I figure any perma-bound gear that I have in my account that I care about will go up as decorations in my eventual player house or settlement or whatever.
From what I've seen, you have to be in a medium or larger hangar first, and then when you're in the hangar, it'll let you call in the ground vehicle. Move the grounder out of the pad area, call in the transporting ship, open any bays or doors, and you can roll the grounder into the ship.
The only problem with this is that the game doesn't know what to do with location data for the ground vehicle...so you'll be insurance claiming it every time you're done with it (it also means no refueling, rearming, or repairing). Those actions will likely require using the ground vehicle pad.
Oh man. Thanks so much for this. I just tried it and it worked. I was able to spawn both a Greycat and a Tumbril Cyclone into my medium hangar. This is a major game changer. This will save about 20 minutes of prep time at the start of a gaming session. Maybe more if I'm able to successfully bed-log in my C1 while I'm out and about.
Also, it looks like they pushed Alpha 4.0 into Open PTU. That's the last test phase before it goes to the Live servers. It's honestly looking like this is real. 4.0 is really going to drop by the end of the year. They've got roughly 5 more business days to clear any blockers and get this thing live before holiday vacations start. Very exciting!
Edit: I thought I had a Drake Dragonfly on my account, but that's not showing up in my hangar. So either I don't really have one and I'm mistaken, or maybe there's something weird with hoverbikes and hangars.
Well…just ran both missions for Phase 2 once tonight (I know, now we need to do one of them 4 more times). The hit job was crazy straight forward. A buddy of mine manned a turret while I piloted a Hammerhead. OpFor was a Freelancer and 300i. Buddy burned both down right quick with twin-Rhinos. After the defender ships were downed, he basically bombarded the site from 700m up until we got the contract complete notice. 10/10, would run again.
The disrupt slicer outpost mission, though, didn’t quite go as smoothly. We tried to do something similar with the assassination mission: close to about 500-1000m from target and orbit the site l like I’m the C1000 gunship from Supreme Commander. The short version is this (seriously, this is much more condensed than what I started typing):
- we land and find a Constellation wreck and investigate
- friend gets into the Connie and starts looking around
- I see the turrets have changed target and is shooting the Connie
- Connie explodes with friend inside…friend is now dead and respawns at New Babbage (mission is happening on Hurston
- Go in, realize I don’t have the equipment I need to destroy pirate vehicles (even if those vehicles are just dragonflies or whatever other vehicles they have
- Go back to Everus Harbor to rearm and repair
- pick up friend who came back to Everus Harbor and we try again…parking the Hammerhead a little over 3km away from target site, we drive my RSI Lynx to the outpost
- Go back to the outpost with friend…while heading there, I keep seeing turret fire heading towards our ship…don’t think too hard about that…which was totally a mistake.
- Hammerhead gets blown up
- Friend tries to push down into the outpost to complete the mission
- Friend gets incapacitated while inside
- I shoot my way to my friend and resuscitate him (he’s still in rough shape)…but we complete the mission
- We find a random Starlancer parked nearby that hasn’t been shot to shit…so we do the only thing suitable to the situation: we steal the Starlancer and land at Everus
- Everus medical facility glitches out and tells friend to go to room 00
- I run my Constellation down to Lorville and buy an Ursa Medivac
- Cram the Ursa into the cargo hold of my Connie Taurus
- Friend gets partial medical treatment…we have to fly down to Lorville to get him fully healed…so we had down planetside and friend makes a full recovery after taking 3 bullets to the head.
I’m genuinely surprised that I managed to cram the Ursa into the Connie…that might be my main ground driver now that it’s in my hangar. Also, lesson learned: bring more than 3 total mags of whatever gun I have. I ran out pretty quick and had to start scavenging guns and ammo from the NPC guards we were fighting. Crazy experience of emergent gameplay…but also hella frustrating. Thinking we’ll be doing the aerial bombardment assassination mission from here on out.
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
From what we played last night, there were two main highlights (which kinda got filtered out in the short version):
1) seeing a random Cutty show up, asking each other “should we join in? They’d make a good distraction” immediately before I put a target lock on them to see how they were faring and saying “no…no, they’re about to die” as I see the entire wireframe of their ship is red. While I was running around the outpost the first time, the pilot of the Cutty survived being shot down and we silently helped each other clear the base of hostile. Afterwards, they typed in global chat who the person at (insert site name here) was and if they could get a lift.
And 2) going from “we’re totally fucked on this planet because our ship got exploded” to “let’s look for a ship that’s not too banged up” and finding that Starlancer in perfect working order (when we found it…it wasn’t perfect when we broke atmo) about as quickly as the decision to help/not help the Cutty. I do feel bad about blowing up their dragonfly…but, in my defense, it looked like one of the Slicer rides I blew up earlier that was a mission objective.
The game is buggy, glitchy, fiddly, and for a good portion of the time frustrating…but gods damn…sessions like that make me want to keep playing.
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
From what we played last night, there were two main highlights (which kinda got filtered out in the short version):
1) seeing a random Cutty show up, asking each other “should we join in? They’d make a good distraction” immediately before I put a target lock on them to see how they were faring and saying “no…no, they’re about to die” as I see the entire wireframe of their ship is red. While I was running around the outpost the first time, the pilot of the Cutty survived being shot down and we silently helped each other clear the base of hostile. Afterwards, they typed in global chat who the person at (insert site name here) was and if they could get a lift.
And 2) going from “we’re totally fucked on this planet because our ship got exploded” to “let’s look for a ship that’s not too banged up” and finding that Starlancer in perfect working order (when we found it…it wasn’t perfect when we broke atmo) about as quickly as the decision to help/not help the Cutty. I do feel bad about blowing up their dragonfly…but, in my defense, it looked like one of the Slicer rides I blew up earlier that was a mission objective.
The game is buggy, glitchy, fiddly, and for a good portion of the time frustrating…but gods damn…sessions like that make me want to keep playing.
There’s an amazing game under all the jank, glitches, and bugs. It’s just a shame the project is so poorly managed. Should be interesting to see how many more years Roberts can keep this up before funding stops. It’s a miracle that hasn’t already happened.
Yeah… Bored, Morph, and Mac all three dropped vids about the current state of the PTU. Sounds very hopeful.
I’m definitely looking forward to it when it goes live. The very first thing I want to do is “ Boarding Action in Progress,” aka the 890 Jump mission. I’ve done it a number of times in the past, but due to low server tick rates, it has never worked right.
4.0 is coming out tonight as a preview but 3.24 is also staying. Basically, you can play the new patch live and when they feel more confident in its stability they’ll turn off 3.24. We keep our progress in the 4.0 preview. That’s pretty great! If having all of the players on 4.0 kills it I can always head back to the version I know I can play.
I remember when I got a 2TB NVME drive I thought surely, surely this will be enough storage that I never have to worry about disk space limitations again?
I remember when I got a 2TB NVME drive I thought surely, surely this will be enough storage that I never have to worry about disk space limitations again?
Haha. Hahahahaha. No.
Sooooo...about that...
My DCS World folder, by itself, is sitting at around 300gb. Add in Star Citizen, and we're talking about two games taking up 25% of my 2TB SSD. Add to that CoD: BO6, CoD: BO - CW, and GTA Online, and that 2TB isn't looking very cavernous.
It makes a person consider doing extreme things...like, say, renaming their Star Citizen LIVE folder to the 4.0_PREVIEW folder and seeing if that'll prevent downloading the entire game again.
UPDATE EDIT - Huzzah! Install folder size of 111gb, it only downloaded "updates" amounting to 26gb of used bandwidth. The true test will be to see if it'll run...
UPDATE #2 - She runs!
Erlkönig on
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
Not that I don't have enough games to play at the moment, but I probably would have hopped back to at least check out the new star map if I wasn't loaning out precious SSD space to the ArbitraryMinime for CoD, Fortnite, and Space Marine 2.
I could probably jenga SC in there for a bit, but my shitty ISP starts charging over 1TB, which we're usually close to, and which I also thought was more than I could ever need.
QT to Seraphim seems hella bugged and puts me 900 km away from the station. 15-minute scenic route it is then.
I had to travel 1gm away and then qt back using the nav map. It’s 100% bugged. I usually setup at one of the outlying stations, so I’m hoping those don’t have the same issues.
That sounds like a regression bug. I swear people who are in the Evocati test phase were reporting that same problem like 2 months ago when all this testing got started, and it has already been fixed once. I distinctly remember watching a video of someone's first time jumping to Pyro, and they ended up way out in the middle of nowhere and had to quantum back to the jump gate.
How well do External SSDs work for gaming? I'm out of space on my SSD, and my motherboard only has 1 port for a NVME m.2 drive. And the one that came with my PC is full.
So my option is to replace the internal one, which will require a full install of Windows, and the install of a lot of apps and such. Or I could go the route of an external. But I have concerns about how that will work for gaming since it would be connecting via a USB port, and not directly to the motherboard. I'm concerned about access times and such.
How well do External SSDs work for gaming? I'm out of space on my SSD, and my motherboard only has 1 port for a NVME m.2 drive. And the one that came with my PC is full.
So my option is to replace the internal one, which will require a full install of Windows, and the install of a lot of apps and such. Or I could go the route of an external. But I have concerns about how that will work for gaming since it would be connecting via a USB port, and not directly to the motherboard. I'm concerned about access times and such.
You can pick up PCI-e cards for fairly cheap that will slot nvme drives. Which will be faster than using USB3 or something to access. SATA is another option but quite a bit slower.
So far 4.0 runs fine but it’s difficult to get contracts to populate. CIG should laser focus on fixing and polishing what they have now before wasting time and resources on base building mechanics or crafting.
Yeah…there’s a reason this is being called a “PREVIEW” build and not “LIVE.” Weirdness is bound to happen (like cargo crates just either disappearing from freight elevators or never showing at all).
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
How well do External SSDs work for gaming? I'm out of space on my SSD, and my motherboard only has 1 port for a NVME m.2 drive. And the one that came with my PC is full.
So my option is to replace the internal one, which will require a full install of Windows, and the install of a lot of apps and such. Or I could go the route of an external. But I have concerns about how that will work for gaming since it would be connecting via a USB port, and not directly to the motherboard. I'm concerned about access times and such.
You can pick up PCI-e cards for fairly cheap that will slot nvme drives. Which will be faster than using USB3 or something to access. SATA is another option but quite a bit slower.
Agreed. An NVMe drive in a USB3 enclosure will tend to get you speeds equivalent to a SATA SSD (500MB/s). But that is 4-6 times slower than what even a midrange NVMe is capable of if it were in a PCI-e slot (2500MB/s). A PCIe NVMe riser card is definitely the way to go since you can get single slot ones for as little as $10.
Just remember that half the people you meet are below average intelligence.
Yeah…there’s a reason this is being called a “PREVIEW” build and not “LIVE.” Weirdness is bound to happen (like cargo crates just either disappearing from freight elevators or never showing at all).
I think the player population is really high right now too so it’s borking the servers.
Yeah…there’s a reason this is being called a “PREVIEW” build and not “LIVE.” Weirdness is bound to happen (like cargo crates just either disappearing from freight elevators or never showing at all).
I think the player population is really high right now too so it’s borking the servers.
I'm wondering if them setting the population to 500-600 is their way of stress testing their server meshing tech and calling it an update "preview"... This way, they get all kinds of telemetry data and (hopefully) iron out the worst of the glitches when it goes live-live.
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
I think if they were doing anything related to their mythical server meshing tech they would announce it as loud as they could, to prove they are actually working on it
This seems like a soft launch, which is exactly what I thought they should do. Get it working and stable before they blast it out to the world and make a big recruitment drive. The game and this tech needs to be proven to work first, before they open the flood gates.
How well do External SSDs work for gaming? I'm out of space on my SSD, and my motherboard only has 1 port for a NVME m.2 drive. And the one that came with my PC is full.
So my option is to replace the internal one, which will require a full install of Windows, and the install of a lot of apps and such. Or I could go the route of an external. But I have concerns about how that will work for gaming since it would be connecting via a USB port, and not directly to the motherboard. I'm concerned about access times and such.
You can pick up PCI-e cards for fairly cheap that will slot nvme drives. Which will be faster than using USB3 or something to access. SATA is another option but quite a bit slower.
Agreed. An NVMe drive in a USB3 enclosure will tend to get you speeds equivalent to a SATA SSD (500MB/s). But that is 4-6 times slower than what even a midrange NVMe is capable of if it were in a PCI-e slot (2500MB/s). A PCIe NVMe riser card is definitely the way to go since you can get single slot ones for as little as $10.
I wanted to do that but I upgraded from a 2070 to a 4070ti and it's god damned huge I don't even know if I can access any of my spare PCIe slots anymore
I think if they were doing anything related to their mythical server meshing tech they would announce it as loud as they could, to prove they are actually working on it
So...I should've really read the Letter from the Chairman. Turns out that this really is a massive stress test for their server meshing system.
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
Last night, I got crushed by my ATLS as my Connie cargo bay was dropping. Thankfully, I had just set my respawn point to Everus Harbor, so I was able to get back to where my body (and ATLS) got teleported. QoL improvement that I wholeheartedly love and was wishing for for so very long: a marker to indicate where you dead body is so that you can recover your gear. To make sure I got everything, I loaded my body up with the ATLS that killed me and packed her away in my cargo hold. So, for the next two hours, I was transporting my own dead body in my ship's hold on multiple cargo hauling routes.
Thankfully, there are no rozzers to stop me and ask me to pop the trunk...
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
First time jumping and first time seeing Pyro personally!
First jump was aborted back into Stanton because I didn't have enough QT fuel. Whoops. Second attempt I got through. My Razor skirted towards some asteroids, and the cover of a dust cloud, and holy shit it got pitch black and despite slowing to a crawl I only just barely managed to avoid hitting some asteroids with my lights on.
After getting my bearings I hopped around to a few of the planets. The weather tech remains really impressive, especially the cumulonimbus clouds that seem relatively common on Bloom, making the landscapes even better to just land in and take stock. Heck, on Monox, there were clouds so low that they effectively formed rolling fog banks on the ground.
I bought myself a new NVME M.2 SSD from Microcenter over the Christmas week holiday. 4Tb capacity. Got it installed, and then reinstalled everything to the new drive. Fresh Windows install, fresh Star Citizen install, and everything else that I had and wanted on my main drive.
I installed the 4.0 Preview build only. Did not install the 3.24 stable build.
Here are some thoughts on 4.0:
The tick rates on the server are very noticeably improved. Kiosks, NPCs, inventory management, everything is very snappy and responsive.
Mission distribution seems to be tuned for small sized 60 player servers, or whatever the old cap was. There are definitely not enough missions to go around for 500 players at once.
Cargo Hauling missions are buggy. Sometimes they work, sometimes you don't get credit for the drop-off. This happened to me on my very first mission. I moved 8 crates from Port Tressler to a Greycat Distribution Center on Microtech. Loaded all 8 boxes on the freight elevator and sent it down. The system ate the crates and removed them from the game world, but it did not give me credit for completion.
I switched ships and went out on a bounty hunting mission. Went to the mission beacon and never got visual confirmation on the target, but it was there and invisible. I tried to take evasive manuevers and get away from it, but I eventually got blown up by an invisible baddie and respawned. I went to the general goods store on Microtech to buy a few supplies and hit one of those infamous black-screen crashes that are going around right now. Had to wait about 2 hours before the game would let me back in.
On a different day / different play session I tried again on a beginner cargo hauling mission, and this time it worked. Successfully delivered 8 crates and got the payout.
I'm planning on trying a salvage mission in my Vulture the next time I play (whenever that is). Overall, a bit of a mixed bag. Server performance is really good. And the rest of the game seems very broken.
4.0 generally has a much improved performance, both client and server side.
It's also hella buggy, as mentioned. A fair chunk of people are actively locked out of playing due to their character getting stuck on server shards that no longer exist. I'm currently stuck at Tressler because my hangar keeps overlapping with others, so my hangar doors open but there's someone else's hangar doors keeping me in. 🤷 (or the several times I walk onto the hangar floor and then fall to my death because someone else was bringing their ship up or whatever is going on)
As soon as they fix the worst showstoppers like those, I think this will actually be great. It's just so frustrating that there's all these nonsense things in the way right now.
In other news, I've been building a thing. I wanted something to control the mining laser power output and then things escalated. (Haven't glued on the lever knobs yet)
In other news, I've been building a thing. I wanted something to control the mining laser power output and then things escalated. (Haven't glued on the lever knobs yet)
So, I still haven’t made the jump to Pyro yet (not sure if I will or if I’m just going to wait for whatever the next system will be called), but there are quite a few things to do around Stanton still. I’ve been running cargo hauling missions exclusively in my C1 (I don’t dare run missions in my Connie…the ATLS loader seems to like killing me whenever I get into it…and that death kinda deletes any cargo I might’ve loaded onto the freight elevator). I’ve found that the hauling missions between the Solar stations seem to be reliable in not having broken freight elevators (just make sure you don’t get overlapping cargo hauls…4.0 seems to have difficulty parsing that you have enough crates for every mission you have accepted).
I am, however, really liking the contracts that ape the Save Stanton “Defend attacked haulers” event mission. The yellow level contracts are quick and easy and only clutter up my nav beacons when I’m running between the moons. However, they are also incredibly finicky in actually working right. Any time I see one that takes me to the “Hurston Weapon Testing Facility” around two or three of the moons around Hurston, I basically have to abandon the mission because the ship I’m supposed to defend is embedded in a large asteroid and nobody will actually spawn. And then ArcCorp is glitched with these missions because you absolutely cannot take them when you’re already at ArcCorp…the mission will only progress if you accept the contract if you’re around one of ArcCorp’s moons. It seems that Crusader is the only planet that doesn’t have issues with these Yellow/Orange level contracts.
Oh…I’ve also repurposed my Connie into a combat mission runner. Turns out that having four Attrition-5s makes real short work of any OpFor that shows up on everything up through HRT or Orange Level Contracts.
Also-also, I’m loving these contract payouts in 4.0. 53k for a quick 3 small target kill contract that takes me, at most, 5 minutes (when I’m on site)? Yes please. The Orange Level is 78k…but it’s hard keeping things like an Aurora, Cutlass, or Freelancer alive while they’re being focus fired on by 8-9 small/medium strike craft. It kinda makes me want to keep running my 107k-158k small Solar or Local cargo hauling contracts.
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
Posts
Oh man. Thanks so much for this. I just tried it and it worked. I was able to spawn both a Greycat and a Tumbril Cyclone into my medium hangar. This is a major game changer. This will save about 20 minutes of prep time at the start of a gaming session. Maybe more if I'm able to successfully bed-log in my C1 while I'm out and about.
Also, it looks like they pushed Alpha 4.0 into Open PTU. That's the last test phase before it goes to the Live servers. It's honestly looking like this is real. 4.0 is really going to drop by the end of the year. They've got roughly 5 more business days to clear any blockers and get this thing live before holiday vacations start. Very exciting!
Edit: I thought I had a Drake Dragonfly on my account, but that's not showing up in my hangar. So either I don't really have one and I'm mistaken, or maybe there's something weird with hoverbikes and hangars.
The disrupt slicer outpost mission, though, didn’t quite go as smoothly. We tried to do something similar with the assassination mission: close to about 500-1000m from target and orbit the site l like I’m the C1000 gunship from Supreme Commander. The short version is this (seriously, this is much more condensed than what I started typing):
- we land and find a Constellation wreck and investigate
- friend gets into the Connie and starts looking around
- I see the turrets have changed target and is shooting the Connie
- Connie explodes with friend inside…friend is now dead and respawns at New Babbage (mission is happening on Hurston
- Go in, realize I don’t have the equipment I need to destroy pirate vehicles (even if those vehicles are just dragonflies or whatever other vehicles they have
- Go back to Everus Harbor to rearm and repair
- pick up friend who came back to Everus Harbor and we try again…parking the Hammerhead a little over 3km away from target site, we drive my RSI Lynx to the outpost
- Go back to the outpost with friend…while heading there, I keep seeing turret fire heading towards our ship…don’t think too hard about that…which was totally a mistake.
- Hammerhead gets blown up
- Friend tries to push down into the outpost to complete the mission
- Friend gets incapacitated while inside
- I shoot my way to my friend and resuscitate him (he’s still in rough shape)…but we complete the mission
- We find a random Starlancer parked nearby that hasn’t been shot to shit…so we do the only thing suitable to the situation: we steal the Starlancer and land at Everus
- Everus medical facility glitches out and tells friend to go to room 00
- I run my Constellation down to Lorville and buy an Ursa Medivac
- Cram the Ursa into the cargo hold of my Connie Taurus
- Friend gets partial medical treatment…we have to fly down to Lorville to get him fully healed…so we had down planetside and friend makes a full recovery after taking 3 bullets to the head.
I’m genuinely surprised that I managed to cram the Ursa into the Connie…that might be my main ground driver now that it’s in my hangar. Also, lesson learned: bring more than 3 total mags of whatever gun I have. I ran out pretty quick and had to start scavenging guns and ammo from the NPC guards we were fighting. Crazy experience of emergent gameplay…but also hella frustrating. Thinking we’ll be doing the aerial bombardment assassination mission from here on out.
Yeah, that one can be done real quick in pretty much any ship. Show up, pewpew from above, move on.
1) seeing a random Cutty show up, asking each other “should we join in? They’d make a good distraction” immediately before I put a target lock on them to see how they were faring and saying “no…no, they’re about to die” as I see the entire wireframe of their ship is red. While I was running around the outpost the first time, the pilot of the Cutty survived being shot down and we silently helped each other clear the base of hostile. Afterwards, they typed in global chat who the person at (insert site name here) was and if they could get a lift.
And 2) going from “we’re totally fucked on this planet because our ship got exploded” to “let’s look for a ship that’s not too banged up” and finding that Starlancer in perfect working order (when we found it…it wasn’t perfect when we broke atmo) about as quickly as the decision to help/not help the Cutty. I do feel bad about blowing up their dragonfly…but, in my defense, it looked like one of the Slicer rides I blew up earlier that was a mission objective.
The game is buggy, glitchy, fiddly, and for a good portion of the time frustrating…but gods damn…sessions like that make me want to keep playing.
I’m definitely looking forward to it when it goes live. The very first thing I want to do is “ Boarding Action in Progress,” aka the 890 Jump mission. I’ve done it a number of times in the past, but due to low server tick rates, it has never worked right.
https://robertsspaceindustries.com/comm-link/transmission/20371-Letter-From-The-Chairman
I only have 20gb remaining on my SSD. This might be a problem.
Haha. Hahahahaha. No.
Sooooo...about that...
My DCS World folder, by itself, is sitting at around 300gb. Add in Star Citizen, and we're talking about two games taking up 25% of my 2TB SSD. Add to that CoD: BO6, CoD: BO - CW, and GTA Online, and that 2TB isn't looking very cavernous.
It makes a person consider doing extreme things...like, say, renaming their Star Citizen LIVE folder to the 4.0_PREVIEW folder and seeing if that'll prevent downloading the entire game again.
UPDATE EDIT - Huzzah! Install folder size of 111gb, it only downloaded "updates" amounting to 26gb of used bandwidth. The true test will be to see if it'll run...
UPDATE #2 - She runs!
I could probably jenga SC in there for a bit, but my shitty ISP starts charging over 1TB, which we're usually close to, and which I also thought was more than I could ever need.
So my option is to replace the internal one, which will require a full install of Windows, and the install of a lot of apps and such. Or I could go the route of an external. But I have concerns about how that will work for gaming since it would be connecting via a USB port, and not directly to the motherboard. I'm concerned about access times and such.
You can pick up PCI-e cards for fairly cheap that will slot nvme drives. Which will be faster than using USB3 or something to access. SATA is another option but quite a bit slower.
Agreed. An NVMe drive in a USB3 enclosure will tend to get you speeds equivalent to a SATA SSD (500MB/s). But that is 4-6 times slower than what even a midrange NVMe is capable of if it were in a PCI-e slot (2500MB/s). A PCIe NVMe riser card is definitely the way to go since you can get single slot ones for as little as $10.
I'm wondering if them setting the population to 500-600 is their way of stress testing their server meshing tech and calling it an update "preview"... This way, they get all kinds of telemetry data and (hopefully) iron out the worst of the glitches when it goes live-live.
I wanted to do that but I upgraded from a 2070 to a 4070ti and it's god damned huge I don't even know if I can access any of my spare PCIe slots anymore
So...I should've really read the Letter from the Chairman. Turns out that this really is a massive stress test for their server meshing system.
Thankfully, there are no rozzers to stop me and ask me to pop the trunk...
First jump was aborted back into Stanton because I didn't have enough QT fuel. Whoops. Second attempt I got through. My Razor skirted towards some asteroids, and the cover of a dust cloud, and holy shit it got pitch black and despite slowing to a crawl I only just barely managed to avoid hitting some asteroids with my lights on.
After getting my bearings I hopped around to a few of the planets. The weather tech remains really impressive, especially the cumulonimbus clouds that seem relatively common on Bloom, making the landscapes even better to just land in and take stock. Heck, on Monox, there were clouds so low that they effectively formed rolling fog banks on the ground.
Super cool stuff.
PSN: ShogunGunshow
Origin: ShogunGunshow
PSN: ShogunGunshow
Origin: ShogunGunshow
I installed the 4.0 Preview build only. Did not install the 3.24 stable build.
Here are some thoughts on 4.0:
I'm planning on trying a salvage mission in my Vulture the next time I play (whenever that is). Overall, a bit of a mixed bag. Server performance is really good. And the rest of the game seems very broken.
It's also hella buggy, as mentioned. A fair chunk of people are actively locked out of playing due to their character getting stuck on server shards that no longer exist. I'm currently stuck at Tressler because my hangar keeps overlapping with others, so my hangar doors open but there's someone else's hangar doors keeping me in. 🤷 (or the several times I walk onto the hangar floor and then fall to my death because someone else was bringing their ship up or whatever is going on)
As soon as they fix the worst showstoppers like those, I think this will actually be great. It's just so frustrating that there's all these nonsense things in the way right now.
Awesome, I love DIY flight sim controls!
So, I still haven’t made the jump to Pyro yet (not sure if I will or if I’m just going to wait for whatever the next system will be called), but there are quite a few things to do around Stanton still. I’ve been running cargo hauling missions exclusively in my C1 (I don’t dare run missions in my Connie…the ATLS loader seems to like killing me whenever I get into it…and that death kinda deletes any cargo I might’ve loaded onto the freight elevator). I’ve found that the hauling missions between the Solar stations seem to be reliable in not having broken freight elevators (just make sure you don’t get overlapping cargo hauls…4.0 seems to have difficulty parsing that you have enough crates for every mission you have accepted).
I am, however, really liking the contracts that ape the Save Stanton “Defend attacked haulers” event mission. The yellow level contracts are quick and easy and only clutter up my nav beacons when I’m running between the moons. However, they are also incredibly finicky in actually working right. Any time I see one that takes me to the “Hurston Weapon Testing Facility” around two or three of the moons around Hurston, I basically have to abandon the mission because the ship I’m supposed to defend is embedded in a large asteroid and nobody will actually spawn. And then ArcCorp is glitched with these missions because you absolutely cannot take them when you’re already at ArcCorp…the mission will only progress if you accept the contract if you’re around one of ArcCorp’s moons. It seems that Crusader is the only planet that doesn’t have issues with these Yellow/Orange level contracts.
Oh…I’ve also repurposed my Connie into a combat mission runner. Turns out that having four Attrition-5s makes real short work of any OpFor that shows up on everything up through HRT or Orange Level Contracts.
Also-also, I’m loving these contract payouts in 4.0. 53k for a quick 3 small target kill contract that takes me, at most, 5 minutes (when I’m on site)? Yes please. The Orange Level is 78k…but it’s hard keeping things like an Aurora, Cutlass, or Freelancer alive while they’re being focus fired on by 8-9 small/medium strike craft. It kinda makes me want to keep running my 107k-158k small Solar or Local cargo hauling contracts.