMG which I think was a perfectly good price for what I got out of it, but for how much of a recycle it is I'm not sure there's enough there for a $20 MSRP.
There is replayability actually - the stories for each faction, and the missions tied to them, differ depending on the order you do them in. Also there's more squad members than you can have in a single playthrough.
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HiT BiT🍒 Fresh, straight from Pac-man'sRegistered Userregular
Shatania
This is how it starts. They lure you in, be nice. and then BAM
Next thing you know your backlog has spiraled out of control, and they're still gifting you games. even when it's their birthday and they should be the ones being gifted.
The group chat is fun. I'm an infrequent participant, but I like hearing about the fun that is had there and I enjoy myself when I do visit.
I guess my point, though, is that folks should be able to post here, on the forum, in this thread without expectation or guilt about other things we do - gift giving, gift getting, "class wars", chatting, multiplayer, coop, buying and playing games, buying games and not playing them, etc.
(That last one is the closest I think we come to a thread prerequisite. And even then I don't think we would turn someone away if they actually played all their games... )
That's a joke. We definitely have community members who play what they acquire.
There is a record of Lodoss war castlevainia game?
Oh man, Lodoss War! Please tell me that’s getting translated and brought over here.
A review says
Okay, so I was mixed on if I should recommend or not.
In short, this game is a demo right now.
It's an AMAZING demo, and a beautiful homage to SotN.
The art is true to Lodoss as well as Castlevania, and the gameplay is great.
BUT... it's 45 minutes long. If you want to support the game, by all means do, and hopefully it gets completed sooner rather than later, but $13 is pretty expensive for 45 minutes of fun, so it may not be the best investment for some.
Right thread? right thread. Probably not the right thread.
Beat XCOPS compliments of one pink pixie.
I loved it, honestly probably worth $30 or $40 so the $10 pseduo-presale and current price of $20 are more than generous.
Typical XCOM buggery but also typical goodness. The beginning battles are a bit rough but I prioritized armor development and that helped things out a lot. I do feel like most of the mods and breach items are unnecessary/worthless though.
I'm admittedly only 1/3 through (did the Progeny storyline and then fell off for a CSD3 update), but I bought some armor thing that would let me use vents as breach points. I've yet to see a vent breach. The various grenades sound neat, but once the black market provided me with explodey big boy grenades I never looked back there either. The keycard breach item is useful, but the game practically railroads you into making one of those as a tutorial.
Finished the campaign for X-COPS (X-Com Chimera Squad) tonight.
The game is buggy as all hell, but it at least never crashed or softlocked during the course of a campaign. No replayability incentives after initial clear beyond pure difficulty level, item variety is fairly limited and mission types got very samey after a while, kinda wish there was a bit more variety there like differentiation between arrests and straight up evaporating a dude beyond a very small amount of currency. Voice acting can at times be... well you can tell they budgeted it to be a $20 game. But the story was interesting as a followup to X-Com 2 and the chimera species(Snekko) are a fun alternative to Human McShootman(even though Godmother is super busted). I got it for less than $10 from GMG which I think was a perfectly good price for what I got out of it, but for how much of a recycle it is I'm not sure there's enough there for a $20 MSRP.
I get softlocks fairly often, but I'm playing below spec so I'm chalking at least half of my locks up to that.
And while Torque is lots of fun, I find that I lean on Verge quite a bit, and he's an easy pick for "last operative through this breach point has his/her weapon disabled." I'm not using his gun hardly ever anyhow.
Deciding he'd simply wait out his opponent, Mudzgut sealed himself away in an impenetrable stone chamber. He'd emerge in 1000 years, long after his competitors had given up.
Betsuni arrived, looking forward to this fun new game but found no way to get inside. He politely decided to slide a card through a small crack in the wall, hoping to play some other day.
Mudzgut read the card, and his heart melted. Defeated by paper.
I'll second the group chat recommendation despite only poking my head in on very rare occasions.
... which has been noted. :evil:
:sad:
I don't have a ton of opportunity to. The forum is a format that fits much more easily into my day-to-day. But I'll try and get at least a little better about it.
Yeah, same here. There's nothing wrong with the group chat I just struggle to find time to follow it.
I mainly lurk here and in chat, but to be honest this thread is all about being overly friendly to others. Yeah this thread seems to feel like a clique, but honestly it is one of the easiest cliques to join (honestly all of the threads I visit are easy to join). The requirement is that you be a member of Penny Arcade. I feel that the gifting is a fun thing that some people here do and the only requirement is that you thank the person who gave the gift. That's all those people want in return, not some random game that they want and will add to their backlog.
We're all ohana here.
Edit: I just also needed to edit and add in. By being ohana that means we also get into fights and disagreements. Even though feathers are ruffled, we all still are still here to do one thing. Talk about games.
Finished the campaign for X-COPS (X-Com Chimera Squad) tonight.
The game is buggy as all hell, but it at least never crashed or softlocked during the course of a campaign. No replayability incentives after initial clear beyond pure difficulty level, item variety is fairly limited and mission types got very samey after a while, kinda wish there was a bit more variety there like differentiation between arrests and straight up evaporating a dude beyond a very small amount of currency. Voice acting can at times be... well you can tell they budgeted it to be a $20 game. But the story was interesting as a followup to X-Com 2 and the chimera species(Snekko) are a fun alternative to Human McShootman(even though Godmother is super busted). I got it for less than $10 from GMG which I think was a perfectly good price for what I got out of it, but for how much of a recycle it is I'm not sure there's enough there for a $20 MSRP.
I get softlocks fairly often, but I'm playing below spec so I'm chalking at least half of my locks up to that.
And while Torque is lots of fun, I find that I lean on Verge quite a bit, and he's an easy pick for "last operative through this breach point has his/her weapon disabled." I'm not using his gun hardly ever anyhow.
I tried to make Verge work but he requires a setup time that I didn't really need, at least on a normal playthrough; I had instead seen steamroll success using Godmother, Torque, Blueblood and Patchwork. Godmother is a tankbuster, Torque with a Reflex Grip is ridiculous at just flatly removing a Codex or a Sorcerer from play turn 1(and every turn thereafter), Blueblood for precision picking off weak enemies with multiple shots per turn and generally not caring about enemy cover, and Patchwork for her brokenass combination of holo targeting breaches, stasis and large radius chain lightning disorient/stun. Most non-escort encounters were done before the end of turn 2.
Deciding he'd simply wait out his opponent, Mudzgut sealed himself away in an impenetrable stone chamber. He'd emerge in 1000 years, long after his competitors had given up.
Betsuni arrived, looking forward to this fun new game but found no way to get inside. He politely decided to slide a card through a small crack in the wall, hoping to play some other day.
Mudzgut read the card, and his heart melted. Defeated by paper.
And next up we've got
Iolo vs tacticalheadache
I salute @Mudzgut and will honor his sacrifice in the next round.
I am always amazed with the creativity of people, especially since it does not come easily to me. So thank you @akajaybay for not just having the RPS Death Match, but making it a true story to follow and enjoy. Extremely so during this whole stressful times.
Finished the campaign for X-COPS (X-Com Chimera Squad) tonight.
The game is buggy as all hell, but it at least never crashed or softlocked during the course of a campaign. No replayability incentives after initial clear beyond pure difficulty level, item variety is fairly limited and mission types got very samey after a while, kinda wish there was a bit more variety there like differentiation between arrests and straight up evaporating a dude beyond a very small amount of currency. Voice acting can at times be... well you can tell they budgeted it to be a $20 game. But the story was interesting as a followup to X-Com 2 and the chimera species(Snekko) are a fun alternative to Human McShootman(even though Godmother is super busted). I got it for less than $10 from GMG which I think was a perfectly good price for what I got out of it, but for how much of a recycle it is I'm not sure there's enough there for a $20 MSRP.
I get softlocks fairly often, but I'm playing below spec so I'm chalking at least half of my locks up to that.
And while Torque is lots of fun, I find that I lean on Verge quite a bit, and he's an easy pick for "last operative through this breach point has his/her weapon disabled." I'm not using his gun hardly ever anyhow.
I tried to make Verge work but he requires a setup time that I didn't really need, at least on a normal playthrough; I had instead seen steamroll success using Godmother, Torque, Blueblood and Patchwork. Godmother is a tankbuster, Torque with a Reflex Grip is ridiculous at just flatly removing a Codex or a Sorcerer from play turn 1(and every turn thereafter), Blueblood for precision picking off weak enemies with multiple shots per turn and generally not caring about enemy cover, and Patchwork for her brokenass combination of holo targeting breaches, stasis and large radius chain lightning disorient/stun. Most non-escort encounters were done before the end of turn 2.
Huh, never got blueblood. Guess there's more random people you can get than just a set number?
Edit: ow wow, 11. weird. I used Torque, Axiom, Godmother, and Terminal.
It turns put a good portion of what I enjoyed about Gwent was seeking people out in taverns and around the greater region, in search for rare cards and difficult opponents. The game stripped of its Witcher 3 trappings just didn't click for me - although I do enjoy Thronebreaker and it's more puzzly take on the game
One of my favorite things about Gwent in The Witcher 3 is how fourth wall breaking it gets at times. Many of the cards are characters that only get introduced in the game but already got cards made of them. Even some of the murderous, monstrous big bads.
Plus the nature of challenging many of the characters to games.
"Find my wife and daughter and I'll tell you everything I now about the woman you seek."
"Will do. Now how about a game of Pokemon cards?"
"Sure. And I'll have you know I usually win . . ."
"Well jarl, your men imprisoned me, your son that you made me help and was actually a pretty decent dude got brutally killed, and the political situation on the isles recently went in a direction boosting the clan you have a feud with but let's play Magic: The Gathering."
The writers and Geralt's VA have gotten so comfortable with the character that they're able to have a lot of fun with him. You could see elements of that in the first game with some deadpan delivery of some awkward and goofy lines but it really is brought forth in the third game.
There is a record of Lodoss war castlevainia game?
Oh man, Lodoss War! Please tell me that’s getting translated and brought over here.
A review says
Okay, so I was mixed on if I should recommend or not.
In short, this game is a demo right now.
It's an AMAZING demo, and a beautiful homage to SotN.
The art is true to Lodoss as well as Castlevania, and the gameplay is great.
BUT... it's 45 minutes long. If you want to support the game, by all means do, and hopefully it gets completed sooner rather than later, but $13 is pretty expensive for 45 minutes of fun, so it may not be the best investment for some.
Wait, it’s only 45 minutes long?! I figured it would be 5-8 hours.
But um, that weirdly enough makes it even more of a purchase for me. My game time is stupidly small these days, so sub-6 hour games are perfect. And you’re telling me I can knock out a mini-SotN with a beloved anime dressing in one sitting? We’re the fuck do I sign up?!
Edit: I know it’s not the popular opinion or the direction games should go, it just happens to work for my current narrow game life.
MNC Dover on
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
There is a record of Lodoss war castlevainia game?
Oh man, Lodoss War! Please tell me that’s getting translated and brought over here.
A review says
Okay, so I was mixed on if I should recommend or not.
In short, this game is a demo right now.
It's an AMAZING demo, and a beautiful homage to SotN.
The art is true to Lodoss as well as Castlevania, and the gameplay is great.
BUT... it's 45 minutes long. If you want to support the game, by all means do, and hopefully it gets completed sooner rather than later, but $13 is pretty expensive for 45 minutes of fun, so it may not be the best investment for some.
Wait, it’s only 45 minutes long?! I figured it would be 5-8 hours.
But um, that weirdly enough makes it even more of a purchase for me. My game time is stupidly small these days, so sub-6 hour games are perfect. And you’re telling me I can knock out a mini-SotN with a beloved anime dressing in one sitting? We’re the fuck do I sign up?!
Finished the campaign for X-COPS (X-Com Chimera Squad) tonight.
The game is buggy as all hell, but it at least never crashed or softlocked during the course of a campaign. No replayability incentives after initial clear beyond pure difficulty level, item variety is fairly limited and mission types got very samey after a while, kinda wish there was a bit more variety there like differentiation between arrests and straight up evaporating a dude beyond a very small amount of currency. Voice acting can at times be... well you can tell they budgeted it to be a $20 game. But the story was interesting as a followup to X-Com 2 and the chimera species(Snekko) are a fun alternative to Human McShootman(even though Godmother is super busted). I got it for less than $10 from GMG which I think was a perfectly good price for what I got out of it, but for how much of a recycle it is I'm not sure there's enough there for a $20 MSRP.
I get softlocks fairly often, but I'm playing below spec so I'm chalking at least half of my locks up to that.
And while Torque is lots of fun, I find that I lean on Verge quite a bit, and he's an easy pick for "last operative through this breach point has his/her weapon disabled." I'm not using his gun hardly ever anyhow.
I tried to make Verge work but he requires a setup time that I didn't really need, at least on a normal playthrough; I had instead seen steamroll success using Godmother, Torque, Blueblood and Patchwork. Godmother is a tankbuster, Torque with a Reflex Grip is ridiculous at just flatly removing a Codex or a Sorcerer from play turn 1(and every turn thereafter), Blueblood for precision picking off weak enemies with multiple shots per turn and generally not caring about enemy cover, and Patchwork for her brokenass combination of holo targeting breaches, stasis and large radius chain lightning disorient/stun. Most non-escort encounters were done before the end of turn 2.
Huh, never got blueblood. Guess there's more random people you can get than just a set number?
Edit: ow wow, 11. weird. I used Torque, Axiom, Godmother, and Terminal.
Blueblood is a bit boring (my alien squad has much better banter), but hilariously broken. And gets to shoot at least twice, which is always handy for room clearing. On the other hand, using Torque's snake-tongue ability to pull bad guys next to Godmother, who would then vaporise them with free reaction fire...that never gets old.
Apparently I've got 17 hours out of it so far, am probably 3/4 through the campaign, and might go back to play them in a different order to see what changes in the story, so at its 50% off price, it was a steal, easily worth it. Only had one game-breaking bug so far, which is...pretty good, for X-Com, and all I had to do was restart an encounter, so I'll forgive them.
It does get a bit samey after a while, but I reckon it'll finish up the campaign about the time its novelty wears off, so, success.
Hades is a son of a bitch to fight. And I hated the fucking Hydra.
Oh boy... I can tell you whenever I play Hades my neighbors are NOT happy...I think they´ve heard me curse enough.
I hate the next boss after the Hydra the most, and for some reason he reminds me of The Homelander in The Boys
I almost forgot! Thank you @RoyceSraphim for State of Decay
Finished the campaign for X-COPS (X-Com Chimera Squad) tonight.
The game is buggy as all hell, but it at least never crashed or softlocked during the course of a campaign. No replayability incentives after initial clear beyond pure difficulty level, item variety is fairly limited and mission types got very samey after a while, kinda wish there was a bit more variety there like differentiation between arrests and straight up evaporating a dude beyond a very small amount of currency. Voice acting can at times be... well you can tell they budgeted it to be a $20 game. But the story was interesting as a followup to X-Com 2 and the chimera species(Snekko) are a fun alternative to Human McShootman(even though Godmother is super busted). I got it for less than $10 from GMG which I think was a perfectly good price for what I got out of it, but for how much of a recycle it is I'm not sure there's enough there for a $20 MSRP.
I get softlocks fairly often, but I'm playing below spec so I'm chalking at least half of my locks up to that.
And while Torque is lots of fun, I find that I lean on Verge quite a bit, and he's an easy pick for "last operative through this breach point has his/her weapon disabled." I'm not using his gun hardly ever anyhow.
I tried to make Verge work but he requires a setup time that I didn't really need, at least on a normal playthrough; I had instead seen steamroll success using Godmother, Torque, Blueblood and Patchwork. Godmother is a tankbuster, Torque with a Reflex Grip is ridiculous at just flatly removing a Codex or a Sorcerer from play turn 1(and every turn thereafter), Blueblood for precision picking off weak enemies with multiple shots per turn and generally not caring about enemy cover, and Patchwork for her brokenass combination of holo targeting breaches, stasis and large radius chain lightning disorient/stun. Most non-escort encounters were done before the end of turn 2.
Huh, never got blueblood. Guess there's more random people you can get than just a set number?
Edit: ow wow, 11. weird. I used Torque, Axiom, Godmother, and Terminal.
Blueblood is a bit boring (my alien squad has much better banter), but hilariously broken. And gets to shoot at least twice, which is always handy for room clearing. On the other hand, using Torque's snake-tongue ability to pull bad guys next to Godmother, who would then vaporise them with free reaction fire...that never gets old.
There's a unique pistol that gives an ability called Lightning Hands, which is a shot that doesn't take an action and it's a 3 turn cooldown rather than one-use. So with that Blueblood can shoot three times in one turn every three turns. pew pew
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The game is buggy as all hell, but it at least never crashed or softlocked during the course of a campaign. No replayability incentives after initial clear beyond pure difficulty level, item variety is fairly limited and mission types got very samey after a while, kinda wish there was a bit more variety there like differentiation between arrests and straight up evaporating a dude beyond a very small amount of currency. Voice acting can at times be... well you can tell they budgeted it to be a $20 game. But the story was interesting as a followup to X-Com 2 and the chimera species(Snekko) are a fun alternative to Human McShootman(even though Godmother is super busted). I got it for less than $10 from GMG which I think was a perfectly good price for what I got out of it, but for how much of a recycle it is I'm not sure there's enough there for a $20 MSRP.
My take on Gwent in Witcher 3 is that Northern Realms and Nilfgaard are good, because they have spies, and everybody else is bad because they don't have spies.
I enjoy the game more in Thronebreaker, but am kind of disappointed you appear to be stuck with a Northern Realms deck.
@Shatania
This is how it starts. They lure you in, be nice. and then BAM
Next thing you know your backlog has spiraled out of control, and they're still gifting you games. even when it's their birthday and they should be the ones being gifted.
In conclusion, your only way to be safe is to #GiftPixie (Or never post in the thread again)
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
I'd pick Sunless Skies over Sunless Sea, because that one's actually a space game. With space locomotives and an overbearing space empire trying to impose its rules on the space frontiersmen.
Basically, Sunless Skies is what happens when English people make a Firefly game.
Hades is a son of a bitch to fight. And I hated the fucking Hydra.
What weapon are you running?
Honestly, if i have a complaint wiht Hades, and why i stopped playing is i very quickly hit a point where i could tell how a run was going... by my damage output.
Which in turn just really curtailed choices to focusing on a few specicic boon combos (And those are easy enoguh to force via the various trinkets). Like my weapon of choice was mainly thegun, with the aspect that gave you a damage boost for standing inside the explosion of it's aoe.
After that, it's easy enough to chase artemis, Dinonyosus, Demeter, Ares Doom boons, focusing on special and attack stuff, and picking up anything that boosts those two. Hit hte magic two differnet debuffs and watch things just crumple. And runs that weren't succeeding were more obviously because of poor rng and not having the dmaage output (Admittedly, i am super aggressive player so i kinda need high damage output).
The bosses felt particularly endemic of this lack of depth issue - most of them are real bears to fight, so the simple solution is just ripping them to shreds before they can do anything. (To be fair to hades - Most action games suffer from a Hit It INNA FACE being the safest option as a design issue. See my beloved Monster Hunter World, for instance, or the dark souls series.)
It just felt a bit one note (Compare and contrast StS, which while yes a very different game, is also a rougelike and there's a lot more to be said about it having an equal balance on the offense/defense needs - and ways you can achieve those).
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
The devs were surprised, too. The game came and gwent.
I saw the movie, why is this happening!?
If it's so terrible, why are you making me want it? Lemmings is one of my earliest gaming memories (I'm older than that, I just have a terrible memory). It's making me think of a similar game that had cavemen, and you got to discover the wheel and go roller-coastering down hills and off jumps to solve the puzzles, but I can't think of the name.
Wasn't there a forumer that was forced to do an LP of it when it was discovered he actually played a role in Bad Rats' development?
I'm sure watching them having to publicly confront the abomination of their own making would dissuade you from getting it.
...assuming that someone hasn't ironically gifted it to you yet.
https://store.steampowered.com/app/1203630/Record_of_Lodoss_WarDeedlit_in_Wonder_Labyrinth/
There is a record of Lodoss war castlevainia game?
http://www.fallout3nexus.com/downloads/file.php?id=16534
As a kind of follow-up, there are different 'radio' stations, but they're mostly generic, somewhat uninspiring examples of whatever genre. The classical station is what I've settled on but when Pachelbel's Canon in D or the wedding march comes on it just feels weird.
The game needs a way to make a list of needed parts and a way to tell if you already have them or need to buy them. And if needed to buy, a way to link them to shops to easily purchase them.
The ability to map keyboard controls to the Steam controller is extremely helpful since default placement on the keyboard is spread out. Now I play with the controller in one hand and the mouse in the other and it has sped things up nicely. It makes the tablet/shops available in any area making obtaining part a bit simpler than creating a whole list (but still not as useful as a way to link a list to the shops).
The game is still nicely chill. I don't have any of the real car DLC, but I don't think they're really necessary to have. Leveling up feels a bit grindy, and the skills seem spaced a little oddly, but it's a generally minor gripe.
For car racing games there is a general split between 'arcadey' (Forza Horizon) and 'simish' (Forza and Gran Turismo). As a game labeled as a simulation it's very arcadey. The tutorial doesn't really tutor but it's all generally easy to pick up. For a pick-up-and-play game, it's neat. If you like that and have an interest in cars (or garage reality shows) then give it a look.
But the other.
The other. Fucking hell.
So I'm sure all of you have done this mission before. It's one of the main story missions. Anyways, my squad spawns, and the game throws down the evac zone right there where we spawned. Right away. So I go through the level, but I'm keeping an eye on that evac zone the entire time, because I know that I need to keep my avenues open for retreat after I get shit done.
Well I get shit done, and then, with my squad spread out across the map (and mind you, this was fine, the resistance was laughable up to that point), they throw down a new evac zone next to the objective, and start spawning reinforcements next to it. Fucking. Goddammit game!
Then on top of that, loading my saves are causing the game to crash, nigh-constantly now. I have seen that this is a widely reported problem with X-COM 2, but I don't see any actual solutions. So not only did the game misinform me how the mission worked, I can't go back and fix it, either.
So I basically just ate the loss and now I have a guerilla mission this late in the game with a completely rookie squad. Goddammit, game.
Still fun, just, ugh, of all the bugs to have, crashing on loading games is just the worst.
Oh man, Lodoss War! Please tell me that’s getting translated and brought over here.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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I get the joke, but I really don't think we should be saying to new arrivals or anyone that you should #GiftAnyone or not post in the thread.
Gifting (giving or receiving) is not compulsory. I like our long-running culture of gift-giving here, although I think the idea that it's war/assault is past the point of being played out. But the emphasis on it is offputting and keeps some folks from posting here and participating in the community.
I don't mean to call you out in particular, The Zombie Penguin. It's a wider issue.
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
https://steamcommunity.com/groups/PAGT
AniList
Maybe I just get too anxious to play PvP card games, but PvE is my jam. Sadly I've lost my full review but it really is a fantastic game.
https://youtu.be/xVp8Vd76jV8
Abby Howard also did a great comic to sum it up
I'll second the group chat recommendation despite only poking my head in on very rare occasions.
Steam | XBL
... which has been noted. :evil:
trust me, soon youll be saying ' meh, hydra'. Hades is a different kind of fight. hes much more defensive. i suggest starting to use the shield, focus on upgrades that add to your dodge, and shield throw damage and play keepaway while pinging him with the shield.
:sad:
I don't have a ton of opportunity to. The forum is a format that fits much more easily into my day-to-day. But I'll try and get at least a little better about it.
Steam | XBL
There is replayability actually - the stories for each faction, and the missions tied to them, differ depending on the order you do them in. Also there's more squad members than you can have in a single playthrough.
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I guess my point, though, is that folks should be able to post here, on the forum, in this thread without expectation or guilt about other things we do - gift giving, gift getting, "class wars", chatting, multiplayer, coop, buying and playing games, buying games and not playing them, etc.
(That last one is the closest I think we come to a thread prerequisite. And even then I don't think we would turn someone away if they actually played all their games... )
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
A review says
http://www.fallout3nexus.com/downloads/file.php?id=16534
I'm admittedly only 1/3 through (did the Progeny storyline and then fell off for a CSD3 update), but I bought some armor thing that would let me use vents as breach points. I've yet to see a vent breach. The various grenades sound neat, but once the black market provided me with explodey big boy grenades I never looked back there either. The keycard breach item is useful, but the game practically railroads you into making one of those as a tutorial.
I get softlocks fairly often, but I'm playing below spec so I'm chalking at least half of my locks up to that.
And while Torque is lots of fun, I find that I lean on Verge quite a bit, and he's an easy pick for "last operative through this breach point has his/her weapon disabled." I'm not using his gun hardly ever anyhow.
Battle Three! @Betsuni Vs @Mudzgut
Mudzgut read the card, and his heart melted. Defeated by paper.
Yeah, same here. There's nothing wrong with the group chat I just struggle to find time to follow it.
We're all ohana here.
Edit: I just also needed to edit and add in. By being ohana that means we also get into fights and disagreements. Even though feathers are ruffled, we all still are still here to do one thing. Talk about games.
Steam: betsuni7
I tried to make Verge work but he requires a setup time that I didn't really need, at least on a normal playthrough; I had instead seen steamroll success using Godmother, Torque, Blueblood and Patchwork. Godmother is a tankbuster, Torque with a Reflex Grip is ridiculous at just flatly removing a Codex or a Sorcerer from play turn 1(and every turn thereafter), Blueblood for precision picking off weak enemies with multiple shots per turn and generally not caring about enemy cover, and Patchwork for her brokenass combination of holo targeting breaches, stasis and large radius chain lightning disorient/stun. Most non-escort encounters were done before the end of turn 2.
I salute @Mudzgut and will honor his sacrifice in the next round.
Steam: betsuni7
Huh, never got blueblood. Guess there's more random people you can get than just a set number?
Edit: ow wow, 11. weird. I used Torque, Axiom, Godmother, and Terminal.
One of my favorite things about Gwent in The Witcher 3 is how fourth wall breaking it gets at times. Many of the cards are characters that only get introduced in the game but already got cards made of them. Even some of the murderous, monstrous big bads.
Plus the nature of challenging many of the characters to games.
"Find my wife and daughter and I'll tell you everything I now about the woman you seek."
"Will do. Now how about a game of Pokemon cards?"
"Sure. And I'll have you know I usually win . . ."
"Well jarl, your men imprisoned me, your son that you made me help and was actually a pretty decent dude got brutally killed, and the political situation on the isles recently went in a direction boosting the clan you have a feud with but let's play Magic: The Gathering."
The writers and Geralt's VA have gotten so comfortable with the character that they're able to have a lot of fun with him. You could see elements of that in the first game with some deadpan delivery of some awkward and goofy lines but it really is brought forth in the third game.
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3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Wait, it’s only 45 minutes long?! I figured it would be 5-8 hours.
But um, that weirdly enough makes it even more of a purchase for me. My game time is stupidly small these days, so sub-6 hour games are perfect. And you’re telling me I can knock out a mini-SotN with a beloved anime dressing in one sitting? We’re the fuck do I sign up?!
Edit: I know it’s not the popular opinion or the direction games should go, it just happens to work for my current narrow game life.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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I am guessing is a really 3arly access demo
http://www.fallout3nexus.com/downloads/file.php?id=16534
Blueblood is a bit boring (my alien squad has much better banter), but hilariously broken. And gets to shoot at least twice, which is always handy for room clearing. On the other hand, using Torque's snake-tongue ability to pull bad guys next to Godmother, who would then vaporise them with free reaction fire...that never gets old.
Apparently I've got 17 hours out of it so far, am probably 3/4 through the campaign, and might go back to play them in a different order to see what changes in the story, so at its 50% off price, it was a steal, easily worth it. Only had one game-breaking bug so far, which is...pretty good, for X-Com, and all I had to do was restart an encounter, so I'll forgive them.
It does get a bit samey after a while, but I reckon it'll finish up the campaign about the time its novelty wears off, so, success.
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Oh boy... I can tell you whenever I play Hades my neighbors are NOT happy...I think they´ve heard me curse enough.
I hate the next boss after the Hydra the most, and for some reason he reminds me of The Homelander in The Boys
I almost forgot! Thank you @RoyceSraphim for State of Decay
🐺 Shatania's Steam Profile
There's a unique pistol that gives an ability called Lightning Hands, which is a shot that doesn't take an action and it's a 3 turn cooldown rather than one-use. So with that Blueblood can shoot three times in one turn every three turns. pew pew