For those who don't know, forums.penny-arcade.com will be closing soon. However, we're doing the same kind of stuff over at coin-return.org with (almost) all the same faces! Please do feel welcome to
join us.
For those who don't know, forums.penny-arcade.com will be closing soon. However, we're doing the same kind of stuff over at coin-return.org with (almost) all the same faces! Please do feel welcome to
join us.
For those who don't know, forums.penny-arcade.com will be closing soon. However, we're doing the same kind of stuff over at coin-return.org with (almost) all the same faces! Please do feel welcome to
join us.
For those who don't know, forums.penny-arcade.com will be closing soon. However, we're doing the same kind of stuff over at coin-return.org with (almost) all the same faces! Please do feel welcome to
join us.
[Helldivers II] Previous thread no longer online, deploying new thread
Posts
The problem I have is inevitably any time I want to go all Luke Skywalker on something big like a Harvester or Factory Strider, the rest of my team will inevitably decide to drop 500kg bombs on it.
https://youtube.com/shorts/fUEFJoAPAq0?si=6TZahwSwmH8Eq02q
PSN: ShogunGunshow
Origin: ShogunGunshow
I don’t have the scorcher and other advanced guns unlocked, so i’m just sticking with my trusty crossbow. It can take out 2-3 voteless while 2 shotting overseers. I do want to try the Eurptor today and see how it does.
I mostly rely on either MG, MG sentry, backpack, strikes, in some combo to deal with the large horde.
I think it takes 3 Crisper canisters, in a pinch. I caught one outside the city and tortured it for a while, but I don't think I caused it much injury beforehand.
(Elect resist armor + they can't step on you = they're absolutely helpless at close range without escorts)
It does high enough damage that you can remove any shield in less than a full magazine, and it kills voteless really fast.
Not to mention that the lack of recoil makes it easy to take out scout drones, and also will effectively drill a hole through overseers' armor and let you shoot their main body easily for high damage. And thats without taking into account how easily it can hit their jetpacks and make them explode, either.
Still a bit mixed on strats being in warbonds, even though from a mechanical level it's no different to weapons being in warbonds
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
It also kills the Harvesters. Something like 4-5 shots into the hip joint I think?
It can kill with eye shots as well. Hip joint may be easier to land. The only issue Blitzer + AMR has is breaking shields, but I also pack impact grenades and eagle strafe for that.
My current technique is Strafing Run (shield break)/Impact Grenade through the door or chucking a Walking/120mm towards larger bases.
Shield might matter but I have never had a RR shot work either way. Grenades sometimes work and sometimes don't for unclear to me reasons.
Feels like it’ll get some rebalancing to either shoot slower or have less ammo. Right now it seems really powerful.
Eravin just posted a video where he mentioned that the fabs have 2 doors, and one is bugged to not work properly. I hadn’t encountered that yet
I'm falling in love with walking barrage again. just run within 100m of a base and line up a walking barrage. if you're lucky you can wipe a heavy base just like that without any risk. The way warpships are placed they usually line up pretty well.
None of the sentries can change targets once its chosen one. So that description only means that when its choosing a new target, after the current one dies, it will attack the largest one.
When choosing targets upon landing, it didn't choose the largest one. Then it wasn't programmed to target a spot that it could actually hit, so...
The Commando also seems to be a pretty good choice for support weapon; three shots will take down a harvester, and in a pinch it'll one-shot an annoying overseer.
The key to using the Sickle is to attack and then stop shooting and move or switch to secondary instead of blowing out the ice. If you get used to this, you'll never need to reload it ever.
Pros:
Cons:
Build I was running:
Sickle
Stun Baton
Impact Grenades
Medium Peak Physique
Autocannon
Eagle Strafing Run
Walking Barrage
Gatling Sentry
Also, the new factory hub in Terminid space is up and running so we should be getting the FRVs soon.
This was my experience as well. There are just SO MANY targets that I was running up against the heat limit a lot more than I ever did with Terminids/Automatons.
Currently I'm running a Peak Physique heavy armor with the Halt in my primary slot and a stun baton for secondary. Support of Grenade launcher and the energy shield, since the directional ones don't seem to block melees like the bubble shield can. Voteless? Wade in and smack them to death. Watcher? Stun with the Halt, swap to flechettes and down them while they're paralyzed. Overseers? If ground units, just two tap with the grenade launcher. If flying units, stun with the Halt to freeze them in place, then GL. Harvesters.... I'm still working out what the best approach is with this setup. I'm thinking maybe Thermite grenades, but I'd have to get really good with throws and get close enough to get zapped, so maybe not.
PSN: ShogunGunshow
Origin: ShogunGunshow
But then I may as well not use the baton at all. And I can't abide that.
PSN: ShogunGunshow
Origin: ShogunGunshow
So that's fun.
EDIT: multiple people reporting the same thing on the discord. Looks like it was changed so they weren't as easy. Oops.
It wasn't super effective.
It was super fun.
PSN / Xbox / NNID: Fodder185
The eye is a reliable 1 shot, you just have to actually hit the eye with the rocket. Hitting to the side etc won't do.
I was getting good though too drop harvesters before they noticed me at long range with RR eye shots, it was fun.
---
Not sure what I think on the AT emplacement. It's immensely good, don't get me wrong. I just think it's not quite my style, and I have trouble seeing through the smoke it puts out on targets it hits.
Really really strong strat though.
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
edit: nope, looks like these are known bugs with the last patch.