StraightziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered Userregular
Weird choose your own adventures is the best possible format for adapting World of Darkness games and I'm honestly shocked it took this long for people to start doing it
Weird choose your own adventures is the best possible format for adapting World of Darkness games and I'm honestly shocked it took this long for people to start doing it
Between the VtM CYOA's, Disco Elysium, Paradise Killer and how HBS' Shadowrun's are best when a text box is open I think the past half a decade of RPG's and TTRPG adaptations make a strong argument for being nothing but really good art, music and text before any combat aspects are even suggested.
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BroloBroseidonLord of the BroceanRegistered Userregular
Weird choose your own adventures is the best possible format for adapting World of Darkness games and I'm honestly shocked it took this long for people to start doing it
Between the VtM CYOA's, Disco Elysium, Paradise Killer and how HBS' Shadowrun's are best when a text box is open I think the past half a decade of RPG's and TTRPG adaptations make a strong argument for being nothing but really good art, music and text before any combat aspects are even suggested.
you can do a whole lot with strong writing and character design
Explore the myths and monsters of Europe’s last primeval wilderness. Play as Maia, who arrives at the ancient Białowieża Forest looking to explore her family history. Discover Rage in an adventure game inspired by the experience of the legendary tabletop roleplaying game Werewolf: The Apocalypse.
20201013 Werewolf: The Apocalypse - Heart of the Forest (visual novel, narrative, werewolves, horror)
It amazes me that this both came out of nowhere and still looks worlds better than the 'action RPG' that's been in all kinds of production hell for years and has nothing to show for it but a very bad janky action trailer.
I played the demo and it sold me on the game enough to have just picked it up on GoG, so.
(I'm kind of half-looking forward to the action game also, but since the game is being developed by Cyanide Studios it being janky and promising-but-not-great is a given. They're like Bethesda, after a while you know what you're getting)
It kind of sucks, the original premise sounded great, then they shied away from it and more towards an action game.
All the World of Darkness settings are cool as punch, I just wish non-Vampire ones got nearly as much love as that one.
I think I got you the sourcebook ages ago, didn't I? Or was that someone else, it's been years...
Wonder if they got any use out of it.
I'm terrible at playing Werewolf, but I love the setting.
Nah, must've been someone else, however thanks to my SO there's like 2 entire shelves of WoD books, so I'm covered.
I should look up what the current Werewolf is all about, back in the day it was fighting the losing fight against the Wyrm. Aren't they basically eco terrorists for Gaia now?
Weird choose your own adventures is the best possible format for adapting World of Darkness games and I'm honestly shocked it took this long for people to start doing it
Between the VtM CYOA's, Disco Elysium, Paradise Killer and how HBS' Shadowrun's are best when a text box is open I think the past half a decade of RPG's and TTRPG adaptations make a strong argument for being nothing but really good art, music and text before any combat aspects are even suggested.
For sure, it's something I'm really loving to see.
Although that said, I feel like some TTRPGs wouldn't do as well with a straight text adaptation as well. Stuff like Shadowrun needs a bit of tactical combat; it would feel very weird to try and do a D&D CYOA (which of course has been done before and in fact is).
With World of Darkness (specifically Vampire and seemingly Werewolf), there's a lot of just talking and reading and building mood, and combat is generally supposed to be quick and brutal. I do think the formula might start to dilute a bit if you stretch it in other WoD directions - Mage and Hunter might not be so great, y'know?
Shadowrun I think mostly could work with focusing the mechanics more on the B&E infiltration and set up and less on the shit going side ways.
But yeah, Vampire being both a pretty heavily social game and also small enough in player scale that you still have someone tell you what to do lends itself to the format.
I’d be turbo down for whatever nightmare an exalted crpg would be like.
Also I've being playing Pyre and on the 3rd 'set'.
Genuinely baffled this is the flop of Supergiants games because I wanna talk about it with most everyone and the initially finnicky gameplay becomes rock solid once the difficulty ramps up to make it more than routine dunking on folks.
Also fuck imps. Little bastards.
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Brovid Hasselsmof[Growling historic on the fury road]Registered Userregular
Fishman I am really confused how you batsignaled me without an @ in your post.
But yay for being a stompy mech I can't wait to crush all humans.
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Brovid Hasselsmof[Growling historic on the fury road]Registered Userregular
the gameplay i'm cooler on. it's not bad, but for something that's constantly compared to NBA Jam it just always felt... slow? Sterile, maybe? I wanted it to feel bigger and more kinetic and it felt more like moderately-paced chess, and even deep into the game with all my best players gone I won the vast majority of games
the gameplay i'm cooler on. it's not bad, but for something that's constantly compared to NBA Jam it just always felt... slow? Sterile, maybe? I wanted it to feel bigger and more kinetic and it felt more like moderately-paced chess, and even deep into the game with all my best players gone I won the vast majority of games
The gameplay sometimes feels stiff or ungainly for me and, more than anything, I hate that the AI can instantly switch between team mates and you can't, but I've had way more matches that were tense and rad where I felt like a god for pulling off just the right jump to soar past banishment and into the flame than I've had ones where it's weird blend of strategy and kinetic rushes felt bad.
EDIT: As for playing rites differently: I feel like the weirder competitors on both sides shake it up well enough and the talismans can help effect it further.
The Withdrawn's motherfucking two imp, one dunk heavy bogwitch is the most extreme example I've run into so far.
Torchbearer feels like something that got popular by being Not Diablo the same way PoE does.
So it's weird it's stretched to a 3rd in the series in the first place.
Torchlight 1 & 2 were genuinely fun ARPG games with neat classes, and I liked how you could learn some spells from scrolls in addition to your class skills. Plus having a permanent pet was rad as fuck.
PoE is Not Diablo too, but I never figured that's why it's popular. I figured it was the huge and cool passive skill tree, combined with the overwhelmingly large number of useable skills. I, myself, just really enjoyed the world and story which surprised me since it's a f2p game.
I mean, PoE is explicitly popular because it resembled Diablo 2 dourness and esoterica at a time when gamers were mad Diablo 3 had a colour pallete and thought being able to vary up your farming build was criminal.
I mean, PoE is explicitly popular because it resembled Diablo 2 dourness and esoterica at a time when gamers were mad Diablo 3 had a colour pallete and thought being able to vary up your farming build was criminal.
Didn't PoE literally start life as a D2 mod?
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webguy20I spend too much time on the InternetRegistered Userregular
Like, out of all of the WoD gamelines, Werewolf was the one that specifically had a bit of a nazi problem, too.
I hadn't heard that, but it's weird if it's true because that game is cringingly 90s liberal. The entire theme of it is anti-corporate eco-warrior stuff.
Like, out of all of the WoD gamelines, Werewolf was the one that specifically had a bit of a nazi problem, too.
TBH very proud of vampires for being too fucking gay for them to colonize.
Make Werewolf gayer, you say. *takes notes*
Also, I'm currently playing that Heart of the Forest game and one of the Totally Not Going To Turn Out To Be Werewolves characters specifically had a LGBTQIA+ badge on their jacket, along with plenty of others. You can bet your ass I picked "I like her style." as my reaction.
PoE is popular because it has a metric shit ton of possible skills allowing you to do everything from "hit it with a sword" to "infinitely loop a necklace that self-damages you with skills that activate when you take damage in such a way that the game literally force-disconnects you due to casting too many spells at once" to "summon 45 skeleton mages, soldiers, and archers and just walk through levels" to "throwing out remote mines that cast giant waves of ice spikes" to "spin around with a hammer while also triggering a built-in skill that throws out bouncing magma orbs, turning you into a spinning mortar launcher tornado"
It's got tons and tons of variety, but also the depth that allows you to make the really stupid stuff you want usable, for example anything @surrealitycheck ever mentions in the PoE thread
also it's free and gets a big chunk of new temporary and permanent content every 3 months also for free
Crippl3 on
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PiptheFairFrequently not in boats.Registered Userregular
Like, out of all of the WoD gamelines, Werewolf was the one that specifically had a bit of a nazi problem, too.
I hadn't heard that, but it's weird if it's true because that game is cringingly 90s liberal. The entire theme of it is anti-corporate eco-warrior stuff.
it's the association with norse paganism/nationalism that pulls in the brownshirts
Like, out of all of the WoD gamelines, Werewolf was the one that specifically had a bit of a nazi problem, too.
I hadn't heard that, but it's weird if it's true because that game is cringingly 90s liberal. The entire theme of it is anti-corporate eco-warrior stuff.
it's the association with norse paganism/nationalism that pulls in the brownshirts
the Get of Fenris was basically filled with (natch) dogwhistles.
Posts
wait if you just put a stupid hat on him, and...
of course captain price is a shitty werewolf
Between the VtM CYOA's, Disco Elysium, Paradise Killer and how HBS' Shadowrun's are best when a text box is open I think the past half a decade of RPG's and TTRPG adaptations make a strong argument for being nothing but really good art, music and text before any combat aspects are even suggested.
you can do a whole lot with strong writing and character design
I should look up what the current Werewolf is all about, back in the day it was fighting the losing fight against the Wyrm. Aren't they basically eco terrorists for Gaia now?
For sure, it's something I'm really loving to see.
Although that said, I feel like some TTRPGs wouldn't do as well with a straight text adaptation as well. Stuff like Shadowrun needs a bit of tactical combat; it would feel very weird to try and do a D&D CYOA (which of course has been done before and in fact is).
With World of Darkness (specifically Vampire and seemingly Werewolf), there's a lot of just talking and reading and building mood, and combat is generally supposed to be quick and brutal. I do think the formula might start to dilute a bit if you stretch it in other WoD directions - Mage and Hunter might not be so great, y'know?
But yeah, Vampire being both a pretty heavily social game and also small enough in player scale that you still have someone tell you what to do lends itself to the format.
I’d be turbo down for whatever nightmare an exalted crpg would be like.
Genuinely baffled this is the flop of Supergiants games because I wanna talk about it with most everyone and the initially finnicky gameplay becomes rock solid once the difficulty ramps up to make it more than routine dunking on folks.
Also fuck imps. Little bastards.
But yay for being a stompy mech I can't wait to crush all humans.
I think he's hot.
Or are you talking about the bald one?
Oh, I'm a wizard. I use magic.
the gameplay i'm cooler on. it's not bad, but for something that's constantly compared to NBA Jam it just always felt... slow? Sterile, maybe? I wanted it to feel bigger and more kinetic and it felt more like moderately-paced chess, and even deep into the game with all my best players gone I won the vast majority of games
http://www.audioentropy.com/
oh I guess torchlight 3 finally came out of early access
The gameplay sometimes feels stiff or ungainly for me and, more than anything, I hate that the AI can instantly switch between team mates and you can't, but I've had way more matches that were tense and rad where I felt like a god for pulling off just the right jump to soar past banishment and into the flame than I've had ones where it's weird blend of strategy and kinetic rushes felt bad.
EDIT: As for playing rites differently: I feel like the weirder competitors on both sides shake it up well enough and the talismans can help effect it further.
The Withdrawn's motherfucking two imp, one dunk heavy bogwitch is the most extreme example I've run into so far.
So it's weird it's stretched to a 3rd in the series in the first place.
It kinda sounds like they missed the mark, unfortunately.
The og is still lit as hell tho
TBH very proud of vampires for being too fucking gay for them to colonize.
Torchlight 1 & 2 were genuinely fun ARPG games with neat classes, and I liked how you could learn some spells from scrolls in addition to your class skills. Plus having a permanent pet was rad as fuck.
PoE is Not Diablo too, but I never figured that's why it's popular. I figured it was the huge and cool passive skill tree, combined with the overwhelmingly large number of useable skills. I, myself, just really enjoyed the world and story which surprised me since it's a f2p game.
Didn't PoE literally start life as a D2 mod?
Give me an updated "Railroads!" while you're at it.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
I hadn't heard that, but it's weird if it's true because that game is cringingly 90s liberal. The entire theme of it is anti-corporate eco-warrior stuff.
Also, I'm currently playing that Heart of the Forest game and one of the Totally Not Going To Turn Out To Be Werewolves characters specifically had a LGBTQIA+ badge on their jacket, along with plenty of others. You can bet your ass I picked "I like her style." as my reaction.
It's got tons and tons of variety, but also the depth that allows you to make the really stupid stuff you want usable, for example anything @surrealitycheck ever mentions in the PoE thread
also it's free and gets a big chunk of new temporary and permanent content every 3 months also for free
it's the association with norse paganism/nationalism that pulls in the brownshirts
extremely angry ones at that
theres also first nation ones (it was not done elegantly, but they definitely tried to be late 80s early 90s liberal respectful)
who's askin? you got a problem with that?
the Get of Fenris was basically filled with (natch) dogwhistles.