Gotta say the overwhelming amount of people who don’t believe Batman is dead is funny to me . It’s just such a comic book situation that the hero faked his own death or something. Either way can’t wait to unleash the power of gun on Gotham’s mooks.
I mean, they went out of their way to say "this ain't connected to the Arkham franchise" and companies love franchises they can milk endlessly, so personally I'll be surprised if Batman isn't alive.
I mean, they went out of their way to say "this ain't connected to the Arkham franchise" and companies love franchises they can milk endlessly, so personally I'll be surprised if Batman isn't alive.
That was the more frustrating part. It looks like an Arkham game, its stylized like one, it's playing off the Arkham games without being one. Just retcon the ending of Arkham Knight to get rid of outing Batman's identity, and unkill Poison Ivy.
A couple pages ago we were talking about why there's never a good Superman game, and I think people basically said it was because you'd have to de-power Superman in order to provide a challenge. But that's not true.
Superman is weak to magic. Maybe a new faction arises that finds a way to provide magic, even to its low level henchmen.
Or you could go the Smallville route and create a ton of metas with meteor rock powers. Or you could go the Metallo route and create an army of robots or even people who are powered by a kryptonite core. Or go the Supergirl route and crash land a space prison and free a bunch of strong alien threats. Or again, the Smallville route and find a way to unleash a bunch of Kandorian Kryptonians on the earth who serve Zod.
There's plenty of ways of making a credible threat to Superman without de-powering him.
In summary: Please make me a Superman game. Love, Lucas.
A couple pages ago we were talking about why there's never a good Superman game, and I think people basically said it was because you'd have to de-power Superman in order to provide a challenge. But that's not true.
Superman is weak to magic. Maybe a new faction arises that finds a way to provide magic, even to its low level henchmen.
Or you could go the Smallville route and create a ton of metas with meteor rock powers. Or you could go the Metallo route and create an army of robots or even people who are powered by a kryptonite core. Or go the Supergirl route and crash land a space prison and free a bunch of strong alien threats. Or again, the Smallville route and find a way to unleash a bunch of Kandorian Kryptonians on the earth who serve Zod.
There's plenty of ways of making a credible threat to Superman without de-powering him.
In summary: Please make me a Superman game. Love, Lucas.
Time to push mr .mxyzpklt or however you spell it,
I think it would be REALLY GOOD if Batman either was dead or died as a consequence of the story for real. Then if they did a sequel, Dick took over as Batman, and Damien was introduced.
A couple pages ago we were talking about why there's never a good Superman game, and I think people basically said it was because you'd have to de-power Superman in order to provide a challenge. But that's not true.
Superman is weak to magic. Maybe a new faction arises that finds a way to provide magic, even to its low level henchmen.
Or you could go the Smallville route and create a ton of metas with meteor rock powers. Or you could go the Metallo route and create an army of robots or even people who are powered by a kryptonite core. Or go the Supergirl route and crash land a space prison and free a bunch of strong alien threats. Or again, the Smallville route and find a way to unleash a bunch of Kandorian Kryptonians on the earth who serve Zod.
There's plenty of ways of making a credible threat to Superman without de-powering him.
In summary: Please make me a Superman game. Love, Lucas.
It's not just vulnerability you have to deal with, though.
Superman breaks stories. He's just so much more powerful than almost all the others, not just in terms of strength but in variety of powers, that the first thing writers have to do is explain why he isn't wrapping this up by throwing the offending party into the sun in panel 2. And even the professionals end up with situations where readers can immediately complain that wait, why didn't he just superspeed in faster than sound, grab the detonator out of the terrorists hand, melt all their guns with his heat vision, then fly all of the hostages out?
It's worse when you're controlling him, because the game should give you all the available tools. Even if he's been 'de-powered' so a regular enemy can beat him to death, if they don't give you super-reactions because it would break the game, you feel resentment that it's not there. I mean yeah, they could depower him to an extent (lose your heat vision, super-breath, super-speed, and flying because it would break the level layout!), but then you don't get the feeling of playing as Superman, just Generic Action Guy in a familiar costume.
There are similar problems for Flash or Martian Manhunter; if they act sensibly with all the abilities we know they have, they're nigh-impossible to beat. You can write them as making mistakes if it's a comic or movie, but if you handicap the player to keep them from doing that, they're not having fun because they know they could have beaten that if they hadn't had their arms tied.
Batman (and associates) works well for this because memetic badass aside, he has vulnerabilities. He can get shot or beaten if he's sloppy, but that lets them build him into a playable character where you can face a mass of enemies and complain that it's not a fair fight because there's only 40 of them.
This doesn't mean that it's impossible to make games for these characters, though. You'd just need to take a whole new approach to them, rather than 'Arkham City but with Superman/Flash!'. One of the smartest ideas I heard was that I think Superman Returns didn't have a health bar for him, it had one for the city (I don't think the actual game was that great, but it was a bright idea that felt right for Superman). An open-world where the civilians are still around, and you have to protect them from accidents and/or the fallout of super-fights because you're Superman. It's the whole reason you do this, punching alien overlords into orbit is just a result of that.
For Flash, I'd suggest something closer to Superhot, where time slows to an absolute crawl so he can weave between all the bullets. Basically a third person bullet-hell game.
Superman would really only work in a game if it was against another heavy hitter like say Darkseid invaded the earth and you were leading the justice league against his invasion ... now I really want that as a game .
Superman is my favorite superhero but I don’t think Superman games work. At least not a game about Superman on an average day. Put Superman on Apocalypse against a super powered army or something, that could work.
TexiKenDammit!That fish really got me!Registered Userregular
Our Worlds At War would work really well as a Superman game since it involves fighting Brainiac and Darkseid and Imperiex (entropy villain) and it could have many branching fights too based on the story. You could even add John Henry and Superboy in as other playable characters and even a classy UwU Krypto level. Basically DMC5 but in various planets.
The JLU show made him powerful while still vulnerable. Most movies do to, he takes damage, he's just insanely durable. You can steal any number of invasions from the cartoon that justify there being strong enemies all over the place with weapons that can hurt Superman.
The JLU show made him powerful while still vulnerable. Most movies do to, he takes damage, he's just insanely durable. You can steal any number of invasions from the cartoon that justify there being strong enemies all over the place with weapons that can hurt Superman.
I feel like he got knocked unconscious all the time in the JLU cartoon, and that people wouldn't really like that. I didn't watch the Superman cartoon, though, maybe there's more stuff to crib from there.
make a game where your goal is to minimize destruction, or save the most people, or just be about the weight of who you save and who you can't. about the friends you lose doing the right thing, about the hearts and minds you win being the best Superman you can. or what the world looks like when it needs Superman, but you aren't.
that sounds way more interesting than yet another Punch Man Punches Thing That Are Hard for Punch Man to Punch.
make a game where your goal is to minimize destruction, or save the most people,
Following a tightly scripted route doing super hero stuff wouldn't be a bad idea. Not a rigid game like Dragon's Lair but more like those Stuntman games on PS2. Remember those? You play as a stunt driver given tasks by radio by a movie director and you're graded on hitting your marks on time using the correct stunt.
Do something like that for a Superman game. "Save the sinking cruise ship. Use heat vision to repair the hull. Pull up the anchor and move the ship to shore."
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
make a game where your goal is to minimize destruction, or save the most people, or just be about the weight of who you save and who you can't. about the friends you lose doing the right thing, about the hearts and minds you win being the best Superman you can. or what the world looks like when it needs Superman, but you aren't.
that sounds way more interesting than yet another Punch Man Punches Thing That Are Hard for Punch Man to Punch.
Well, let's be real though.
Most people are gonna wanna game where you punch stuff and use your laser beam eyes.
Superman is my favorite superhero but I don’t think Superman games work. At least not a game about Superman on an average day. Put Superman on Apocalypse against a super powered army or something, that could work.
Superman is also my favorite superhero of all time. (see pictures in spoiler tag, this is just my Superman media shelf. This doesn't include my shelf of Superman related stuff I have displayed.)
I agree thought that in order to make Superman work, you need to make the villains and threat in the game up to his level. If you want Metropolis, make the story revolve around an invasion from Apokolips. That way you can add some of his earth based villains that can go toe to toe with Superman like Metallo, Bizarro, and Parasite. Then fill the rest of the game with villains like the Parademons, the Furies, Mongul, Kalibak, and Darkseid. Heck, you can even make it so the story revolves around Darkseid, Cyborg Superman, and Brainiac working together to invade Earth and finally take down Superman.
You can make the Fortress of Solitude his hub and even make a side quest of having to periodically fight characters like Lobo and Bloodsport who are working to cash in the bounty on Superman's head Darkseid. Make it so that Lex Luthor is working with Superman as an uneasy ally to fight off the invading army.
Seriously, I could write a fantastic Superman game. :P
Brainiac 8Don't call me Shirley...Registered Userregular
I figured that was going to happen and just hoped it wouldn't. Oh well, take all the time to make the game better. It just means less to spend on this year.
Q4 sucks. I’m happy it’s this year but take all the time they need to make it good without crunch.
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DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
edited March 2022
Dang. Still glad its dated.
Really need something to release in may/June right now.
Rest of the year on either side is already pretty set.
Was really hoping this would end up slated as a summer blockbuster style thing. Oh well.
DemonStacey on
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Brainiac 8Don't call me Shirley...Registered Userregular
Super excited to finally have a date. That should be enough time for me to finish Xenoblade Chronicles 3. This is going to be a great year for games I'm looking forward to.
This one seems to be built primarily as a solo game with the option to co-op through it if you want.
It's Suicide Squad that looks like it'll be a bore playing by yourself. But that is just how GaaS work I guess. At least it doesn't look quite as dull as Avengers was, but I'm long past trusting GaaS as a whole.
But I plan on playing through Gotham Knights solo, so hopefully the campaign is a good one.
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Does that mean Marvel has Raikou's Thunderbolts?
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That was the more frustrating part. It looks like an Arkham game, its stylized like one, it's playing off the Arkham games without being one. Just retcon the ending of Arkham Knight to get rid of outing Batman's identity, and unkill Poison Ivy.
Superman is weak to magic. Maybe a new faction arises that finds a way to provide magic, even to its low level henchmen.
Or you could go the Smallville route and create a ton of metas with meteor rock powers. Or you could go the Metallo route and create an army of robots or even people who are powered by a kryptonite core. Or go the Supergirl route and crash land a space prison and free a bunch of strong alien threats. Or again, the Smallville route and find a way to unleash a bunch of Kandorian Kryptonians on the earth who serve Zod.
There's plenty of ways of making a credible threat to Superman without de-powering him.
In summary: Please make me a Superman game. Love, Lucas.
Time to push mr .mxyzpklt or however you spell it,
It's not just vulnerability you have to deal with, though.
Superman breaks stories. He's just so much more powerful than almost all the others, not just in terms of strength but in variety of powers, that the first thing writers have to do is explain why he isn't wrapping this up by throwing the offending party into the sun in panel 2. And even the professionals end up with situations where readers can immediately complain that wait, why didn't he just superspeed in faster than sound, grab the detonator out of the terrorists hand, melt all their guns with his heat vision, then fly all of the hostages out?
It's worse when you're controlling him, because the game should give you all the available tools. Even if he's been 'de-powered' so a regular enemy can beat him to death, if they don't give you super-reactions because it would break the game, you feel resentment that it's not there. I mean yeah, they could depower him to an extent (lose your heat vision, super-breath, super-speed, and flying because it would break the level layout!), but then you don't get the feeling of playing as Superman, just Generic Action Guy in a familiar costume.
There are similar problems for Flash or Martian Manhunter; if they act sensibly with all the abilities we know they have, they're nigh-impossible to beat. You can write them as making mistakes if it's a comic or movie, but if you handicap the player to keep them from doing that, they're not having fun because they know they could have beaten that if they hadn't had their arms tied.
Batman (and associates) works well for this because memetic badass aside, he has vulnerabilities. He can get shot or beaten if he's sloppy, but that lets them build him into a playable character where you can face a mass of enemies and complain that it's not a fair fight because there's only 40 of them.
This doesn't mean that it's impossible to make games for these characters, though. You'd just need to take a whole new approach to them, rather than 'Arkham City but with Superman/Flash!'. One of the smartest ideas I heard was that I think Superman Returns didn't have a health bar for him, it had one for the city (I don't think the actual game was that great, but it was a bright idea that felt right for Superman). An open-world where the civilians are still around, and you have to protect them from accidents and/or the fallout of super-fights because you're Superman. It's the whole reason you do this, punching alien overlords into orbit is just a result of that.
For Flash, I'd suggest something closer to Superhot, where time slows to an absolute crawl so he can weave between all the bullets. Basically a third person bullet-hell game.
I feel like he got knocked unconscious all the time in the JLU cartoon, and that people wouldn't really like that. I didn't watch the Superman cartoon, though, maybe there's more stuff to crib from there.
just don't make the game be about punching stuff?
make a game where your goal is to minimize destruction, or save the most people, or just be about the weight of who you save and who you can't. about the friends you lose doing the right thing, about the hearts and minds you win being the best Superman you can. or what the world looks like when it needs Superman, but you aren't.
that sounds way more interesting than yet another Punch Man Punches Thing That Are Hard for Punch Man to Punch.
Penny Arcade Rockstar Social Club / This is why I despise cyclists
Following a tightly scripted route doing super hero stuff wouldn't be a bad idea. Not a rigid game like Dragon's Lair but more like those Stuntman games on PS2. Remember those? You play as a stunt driver given tasks by radio by a movie director and you're graded on hitting your marks on time using the correct stunt.
https://www.youtube.com/watch?v=9H7hIO6PMBk
Do something like that for a Superman game. "Save the sinking cruise ship. Use heat vision to repair the hull. Pull up the anchor and move the ship to shore."
Well, let's be real though.
Most people are gonna wanna game where you punch stuff and use your laser beam eyes.
Superman is also my favorite superhero of all time. (see pictures in spoiler tag, this is just my Superman media shelf. This doesn't include my shelf of Superman related stuff I have displayed.)
I agree thought that in order to make Superman work, you need to make the villains and threat in the game up to his level. If you want Metropolis, make the story revolve around an invasion from Apokolips. That way you can add some of his earth based villains that can go toe to toe with Superman like Metallo, Bizarro, and Parasite. Then fill the rest of the game with villains like the Parademons, the Furies, Mongul, Kalibak, and Darkseid. Heck, you can even make it so the story revolves around Darkseid, Cyborg Superman, and Brainiac working together to invade Earth and finally take down Superman.
You can make the Fortress of Solitude his hub and even make a side quest of having to periodically fight characters like Lobo and Bloodsport who are working to cash in the bounty on Superman's head Darkseid. Make it so that Lex Luthor is working with Superman as an uneasy ally to fight off the invading army.
Seriously, I could write a fantastic Superman game. :P
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Superman vs. Apocalypse would be a really quick fight. :P
Nintendo Network ID - Brainiac_8
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Noooooooooooooo! That was my most anticipated game of this year!
On the other hand, I am always pro-delay because it means better, cleaner games. No more Cyberpunks. Ever.
This was one of my toppers, but I totally understand.
Me: "Wait Gotham Knights was supposed to come out this year?"
For some reason it was always coming out in 2022 in my head so that isn't a big deal.
I know within the past week they said it was.
But I hope!
Would make for a great summer blockbuster style game.
Fortunately Gotham Knights is the one I'm actually looking forward to, and hopefully that'll still come out this year.
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Q4 sucks. I’m happy it’s this year but take all the time they need to make it good without crunch.
Really need something to release in may/June right now.
Rest of the year on either side is already pretty set.
Was really hoping this would end up slated as a summer blockbuster style thing. Oh well.
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Saints Row is in August
Yea before that is the open period. I'm full up into May. And then from late August through the rest of the year.
Its that little gap between. Originally forspoken was there. But dang. Still time for something else to pop up though.
It looks more like a solo game with a duo option than a duo game with a solo option.
This one seems to be built primarily as a solo game with the option to co-op through it if you want.
It's Suicide Squad that looks like it'll be a bore playing by yourself. But that is just how GaaS work I guess. At least it doesn't look quite as dull as Avengers was, but I'm long past trusting GaaS as a whole.
But I plan on playing through Gotham Knights solo, so hopefully the campaign is a good one.
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