Just discovered the joy of Midas Mask (add gold to face cards) with Vampire (immediately take gold off, convert to 0.1 Multiplier)
It got to a 5.7 Multiplier before I lost at Ante 10 (getting more than a million is my current white whale)
Another fun little neverending scalar is to have DNA and enough steel cards in hand to make sure you always play a steel card first, combined with the steel joker.
If you get lucky enough for a blueprint + brainstorm combo you can add three steel cards every round, and then rearrange your jokers such that you actually gain 1.8x mult out of your jokers every round, with all the benefits of those steel cards in hand doing their thing.
Fuck these last three, though. Gonna be here a while. Also I'm on Switch so no patches for me (yet).
The best trick for Jokerless really is to try and build up a high point hand by ante 6 (four of a kind is the sweet spot), and make heavy use of steel, red chips, cryptid, death, fool, strength, etc. - bolster the outcome by putting as many purple chips and blue chips on the cards that are not your scoring cards as possible. Blue chipped steel cards outside of your main hand are god tier.
Then, around ante 6, you will need to start damaging your odds in order to win by popping glass cards inside your main hand. It seems to be the only real way to get over the hump.
The good news is that you will know by ante 2 or 3 if you even have a chance, and can cut bait and try again. There are no jokers to provide the wild swings so this really is about continuous growth and RNG luck, really. If you haven't at least hit 25% of the deck being one card type by the start of ante 3, start over.
I believe they fixed the ordering in the patch, too.
I think it used to always order Midas then Vamp, but now it respects joker order, so you can Vamp then Midas to get more gold cards in deck, or Midas then Vamp, if you really need the Mult.
I believe they fixed the ordering in the patch, too.
I think it used to always order Midas then Vamp, but now it respects joker order, so you can Vamp then Midas to get more gold cards in deck, or Midas then Vamp, if you really need the Mult.
If you're running both, you should always midas then vamp, as gold cards won't proliferate unless you're doing a "one good hand" strategy (as only non scoring golds will stay).
Had a fun run just now, doing the challenge where you lose 1 hand size per $5 you're holding. Used a negative tag and got a bank card. Unlucky. But wait... Going into debt during this challenge increases your hand size! Surely this clever use of challenge mechanics was what led me to victory.
... Ok maybe the Canio with 10x mult helped a little, but having 13-14 card hands was a blast.
I believe they fixed the ordering in the patch, too.
I think it used to always order Midas then Vamp, but now it respects joker order, so you can Vamp then Midas to get more gold cards in deck, or Midas then Vamp, if you really need the Mult.
If you're running both, you should always midas then vamp, as gold cards won't proliferate unless you're doing a "one good hand" strategy (as only non scoring golds will stay).
I'm not sure what other strategy there is in opposition to having good hands.
But yes, I'm aware that the gold cards you make with Vamp then Midas won't generate gold now, but they will go back in the deck so they can generate gold (or extra Mult) on later rounds.
Early on, Vamp can still carry even without being fed five golds each turn, so it's better to get the economy rolling first with Vamp then Midas.
Hasn't the same uncaring god not coded that you can have the "all cards are debuffed until 1 joker sold" as the Ante 8 boss in Jokerless?
Because that horror exists too.
Yippie! Completed my first Gold Stakes run! (on 1.0.1f-FULL on Playstation)
I did it with the Chequered Deck (because pre-patch I managed to beat Orange with it, and it was my only deck that had gotten that far).
I did it with these jokers:
I had the pants from the start, so I went full Two Pair.
When the Throwback joker popped up, I noticed that I had skipped a lot of blinds in order to get free jokers, and it was already at x2.75.
I had to make a very tactical decision in deciding to remove 2 jokers to replace them with the Stencil joker, because x2 times the Throwback would score higher.
In some weird twist of fate, I kept getting nothing but Straight planets, which resulted in this:
So with the Flush deck, I played mainly two pairs, in order to use straights to score big near the end.
Corporal Carl on
PSN (PS4-Europe): Carolus-Billius
+4
syndalisGetting ClassyOn the WallRegistered User, Loves Apple Products, Transition Teamregular
Honestly surprised that even 0.4% of people have completionist+
But soon, soon I will join them. Down to the last 1-2 antes on all my decks.
I still don't understand how anyone is beating Gold when I can't even get Joker combos to line up to beat lower stakes on the regular.
A combo of knowing the odds, and being smart on how to shape your deck based on early cards, planning for pivots (like doing nothing but flushes all game with an obelisk in your loadout and switching to high card to just start stacking multx)... and of course, RNG luck.
I have hit gold on 3 decks thus far, and the rest are 1-2 antes away.
Also, as soon as you hit Purple stakes, prepare to use New Run a lot as you start quitting runs early because you feel that your start hasn't been that good.
If you aren't going smoothly by Ante 3 the chance during those higher stakes that you will succeed is very small.
And there's no shame if you do it on lower stakes; you can do New Run until you have a "skip for the shop to be free" or "skip for earning $25 when beating the boss", not for getting the right combination of jokers, but for getting a good headstart money wise.
Because a good economy early is extremely important.
I have to wonder if you can go up stakes by just running the same seed over and over.
Yes, you absolutely can.
Some of the people breaking the game start drawing out their decision trees once they get a seed with a really good start, then discover hand by hand, discard by discard, shop by shop what the optimal decisions are, and then play through the script they have to the next hand/round/whatever where they repeat all over again for that optimal play.
A fun game is taking one seed and seeing how far you can break it over the course of a few days. You won't get any achievements for it, but its kind of like how speed runners work. What is the most optimal path through this maze.
edit: now if you mean actually advancing what stakes are available to you? No, pretty sure the answer there is no. Nothing unlocks when doing seeded runs, and cards you haven't unlocked are available. The seed always assumes everything is available.
Purple stakes, and during ante 8 I am forced to sell some jokers in order to survive.
Ante 7 boss was -$1 per card played, and I had a very unlucky draw.
So I have the Fortune Teller which gave me the most base Mult (thanks to a Vagabond halfway)
I did have a Negative Throwback joker (skip for x0.25 Mult) and a Negative Stencil (which was x4 now, because I had 4 open spaces).
The Ante 8 Boss is "all jokers disabled until 1 sold" which is a no-no, so I skip to reroll the Boss.
It gives me "1 joker disabled randomly", but with 3 jokers, if one is disabled, it's game over, so I gently turn off my console and walk away...
Yeah! Beat Green Deck at Purple difficulty!
It only took me a couple of ... uh... days
This was the situation at the final boss:
I was very happy with the "1 card is selected" final boss.
Weirdly enough, I was going all in into Straights, though I used up every planet I encountered just in case.
It didn't help that I only drew 2 Straight cards, and the rest I pulled thanks to a blue seal from a card out of a Standard pack.
I managed to beat the 2.2M blind, but the 3.3M blind was too much.
The first 4 Antes were nervewracking; in my very first shop, after skipping the first 1 blind, I got Shortcut for $0, and Madness was there too.
I then proceded to draw no eternal jokers or Straight planets at all, which meant I was always just getting through every match by a few points.
But as soon as I got the Eternal Abstract joker, I had some safety.
The Eternal Vamp came along, and Eternal Odd Todd was the last to be recruited.
Woohoo! Beat Purple stakes with the Blue deck!
It was with this mess of a situation with a mess of a deck and planet compositions:
There was no strategy other than to get as much Queens as possible and try to flush with Spades.
And you know, during Ante 8, flushing suddenly becomes 10 times harder
It was however, the very first time I ever won with a Mime!
However, the match before looked very promising, with a great combination of jokers, but the game screwed me over with the Super Duper Extremly Big Asshole Blind:
Look at that glorious top row of jokers!
A boring Scary Face.
A Negative Smiley Face!
A Retrigger Face cards that itself is +10 Mult!
A thing that gives money when you score a face card, and is +10 Mult too!
A Polychrome Clairvoyant with a big multiplier!
A Negative Throwback with 2.5x Mult!
A Polychrome Gross Michel Magnificent Rainbow Banana that survived since Ante 1!
Just had a Golden Needle run sniped at the finish line when Crimson Heart disabled the Acrobat that had been carrying me (along with Torn Joker and making my Pairs and Trios equivalent to Straight Flushes). TBF I think losing any one of my jokers except the Credit Card would have killed me; holo Banner, holo Scary Face, and poly Ballot were all doing work along with a bunch of enhanced face cards.
Spectral on first blind plus if you notice I've got x2 on pairs, the half joker for +20 mult and Sly Joker for +50 chips on Pairs.
Pretty much from blind 2 playing a pair wins me the hand so I can discard everything that allowed me to power Yorrick hard. I didn't realise how much "just playing a pair is an instant win" so I've acutallu missed out on at least a half dozen 5 card discards I could have done.
I'm now onto blind 10
I think blind 11 or 12 will kill me as I did not find any scaling chip cards so I am purely relying on my absurd multiplier which is going to start to fall behind chip totals.
Sorry for the photograph of the screen but I was playing on Steam Deck.
Absolutely ludicrous run. Hologram was at something stupid like 16x because I had both Brainstorm and Blueprint so every round I would add 3 copies of my red-stamped glass Jack card with DNA in the leftmost slot, and then I would swap it with Hologram for 16x16x16xMult. I had a few more xMult Jokers there as well.
i've been slowly putting things together and progressing steadily but I had my first run I thought was going to be real. I had juiced a ceremonial dagger up to like x40 and then went to swap order for it to eat it's next thing and apparently it had it's sell window up on top of the frame of the joker i wanted to eat so I just sold the entire point of my run and just immediately quit for the first time. my funny jokerman game has now made me rage quit
One thing I do appreciate about Slay the Spire is when you fat finger something that ruins your run you can almost always quit and reload back to the start of that encounter
I’m sure some people use it to cheese the game but I would rather that be possible for those people and be able to fix a massive error like that when it’s an obvious accident
One thing I do appreciate about Slay the Spire is when you fat finger something that ruins your run you can almost always quit and reload back to the start of that encounter
I’m sure some people use it to cheese the game but I would rather that be possible for those people and be able to fix a massive error like that when it’s an obvious accident
I too would like to get back that time my run was going well and I used DNA on the one-hand-type boss blind
I finally beat gold stake today over lunch. Checkered deck, blueprint + fibonacci + hack + arrowhead + throwback
+6
syndalisGetting ClassyOn the WallRegistered User, Loves Apple Products, Transition Teamregular
The last gold stake wins are pretty damn hard... I think I am going to put this game aside once I get all the deck stake wins.. the joker stickers just feels masochistic and I feel like whoever has that cheevo hacked their way to it or found a way to turn balatro into their job via youtube.
Posts
Another fun little neverending scalar is to have DNA and enough steel cards in hand to make sure you always play a steel card first, combined with the steel joker.
If you get lucky enough for a blueprint + brainstorm combo you can add three steel cards every round, and then rearrange your jokers such that you actually gain 1.8x mult out of your jokers every round, with all the benefits of those steel cards in hand doing their thing.
Fuck these last three, though. Gonna be here a while. Also I'm on Switch so no patches for me (yet).
The best trick for Jokerless really is to try and build up a high point hand by ante 6 (four of a kind is the sweet spot), and make heavy use of steel, red chips, cryptid, death, fool, strength, etc. - bolster the outcome by putting as many purple chips and blue chips on the cards that are not your scoring cards as possible. Blue chipped steel cards outside of your main hand are god tier.
Then, around ante 6, you will need to start damaging your odds in order to win by popping glass cards inside your main hand. It seems to be the only real way to get over the hump.
The good news is that you will know by ante 2 or 3 if you even have a chance, and can cut bait and try again. There are no jokers to provide the wild swings so this really is about continuous growth and RNG luck, really. If you haven't at least hit 25% of the deck being one card type by the start of ante 3, start over.
Fun fact - if you also get Pareidolia (all cards are considered face cards) - every single card goes gold on play, then has it stripped off.
I think it used to always order Midas then Vamp, but now it respects joker order, so you can Vamp then Midas to get more gold cards in deck, or Midas then Vamp, if you really need the Mult.
If you're running both, you should always midas then vamp, as gold cards won't proliferate unless you're doing a "one good hand" strategy (as only non scoring golds will stay).
... Ok maybe the Canio with 10x mult helped a little, but having 13-14 card hands was a blast.
I'm not sure what other strategy there is in opposition to having good hands.
But yes, I'm aware that the gold cards you make with Vamp then Midas won't generate gold now, but they will go back in the deck so they can generate gold (or extra Mult) on later rounds.
Early on, Vamp can still carry even without being fed five golds each turn, so it's better to get the economy rolling first with Vamp then Midas.
I first got Pareidolia with the +5 Multiplier per face card joker, which was also pretty sweet while it lasted
Because that horror exists too.
Yippie! Completed my first Gold Stakes run! (on 1.0.1f-FULL on Playstation)
I did it with the Chequered Deck (because pre-patch I managed to beat Orange with it, and it was my only deck that had gotten that far).
I did it with these jokers:
I had the pants from the start, so I went full Two Pair.
When the Throwback joker popped up, I noticed that I had skipped a lot of blinds in order to get free jokers, and it was already at x2.75.
I had to make a very tactical decision in deciding to remove 2 jokers to replace them with the Stencil joker, because x2 times the Throwback would score higher.
In some weird twist of fate, I kept getting nothing but Straight planets, which resulted in this:
So with the Flush deck, I played mainly two pairs, in order to use straights to score big near the end.
Honestly surprised that even 0.4% of people have completionist+
But soon, soon I will join them. Down to the last 1-2 antes on all my decks.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
A combo of knowing the odds, and being smart on how to shape your deck based on early cards, planning for pivots (like doing nothing but flushes all game with an obelisk in your loadout and switching to high card to just start stacking multx)... and of course, RNG luck.
I have hit gold on 3 decks thus far, and the rest are 1-2 antes away.
yep
(i’m so bad at dopamine poker)
If you aren't going smoothly by Ante 3 the chance during those higher stakes that you will succeed is very small.
And there's no shame if you do it on lower stakes; you can do New Run until you have a "skip for the shop to be free" or "skip for earning $25 when beating the boss", not for getting the right combination of jokers, but for getting a good headstart money wise.
Because a good economy early is extremely important.
I wish you good luck!
Yes, you absolutely can.
Some of the people breaking the game start drawing out their decision trees once they get a seed with a really good start, then discover hand by hand, discard by discard, shop by shop what the optimal decisions are, and then play through the script they have to the next hand/round/whatever where they repeat all over again for that optimal play.
A fun game is taking one seed and seeing how far you can break it over the course of a few days. You won't get any achievements for it, but its kind of like how speed runners work. What is the most optimal path through this maze.
edit: now if you mean actually advancing what stakes are available to you? No, pretty sure the answer there is no. Nothing unlocks when doing seeded runs, and cards you haven't unlocked are available. The seed always assumes everything is available.
Purple stakes, and during ante 8 I am forced to sell some jokers in order to survive.
Ante 7 boss was -$1 per card played, and I had a very unlucky draw.
So I have the Fortune Teller which gave me the most base Mult (thanks to a Vagabond halfway)
I did have a Negative Throwback joker (skip for x0.25 Mult) and a Negative Stencil (which was x4 now, because I had 4 open spaces).
The Ante 8 Boss is "all jokers disabled until 1 sold" which is a no-no, so I skip to reroll the Boss.
It gives me "1 joker disabled randomly", but with 3 jokers, if one is disabled, it's game over, so I gently turn off my console and walk away...
Localthunk giveth, Localthunk taketh away
3ds friend code: 2981-6032-4118
It only took me a couple of ... uh... days
This was the situation at the final boss:
I was very happy with the "1 card is selected" final boss.
Weirdly enough, I was going all in into Straights, though I used up every planet I encountered just in case.
It didn't help that I only drew 2 Straight cards, and the rest I pulled thanks to a blue seal from a card out of a Standard pack.
I managed to beat the 2.2M blind, but the 3.3M blind was too much.
The first 4 Antes were nervewracking; in my very first shop, after skipping the first 1 blind, I got Shortcut for $0, and Madness was there too.
I then proceded to draw no eternal jokers or Straight planets at all, which meant I was always just getting through every match by a few points.
But as soon as I got the Eternal Abstract joker, I had some safety.
The Eternal Vamp came along, and Eternal Odd Todd was the last to be recruited.
And now I'm off to Orange stake Green Deck...
It was with this mess of a situation with a mess of a deck and planet compositions:
There was no strategy other than to get as much Queens as possible and try to flush with Spades.
And you know, during Ante 8, flushing suddenly becomes 10 times harder
It was however, the very first time I ever won with a Mime!
However, the match before looked very promising, with a great combination of jokers, but the game screwed me over with the Super Duper Extremly Big Asshole Blind:
Look at that glorious top row of jokers!
A boring Scary Face.
A Negative Smiley Face!
A Retrigger Face cards that itself is +10 Mult!
A thing that gives money when you score a face card, and is +10 Mult too!
A Polychrome Clairvoyant with a big multiplier!
A Negative Throwback with 2.5x Mult!
A Polychrome Gross Michel Magnificent Rainbow Banana that survived since Ante 1!
I stranded around 600K
I was about halfway to the 600k goal (violet vessel) on my last hand and thought I’d lost it… then 5 Kings and Acrobat got me to 612
Twitch: akThera
Steam: Thera
I made a game, it has penguins in it. It's pay what you like on Gumroad.
Currently Ebaying Nothing at all but I might do in the future.
Pretty much from blind 2 playing a pair wins me the hand so I can discard everything that allowed me to power Yorrick hard. I didn't realise how much "just playing a pair is an instant win" so I've acutallu missed out on at least a half dozen 5 card discards I could have done.
I'm now onto blind 10
I think blind 11 or 12 will kill me as I did not find any scaling chip cards so I am purely relying on my absurd multiplier which is going to start to fall behind chip totals.
I made a game, it has penguins in it. It's pay what you like on Gumroad.
Currently Ebaying Nothing at all but I might do in the future.
LOL
LMFAO.
Ante 12 defeated me.
Seed was: SK5ZH9ZD
I made a game, it has penguins in it. It's pay what you like on Gumroad.
Currently Ebaying Nothing at all but I might do in the future.
Sorry for the photograph of the screen but I was playing on Steam Deck.
Absolutely ludicrous run. Hologram was at something stupid like 16x because I had both Brainstorm and Blueprint so every round I would add 3 copies of my red-stamped glass Jack card with DNA in the leftmost slot, and then I would swap it with Hologram for 16x16x16xMult. I had a few more xMult Jokers there as well.
I’m sure some people use it to cheese the game but I would rather that be possible for those people and be able to fix a massive error like that when it’s an obvious accident
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
I too would like to get back that time my run was going well and I used DNA on the one-hand-type boss blind
I made a game, it has penguins in it. It's pay what you like on Gumroad.
Currently Ebaying Nothing at all but I might do in the future.
The last gold stake wins are pretty damn hard... I think I am going to put this game aside once I get all the deck stake wins.. the joker stickers just feels masochistic and I feel like whoever has that cheevo hacked their way to it or found a way to turn balatro into their job via youtube.