We are only at 38 pages, just set the title to something generic, it’ll be fine while you’re gone imo
Chairman Meow on
0
38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
edited April 19
That video was very interesting, thanks for sharing!
My only wish is that they went into some more detail on the Saturn version. Calling it a port seem reductive when it has multiple new areas, characters and boss fights.
Did Rondo of Blood show up on steam or something yet?
EDIT: Nevermind, I read two different posts that made me think the DS games had been rated, but it's the advance ones.
If they're just the same ports that were on the Wii U, no thanks. The GBA Castlevania games were good for their time, but have aged extremely poorly.
There is nothing poor about Aria of Sorrow.
Well, aside from the crackly audio, maybe. But still some decent tunes.
I loved all of the GBA Castlevania games (though maybe CotM not as much), and played the living hell out of them.
Aria has definitely aged the best out of them, but they're all rough on a bigger screen, and HoD and CotM are just a bit janky, particularly relative to modern games in the genre.
My point that I removed from the post because I misunderstood what games had been approved, is that my concern is less with the games being rereleased, but more that if nothing is done to improve them at all, they're unlikely to attract any more attention than the hardcore fans who already like them (and probably already have them on VC or even still the GBA carts), and that they could very well turn off new players or players who just heard about them and check them out.
I dunno, I'm not saying they shouldn't be rereleased or anything, I just am concerned because Konami, specifically, is really bad at all of this these days, and I feel like an underperforming release here will just give them more internal justification to go back to turning Castlevania into a softcore porn pachinko franchise. The GBA and DS games kind of straddled a line of being acceptable (mainly visually) for their time, but unlike the NES/SNES/Genesis era games, there's less of the massive nostalgia factor that make the old graphics still appealing/acceptable; and instead just feel kinda chunky and cramped, particularly the GBA games (though, again Aria has definitely aged the best here, even better than the DS ones arguably). I just doubt Konami would bother doing the work to make them work better on displays that are larger than a couple inches.
EDIT: The Saturn version may have added a bit of stuff, but pretty much every other aspect of it was inferior to the PS1 version. performance problems, stretched visuals, way more loading times, etc. It's a bummer that they've never really added in the areas in that version, or Maria to later releases of SotN, but I think part of that is also IGA apparently didn't approve of it anyway.
I'd definitely get a GBA Castlevania collection but would much rather have a DS collection. Dawn, Portrait and Ecclesia were an excellent trio of releases. The only difficulty is the system they were made for. I imagine they could remove the bottom screen stuff. The map was useful but hardly necessary. The touch screen stuff would have to be changed. I wouldn't mind terribly if they completely took out Dawn's boss sealing mechanic. Did anyone like that shit? I doubt many did. And as I recall, the vampire sisters mode in Portrait needed the touch screen. I could live without that mode, even though it was a fun extra.
The map could be on the map button, like in every other game. Boss sealing could be deleted because it sucked. And the sister mode could be slightly redesigned to be a twin stick shooter instead. It's doable, who knows if there's a will to get it done. If the Advance Collection is a real thing, but flops, it won't be. For the Advance Collection, making it look fine on a big screen (Circle needs WORK) and a music rearrange would make it pretty good honestly. Maybe a re-arrange mode for Circle where it's not so based on stupidly random drops and passwords but achievements completed in the game instead to get the cards and the different play modes.
I saw give us both an Advanced and DS collection! GIVE ME ALL THE 'VANIA!
Chairman Meow on
Need a voice actor? Hire me at bengrayVO.com
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID
+9
HiT BiT🍒 Fresh, straight from Pac-man'sRegistered Userregular
edited April 19
Strafefox's Splash Wave series are always worth checking.
Here's a previous making of video about Super Castlevania IV and Castlevania Bloodlines: https://m.youtube.com/watch?v=xB1-AKS3S0g
Also, a Castlevania retrospectiva covering different games through 3 videos:
The map could be on the map button, like in every other game. Boss sealing could be deleted because it sucked. And the sister mode could be slightly redesigned to be a twin stick shooter instead. It's doable, who knows if there's a will to get it done. If the Advance Collection is a real thing, but flops, it won't be. For the Advance Collection, making it look fine on a big screen (Circle needs WORK) and a music rearrange would make it pretty good honestly. Maybe a re-arrange mode for Circle where it's not so based on stupidly random drops and passwords but achievements completed in the game instead to get the cards and the different play modes.
They could do what they did with the Megaman ZX games when they were ported to console.
Chairman Meow on
Nintendo Console Codes
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!
My point that I removed from the post because I misunderstood what games had been approved, is that my concern is less with the games being rereleased, but more that if nothing is done to improve them at all, they're unlikely to attract any more attention than the hardcore fans who already like them (and probably already have them on VC or even still the GBA carts), and that they could very well turn off new players or players who just heard about them and check them out.
I got introduced to the GBA games well past their prime but admittedly did emulate with a portable system. Then again this collection is surely releasing on Switch and that is probably the main platform for sales, same as all these other retro releases.
CotM and AoS may be low res but still have great pixel art. Just give us some good LCD grid shaders, like Square used for their gameboy releases.
Probably the Kal'tsit + Skadi Alter banner which should drop.... sometime? Could be next month, could be they hold it till 2nd anniversary again, who knows.
Based on that toolbox site it looks like there's some caster first (I totally forget the name.. it looked like a guy too?). Of course, if the operators are tied to events who the hell knows because they've released stuff out-of-order here before too based on when we got the event. It would be weird if they held off Kal'tsit tho since 2nd anniversary is February IIRC (or late January). That's a bit far away, but who knows...
Either way, there's nothing happening now and I'm kinda glad. I like these breather periods where I don't have to worry about shit other than farming up exp tickets and money and stuff...
The map could be on the map button, like in every other game. Boss sealing could be deleted because it sucked. And the sister mode could be slightly redesigned to be a twin stick shooter instead. It's doable, who knows if there's a will to get it done. If the Advance Collection is a real thing, but flops, it won't be. For the Advance Collection, making it look fine on a big screen (Circle needs WORK) and a music rearrange would make it pretty good honestly. Maybe a re-arrange mode for Circle where it's not so based on stupidly random drops and passwords but achievements completed in the game instead to get the cards and the different play modes.
They could do what they did with the Megaman ZX games when they were ported to console.
Eh, I'm not a huge fan of that. There's so much wasted space on the right there. I'd rather they just do a corner minimap and full map in the pause menu. I would really love to see them port the DS titles to something though. Kind of miss playing those, especially Ecclesia...
Or hell, just make it a "portable collection" and throw the GBAs on there too. Six games feels like a nice, round number (Plus you have the two Sorrow games together that way )
ZX legacy is DS emulation, which has 4:3 screens. Its not like you can easily extend the main display out to 16:9 to use the space any better.
This Advance collection is likely emulation as would be any DS collection. They ain't updating that ancient handheld code to run directly on modern things.
Huh, could've sworn Nintendo had put out a handheld with that ratio, and I remembered the GBA and GB(C) weren't that (3:2 and 10:9 respectively), guess I was confusing it my memory with another odd screen in my household at that time.
I would like an option to just toggle which screen is displayed with a button, and an option for really plain or even just black bars on each side to keep the aspect ratio right. Then add a few filter options, and we're golden.
I think there was a fan patch of Dawn that removed the stupid touch screen stuff, surely Konami could get that done.
Remove touch from the main game but I'd still like to see the dumb touch-only modes like the vamp sisters in PoR in most versions. Between Switch touchscreen, gyro, and mouse, there are things that can work well enough.
Japanese whale players and now Apple marketing brochures.
The funny thing is that when they delisted the original mobile version, they got rid of the microtransactions in preparation for the Apple Arcade release.
Japanese whale players and now Apple marketing brochures.
The funny thing is that when they delisted the original mobile version, they got rid of the microtransactions in preparation for the Apple Arcade release.
Right, that's why I marked it out as two distinct groups. Originally to make bank off MTX, now to look good as a "big name" for Apple Arcade.
I'm really enjoying Yoku's Island Express which I got for free last week on Epic (sorry for being a bit late with that news).
It's like what if Metroidvania (in the Ori vein)... but also pinball? Great fun. A few years old so probably pretty cheap on whatever platform you want.
Posts
My only wish is that they went into some more detail on the Saturn version. Calling it a port seem reductive when it has multiple new areas, characters and boss fights.
Did Rondo of Blood show up on steam or something yet?
I loved all of the GBA Castlevania games (though maybe CotM not as much), and played the living hell out of them.
Aria has definitely aged the best out of them, but they're all rough on a bigger screen, and HoD and CotM are just a bit janky, particularly relative to modern games in the genre.
My point that I removed from the post because I misunderstood what games had been approved, is that my concern is less with the games being rereleased, but more that if nothing is done to improve them at all, they're unlikely to attract any more attention than the hardcore fans who already like them (and probably already have them on VC or even still the GBA carts), and that they could very well turn off new players or players who just heard about them and check them out.
I dunno, I'm not saying they shouldn't be rereleased or anything, I just am concerned because Konami, specifically, is really bad at all of this these days, and I feel like an underperforming release here will just give them more internal justification to go back to turning Castlevania into a softcore porn pachinko franchise. The GBA and DS games kind of straddled a line of being acceptable (mainly visually) for their time, but unlike the NES/SNES/Genesis era games, there's less of the massive nostalgia factor that make the old graphics still appealing/acceptable; and instead just feel kinda chunky and cramped, particularly the GBA games (though, again Aria has definitely aged the best here, even better than the DS ones arguably). I just doubt Konami would bother doing the work to make them work better on displays that are larger than a couple inches.
EDIT: The Saturn version may have added a bit of stuff, but pretty much every other aspect of it was inferior to the PS1 version. performance problems, stretched visuals, way more loading times, etc. It's a bummer that they've never really added in the areas in that version, or Maria to later releases of SotN, but I think part of that is also IGA apparently didn't approve of it anyway.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Here's a previous making of video about Super Castlevania IV and Castlevania Bloodlines:
Also, a Castlevania retrospectiva covering different games through 3 videos:
🖥️Steam Profile
They could do what they did with the Megaman ZX games when they were ported to console.
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!
I got introduced to the GBA games well past their prime but admittedly did emulate with a portable system. Then again this collection is surely releasing on Switch and that is probably the main platform for sales, same as all these other retro releases.
CotM and AoS may be low res but still have great pixel art. Just give us some good LCD grid shaders, like Square used for their gameboy releases.
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Based on that toolbox site it looks like there's some caster first (I totally forget the name.. it looked like a guy too?). Of course, if the operators are tied to events who the hell knows because they've released stuff out-of-order here before too based on when we got the event. It would be weird if they held off Kal'tsit tho since 2nd anniversary is February IIRC (or late January). That's a bit far away, but who knows...
Either way, there's nothing happening now and I'm kinda glad. I like these breather periods where I don't have to worry about shit other than farming up exp tickets and money and stuff...
Eh, I'm not a huge fan of that. There's so much wasted space on the right there. I'd rather they just do a corner minimap and full map in the pause menu. I would really love to see them port the DS titles to something though. Kind of miss playing those, especially Ecclesia...
Or hell, just make it a "portable collection" and throw the GBAs on there too. Six games feels like a nice, round number
I’m stocking up on skill books and chips.
This Advance collection is likely emulation as would be any DS collection. They ain't updating that ancient handheld code to run directly on modern things.
No each DS screen is definitely 4:3.
The 3DS top screen was 5:3 it seems.
I think there was a fan patch of Dawn that removed the stupid touch screen stuff, surely Konami could get that done.
Yeah, I'm expecting too much.
The combat just seems a little off.
My Backloggery
Sure, the game could be grindy, but it was still fun (IMO) and I'd like to play it again.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
OK, turn up the playback speed to x1.5 and jump to 13:10. That's about how fast the combat sections should be running.
Edit: Hell, even 1.25 makes a massive difference.
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Holy crap, it actually looks like a Castlevania game at that speed...
Japanese whale players and now Apple marketing brochures.
"summon" gear.
Fuck you.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
The funny thing is that when they delisted the original mobile version, they got rid of the microtransactions in preparation for the Apple Arcade release.
My Backloggery
Right, that's why I marked it out as two distinct groups. Originally to make bank off MTX, now to look good as a "big name" for Apple Arcade.
It's like what if Metroidvania (in the Ori vein)... but also pinball? Great fun. A few years old so probably pretty cheap on whatever platform you want.