From what I’ve gathered through osmosis, Umineko is a murder mystery visual novel, in which
a cabal of witches murdered a bunch of people at a party with magic. And it’s the main character’s job to figure out what happened that night, and to argue with the witches whether or not they, magic, the party, or the murders, are even real.
Ah beans, my left joycon has started to drift. I'll try cleaning the stick before sending it in. I guess it's been a good run for a near-release Switch. But then again, I'm currently watching my son play SNES with the original controllers that came with that system and am longing for the days when Nintendo meant "this shit don't break."
Ah beans, my left joycon has started to drift. I'll try cleaning the stick before sending it in. I guess it's been a good run for a near-release Switch. But then again, I'm currently watching my son play SNES with the original controllers that came with that system and am longing for the days when Nintendo meant "this shit don't break."
Well, the SNES is the only console they have made that didn't break (and maybe the famicom). The US NES had issues with the cartridge slot design, the n64 had issues with the control stick, the gamecube with the disk drive, the wii with being made super cheap, the wii u with the pad, and now the switch with the joycons.
My original NES and n64 controllers are also in good working order, but yeah, there are issues with each but not on the order/with the rapidity of the joycon issue.
A lot of those are way overstated. I have most of those and no part of them ever broke. I don't know anyone who had a broken Cube disc drive, and I don't understand the Wii "being made super cheap?" Like are you implying they were break-prone? What broke the most with the Wii was peoples' TVs when they flung remotes through them...and the remotes would continue to work.
The only thing I can remember on the level of Switch joycon drift is DS Lite hinge crack, maybe? But much of the time that didn't even stop you from enjoying the games, it was just sad to have happen to you. But I have like 6 DSs/3DSs and none of them have anything broken on them. Not to mention the rock solid GBs and GBAs before them.
I’ve never heard of issues with the Cube drive. And Wii’s are pretty sturdy, I’m not aware of any issues there either.
The SNES is the perfect console though, yes.
The GameCube did have issues with the power supply. It wasn't super widespread, but it was enough to know to test turning the system on a few times before accepting it as trade in.
The Wii had some issues with the video card overheating.
Quit bellyaching over defective official controllers and take your chances with Chinese knock-offs!
This time, it's the Bin-Bok joycons, which are more trying to copy the monstrous Hori Split-pad Pro than anything by Nintendo. Although one review rated them slightly less comfortable than said Horis, there's a bunch of additional features for the same $50:
- battery, wireless, and a grip to become a controller
- (non-HD) rumble, with adjustable intensity
- adjustable RGB lighting around the analog sticks
- (also has 2 programmable macro paddles like the hori)
Main downside seems to be the d-pad having zero pivot and being quite mushy, which is disappointing when the split-pad has probably the 2nd best handheld d-pad for Switch. But the analogs are solid if you are playing actual modern-style games, and no worse than Nintendo's directional buttons.
My Gamecube controllers that I got at launch still work. Which given they've gone through probably a combined 1000+ hours of Smash Bros across four separate entries, plus also a ton of other games, and something like five house moves, plus the fact that this was twenty goddamn years ago, is genuinely pretty impressive. These things are *sturdy*.
There was a video of somebody dragging a Cube behind a car down a rocky road. They hooked it back up after and booted just fine.
I remember a video of a Gamecube being thrown off of a parking garage or something like that. The pop-up top broke (as in it wouldn't stay shut, it didn't fall off), but if you put something on top of it, it still booted properly. Incredibly robust thing.
There was a video of somebody dragging a Cube behind a car down a rocky road. They hooked it back up after and booted just fine.
I remember a video of a Gamecube being thrown off of a parking garage or something like that. The pop-up top broke (as in it wouldn't stay shut, it didn't fall off), but if you put something on top of it, it still booted properly. Incredibly robust thing.
I’ve had mixed experiences with past Nintendo consoles.
NES - fine for the most part aside from the standard start up cartridge contact difficulties.
SNES - had to send back for repair later in its life. Was erasing my save games (had to restart Chrono Trigger) but had the best customer service experience ever.
N64 - no problems.
Gamecube - no problems aside from 1 controller eventually getting drift.
Wii - big problems, sent back for repair 7 times. Repeated “video card rot”. Garbage console IMO.
Wii U - launch unit died after 1 week. No problem with replacement except its uncanny habit of gathering dust.
Switch - Recently had Joycon drift.
Also had a DS and 3DS with cracked hinges. The Gameboy lines were the big winners - no problems to speak of. Wii was definitely the stinker.
Prior to experiencing drift the Wii was the only console I had with problems. I had it in my entertainment center with the doors closed and it was left on. I assume the graphics card overheated. You can turn it on and hear it working, but you can't see anything. Really frustrating.
Switch Friend Code: SW-4598-4278-8875
3DS Friend Code: 0404-6826-4588 PM if you add.
Yeah, the wii had some serious issues that didn't crop up until later. It is possible that they were remedied in later editions of the console.
The game cube issue I mentioned may not be as widespread as I thought, but there are game cubes that had disk drive failures after prolonged use. It may have also been an early generation console thing.
The entire game boy line was certainly good, but the ds line really makes me sad. Both of my ds lites are beautiful and in what would be great shape except the shoulder buttons don't work well. I clean them and they work for a little it and then they're back to being unreliable. It's a real shame because they would be the best handheld Nintendo designed if it weren't for that and the hinge issues.
Tech was also comparatively less complicated back then. A SNES has nowhere near the same level of moving parts as a Switch. They had the durability of a brick because it basically was a brick. A plastic shell holding a single motherboard. There's just so many more points of failure, both hardware and software, on new tech these days due to their more complicated nature.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
Tech was also comparatively less complicated back then. A SNES has nowhere near the same level of moving parts as a Switch. They had the durability of a brick because it basically was a brick. A plastic shell holding a single motherboard. There's just so many more points of failure, both hardware and software, on new tech these days due to their more complicated nature.
I'm sorry but there isn't an excuse for the joycon drift issue. The vita has thumb sticks with similarly sized internals and I've never heard of them wearing out from normal use. My ps1 dual shock controllers still have working sticks, etc
Tech was also comparatively less complicated back then. A SNES has nowhere near the same level of moving parts as a Switch. They had the durability of a brick because it basically was a brick. A plastic shell holding a single motherboard. There's just so many more points of failure, both hardware and software, on new tech these days due to their more complicated nature.
I'm sorry but there isn't an excuse for the joycon drift issue. The vita has thumb sticks with similarly sized internals and I've never heard of them wearing out from normal use. My ps1 dual shock controllers still have working sticks, etc
Never said it excuses it. Just that I can understand where the point of failure comes from. Your Vita and DS1 controllers still don't have anywhere near the level of sophistication in them compared to the stuff inside a joycon's half inch, 2 inch wide shell. There's what, 8 buttons, gyroscope, bluetooth antenna, and IR camera in one? In order to get all that into a shell that small, they went with a different designed analog stick. That design is now very clearly in error. It's also a problem of their own doing. It's not like the joycons needed to be this advanced and small. It kind of reminds me of the DS Lite of all things. A GBA cartridge in the slot would stick out half an inch. It's because everything in that shell has been compacted down as much as it could go. But... you could have made the dang thing half an inch wider to avoid this little aesthetic issue.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
Going through a backlog of pixelly indie platformers, boy there sure are a lot of those but I'm a sucker for 'em. Carrion is so gross and squishy and wretched and I love it.
Beat Carrion. The game is at its best when you are a horrendous nightmare rampaging your way through the map, devouring any puny humans who are in your way. That is a decent chunk of the game, but unfortunately there are also a bunch of fiddly Metroidvania puzzles where you have to figure out how to flip a switch in one place to open up a door in another place. By the end I found myself wanting to unleash total carnage, but instead I was backtracking through the map in circles looking for a switch or door I missed. Still, the game is short enough that it stays mostly fun throughout and then ends just as it's starting to wear out its welcome. Would be great for an October horror games marathon or something.
Nintendo sources the joy-con sticks because they are cheap. That's it. The exact same part is used in tons of other Chinese products and that's also why you can order replacements so easily. Switch was initially built with as much off-the-shelf stuff as they could find to lower risk, like using the Tegra X1, an old chip that failed to find its market under NVIDIA. Now that Switch has taken off they could step in at any point with a custom designed and manufactured stick but are too busy making $texas to bother right now.
Tech was also comparatively less complicated back then. A SNES has nowhere near the same level of moving parts as a Switch. They had the durability of a brick because it basically was a brick. A plastic shell holding a single motherboard. There's just so many more points of failure, both hardware and software, on new tech these days due to their more complicated nature.
I'm sorry but there isn't an excuse for the joycon drift issue. The vita has thumb sticks with similarly sized internals and I've never heard of them wearing out from normal use. My ps1 dual shock controllers still have working sticks, etc
Never said it excuses it. Just that I can understand where the point of failure comes from. Your Vita and DS1 controllers still don't have anywhere near the level of sophistication in them compared to the stuff inside a joycon's half inch, 2 inch wide shell. There's what, 8 buttons, gyroscope, bluetooth antenna, and IR camera in one? In order to get all that into a shell that small, they went with a different designed analog stick. That design is now very clearly in error. It's also a problem of their own doing. It's not like the joycons needed to be this advanced and small. It kind of reminds me of the DS Lite of all things. A GBA cartridge in the slot would stick out half an inch. It's because everything in that shell has been compacted down as much as it could go. But... you could have made the dang thing half an inch wider to avoid this little aesthetic issue.
The actual vita control stick module is the same size as the one in the switch, is what I am getting at.
Nintendo sources the joy-con sticks because they are cheap. That's it. The exact same part is used in tons of other Chinese products and that's also why you can order replacements so easily. Switch was initially built with as much off-the-shelf stuff as they could find to lower risk, like using the Tegra X1, an old chip that failed to find its market under NVIDIA. Now that Switch has taken off they could step in at any point with a custom designed and manufactured stick but are too busy making $texas to bother right now.
I think it wouldn't be so much of an issue if they didn't spend the entire time denying up and down that there was ever a problem. And then they're quietly like okay we'll fix it for free, but we still won't admit there's a problem. And now they can't admit it or they'd immediately lose the class actions.
Ah beans, my left joycon has started to drift. I'll try cleaning the stick before sending it in. I guess it's been a good run for a near-release Switch. But then again, I'm currently watching my son play SNES with the original controllers that came with that system and am longing for the days when Nintendo meant "this shit don't break."
Well, the SNES is the only console they have made that didn't break (and maybe the famicom). The US NES had issues with the cartridge slot design, the n64 had issues with the control stick, the gamecube with the disk drive, the wii with being made super cheap, the wii u with the pad, and now the switch with the joycons.
The Famicom did initially launch with a defect which led to the company issuing an expensive recall.
As for GameCube, I hear the faulty reset button mine is suffering from isn't too uncommon.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
+2
AbsoluteZeroThe new film by Quentin KoopantinoRegistered Userregular
Never had any problems with any Nintendo console (NES, SNES, N64, GameCube, Wii, GB, GBA, GBA SP, GBA Player, DS, DSlite, 3DS, N3DS, Switch) except the Wii U. That fucker had a terrible problem with freezing up and blaring a really annoying high pitched buzz over the speakers.
Good gravy I've had a lot of Nintendos in my life.
Tech was also comparatively less complicated back then. A SNES has nowhere near the same level of moving parts as a Switch. They had the durability of a brick because it basically was a brick. A plastic shell holding a single motherboard. There's just so many more points of failure, both hardware and software, on new tech these days due to their more complicated nature.
I'm sorry but there isn't an excuse for the joycon drift issue. The vita has thumb sticks with similarly sized internals and I've never heard of them wearing out from normal use. My ps1 dual shock controllers still have working sticks, etc
That's surprising, given the previous portable from Sony. My PSP became completely unplayable from drift pretty quickly, and that stick was basically only used for Monster Hunter, because every other game I liked on the PSP was played with the D-pad. I guess after the PSP they learned to not cheap out on the sticks.
Tech was also comparatively less complicated back then. A SNES has nowhere near the same level of moving parts as a Switch. They had the durability of a brick because it basically was a brick. A plastic shell holding a single motherboard. There's just so many more points of failure, both hardware and software, on new tech these days due to their more complicated nature.
I'm sorry but there isn't an excuse for the joycon drift issue. The vita has thumb sticks with similarly sized internals and I've never heard of them wearing out from normal use. My ps1 dual shock controllers still have working sticks, etc
That's surprising, given the previous portable from Sony. My PSP became completely unplayable from drift pretty quickly, and that stick was basically only used for Monster Hunter, because every other game I liked on the PSP was played with the D-pad. I guess after the PSP they learned to not cheap out on the sticks.
The psp stick was weird and is more like the stick on the 3ds where it's some weird captive slider thing. The vita thumb sticks are full analog thumb sticks like the ones on the switch. I'm not really sure why they went with that style of stick for the psp.
Posts
That sounds crazy.
Holy fuck this is right up my alley.
They're not wrong through, hot dogs are the pillar of all seasons.
Well, the SNES is the only console they have made that didn't break (and maybe the famicom). The US NES had issues with the cartridge slot design, the n64 had issues with the control stick, the gamecube with the disk drive, the wii with being made super cheap, the wii u with the pad, and now the switch with the joycons.
The only thing I can remember on the level of Switch joycon drift is DS Lite hinge crack, maybe? But much of the time that didn't even stop you from enjoying the games, it was just sad to have happen to you. But I have like 6 DSs/3DSs and none of them have anything broken on them. Not to mention the rock solid GBs and GBAs before them.
The SNES is the perfect console though, yes.
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
It turned yellow over time!
The GameCube did have issues with the power supply. It wasn't super widespread, but it was enough to know to test turning the system on a few times before accepting it as trade in.
The Wii had some issues with the video card overheating.
https://steamcommunity.com/profiles/76561197970666737/
This time, it's the Bin-Bok joycons, which are more trying to copy the monstrous Hori Split-pad Pro than anything by Nintendo. Although one review rated them slightly less comfortable than said Horis, there's a bunch of additional features for the same $50:
- battery, wireless, and a grip to become a controller
- (non-HD) rumble, with adjustable intensity
- adjustable RGB lighting around the analog sticks
- (also has 2 programmable macro paddles like the hori)
Main downside seems to be the d-pad having zero pivot and being quite mushy, which is disappointing when the split-pad has probably the 2nd best handheld d-pad for Switch. But the analogs are solid if you are playing actual modern-style games, and no worse than Nintendo's directional buttons.
https://youtu.be/VRuMHNveCzw
I remember a video of a Gamecube being thrown off of a parking garage or something like that. The pop-up top broke (as in it wouldn't stay shut, it didn't fall off), but if you put something on top of it, it still booted properly. Incredibly robust thing.
https://www.youtube.com/watch?v=RoD6zzd35mc
https://www.youtube.com/watch?v=ioWnoOjP9IA
Morgan Webb's destruction video is pretty cheesy, but the idiot kids with the truck and the rope have always made laugh.
twitch.tv/Taramoor
@TaramoorPlays
Taramoor on Youtube
NES - fine for the most part aside from the standard start up cartridge contact difficulties.
SNES - had to send back for repair later in its life. Was erasing my save games (had to restart Chrono Trigger) but had the best customer service experience ever.
N64 - no problems.
Gamecube - no problems aside from 1 controller eventually getting drift.
Wii - big problems, sent back for repair 7 times. Repeated “video card rot”. Garbage console IMO.
Wii U - launch unit died after 1 week. No problem with replacement except its uncanny habit of gathering dust.
Switch - Recently had Joycon drift.
Also had a DS and 3DS with cracked hinges. The Gameboy lines were the big winners - no problems to speak of. Wii was definitely the stinker.
Had sticks go bad on n64 controllers but that was from stick twisting insanity of playing the first Mario Party with friends
https://youtu.be/3B8tM-etWYE
That thing is a tank.
twitch.tv/Taramoor
@TaramoorPlays
Taramoor on Youtube
3DS Friend Code: 0404-6826-4588 PM if you add.
The game cube issue I mentioned may not be as widespread as I thought, but there are game cubes that had disk drive failures after prolonged use. It may have also been an early generation console thing.
The entire game boy line was certainly good, but the ds line really makes me sad. Both of my ds lites are beautiful and in what would be great shape except the shoulder buttons don't work well. I clean them and they work for a little it and then they're back to being unreliable. It's a real shame because they would be the best handheld Nintendo designed if it weren't for that and the hinge issues.
I'm sorry but there isn't an excuse for the joycon drift issue. The vita has thumb sticks with similarly sized internals and I've never heard of them wearing out from normal use. My ps1 dual shock controllers still have working sticks, etc
Never said it excuses it. Just that I can understand where the point of failure comes from. Your Vita and DS1 controllers still don't have anywhere near the level of sophistication in them compared to the stuff inside a joycon's half inch, 2 inch wide shell. There's what, 8 buttons, gyroscope, bluetooth antenna, and IR camera in one? In order to get all that into a shell that small, they went with a different designed analog stick. That design is now very clearly in error. It's also a problem of their own doing. It's not like the joycons needed to be this advanced and small. It kind of reminds me of the DS Lite of all things. A GBA cartridge in the slot would stick out half an inch. It's because everything in that shell has been compacted down as much as it could go. But... you could have made the dang thing half an inch wider to avoid this little aesthetic issue.
Beat Carrion. The game is at its best when you are a horrendous nightmare rampaging your way through the map, devouring any puny humans who are in your way. That is a decent chunk of the game, but unfortunately there are also a bunch of fiddly Metroidvania puzzles where you have to figure out how to flip a switch in one place to open up a door in another place. By the end I found myself wanting to unleash total carnage, but instead I was backtracking through the map in circles looking for a switch or door I missed. Still, the game is short enough that it stays mostly fun throughout and then ends just as it's starting to wear out its welcome. Would be great for an October horror games marathon or something.
Think I'll do Katana Zero next.
The actual vita control stick module is the same size as the one in the switch, is what I am getting at.
I think it wouldn't be so much of an issue if they didn't spend the entire time denying up and down that there was ever a problem. And then they're quietly like okay we'll fix it for free, but we still won't admit there's a problem. And now they can't admit it or they'd immediately lose the class actions.
The Famicom did initially launch with a defect which led to the company issuing an expensive recall.
As for GameCube, I hear the faulty reset button mine is suffering from isn't too uncommon.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
Good gravy I've had a lot of Nintendos in my life.
That's surprising, given the previous portable from Sony. My PSP became completely unplayable from drift pretty quickly, and that stick was basically only used for Monster Hunter, because every other game I liked on the PSP was played with the D-pad. I guess after the PSP they learned to not cheap out on the sticks.
The thing still works, I just have to precariously balance it when playing to not put pressure on the left hinge.
I was told to blow into the stick's well, and that did indeed fix it.
I wish it was that easy to fix drift on joycons.
The psp stick was weird and is more like the stick on the 3ds where it's some weird captive slider thing. The vita thumb sticks are full analog thumb sticks like the ones on the switch. I'm not really sure why they went with that style of stick for the psp.