No two people can ever agree on what changed with aiming. I'm pretty sure my sensitivity was different in OW2 so I tweaked it. Whatever may or may not have been different after that, I'm used to it now.
Last night I grouped up with my younger brother on PC for a few games. First 2 PC lobby games ever, 2 wins, 2 potgs, 1 enemy support telling me "Tracer you're really annoying which guess means you're good," and their Sojourn replying "true."
I have played Overwatch on a PS controller for six years, and I couldn't begin to count the number of times it's been explained to me that, actually, I don't play Overwatch - I only play the console version. This was an excessively delicious experience.
'Chance, you are the best kind of whore.' -Henroid
Last night I grouped up with my younger brother on PC for a few games. First 2 PC lobby games ever, 2 wins, 2 potgs, 1 enemy support telling me "Tracer you're really annoying which guess means you're good," and their Sojourn replying "true."
I have played Overwatch on a PS controller for six years, and I couldn't begin to count the number of times it's been explained to me that, actually, I don't play Overwatch - I only play the console version. This was an excessively delicious experience.
He looks fun, but I struggled for a while to discern what his primary fire actually is. You can just barely make out some little purple particles coming from his staff, but it's so subtle, it barely looks like it would do damage. I hope they tweak that.
He looks fun, but I struggled for a while to discern what his primary fire actually is. You can just barely make out some little purple particles coming from his staff, but it's so subtle, it barely looks like it would do damage. I hope they tweak that.
Yeah I really hate that they don't give out clear information on heroes. I want to understand how much HP he has, precisely how much damage each of his abilities do, what the cooldowns are, et cetera - and we won't know until a player puts in work and posts it to reddit or some such.
But here are the basics:
'Chance, you are the best kind of whore.' -Henroid
Taking away Orisa's barrier-at-location just to give it to another tank
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TexiKenDammit!That fish really got me!Registered Userregular
His barrier will be the excuse to not nerf Sojourn for another 2 months, just use a barrier guiz. And then for the forced new character meta he'll have 800 HP.
His ult creates a Trancendence-sized aoe around him. That AoE is, according to devs, relatively short-lived. Any enemy who is in range of it receives constant damage, and their damage done is reduced by 50%, according to that ability breakdown above. Additionally, according to the devs, as long as an enemy is being affected by said ult, the ult duration timer is paused.
Effectively, as long as enemies are in range, the ult will last until either everyone is dead, or Ramattra is.
'Chance, you are the best kind of whore.' -Henroid
Literally every new hero since Overwatch released in 2016 has sounded OP. Wait until Ramattra's actually in the hands of players before crying dooooom.
The infinite ult idea has been done in MOBAs before and isn't that big a deal. You just move. He has no mobility, if you have an escape then you can break it instantly. A shield can break it I assume. Worst case, he latches on to somebody with no ability to break it, kills that hero, and then it ends.
People who routinely come here to complain about the game, complain about the game (in this case, about something they haven't even tried yet). Color me surprised.
The infinite ult idea has been done in MOBAs before and isn't that big a deal. You just move. He has no mobility, if you have an escape then you can break it instantly. A shield can break it I assume. Worst case, he latches on to somebody with no ability to break it, kills that hero, and then it ends.
See this makes me feel better. I still want actual numbers for everything (damage, cooldowns, HP, etc), and begrudge blizzard their absence - but if we had them, speculation and talk wouldn't run so rampant.
I've always enjoyed the discussion and theory crafting around new heroes ^.^ It's like a movie you haven't seen or game you haven't played - so much potential, until you get your hands on it and find out exactly what it is and isn't.
OW2 so far, at least, has been awesome for that.
'Chance, you are the best kind of whore.' -Henroid
People who routinely come here to complain about the game, complain about the game (in this case, about something they haven't even tried yet). Color me surprised.
Hot damn, you're super cool, letting everyone else know they shouldn't have opinions. Rock on.
Literally every new hero since Overwatch released in 2016 has sounded OP. Wait until Ramattra's actually in the hands of players before crying dooooom.
And half were fairly OP at launch? This tank's toolkit is just huge, and hard to discern without seeing full gameplay how powerful they'll be, but there's an interesting new dynamic at play for balance. This is now a Free To Play game with the incentive to buy a battle pass so you get Ramattra right away.
The developers will be releasing a juiced up tank, absolutely. They're not gonna have him be underwhelming. Not when $$$$$$$ is at stake and they're charging 25$ for Epic quality skins.
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BRIAN BLESSEDMaybe you aren't SPEAKING LOUDLY ENOUGHHHRegistered Userregular
Sometimes when a new hero releases we get a Brigitte, sometimes we get a Sombra instead.
Swings and roundabouts, to be honest.
People who routinely come here to complain about the game, complain about the game (in this case, about something they haven't even tried yet). Color me surprised.
Hot damn, you're super cool, letting everyone else know they shouldn't have opinions. Rock on.
mmyes this was definitely the point I was making, good job
There are so many people in this thread that immediately jump to the worst possible scenario. Is this not a game you enjoy? If not, why are you still playing it? If you do enjoy it, then how about a little optimism? Being negative all the time just seems like it would be so tiring.
He looks pretty damn strong. Certainly seems likely that he'll be another day one OP hero. I get why they aren't doing PTRs anymore but it'll continue to cause issues in those first two weeks of each hero's release.
450 HP in Omnic form, no armor. 600 in Nemesis, and about 150 of that is armor. The primary fire looks like it's doing 100 damage per second, small projectiles weaker into armor, not hitscan, 100 ammo, very short reload. The shield is a 15s cooldown.
The cooldown for the pull-them-down-and-slow them wasn't shown (ed: it was, it's 12) and it looks like the piercing punches in Nemesis form do 50 damage per strike.
Chance on
'Chance, you are the best kind of whore.' -Henroid
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TexiKenDammit!That fish really got me!Registered Userregular
There are so many people in this thread that immediately jump to the worst possible scenario. Is this not a game you enjoy? If not, why are you still playing it? If you do enjoy it, then how about a little optimism? Being negative all the time just seems like it would be so tiring.
They have to make the effort for people to feel optimistic and earn some goodwill back. I think they were given plenty of space in the lead up to OW2 being released to win people over. And since October it's been nothing but WTF and "...that's it? for a live service?" No one is stopping the people happy with the game from making points about why it's good or better than OW1.
As for Ramada, that primary is too strong, no damage falloff, nah brah. Piercing punches should not also be given more armor to the mode, that's just a straight line push with a support feeding him to make up for slower speed and a Junk or dive DPS finishing off the chipped enemies, and being able to do his vertical pulldown in both modes is going to create serious get out jail free issues. He's what Doomfist wishes he could be as a tank on top of having some Orisa freebies, it's not wrong to see this being an issue two weeks away from launch.
An interesting video about how Push in its current format is just bad in straight mathematical numbers compared to 2CP. Reading the comments there's supposedly a similar game mode in Splatoon but it seems to reset the "robot" to make it less punishing for the team trying to fight back.
Does his ultimate not reduce damage by 50%? The infographic above is the only thing that claims that and is honestly the most egregiously powerful part, especially with infinite duration on his block ability. Extra health plus extra armor plus damage reduction plus extra damage reduction is just such a fucking hard counter to everything short range and point taking/stall circumstances, and I wouldn't be surprised if it was flat out more effective than things like Transcendence or Sound Barrier as far as mitigation is concerned but haven't done any math... on top of also doing damage. But that infographic is the only place I've seen mentioned that it has any CC at all, and that to me is the strongest part of it.
I'm happy to spectate how the game is playing out from the sidelines especially as there's plenty of other great games out at the moment, some even are free as well. I feel no rush to get back into OW and it still seems to have the same old problems. I can wait for the game to either eventually get better, to a place where it looks more palatable to me; or wait until people declare it an officially Bad Game and move on. The entire launch of OW2 felt like the just wanted to push it out the door and fix things later which is happening far too often these days to waste my time playing a game on the hopes it maybe, eventually will get where I want it to be.
It's a fair complaint that Push shouldn't give even more advantages to whoever wins the first fight(s) than they already naturally get in ult econ, positioning, etc. Winning the first two fights but losing the next four shouldn't put the teams at equal progress. But another big issue with it that he doesn't mention at all is that it exacerbates the invisible advantage that characters with mobility abilities have, and is frequently reminiscent of 2CP in its spawn problems because of that. If you die right before the spawn point changes, you can be stuck on your own deep in the map and easily ganked, or spawn waaaay the fuck far back and have a grueling 15-20 second hike just to get to your team on top of the respawn time. And this can easily happen multiple times in a single game.
I honestly enjoyed 2CP a lot more than I enjoy Push, but I'm hoping some of that is just a difference in map familiarity that will change in time. The stages are enormous, you often get stuck lugging your slow ass across half a city if you get caught in a bad spawn, and it feels like fetching health is more of a chore because of the more open level plan. But these all feel like problems that could fade away, in theory, as I get more familiar. On the other hand, I feel like I've had time for these feelings to fade, and they haven't really.
Also, and I'm aware this is a shallow and easily-dismissable criticism, but there's no flavor to the concept of it. At least with payload maps they dress up the cart as, like, a fire truck you're escorting, or a Hollywood VIP, or a bomb, or a pile of treasure, or something. I don't give a fuck about pushing a small blockade down a street with a robot. I just don't! And I don't know why these characters are supposed to, either!
I honestly enjoyed 2CP a lot more than I enjoy Push, but I'm hoping some of that is just a difference in map familiarity that will change in time. The stages are enormous, you often get stuck lugging your slow ass across half a city if you get caught in a bad spawn, and it feels like fetching health is more of a chore because of the more open level plan. But these all feel like problems that could fade away, in theory, as I get more familiar. On the other hand, I feel like I've had time for these feelings to fade, and they haven't really.
Also, and I'm aware this is a shallow and easily-dismissable criticism, but there's no flavor to the concept of it. At least with payload maps they dress up the cart as, like, a fire truck you're escorting, or a Hollywood VIP, or a bomb, or a pile of treasure, or something. I don't give a fuck about pushing a small blockade down a street with a robot. I just don't! And I don't know why these characters are supposed to, either!
I don’t hate push, but I do miss the 2CP maps. I understand they sucked in competitive, but I rarely play comp so it sucks to lose game modes I enjoyed in QP for comp.
I don't understand why we're still missing a bunch of maps. Numbani, Blizz World, Rialto, Havana, without an ETA on them coming back, plus we lost all the seasonal changes to the maps except for Eichenwald.
90% of the problem with the new maps is they are waaay to freaking huge. let me get back into the fight much faster, and put spawns closer to the objectives for both teams. If i'm going to play such a long time, push is just grueling on how much time is spent running. Give everyone a 50% speed bonus if no enemies are around or you haven't fired your weapon for 10 seconds or something.
I don't understand why we're still missing a bunch of maps. Numbani, Blizz World, Rialto, Havana, without an ETA on them coming back, plus we lost all the seasonal changes to the maps except for Eichenwald.
The cynic in me wants to say they're holding them back to reintroduce as "new content" for a slow season.
They're doing map rotations now, S2 will feature different maps. I don't like the idea, I don't think this is going to meaningfully increase hype for S2. It just means players have less content.
Posts
Not that I was good at aim before mind you, that’s why I mained Junkrat and DVa.
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
https://youtu.be/Mrj8_Bg-iAk
I have played Overwatch on a PS controller for six years, and I couldn't begin to count the number of times it's been explained to me that, actually, I don't play Overwatch - I only play the console version. This was an excessively delicious experience.
It comes with a boppin sound track.
the true overwatch is still out there somewhere...
That poor Ana!
Steam: MightyPotatoKing
He looks fun, but I struggled for a while to discern what his primary fire actually is. You can just barely make out some little purple particles coming from his staff, but it's so subtle, it barely looks like it would do damage. I hope they tweak that.
Yeah I really hate that they don't give out clear information on heroes. I want to understand how much HP he has, precisely how much damage each of his abilities do, what the cooldowns are, et cetera - and we won't know until a player puts in work and posts it to reddit or some such.
But here are the basics:
His ult creates a Trancendence-sized aoe around him. That AoE is, according to devs, relatively short-lived. Any enemy who is in range of it receives constant damage, and their damage done is reduced by 50%, according to that ability breakdown above. Additionally, according to the devs, as long as an enemy is being affected by said ult, the ult duration timer is paused.
Effectively, as long as enemies are in range, the ult will last until either everyone is dead, or Ramattra is.
Steam: MightyPotatoKing
The infinite ult idea has been done in MOBAs before and isn't that big a deal. You just move. He has no mobility, if you have an escape then you can break it instantly. A shield can break it I assume. Worst case, he latches on to somebody with no ability to break it, kills that hero, and then it ends.
Nemesis form also has lower move speed, doesn't say how much though.
See this makes me feel better. I still want actual numbers for everything (damage, cooldowns, HP, etc), and begrudge blizzard their absence - but if we had them, speculation and talk wouldn't run so rampant.
I've always enjoyed the discussion and theory crafting around new heroes ^.^ It's like a movie you haven't seen or game you haven't played - so much potential, until you get your hands on it and find out exactly what it is and isn't.
OW2 so far, at least, has been awesome for that.
Hot damn, you're super cool, letting everyone else know they shouldn't have opinions. Rock on.
And half were fairly OP at launch? This tank's toolkit is just huge, and hard to discern without seeing full gameplay how powerful they'll be, but there's an interesting new dynamic at play for balance. This is now a Free To Play game with the incentive to buy a battle pass so you get Ramattra right away.
The developers will be releasing a juiced up tank, absolutely. They're not gonna have him be underwhelming. Not when $$$$$$$ is at stake and they're charging 25$ for Epic quality skins.
Swings and roundabouts, to be honest.
Also I have now seen 4 characters visually glitch through walls/floor today.
mmyes this was definitely the point I was making, good job
Steam: MightyPotatoKing
https://youtu.be/UaW_ruhSAJg
He looks pretty damn strong. Certainly seems likely that he'll be another day one OP hero. I get why they aren't doing PTRs anymore but it'll continue to cause issues in those first two weeks of each hero's release.
The cooldown for the pull-them-down-and-slow them wasn't shown (ed: it was, it's 12) and it looks like the piercing punches in Nemesis form do 50 damage per strike.
They have to make the effort for people to feel optimistic and earn some goodwill back. I think they were given plenty of space in the lead up to OW2 being released to win people over. And since October it's been nothing but WTF and "...that's it? for a live service?" No one is stopping the people happy with the game from making points about why it's good or better than OW1.
As for Ramada, that primary is too strong, no damage falloff, nah brah. Piercing punches should not also be given more armor to the mode, that's just a straight line push with a support feeding him to make up for slower speed and a Junk or dive DPS finishing off the chipped enemies, and being able to do his vertical pulldown in both modes is going to create serious get out jail free issues. He's what Doomfist wishes he could be as a tank on top of having some Orisa freebies, it's not wrong to see this being an issue two weeks away from launch.
An interesting video about how Push in its current format is just bad in straight mathematical numbers compared to 2CP. Reading the comments there's supposedly a similar game mode in Splatoon but it seems to reset the "robot" to make it less punishing for the team trying to fight back.
https://www.youtube.com/watch?v=lYi5eCxHke8
If you fuck around and let the enemy steamroll you for the first few minutes then you'll get into a position where you "can't" win.
Shocking insight there.
Or, y'know, heartbreaking depending on which side you're on.
I had a match where we biffed the early fight or two and our Moira rage quit.
We still won it 4 v 5. It was epic.
Also, and I'm aware this is a shallow and easily-dismissable criticism, but there's no flavor to the concept of it. At least with payload maps they dress up the cart as, like, a fire truck you're escorting, or a Hollywood VIP, or a bomb, or a pile of treasure, or something. I don't give a fuck about pushing a small blockade down a street with a robot. I just don't! And I don't know why these characters are supposed to, either!
I don’t hate push, but I do miss the 2CP maps. I understand they sucked in competitive, but I rarely play comp so it sucks to lose game modes I enjoyed in QP for comp.
Steam: MightyPotatoKing
Blizzard: Pailryder#1101
GoG: https://www.gog.com/u/pailryder
The cynic in me wants to say they're holding them back to reintroduce as "new content" for a slow season.