Beat Dread. Man, you can tell that it is a team of people who were fans of the series pitching and making this game.
Heck, just the fact that the Chozo take so much of the center stage alone - I always had a certain feeling, which was then reinforced by comparing the focuses of Prime 1 versus like Fusion and then That One Game, that the western fandom latched a lot more to the Magic Space Bird part of Metroid lore than the team lead by Sakamoto, which seemed a bit embarrassed about the whole thing.
I'm just sad that Zero Mission doesn't have an item to lengthen your primary attack. Y'know, some kind of... longer beam. I'm fairly certain I would have found it if it existed.
I have a gut feeling Sakamoto was still heavily involved in the scenario writing because he's still keeper of the canon in spite of Other M being unpopular. Maybe he learned something from reflecting on Other M vs. the other games about what people actually like about Samus as a character and grew as a writer.
I have a gut feeling Sakamoto was still heavily involved in the scenario writing because he's still keeper of the canon in spite of Other M being unpopular. Maybe he learned something from reflecting on Other M vs. the other games about what people actually like about Samus as a character and grew as a writer.
I have no doubt that he authorized everything, but still, Nintendo was open about the fact that the whole idea for the game that would become Dread came from a on outright pitch by the outside studio, to which Nintendo went "oh, that sounds good, actually".
And I just can't help but find it funny that it seems that the in-Nintendo teams doing Fusion and Other M were all "the Federation and soldier stuff is the more interesting stuff, the magic space birds are hackneyed and people probably can't relate to it, Adam is clearly where it's at" (I mean, heck, they intended MOM, absolutely atrociously written clusterfuck as that was, explicitly as an "exploration of Samus and her backstory", and the Chozo don't even get so much as namedropped in the entire game!) but to judge from Retro's first go with Prime 1 and the fact that Dread was apparently MS's first pitch even before Samus Returns, whenever outside studios get a chance to do Metroid their very first thought is "SO HOW ABOUT THAT SPACE BIRD LORE".
according to their wiki article Mercury Steam's first pitch was actually a Fusion remake on 3DS that they made a prototype for in 2015, which was declined but did lead to them doing the Metroid 2 remake.
I'm enjoying the game and one hand j respect it telling you almost nothing but in the other hand I got stuck forever not realizing that I had to shoot a wall that looked like ever other wall to open up a passage.
It seems like the game relies a lot on having knowledge of previous games.
I'm enjoying the game and one hand j respect it telling you almost nothing but in the other hand I got stuck forever not realizing that I had to shoot a wall that looked like ever other wall to open up a passage.
It seems like the game relies a lot on having knowledge of previous games.
This happened to me but I also happened to have just received the pulse radar which should have clued me in but I'm a dummy sometimes.
The game really opened up after this boss fight and now I'm lost
I just beat the thing that attached itself to the thermal power plant thing
I just did that myself. After a lot of exploring and collecting power ups, I think I’ve figured out where to go. I’ll spoiler it in case you want some help.
After collecting the screw attack head to… Gavronia I think it is? The heavily forested area. There is a location there with a lot of screw attack blocks that leads to a boss door.
Yeah you can do it any time past the apex of your jump, traditionally.
Anyway, late? game boss bitching:
fuck this insect guy so much holy shit
Buncha bullshit, super fast and hard to react to, random pattern, constantly have to aim at a goofy angle to hit him, can't shoot his projectiles for drops or at all. I've gotten pretty salty at a few bosses, minibosses and EMMI sections so far but this fucker is getting me really tilted.
Got his ass
I realized I had enough runway space to build up a shine spark running into his room, took a few attempts to hit him with it in the moment his hitbox shows up but before he charges his invulnerability shield, but when I landed it the fight was suddenly much shorter. Good little trick they let you do. Fuck that boss.
Yeah you can do it any time past the apex of your jump, traditionally.
Anyway, late? game boss bitching:
fuck this insect guy so much holy shit
Buncha bullshit, super fast and hard to react to, random pattern, constantly have to aim at a goofy angle to hit him, can't shoot his projectiles for drops or at all. I've gotten pretty salty at a few bosses, minibosses and EMMI sections so far but this fucker is getting me really tilted.
Got his ass
I realized I had enough runway space to build up a shine spark running into his room, took a few attempts to hit him with it in the moment his hitbox shows up but before he charges his invulnerability shield, but when I landed it the fight was suddenly much shorter. Good little trick they let you do. Fuck that boss.
You can also instakill the mutated invisadude with Shinespark when he turns on the fans. After you finish the game of flappy bird there is enough time to charge one up and end the fight early.
Yeah you can do it any time past the apex of your jump, traditionally.
Anyway, late? game boss bitching:
fuck this insect guy so much holy shit
Buncha bullshit, super fast and hard to react to, random pattern, constantly have to aim at a goofy angle to hit him, can't shoot his projectiles for drops or at all. I've gotten pretty salty at a few bosses, minibosses and EMMI sections so far but this fucker is getting me really tilted.
Got his ass
I realized I had enough runway space to build up a shine spark running into his room, took a few attempts to hit him with it in the moment his hitbox shows up but before he charges his invulnerability shield, but when I landed it the fight was suddenly much shorter. Good little trick they let you do. Fuck that boss.
You can also instakill the mutated invisadude with Shinespark when he turns on the fans. After you finish the game of flappy bird there is enough time to charge one up and end the fight early.
I tried this several times but I could never land the shine spark before his hitbox went away or the charge timed out, just did him the normal way. Way easier than bug.
+1
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PaperLuigi44My amazement is at maximum capacity.Registered Userregular
I can handwave a lot of things but why are there just buzzsaw fabricators in the ground?
I can handwave a lot of things but why are there just buzzsaw fabricators in the ground?
Clearly some of these rooms are just like X-men danger rooms. If you're a Chozo warrior you're expected to be able to deal with the occasional surprise laser or buzzsaw as part of your forever training.
Finished last night. Really solid, and the ending was rad. It's a dumb complaint but I don't love the design of
the metroid suit. It doesn't look very metroidy to me. It needed more blue and more weird teeth-like appendages IMO
it's more metroid II metroid with all of the carapace. like omega/queen metroid.
yeah and I guess that makes sense, it just doesn't immediately read as "metroid" to me
The fact that Metroid life stages beyond the iconic larva have only appeared one time outside of Metroid II doesn't help this much.
Though since Mercury Steam's prior game was Samus Returns, it's understandable that that's their vision of a metroid suit. And it does make sense that the chitin of later stages is what you go for when the idea is "Metroid armor"
i fuckin' love that 100% of Samus' spoken dialogue is
-a single sentence said in Chozo
-a very long anime scream as she transforms into her metroid form
Also that like, 90% of her interaction with the world is some variation of either
"This shit again"
or
"I am going to clown on you now because you have fucked around and I am the living embodiment of you finding out
+1
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
I really am liking dread
Except for the bonkers decision to tie starting a shine-spark to press in the L3 trigger.
Humor can be dissected as a frog can, but dies in the process.
+1
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Uh oh
Metroid Dread
I just did a lil' oopsie whoopsie
A tiny little fucky wucky
I just unleashed the X by accident on the planet.
And now I can only think about the big monster corpse that was being experimented on.
Humor can be dissected as a frog can, but dies in the process.
And now I can only think about the big monster corpse that was being experimented on.
I don't think you can blame Samus for that, that security system was active and sealed behind you when you arrived, something or someone must have disabled it and opened the door after you went in.
It's not even ADAM past the conversation on the elevator. After referring to Samus as Lady in the intro segments, ADAM always refers to her as Samus once she's underground. Also makes a point of noting how handsome and powerful Raven Beak is and that she would never be a worthy opponent. The hints are all there for the fakeout and yet you just kinda roll with it.
+6
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
I'm only 4/7 on the EMMIs but I've found the fights fairly easy so far? I just lead them to a long flat section, plant myself at the far end and pelt them until their face-plate breaks, then do another lap and repeat with the charge beam. Granted I usually die a few times on the hide-and-avoid EMMI sections but I treat those as the price of learning the route to the next door.
Finished hard mode any% with a time of 4:45. There were plenty of moments in the first half where I was just going in circles completely forgetting where to go. I think I can definitely get the under 4hr mark for the best reward but I might need to do it on normal mode.
edit: looks I'll have to do it in both modes actually. Rewards are for finishing at all, under 8 hours, and under 4 hours in both normal and hard. Last reward is unlocked when you get all 6 others.
Cause I just fought him and he was easier than doing the damn EMMI’s for me.
The melee counter does SO much damage to the stupid thing.
No I was talking about the last boss, though that guy did take me a while too
Uriel on
0
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
I'm only 4/7 on the EMMIs but I've found the fights fairly easy so far? I just lead them to a long flat section, plant myself at the far end and pelt them until their face-plate breaks, then do another lap and repeat with the charge beam. Granted I usually die a few times on the hide-and-avoid EMMI sections but I treat those as the price of learning the route to the next door.
I die very frequently to the melee counter on EMMIs because the damn thing is super inconsistent with giving a proper signal. Plenty of times I'm just trying to book it out of there and I get caught because I'm stupid.
The timing on each of the EMMI's seems to be pretty locked. The problem is that each has 4 different animations it can do (two variants for whether it approaches from the left or right) and you just have to know the timing for the counters for the animation.
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
Some of these puzzles too get collectibles are harder than the boss
+2
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Posts
Heck, just the fact that the Chozo take so much of the center stage alone - I always had a certain feeling, which was then reinforced by comparing the focuses of Prime 1 versus like Fusion and then That One Game, that the western fandom latched a lot more to the Magic Space Bird part of Metroid lore than the team lead by Sakamoto, which seemed a bit embarrassed about the whole thing.
Very fun game overall. Fully recommend.
alas!
The game really opened up after this boss fight and now I'm lost
I have no doubt that he authorized everything, but still, Nintendo was open about the fact that the whole idea for the game that would become Dread came from a on outright pitch by the outside studio, to which Nintendo went "oh, that sounds good, actually".
And I just can't help but find it funny that it seems that the in-Nintendo teams doing Fusion and Other M were all "the Federation and soldier stuff is the more interesting stuff, the magic space birds are hackneyed and people probably can't relate to it, Adam is clearly where it's at" (I mean, heck, they intended MOM, absolutely atrociously written clusterfuck as that was, explicitly as an "exploration of Samus and her backstory", and the Chozo don't even get so much as namedropped in the entire game!) but to judge from Retro's first go with Prime 1 and the fact that Dread was apparently MS's first pitch even before Samus Returns, whenever outside studios get a chance to do Metroid their very first thought is "SO HOW ABOUT THAT SPACE BIRD LORE".
It seems like the game relies a lot on having knowledge of previous games.
This happened to me but I also happened to have just received the pulse radar which should have clued me in but I'm a dummy sometimes.
I just did that myself. After a lot of exploring and collecting power ups, I think I’ve figured out where to go. I’ll spoiler it in case you want some help.
Got his ass
Clearly some of these rooms are just like X-men danger rooms. If you're a Chozo warrior you're expected to be able to deal with the occasional surprise laser or buzzsaw as part of your forever training.
http://www.audioentropy.com/
http://www.audioentropy.com/
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
-a single sentence said in Chozo
-a very long anime scream as she transforms into her metroid form
http://www.audioentropy.com/
"This shit again"
or
"I am going to clown on you now because you have fucked around and I am the living embodiment of you finding out
Except for the bonkers decision to tie starting a shine-spark to press in the L3 trigger.
Metroid Dread
I just did a lil' oopsie whoopsie
A tiny little fucky wucky
And now I can only think about the big monster corpse that was being experimented on.
I like ADAM but only as a robutt. The AI being literal and extremely to the point is charming in a way, especially with it's voice.
(BIG SPOILERS AHEAD)
Are you talking about the guy in the spoiler?
The melee counter does SO much damage to the stupid thing.
edit: looks I'll have to do it in both modes actually. Rewards are for finishing at all, under 8 hours, and under 4 hours in both normal and hard. Last reward is unlocked when you get all 6 others.
No I was talking about the last boss, though that guy did take me a while too
I die very frequently to the melee counter on EMMIs because the damn thing is super inconsistent with giving a proper signal. Plenty of times I'm just trying to book it out of there and I get caught because I'm stupid.
The timing on each of the EMMI's seems to be pretty locked. The problem is that each has 4 different animations it can do (two variants for whether it approaches from the left or right) and you just have to know the timing for the counters for the animation.
Absolutely.
There's at least two shinespark puzzles that I could eventually get, but the wear and tear on my hands isn't worth the attempts.