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🖥️🎮 - Shovel Knight Pocket Dungeon & Love Notes out today!

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    MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Maddoc wrote: »
    I'm sure that won't explode in his face



    Took longer than I figured

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    TheStigTheStig Registered User regular
    But they said blizzard was bad. Surely they can't be guilty too.

    bnet: TheStig#1787 Steam: TheStig
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    PerrsunPerrsun Registered User regular
    Crippl3 wrote: »

    b6eanz6n6cvq.jpeg
    The most important question, unfortunately answered.

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    DelduwathDelduwath Registered User regular
    These articles keep saying "PlayStation is getting sued". Is there actually a company called "PlayStation"? Or, should I just read that as "Sony is getting sued", and everyone's just putting "PlayStation" in the headlines because they assume people know the word "PlayStation" but not "Sony"?

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    reVersereVerse Attack and Dethrone God Registered User regular
    edited November 2021
    Delduwath wrote: »
    These articles keep saying "PlayStation is getting sued". Is there actually a company called "PlayStation"? Or, should I just read that as "Sony is getting sued", and everyone's just putting "PlayStation" in the headlines because they assume people know the word "PlayStation" but not "Sony"?

    She worked for Sony Interactive Entertainment, which is the PlayStation department.

    reVerse on
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    DelduwathDelduwath Registered User regular
    edited November 2021
    That makes a certain kind of sense, but I guess it sounds a little weird to my brain. It's like "Shoes are getting sued!" when in fact a shoe manufacturer is getting sued.

    Delduwath on
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    JacobkoshJacobkosh Gamble a stamp. I can show you how to be a real man!Moderator mod
    I fixed my computer at about 9pm sunday night and at 9:01pm I was back on my bullshit

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    ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    Couscous wrote: »
    https://www.axios.com/playstation-lawsuit-alleges-gender-discrimination-6d3b5ef7-b34c-4e45-94e5-f6424983e8a7.html
    Lawsuit against PlayStation alleges gender discrimination
    A former IT security analyst at Sony PlayStation filed a lawsuit against the company in California on Monday, alleging gender discrimination and wrongful termination after speaking up “about discrimination against females” at the gaming giant.
    Representatives from PlayStation did not immediately respond to questions about the lawsuit.

    Majo notes in her suit that Sony says she was terminated because of the closure of an internal department, though she says she wasn’t in that department.

    AhahahahahaHAHAHAHAHAHAHA

    Every leader is corrupt. Burn everything down.

    WiiU: Windrunner ; Guild Wars 2: Shadowfire.3940 ; PSN: Bradcopter
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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    Delduwath wrote: »
    That makes a certain kind of sense, but I guess it sounds a little weird to my brain. It's like "Shoes are getting sued!" when in fact a shoe manufacturer is getting sued.

    No it's like if Lucky Charms was being sued instead of Kellogg's or whoever makes them.

    Humor can be dissected as a frog can, but dies in the process.
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    BahamutZEROBahamutZERO Registered User regular
    Shadowfire wrote: »
    Couscous wrote: »
    https://www.axios.com/playstation-lawsuit-alleges-gender-discrimination-6d3b5ef7-b34c-4e45-94e5-f6424983e8a7.html
    Lawsuit against PlayStation alleges gender discrimination
    A former IT security analyst at Sony PlayStation filed a lawsuit against the company in California on Monday, alleging gender discrimination and wrongful termination after speaking up “about discrimination against females” at the gaming giant.
    Representatives from PlayStation did not immediately respond to questions about the lawsuit.

    Majo notes in her suit that Sony says she was terminated because of the closure of an internal department, though she says she wasn’t in that department.

    AhahahahahaHAHAHAHAHAHAHA

    Every leader is corrupt. Burn everything down.

    yeah this shit is systemic, never doubt it

    BahamutZERO.gif
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    TheStigTheStig Registered User regular
    Delduwath wrote: »
    That makes a certain kind of sense, but I guess it sounds a little weird to my brain. It's like "Shoes are getting sued!" when in fact a shoe manufacturer is getting sued.

    No it's like if Lucky Charms was being sued instead of Kellogg's or whoever makes them.

    No its like the Burger was being sued, and not The King.

    bnet: TheStig#1787 Steam: TheStig
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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    TheStig wrote: »
    Delduwath wrote: »
    That makes a certain kind of sense, but I guess it sounds a little weird to my brain. It's like "Shoes are getting sued!" when in fact a shoe manufacturer is getting sued.

    No it's like if Lucky Charms was being sued instead of Kellogg's or whoever makes them.

    No its like the Burger was being sued, and not The King.

    Well yeah, if you come at the King you best not mess.

    Humor can be dissected as a frog can, but dies in the process.
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    InquisitorInquisitor Registered User regular
    Jedoc wrote: »
    I really just need to crank the difficulty all the way down so I can plow through the terrible combat and enjoy me some sad cartoon giants. One of these days.

    Wait, is this about banner saga? Pistols at dawn good sir.

    (It has a unique combat system that takes getting used to but I love it.)

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    LarsLars Registered User regular
    Am I the only one that thinks the cover art for Arkham Asylum looks like the George Clooney Batman?

    oxoljm6xutms.jpg

    I noticed it in my Steam library, and now I can't unsee it.

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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    Inquisitor wrote: »
    Jedoc wrote: »
    I really just need to crank the difficulty all the way down so I can plow through the terrible combat and enjoy me some sad cartoon giants. One of these days.

    Wait, is this about banner saga? Pistols at dawn good sir.

    (It has a unique combat system that takes getting used to but I love it.)

    I feel like the story was majorly lacking. The combat was OK but the permadeath stuff and the "only auto-saves, no manual saves" irked me fierce.

    Humor can be dissected as a frog can, but dies in the process.
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    StraightziStraightzi Here we may reign secure, and in my choice, To reign is worth ambition though in HellRegistered User regular
    Inquisitor wrote: »
    Jedoc wrote: »
    I really just need to crank the difficulty all the way down so I can plow through the terrible combat and enjoy me some sad cartoon giants. One of these days.

    Wait, is this about banner saga? Pistols at dawn good sir.

    (It has a unique combat system that takes getting used to but I love it.)

    I feel like the story was majorly lacking. The combat was OK but the permadeath stuff and the "only auto-saves, no manual saves" irked me fierce.

    Complaining about the story being lacking while also not wanting to engage with the story on its terms is a weird tack to take.

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    WeedLordVegetaWeedLordVegeta Registered User regular
    the banner saga sure does feel like a game co-written by a guy who got famous on somethingawful for a grimdark animal crossing let's play

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    TheStigTheStig Registered User regular
    edited November 2021
    It was pretty annoying to invest all your scarce upgrade points into a dude just to have him cut scene killed a minute later.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    Straightzi wrote: »
    Inquisitor wrote: »
    Jedoc wrote: »
    I really just need to crank the difficulty all the way down so I can plow through the terrible combat and enjoy me some sad cartoon giants. One of these days.

    Wait, is this about banner saga? Pistols at dawn good sir.

    (It has a unique combat system that takes getting used to but I love it.)

    I feel like the story was majorly lacking. The combat was OK but the permadeath stuff and the "only auto-saves, no manual saves" irked me fierce.

    Complaining about the story being lacking while also not wanting to engage with the story on its terms is a weird tack to take.

    Ok.

    I want to engage with it in a way I find fun.

    I'm sorry you have a problem with that.

    Humor can be dissected as a frog can, but dies in the process.
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    StraightziStraightzi Here we may reign secure, and in my choice, To reign is worth ambition though in HellRegistered User regular
    TheStig wrote: »
    It was pretty annoying to invest all your scarce upgrade points into a dude just to have him cut scene killed a minute later.

    I don't disagree with that

    But to me it's not so different from XCOM or similar

    Or better, honestly, I'd rather lose a character to a choice I've actually made than to an enemy getting a lucky crit

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    InquisitorInquisitor Registered User regular
    TheStig wrote: »
    It was pretty annoying to invest all your scarce upgrade points into a dude just to have him cut scene killed a minute later.

    Upgrades are earned per character though, and not from a shared pool, right? Been a bit since I played it.

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    GlalGlal AiredaleRegistered User regular
    FF7 at least had the decency to give you the materia back.

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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    Inquisitor wrote: »
    TheStig wrote: »
    It was pretty annoying to invest all your scarce upgrade points into a dude just to have him cut scene killed a minute later.

    Upgrades are earned per character though, and not from a shared pool, right? Been a bit since I played it.

    It's both, IIRC.

    Humor can be dissected as a frog can, but dies in the process.
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    BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    My brain just cannot handle games where you have to make narrative choices where the outcomes could be bad and you can't know what the consequences are.


    yjrd4vdpraiq.jpg


    WHY ISNT THERE AN OPTION FOR "I WANT EVERYONE TO BE OKAY AND NOBODY GETS HURT AND MY PARTY ARE ALL BEST FRIENDS FOREVER "

    WHY ARE YOU MAKING ME CHOOSE

    IS IT BECAUSE YOU WANT ME TO CRY BECAUSE IF THAT'S THE CASE GO TO HELL GAME I'M ALREADY A BLUBBERING MESS

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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    It doesn't hint at the consequences.

    I am OK with having a barrel full of bad options but sometimes it's like fuckin Adventure Game logic when determining outcome.

    "You told the girls to go find food. Now you have lost all your supplies."

    Humor can be dissected as a frog can, but dies in the process.
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    JacobkoshJacobkosh Gamble a stamp. I can show you how to be a real man!Moderator mod
    I found The Banner Saga incredibly frustrating and moreso because I really wanted to like it and did try to engage with it on its own terms.

    The issue for me basically boiled down to a couple of big things:

    - The consequences for your choices felt (and, when you look up spoilers, frequently are) arbitrary. It would be one thing if they taught you something about the world or reinforced a philosophical approach, a playstyle, or what have you. If a game consistently punished trust and cooperation, I might find it kind of grody, but at least I'd see where it was coming from. But the way it's done here teaches you little and doesn't let you develop any kind of skill at how to navigate the narrative. Alternately, if it let you feel like you were assembling a portrait of your character and their values. But you don't stay with individual characters, and the choices don't come often enough, to feel like you're building a person.

    - The combat has no benchmarks to it beyond success or failure (and the various degrees of disastrous bullshit that can happen) so, again, it feels like the game is standing in the way of your getting better at it. There's no feedback. Did I get mauled in this fight because it's literally numerically impossible to do better than I did with the resources I had when I showed up? I don't know - but the static, un-randomized nature of the combat at leas suggests so. But maybe I made a lot of unforced errors and could do better with practice! But I'll never know, and the game will never tell me, and it won't let me practice, so...woo?

    The whole thing just feels like a giant upthrust middle finger.

    By contrast, I really disliked the combat in Yakuza at first, and continued to dislike it for most of the length of 0, but I did tangibly improve as I went, and I hit a point where something clicked hard and now I vibe with it pretty well and can pull off bullshit I didn't think was possible earlier. For all its kind of 90s-arcade-game jank, Yakuza's combat gives consistent feedback, so I know when I'm doing well versus when I'm flailing, and that gave me a foundation to build on.

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    TheStigTheStig Registered User regular
    It doesn't hint at the consequences.

    I am OK with having a barrel full of bad options but sometimes it's like fuckin Adventure Game logic when determining outcome.

    "You told the girls to go find food. Now you have lost all your supplies."

    You told your best fighter to flee because you didn't want to risk losing him. He tripped when running away now he's dead, whoops.

    bnet: TheStig#1787 Steam: TheStig
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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    I struggled with the combat aspect of banner saga until I realized that it was way better to avoid almost every optional "hey fight more dudes" choice during combat.

    The rewards are meager and you get your shit kicked in.

    Humor can be dissected as a frog can, but dies in the process.
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    BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    yeah I guess the most extreme variation of that kind of narrative design is Gods Will be Watching

    https://youtube.com/watch?v=fJtayapxSX0

    which just forces you into series of miserable decisions

    and I guess there's some logic behind what you choose and the outcomes you get, but it mainly seems like you have to get through the game with a lot of trial and error, and then you watch your characters get horribly tortured when you get something wrong (or sometimes they get horribly tortured when you get things right, as a treat)

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    TheStigTheStig Registered User regular
    edited November 2021
    Someone make a game where you're given a bunch of miserably grim options but things always turn out great.

    Send your best friend off on a suicide mission but he comes back to tell you the big scary monster was nice and just wanted to hand out free candy.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
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    WeedLordVegetaWeedLordVegeta Registered User regular
    TheStig wrote: »
    Someone make a game where you're given a bunch of miserably grim options but things always turn out great.

    Send your best friend off on a suicide mission but he comes back to tell you the big scary monster was nice and just wanted to hand out free candy.

    https://www.youtube.com/watch?v=GPUgjy-Pn-4

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    StraightziStraightzi Here we may reign secure, and in my choice, To reign is worth ambition though in HellRegistered User regular
    Personally I found the arbitrary feeling nature of the Banner Saga choices and consequences rewarding in a way. Like, with most games you have specific things you should always try and do - support your party members in their interests, recruit as many people as possible, etc. But here, sometimes you're punished for it and sometimes you're not, because taking the same action and expecting the same result is something that works with inert matter but doesn't really hold up with people. Which for me, was freeing, because it made it a better roleplaying experience. Usually in CRPGs you have to kind of bend a bit at certain points because you know the game wants you to do something that isn't really how you conceptualized yourself, but here I felt a lot more comfortable being like, "Nah, Rook got burned last time he welcomed new people into the caravan, he's not going to take that risk." And yeah, sometimes you had bad consequences or you lost your best dude or whatever, but that still felt overall well bounded within my choices and narratively interesting in a way that might affect future ones.

    I also adore the combat and have played the like, stand alone just doing fights version of the game for a while. In later games everything gets a bit complicated and more frustrating (and more easy to completely break, if you so desire), but early on the simplicity and tactical perfection is a dream for me.

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    InquisitorInquisitor Registered User regular
    edited November 2021
    I struggled with the combat aspect of banner saga until I realized that it was way better to avoid almost every optional "hey fight more dudes" choice during combat.

    The rewards are meager and you get your shit kicked in.

    I disagree, I found it very successful to get in every fight possible and stay late in every single fight. This gave me more XP across all of my units and powerful items to equip for bonuses. This made it easier to take more fights, get more exp and items, get stronger, etc.

    However, I was only able to take this approach on my second playthrough once I understood the combat system.

    Inquisitor on
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    BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    Straightzi wrote: »
    TheStig wrote: »
    It was pretty annoying to invest all your scarce upgrade points into a dude just to have him cut scene killed a minute later.

    I don't disagree with that

    But to me it's not so different from XCOM or similar

    Or better, honestly, I'd rather lose a character to a choice I've actually made than to an enemy getting a lucky crit

    ah see you're playing xcom the wrong way

    the way a REAL gamer plays xcom is to

    save scum constantly

    Just keep reloading until you've removed every possible negative outcome from the game. Nobody is ever injured or killed, everyone always makes every shot, and you win every mission and your good guys beat their bad guys in a morally unanmbiguous fashion and the council tells you what a good boy you are and you're the hero you did it everyone loves you commander! We've unlocked even more cosmetic items for you to play dress up with your squad, your precious precious boys and girls. They're safe forever now.

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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    Brolo wrote: »
    Straightzi wrote: »
    TheStig wrote: »
    It was pretty annoying to invest all your scarce upgrade points into a dude just to have him cut scene killed a minute later.

    I don't disagree with that

    But to me it's not so different from XCOM or similar

    Or better, honestly, I'd rather lose a character to a choice I've actually made than to an enemy getting a lucky crit

    ah see you're playing xcom the wrong way

    the way a REAL gamer plays xcom is to

    save scum constantly

    Just keep reloading until you've removed every possible negative outcome from the game. Nobody is ever injured or killed, everyone always makes every shot, and you win every mission and your good guys beat their bad guys in a morally unanmbiguous fashion and the council tells you what a good boy you are and you're the hero you did it everyone loves you commander! We've unlocked even more cosmetic items for you to play dress up with your squad, your precious precious boys and girls. They're safe forever now.

    You cheated not only the game, but yourself.

    You didn't grow.
    You didn't improve.
    You took a shortcut and gained nothing.

    You experienced a hollow victory.
    Nothing was risked and nothing was gained.

    It's sad that you don't know the difference.

    Humor can be dissected as a frog can, but dies in the process.
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    StraightziStraightzi Here we may reign secure, and in my choice, To reign is worth ambition though in HellRegistered User regular
    I have absolutely played that way too and it mostly just makes me miserable in a way that results in me not finishing the campaign

    Well, that combined with the fact that I find most of the forward advancement of XCOM to be an active deterrent to my wanting to play

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    MadicanMadican No face Registered User regular
    Brolo wrote: »
    Straightzi wrote: »
    TheStig wrote: »
    It was pretty annoying to invest all your scarce upgrade points into a dude just to have him cut scene killed a minute later.

    I don't disagree with that

    But to me it's not so different from XCOM or similar

    Or better, honestly, I'd rather lose a character to a choice I've actually made than to an enemy getting a lucky crit

    ah see you're playing xcom the wrong way

    the way a REAL gamer plays xcom is to

    save scum constantly

    Just keep reloading until you've removed every possible negative outcome from the game. Nobody is ever injured or killed, everyone always makes every shot, and you win every mission and your good guys beat their bad guys in a morally unanmbiguous fashion and the council tells you what a good boy you are and you're the hero you did it everyone loves you commander! We've unlocked even more cosmetic items for you to play dress up with your squad, your precious precious boys and girls. They're safe forever now.

    You are filled with DETERMINATION

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    InquisitorInquisitor Registered User regular
    XCOM has the issue that losing characters rarely generates interesting narrative or gameplan. It usually get means a failstate.

    Losing people in Banner Saga makes interesting narratives, at least.

This discussion has been closed.