It is unrelated to valentine's day, it always gives you that scene when you first visit fortuna.
I knew it was the Fortuna intro scene, it's just the combination of planet Venus + city called Fortuna + location they decided to put the Valentine's quest led me to believe it'd be a different kind of place. Maybe casino or nightclub themed, or maybe garden of paradise themed? Not...that.
It is unrelated to valentine's day, it always gives you that scene when you first visit fortuna.
I knew it was the Fortuna intro scene, it's just the combination of planet Venus + city called Fortuna + location they decided to put the Valentine's quest led me to believe it'd be a different kind of place. Maybe casino or nightclub themed, or maybe garden of paradise themed? Not...that.
That song/cutscene was the entirety of what got me to try Warframe, and even with how little I actually enjoy playing that game the world-building almost pulls me back pretty frequently.
maybe you're not happy about being a synthetic bioroid with a fat ass
you're actually a psychic immortal child soldier who occupies the body of mutated humans who are constantly in pain but incapable of rational thought or expression with a fat ass
pretty princess dressup doesn't remove the horror
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
I put about nine hundred hours into Warframe before the first cutscenes was ever made, haha
There was a decent amount of implied world building though, and the general idea of what the Corpus and Grineer are was already in place
maybe you're not happy about being a synthetic bioroid with a fat ass
you're actually a psychic immortal child soldier who occupies the body of mutated humans who are constantly in pain but incapable of rational thought or expression with a fat ass
pretty princess dressup doesn't remove the horror
you say this like i didn't include it in my statement
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PiptheFairFrequently not in boats.Registered Userregular
maybe you're not happy about being a synthetic bioroid with a fat ass
you're actually a psychic immortal child soldier who occupies the body of mutated humans who are constantly in pain but incapable of rational thought or expression with a fat ass
pretty princess dressup doesn't remove the horror
you say this like i didn't include it in my statement
I mean yes, you do get to have a dumpy, in a sense at least
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Librarian's ghostLibrarian, Ghostbuster, and TimSporkRegistered Userregular
I have hundreds and hundreds of hours in all the Hitmans. I've never once thought to move a wet floor sign so that the next person walks by, slips, and knocks themselves out. I always just assumed the sign sign was just something I could pick up and hit someone with.
I have hundreds and hundreds of hours in all the Hitmans. I've never once thought to move a wet floor sign so that the next person walks by, slips, and knocks themselves out. I always just assumed the sign sign was just something I could pick up and hit someone with.
why do that when you can just hit everybody in the head with a campbells soup can fastball
maybe you're not happy about being a synthetic bioroid with a fat ass
you're actually a psychic immortal child soldier who occupies the body of mutated humans who are constantly in pain but incapable of rational thought or expression with a fat ass
pretty princess dressup doesn't remove the horror
you say this like i didn't include it in my statement
I mean yes, you do get to have a dumpy, in a sense at least
Hydroid alone had like 3 asses, all of them truck-adjacent
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Librarian's ghostLibrarian, Ghostbuster, and TimSporkRegistered Userregular
I have hundreds and hundreds of hours in all the Hitmans. I've never once thought to move a wet floor sign so that the next person walks by, slips, and knocks themselves out. I always just assumed the sign sign was just something I could pick up and hit someone with.
why do that when you can just hit everybody in the head with a campbells soup can fastball
That is what I was doing, hence never even thinking to try it.
I knew something was up with that fucking horse, I remember when I played DA:I at some point I referred to it as the world's slowest horse and resigned to just traveling on foot the entire time.
Well that and when you ride the horse you don't get to hear the hilarious companion conversations.
I would like some money because these are artisanal nuggets of wisdom philistine.
I have hundreds and hundreds of hours in all the Hitmans. I've never once thought to move a wet floor sign so that the next person walks by, slips, and knocks themselves out. I always just assumed the sign sign was just something I could pick up and hit someone with.
I actually screwed up a freelancer mission I was on the other day because of this. Perfectly hid myself so I could secretly inject a guard with 'go throw up' juice, and just as he was about to get in a quiet place I could beat him up and steal his outfit, he slips on a puddle because I'd picked up a sign and gone 'nah I don't need this' and put it down five feet away. Alarm raised and I'm just standing there like a doof going 'I did not know that was an option'
I have hundreds and hundreds of hours in all the Hitmans. I've never once thought to move a wet floor sign so that the next person walks by, slips, and knocks themselves out. I always just assumed the sign sign was just something I could pick up and hit someone with.
Can you also move a Wet Floor sign to cause an NPC to walk somewhere different to avoid it?
Based on the true story of American video game salesman Henk Rogers (Taron Egerton) and his discovery of Tetris in 1988. When he sets out to bring the game to the world, he enters a dangerous web of lies and corruption behind the Iron Curtain.
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BroloBroseidonLord of the BroceanRegistered Userregular
Based on the true story of American video game salesman Henk Rogers (Taron Egerton) and his discovery of Tetris in 1988. When he sets out to bring the game to the world, he enters a dangerous web of lies and corruption behind the Iron Curtain.
Bitterly amused that it's about the American who sold the game, not the Russian who created it. But I'm sure actually living in Russia wasn't nearly as fraught/interesting as having to business with them.
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MalReynoldsThe Hunter S Thompson of incredibly mild medicinesRegistered Userregular
I picked up Power Washing Simulator on a lark and immediately lost 5 hours to it, what the fuck.
"A new take on the epic fantasy genre... Darkly comic, relatable characters... twisted storyline."
"Readers who prefer tension and romance, Maledictions: The Offering, delivers... As serious YA fiction, I’ll give it five stars out of five. As a novel? Four and a half." - Liz Ellor My new novel: Maledictions: The Offering. Now in Paperback!
I've been poking at Pathfinder: Wrath of the Righteous, playing a little a day for a goodly while. I haven't had especially strong opinions, because it's kind of just "a straight down the middle isometric CRPG." It's not as weird as Planescape or Tides of Numenera, it's not as interesting as Tyranny, the worldbuilding and character work isn't as rich and thorny as Pillars of Eternity, but it's been capital-f Fine. The combat is fiddly without being especially engaging, so I popped it down to Story difficulty and just ooh and ahh at all the pretty spell effects. It's not very interesting to talk about, I've felt.
One thing it's had going for it was a grand sense of scale. A huge world map, a whole army to direct around in between your own adventures, a feeling that you were on a real campaign, in multiple definitions of the word.
And then last night I hit a fuckin' wall with it. It yanks away all of the world map and army management stuff, it limits the scope to your party. You go on a trip into "The Abyss," and the Abyss is stupid and sucks. You know the classic DnD problem of inherently-evil races? The Abyss is a whole city for all the inherently-evil races from across the Pathfinder cosmology, and God it's lame. This incoherent soup of demons being evil for the sake of being evil, it's so boring. They're not even evil in interesting ways, they're all just horny for murder. There are rules but there aren't, there are leaders but there aren't, there's still taverns and merchants even though nobody shuts up about how much they love stealing and scamming and criming, it's childish.
Also the area is a pain in the ass to navigate because they introduce a mechanic where your camera position causes the area geometry to move, and the pathfinding for my party is not up to the task. Also it's ugly!
I've probably put 50 hours or so into it and I am just done, they have entirely sapped my desire to keep going. Big bummer!
Based on the true story of American video game salesman Henk Rogers (Taron Egerton) and his discovery of Tetris in 1988. When he sets out to bring the game to the world, he enters a dangerous web of lies and corruption behind the Iron Curtain.
Bitterly amused that it's about the American who sold the game, not the Russian who created it. But I'm sure actually living in Russia wasn't nearly as fraught/interesting as having to business with them.
Also weird that it's about like, the last guy in the chain of several people purchasing the various international rights to Tetris. Though in Henk Rogers' defense he also became good friends with Pajitnov and helped him actually get ownership of the Tetris brand which Russia/Elorg owned for a long time. For something like 20 years he didn't get a cent from it.
That is functionally how every single wargame eventually winds up rolling dice rather than determining whether some GI Joe has his shoelaces come undone.
I'm very very happy to see people talk about pokeballs in the replies of the first tweet.
I always held down+B when throwing pokeballs and I'm not sure I'd stop even if I played Pokemon S/V.
The full sequence would be to hold down+B when it was opening and catching and then alternate tap A and B on the shakes.
See I was thinking puzzle solutions, and not things like poke catching. Because I swear to god some puzzle solutions in games feels god damn random!
Not intended as a brag, more just a bemused commentary on how wild the breadths of human experience are, but I tend to be far likelier to find a puzzle too easy than to find it random, in no small part because video games tend to circle back to the same types of puzzles over and over again
I feel like I could do a Tower of Hanoi blindfolded at this point
See I was thinking puzzle solutions, and not things like poke catching. Because I swear to god some puzzle solutions in games feels god damn random!
Not intended as a brag, more just a bemused commentary on how wild the breadths of human experience are, but I tend to be far likelier to find a puzzle too easy than to find it random, in no small part because video games tend to circle back to the same types of puzzles over and over again
I feel like I could do a Tower of Hanoi blindfolded at this point
Ah yes the "We have to put this in every game" early Bioware RPG puzzle
H0b0man on
FFXIV: Agran Trask
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PaperLuigi44My amazement is at maximum capacity.Registered Userregular
As antithetical as they are to the spirit of the game I don't mind the gun racks in Hitman Freelancer, but a section for muffins and expired cans of spaghetti and what have you would be nice.
See I was thinking puzzle solutions, and not things like poke catching. Because I swear to god some puzzle solutions in games feels god damn random!
Not intended as a brag, more just a bemused commentary on how wild the breadths of human experience are, but I tend to be far likelier to find a puzzle too easy than to find it random, in no small part because video games tend to circle back to the same types of puzzles over and over again
I feel like I could do a Tower of Hanoi blindfolded at this point
I enjoy a good brain engaging puzzle. Like Mass Effect Andromea had like sudoku light puzzles that were super fun to do even if they slowed down my gameplay.
My son recently had a puzzle in one of his games that brought me close to fucking madness though, and I don't think I'll ever fully recover. It was like a sliding tile puzzle with 3 buttons, one that moved things to the left, one that moved things to the right, and one that flipped two tiles non sequentially. And like my brain was so close to understanding the ease of the puzzle but I just couldn't and then I got the solution and felt freedom in a way I've never felt before.
I would like some money because these are artisanal nuggets of wisdom philistine.
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I knew it was the Fortuna intro scene, it's just the combination of planet Venus + city called Fortuna + location they decided to put the Valentine's quest led me to believe it'd be a different kind of place. Maybe casino or nightclub themed, or maybe garden of paradise themed? Not...that.
Another day older and deeper in debt
warframe universe is not happy
it is a constant existential nightmare
pretty princess dressup doesn't remove the horror
There was a decent amount of implied world building though, and the general idea of what the Corpus and Grineer are was already in place
you say this like i didn't include it in my statement
I mean yes, you do get to have a dumpy, in a sense at least
why do that when you can just hit everybody in the head with a campbells soup can fastball
Hydroid alone had like 3 asses, all of them truck-adjacent
That is what I was doing, hence never even thinking to try it.
Well that and when you ride the horse you don't get to hear the hilarious companion conversations.
pleasepaypreacher.net
I actually screwed up a freelancer mission I was on the other day because of this. Perfectly hid myself so I could secretly inject a guard with 'go throw up' juice, and just as he was about to get in a quiet place I could beat him up and steal his outfit, he slips on a puddle because I'd picked up a sign and gone 'nah I don't need this' and put it down five feet away. Alarm raised and I'm just standing there like a doof going 'I did not know that was an option'
Can you also move a Wet Floor sign to cause an NPC to walk somewhere different to avoid it?
Not an obvious subject for a movie, but I guess it's more about the people than the game.
https://www.penny-arcade.com/comic/2003/01/24/why-the-hell-not
"Readers who prefer tension and romance, Maledictions: The Offering, delivers... As serious YA fiction, I’ll give it five stars out of five. As a novel? Four and a half." - Liz Ellor
My new novel: Maledictions: The Offering. Now in Paperback!
The music video was a banger though.
https://www.youtube.com/watch?v=hWTFG3J1CP8
This is exactly where I stopped playing as well.
Next week is the restaurant management game Recipe for Disaster
Also weird that it's about like, the last guy in the chain of several people purchasing the various international rights to Tetris. Though in Henk Rogers' defense he also became good friends with Pajitnov and helped him actually get ownership of the Tetris brand which Russia/Elorg owned for a long time. For something like 20 years he didn't get a cent from it.
Here's a really good (and long) video about the whole thing I saw the other week.
https://youtu.be/_fQtxKmgJC8
To the point where they just do a cross over with Puyo Puyo and everyone is just having a great fucking time with it:
https://youtu.be/J4sE86ctU5Y
Maybe i should make another game-inspired piece starting tomorrow.
But what?
Check out my site, the Bismuth Heart | My Twitter
I'm very very happy to see people talk about pokeballs in the replies of the first tweet.
I always held down+B when throwing pokeballs and I'm not sure I'd stop even if I played Pokemon S/V.
The full sequence would be to hold down+B when it was opening and catching and then alternate tap A and B on the shakes.
Well what if there was games in the genre magical millsim
pleasepaypreacher.net
Not intended as a brag, more just a bemused commentary on how wild the breadths of human experience are, but I tend to be far likelier to find a puzzle too easy than to find it random, in no small part because video games tend to circle back to the same types of puzzles over and over again
I feel like I could do a Tower of Hanoi blindfolded at this point
Ah yes the "We have to put this in every game" early Bioware RPG puzzle
I enjoy a good brain engaging puzzle. Like Mass Effect Andromea had like sudoku light puzzles that were super fun to do even if they slowed down my gameplay.
My son recently had a puzzle in one of his games that brought me close to fucking madness though, and I don't think I'll ever fully recover. It was like a sliding tile puzzle with 3 buttons, one that moved things to the left, one that moved things to the right, and one that flipped two tiles non sequentially. And like my brain was so close to understanding the ease of the puzzle but I just couldn't and then I got the solution and felt freedom in a way I've never felt before.
pleasepaypreacher.net