I finally understand enough to be able to keep up with his tutorials I think, I picked something which doesn't seem too hardcore for me to handle though. Going to try out a outdoor scene from him next.
edit: Enchanted Forest Blender Tutorial with Commentary46:30
Not my proudest attempt, I sucked at texturing painting and also made a lot of modeling mistakes. Tried to hide those as much as possible in this render. Still had a lot of fun with this one though. Overall I would recommend this tutorial to people who are familiar with the interface already, it doesn't hold your hand as much other beginner tutorials and you have quite a bit of leeway in terms of design.
It also doesn't show you how to light up your scene and do rendering so you have to get that knowledge from other places, if not you will get super frustrated at the end
More texture painting for me tonight, it's kinda therapeutic in a way like painting a miniature in real life. Not sure if my presentation is alright though since it kinda defeats the purpose of paint textures by adding a outside light source as well as emission. This is a pretty good tutorial to get started with texture painting, minimum modeling required.
Finally a tutorial which teaches me how to do the foggy effect aka volumetric/atmospheric lighting. The rendering time though. The modeling for this is pretty simple so you will have more time to play around with the lights.
Fresh tutorial from Polygon Runway, with commentary to boot! I've always wanted to do a scene like this. I don't believe I have nailed the lighting but I am still really excited for this one.
Also I tried to make something by myself but that ended in disaster lol, my topology game is non existent.
edit: Sculpting for Beginners | How to Sculpt the Eyes | Blender 2.828:53
tip for anatomy: study traditional art anatomy lessons for sketching and sculpting, they are helpful for 3D sculpting as well. Practice from reference. If you know how to insert head-on and side-on reference images into your scene that line up with the orthogonal camera modes and you can line your model up with, that can be a great help as well.
3dscanstore.com (nsfw) has full body scans available, if you're interested in throwing down a few bucks. Being able to pop them into Blender and rotate and light them has helped me out quite a bit.
https://anatomy360.info/ (also nsfw) is the same company, but they've put some 3d scans in a stand-alone program. They're less expensive than the raw 3d scans, but you can't import them into Blender. There's a demo version you can download.
+1
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PwnanObrienHe's right, life sucks.Registered Userregular
Honestly if you're going to spend money on anything I think the Anatomy For Sculptors books are the best value.
There's a Udemy course for Blender 2.8 that's on a super deep discount right now, The Blender 2.8x Encyclopedia. That link takes you to the page where it says it's $14.99, but the link to Udemy gives you another discount code that brings it down to $12 and change. I bought it, 52 hours of material. Seemed worth the low price. Haven't checked it out yet, though.
Also, there's a Discord up for artists that I found because I follow a ton of artists on Twitter. The Blender channel is absurdly popular, lots of pros in there giving tips and tons of links to tutorials and whatnot. https://discord.gg/NvgtAUE
Thanks for all the awesome links folks, I hope I will be able to check out most of them soon. I have been trying to get out of relying on and following tutorials to a tee so I started something personal last week after being given some advice from the art forum in here. That discord channel seems super interesting too, I found it really hard to find a community so I will pop in there later.
I am really happy about this despite knowing there are so many problems and flaws I could have improved on and fix, but please feel free to critique on any aspects of the work regardless of your affinity with 3d modeling.
Attempts at doing night scene:
Tutorials I referenced for the tree, leaves and grass: Create a Realistic Forest in 30 Minutes | Blender 2.8 Tutorial CG Geek
Went back to my comfort zone for a bit, if anyone is starting out I highly recommend doing this tutorial immediately once you are familiar with the UI, it teaches a ton of useful stuff in a really concise manner, minimal modeling required.
Found another good tutorial, this one touches on some stuff which other beginner tutorial might not cover like loading assets from different files and post processing. It's pretty light on the modeling too, I only make the sword and pretty much everything else will be given as a download. If you are familiar with the interface already I recommend skipping the first part except maybe for the final few minutes to learn something fun. It's comes in 3 parts and the course was designed in a manner that people will be able to follow exactly what the instructor does. The picture below looks pretty good but it's due to following the instructions, I can't pull that off by myself yet just in case people think I have suddenly improved drastically lol
Blender 2.8 Beginner Tutorial - Part 2: Sword (100% FREE)1:47:45
Too tired and unfocused today to do anything productive, thought I could at least follow a simple tutorial before I sleep. Interesting to see that there's actually something new in such a short tutorial. Mesh->Randomize
PwnanObrienHe's right, life sucks.Registered Userregular
Day 5: Jumpshi
I've been trying in part to focus on monsters that grab and or jump so why not sculpt the one who does both? Pretty sure I'm going to texture 跳 佬 onto that paper.
+6
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PwnanObrienHe's right, life sucks.Registered Userregular
Day 6: Sarcophaguy
Yeah, it's almost a complete re-make of the previous post. The only things I kept were a few of the wraps on the arms and feet.
+5
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PwnanObrienHe's right, life sucks.Registered Userregular
Day 7: Zombean
Now comes the difficult decision to either spend the rest of the month doing the boring work of retopologizing and UVing or just keep sculpting.
+6
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PwnanObrienHe's right, life sucks.Registered Userregular
So, in service to my 3D printing side job, I’m picking up some 3D modeling. Started with Tinkercad, and moved over to Fusion 360 so I could more rapidly iterate my designs through parametric modeling.
Turns out, making a box is actually kinda tricky!
Does anyone have any suggestions for, I dunno what to call it, like a MechE’s list of tolerances? Like I want to design part X to snap into part Y. So I should make part Y a hole the same size as part X but 0.1mm bigger in each dimension, etc.
I think it's going to depend a bit on material type? With wood I've usually done about a 1mm of difference between inner part and outer part because of wood movement.
Edit: Oh snapping in to fit, hmmm. Not sure I've done that ever.
You're likely wanting to look for interference fits? https://en.wikipedia.org/wiki/Interference_fit
So, in service to my 3D printing side job, I’m picking up some 3D modeling. Started with Tinkercad, and moved over to Fusion 360 so I could more rapidly iterate my designs through parametric modeling.
Turns out, making a box is actually kinda tricky!
Does anyone have any suggestions for, I dunno what to call it, like a MechE’s list of tolerances? Like I want to design part X to snap into part Y. So I should make part Y a hole the same size as part X but 0.1mm bigger in each dimension, etc.
I had the idea of using a cube as an avatar for one of those facetracking things, thinking it'd be fairly manageable to do.
Turns out getting the model from Blender into this other program (Animaze) is a huge pain in the ass. I'm having so many problems and Animaze's manual is not very useful.
Textures weren't showing up right.
When I tried importing an animation I could see the bone animating, but the mesh was staying still.
So at this point I'm guessing there's an issue with how the mesh and skeleton are connected in Blender. Trying to fix it has seemingly resulted in a model that's broken when exported as FBX. The Windows 3D Viewer gives an error message when trying to open it and the mesh is completely invisible if I try importing it in Animaze.
I'm getting close to just giving up on this whole idea.
Posts
Room Blender Tutorial With Commentary 46:15
edit:
Enchanted Forest Blender Tutorial with Commentary 46:30
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
Not my proudest attempt, I sucked at texturing painting and also made a lot of modeling mistakes. Tried to hide those as much as possible in this render. Still had a lot of fun with this one though. Overall I would recommend this tutorial to people who are familiar with the interface already, it doesn't hold your hand as much other beginner tutorials and you have quite a bit of leeway in terms of design.
It also doesn't show you how to light up your scene and do rendering so you have to get that knowledge from other places, if not you will get super frustrated at the end
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
edit:
Crystals - Hand Painted Game Assets - Blender 2.8 19:56
More texture painting for me tonight, it's kinda therapeutic in a way like painting a miniature in real life. Not sure if my presentation is alright though since it kinda defeats the purpose of paint textures by adding a outside light source as well as emission. This is a pretty good tutorial to get started with texture painting, minimum modeling required.
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
Finally a tutorial which teaches me how to do the foggy effect aka volumetric/atmospheric lighting. The rendering time though. The modeling for this is pretty simple so you will have more time to play around with the lights.
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
Fresh tutorial from Polygon Runway, with commentary to boot! I've always wanted to do a scene like this. I don't believe I have nailed the lighting but I am still really excited for this one.
Also I tried to make something by myself but that ended in disaster lol, my topology game is non existent.
edit:
Sculpting for Beginners | How to Sculpt the Eyes | Blender 2.8 28:53
Squeezed in some sculpting attempt
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
I want to use 3D sculpting to go into learning anatomy at some point, still figuring out how to go about it
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
https://anatomy360.info/ (also nsfw) is the same company, but they've put some 3d scans in a stand-alone program. They're less expensive than the raw 3d scans, but you can't import them into Blender. There's a demo version you can download.
Also, there's a Discord up for artists that I found because I follow a ton of artists on Twitter. The Blender channel is absurdly popular, lots of pros in there giving tips and tons of links to tutorials and whatnot. https://discord.gg/NvgtAUE
I am really happy about this despite knowing there are so many problems and flaws I could have improved on and fix, but please feel free to critique on any aspects of the work regardless of your affinity with 3d modeling.
Attempts at doing night scene:
Tutorials I referenced for the tree, leaves and grass:
Create a Realistic Forest in 30 Minutes | Blender 2.8 Tutorial CG Geek
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
Which was itself part of a Twitter thread about anatomy.
Nothing much to show recently, but somehow it's already midway into the month, hopefully I will be able to keep going instead of giving up again
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
Went back to my comfort zone for a bit, if anyone is starting out I highly recommend doing this tutorial immediately once you are familiar with the UI, it teaches a ton of useful stuff in a really concise manner, minimal modeling required.
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
Blender 2.8 Beginner Tutorial - Part 2: Sword (100% FREE) 1:47:45
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
Too tired and unfocused today to do anything productive, thought I could at least follow a simple tutorial before I sleep. Interesting to see that there's actually something new in such a short tutorial. Mesh->Randomize
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
Debating doing similar blockouts for the head and hands.
Also, starting to get ready for Falloween.
Forget about Sculptober.
Welcome to Falloween.
https://youtu.be/5rz22ePMv_I
Rules for Falloween
I've been trying in part to focus on monsters that grab and or jump so why not sculpt the one who does both? Pretty sure I'm going to texture 跳 佬 onto that paper.
Yeah, it's almost a complete re-make of the previous post. The only things I kept were a few of the wraps on the arms and feet.
Now comes the difficult decision to either spend the rest of the month doing the boring work of retopologizing and UVing or just keep sculpting.
"Hyuuuuuuuuk I'm an abomination unto gawrsh."
Turns out, making a box is actually kinda tricky!
Does anyone have any suggestions for, I dunno what to call it, like a MechE’s list of tolerances? Like I want to design part X to snap into part Y. So I should make part Y a hole the same size as part X but 0.1mm bigger in each dimension, etc.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Edit: Oh snapping in to fit, hmmm. Not sure I've done that ever.
You're likely wanting to look for interference fits?
https://en.wikipedia.org/wiki/Interference_fit
Also https://en.wikipedia.org/wiki/Engineering_fit
Funny enough Youtube just suggested this to me:
https://www.youtube.com/watch?v=mVBY-3vBGPs
Turns out getting the model from Blender into this other program (Animaze) is a huge pain in the ass. I'm having so many problems and Animaze's manual is not very useful.
Textures weren't showing up right.
When I tried importing an animation I could see the bone animating, but the mesh was staying still.
So at this point I'm guessing there's an issue with how the mesh and skeleton are connected in Blender. Trying to fix it has seemingly resulted in a model that's broken when exported as FBX. The Windows 3D Viewer gives an error message when trying to open it and the mesh is completely invisible if I try importing it in Animaze.
I'm getting close to just giving up on this whole idea.