Is there a warehouse or courier or something in the second town? I found an awesome sword, and had it upgraded at the blacksmith, and I want to warehouse it for my next run so I can upgrade it again. Do I have to walk back to the first town?
Is there a warehouse or courier or something in the second town? I found an awesome sword, and had it upgraded at the blacksmith, and I want to warehouse it for my next run so I can upgrade it again. Do I have to walk back to the first town?
No, dont do that.. instead go to the next town. there is a warehouse there.
If you return to the 1st town, you lose your level.
There is a warehouse in the 2nd town, but the warehouses are not linked together. You can take anything back to the starting town. Only your stats reset and party.
I'm not really sure if this game is for me. It sounded pretty awesome, but restarting all the time is feeling like a chore and not a game. I've never played a roguelike before, maybe they're not my thing. I'll try it for another day or two and if it's not getting any better I think I'm trading it in.
With that said, anyone up for a rescue so I can keep that sword I found?
I died on floor 8 to one of those exploding spike things. There was another monster beside me but I didn't see what it was before I got blown up.
Thanks in advance.
I'm not really sure if this game is for me. It sounded pretty awesome, but restarting all the time is feeling like a chore and not a game. I've never played a roguelike before, maybe they're not my thing. I'll try it for another day or two and if it's not getting any better I think I'm trading it in.
With that said, anyone up for a rescue so I can keep that sword I found?
I died on floor 8 to one of those exploding spike things. There was another monster beside me but I didn't see what it was before I got blown up.
Thanks in advance.
there was SO much crap laying about.. i could not carry it all.. made me very sad..
Also.. i didnt know saving you made me leave the area asap. i wanted to try to stuff more crap in my bags.
Ps. When i got there... your "monster house" was FULL of the spike bombs.. i bet i lost 1/2 of the items in there to the resulting chain reaction.
but it saved my sorry ass. :^:
How does this game compare with the pokemon mystery dungeon games? I'm really enjoying it, and seeing as how a new batch of poke mystery dungeon games are coming out, I might be persuaded to give them a go.
Ouch, I just attempted to randomly rescue someone online, after 2 failed attempts starting with no weapon and starting floor 1 with 4 enemies nearby, I ran Fay's Puzzles a few times to get some starting items and setoff on the way to Floor 8, not too bad I think, until I get to the 6th floor and run into two evil soldiers, whose spirits proceed to get a Rice Master on my ass... Tried my scroll of sleep and hitting it but I was only doing 1 damage a hit on that thing and proceeded to get turned into a riceball and then stepped on.
But you didn't need to leave an item... now I have two pots full of riceballs. I feel kind of bad since I don't have anything else in the warehouse as nice to give back to you.
EDIT: And so did my journey end on floor 27, when Shiren entered the first of the Three Trials to end up in a sealed status condition and unable to read any emergency scrolls, while surrounded by many enemies.
I think the dog only tells you about riceballs and weeds to let you know that consuming them heals a very small amount of your hunger: riceballs aren't the only way to get sustenance.
DAMNIT! I need a rescue.
20th floor. I have a Armor Ward + 6, a Katana+7, I'm level 22, and I'm wrecking everything. I'm hunting down monsters Moms to tell them they need a rescue. I have 6 jars of holding. 3 Chiropractic jars. There's no way I can lose, right?
Fucking 3 Chainheads. I read a sleep scroll, they all go to sleep. I attack the first one, miss. Attack again, hit. I finish him off, and the other two wake up. With increased speed. Not a big deal, I read another sleep scroll. Apparently, if you do this, they must only sleep for half as long, because my guy missed AGAIN, hit once, MISSED, and they woke up. EXTREMELY pissed off. I attack, and kill one, and the other decides to hit me for around 34 damage 3 times in a row.
Just hit Mountain Top, have the masseuse with me, and a +1 Armor Ward. Unfortunately, I haven't seen a single weapon yet (I need to remember to stick excess weapons in the warehouse the next time I have a weapon-flush run. Of course, I've run into a wandering blacksmith... without a single weapon in my pack)
Best weapon I've had so far was a +3 Katana, but it ended badly. I was in the area just past the mines, and the first room had 3 tanks in it. I had both the Masseuse and the blinding girl with me, so I wasn't directly worried... Until one of the tanks finished off one of the others with its splash damage, leveling up. And then took out the other tank, leveling up again. So down I went to (what I think) was a grandpappy tank by that point (it shot twice per turn...) I had a chiropractic jar too - but the tank did so much damage that it wiped me out in its double move right after I used the jar.
Thought about asking for a rescue to save that Katana, but ended up just restarting.
I have a nice stock of Air Bless scrolls in the starter town waiting for the proper weapon to show up, too.
EDIT: And like that, found myself a +1 Katana, blacksmithed it twice, used my Air Bless scrolls and now have a +7 Katana waiting in the first town warehouse for a future run. Question: Once I get a melding pot, will melding my Armor Guard with a Hide Shield cancel out the hunger increasing effect on the Armor Guard?
Having a blast. I think my girlfriend is feeling abandoned because I've been playing this instead of helping her with Crystal Chronicles the past day or so :-P
How does this game compare with the pokemon mystery dungeon games? I'm really enjoying it, and seeing as how a new batch of poke mystery dungeon games are coming out, I might be persuaded to give them a go.
I give big props to the Pokemon Mystery Dungeon (PMD) games for being clever hybrids of seemingly incompatible genres of RPGs. They keep most of the items and mechanics of the Mystery Dungeon games while at the same time having all of the 425+ pokemon complete with all of their special attacks and what not.
BUT...as technically clever as this hybrid is, I have to say it doesn't do a lot for me for a few reasons. -No item buildup:
Actually in PMD2 that isn't completely true, you can fuse very specific items together to make some bigger badder gear, but its nowhere near as open ended as the other Mystery Dungeon games' merging systems. -No unidentified/identified mechanic:
Every item you find in the PMD games is nice and clearly IDed from the get go and there aren't really any bad/cursed items to therefore worry about. -Persistent character levels:
While there are some special "reset your pokemon to level 1" dungeons at the end, for the most part there is no level reseting which I, in my sick mind, love in the other Mystery Dungeon games as it keeps trudging through old dungeons again fresh. Sure in PMD it will be randomly generated each go but being some 30th level pokemon going through a dungeon suited for 5th level creatures just to capture some specific guy for your menagerie is pretty sad. Also the few dungeons that DO reset your level to 1 don't work well in the pokemon world where many of the pokemon don't get their cooler powers until they hit their 30-50th level and you'd be lucky to level up a pokemon past the high 20's in even a 99 level dungeon of this sort. -Boring battles:
In other MD games like Shiren or Torneko most battles were fairly quick, but in PMD you'll almost never get to do any 1 hit kills unless you really out level your opponent. -It often got tedious:
Maybe the most subjective aspect that the designers may have somehow addressed in this sequel but I often found the dungeon runs very tedious and not that challenging other than maybe the boss fights. There was little incentive to explore the levels as your best bet was usually to save up your limited attacks for the big boss guy at the bottom and otherwise just dive through the levels (that rarely seem to get that much more significantly difficult for your party).
DAMNIT! I need a rescue.
20th floor. I have a Armor Ward + 6, a Katana+7, I'm level 22, and I'm wrecking everything. I'm hunting down monsters Moms to tell them they need a rescue. I have 6 jars of holding. 3 Chiropractic jars. There's no way I can lose, right?
Fucking 3 Chainheads. I read a sleep scroll, they all go to sleep. I attack the first one, miss. Attack again, hit. I finish him off, and the other two wake up. With increased speed. Not a big deal, I read another sleep scroll. Apparently, if you do this, they must only sleep for half as long, because my guy missed AGAIN, hit once, MISSED, and they woke up. EXTREMELY pissed off. I attack, and kill one, and the other decides to hit me for around 34 damage 3 times in a row.
Code is 0000-0000-1668
Sleep scrolls are the first thing i put into a change jar. confusion scroll, blastwave, paralyze, need. ANY of these scrolls are FAR batter.
Great game, not as hard as nethack but a great balance of Graphics, fun and difficulty. Got to roughly 20ish on my second play. Some special plated great katana, lots of healing items, scrolls, good xp for my level (thanks to a stupid tank leveling up off of my masseuse). Then... I take one step into my second monster house... which sets off a sleep trap. I spend the next 3 rounds getting pummeled and die. Pretty sure I had two blastwave scrolls too.
I think my favorite encounter so far was using knockback on a monster that sent him flying down the corridor. Thinking myself really clever, I used a switchstaff... and ended up near 3 chain guys. Ended up using my dragon herbs to clear that.
Okay, I'll try and save you. Small downside, I just lost my Mastersword + 9 to "cleverness". I thought a pickaxe + my sword in a melding jar would be awesome, do not do this. Two wacks into a wall and I lost my sword...
Okay, I'll try and save you. Small downside, I just lost my Mastersword + 9 to "cleverness". I thought a pickaxe + my sword in a melding jar would be awesome, do not do this. Two wacks into a wall and I lost my sword...
you seem to have forgotten the downside of pickaxes.... they break.
Right now i have an air cleaver
Cudgel +2
Katana +3
I'm going to make the ultimate sword.. Does extra damage to air, will swipe 3 diffrent ways, kills ghosts, exploders, ect... i just need more of those specialty weapons. i already got a master sword +11
As for the shield... its gonna be immune to everything.
So - is there a way to sell my extra items or am I better off just using them as projectiles?
It really depends on the item. If you have a staff with 0 charge... throw it. the staff itself is a charge.
Shields and Weapons with Neat effects (like gold shields non rusting or the Ghost killer scythe) Should NOT be sold. keep them in a storehouse. there's a jar that will combine them.
Extra jars bring good money if you don't want them, but i haven't yet encountered a jar i didn't like.
Items like scrolls are pretty darn useful... except the sleep scroll. screw them getting up 2x faster.
Woo, first death. A dead soldier leveled up another one and turned a rice guy into a rice boss - I opted to flee instead of fight, but stepped on a slow trap, then it turned me into a riceball and then killed me.
What happens if you turn the game off without saving? Does it revert to your previous save or do you just start over with a completely new game? I know it autosaves if you die, but if you can turn it off when you know you're about to die and revert to your last save you can cheat the system.
You can't really cheat the system as far as I know but if you do "accidentally" turn of your game without saving, your wanderer will start back at the Canyon Hamlet just like a result from a death. You'll still retain your storage items and all the quest/npc progress you've made.
Question on the "Melding Jar"
since the one you can get from the master potter is a (5)
Does that mean the 1st base item will be able to absorb the stats of 4 other items?
Example:
plated Arm Ward (3) shield as base + Hide Shield + Bronzeward shield (3) + Wood Shield (1) + Iron Shield (1) = Arm Ward (9) w/ hunger modifier and rust resistant plating
Also, is there any point to meld something with a gold item instead of using the plating scroll unless the gold item had a stat buff already (to achieve rust resistance)?
Posts
XBL |Steam | PSN | last.fm
I did that too just now. Mutt wanted a riceball, mutt got a riceball.
No, dont do that.. instead go to the next town. there is a warehouse there.
If you return to the 1st town, you lose your level.
edit - just level
Dont use a scroll of light
Dont use a herb of restore
Dont use a herb of medical
and you probably shoudnt use a dragon herb.
Scroll of Genocide.
With that said, anyone up for a rescue so I can keep that sword I found?
Password:
3X4Z6 FW77 98XLQ
3N!SK !T2! NK8V3
XQDZR K6Z4 C0786
QZKM9 24JR 37520
FC:
2793 0416 2398
I died on floor 8 to one of those exploding spike things. There was another monster beside me but I didn't see what it was before I got blown up.
Thanks in advance.
XBL |Steam | PSN | last.fm
1711C 0XHY RJNRY
QLD49 R2K5 PL4XF
JRW0L 27YK P56LY
0VLXF 1LZM HHJB0
there was SO much crap laying about.. i could not carry it all.. made me very sad..
Also.. i didnt know saving you made me leave the area asap. i wanted to try to stuff more crap in my bags.
Ps. When i got there... your "monster house" was FULL of the spike bombs.. i bet i lost 1/2 of the items in there to the resulting chain reaction.
but it saved my sorry ass. :^:
Oh, thanks! You're a lifesaver! :P
But you didn't need to leave an item... now I have two pots full of riceballs. I feel kind of bad since I don't have anything else in the warehouse as nice to give back to you.
EDIT: And so did my journey end on floor 27, when Shiren entered the first of the Three Trials to end up in a sealed status condition and unable to read any emergency scrolls, while surrounded by many enemies.
I think the dog only tells you about riceballs and weeds to let you know that consuming them heals a very small amount of your hunger: riceballs aren't the only way to get sustenance.
20th floor. I have a Armor Ward + 6, a Katana+7, I'm level 22, and I'm wrecking everything. I'm hunting down monsters Moms to tell them they need a rescue. I have 6 jars of holding. 3 Chiropractic jars. There's no way I can lose, right?
Fucking 3 Chainheads. I read a sleep scroll, they all go to sleep. I attack the first one, miss. Attack again, hit. I finish him off, and the other two wake up. With increased speed. Not a big deal, I read another sleep scroll. Apparently, if you do this, they must only sleep for half as long, because my guy missed AGAIN, hit once, MISSED, and they woke up. EXTREMELY pissed off. I attack, and kill one, and the other decides to hit me for around 34 damage 3 times in a row.
Code is 0000-0000-1668
Getting partners helps a LOT though.
Just hit Mountain Top, have the masseuse with me, and a +1 Armor Ward. Unfortunately, I haven't seen a single weapon yet (I need to remember to stick excess weapons in the warehouse the next time I have a weapon-flush run. Of course, I've run into a wandering blacksmith... without a single weapon in my pack)
Best weapon I've had so far was a +3 Katana, but it ended badly. I was in the area just past the mines, and the first room had 3 tanks in it. I had both the Masseuse and the blinding girl with me, so I wasn't directly worried... Until one of the tanks finished off one of the others with its splash damage, leveling up. And then took out the other tank, leveling up again. So down I went to (what I think) was a grandpappy tank by that point (it shot twice per turn...) I had a chiropractic jar too - but the tank did so much damage that it wiped me out in its double move right after I used the jar.
Thought about asking for a rescue to save that Katana, but ended up just restarting.
I have a nice stock of Air Bless scrolls in the starter town waiting for the proper weapon to show up, too.
EDIT: And like that, found myself a +1 Katana, blacksmithed it twice, used my Air Bless scrolls and now have a +7 Katana waiting in the first town warehouse for a future run. Question: Once I get a melding pot, will melding my Armor Guard with a Hide Shield cancel out the hunger increasing effect on the Armor Guard?
Having a blast. I think my girlfriend is feeling abandoned because I've been playing this instead of helping her with Crystal Chronicles the past day or so :-P
You just keep on trying 'til you run out of cake
Shiren FC: 3093-6912-1542
I give big props to the Pokemon Mystery Dungeon (PMD) games for being clever hybrids of seemingly incompatible genres of RPGs. They keep most of the items and mechanics of the Mystery Dungeon games while at the same time having all of the 425+ pokemon complete with all of their special attacks and what not.
BUT...as technically clever as this hybrid is, I have to say it doesn't do a lot for me for a few reasons.
-No item buildup:
Actually in PMD2 that isn't completely true, you can fuse very specific items together to make some bigger badder gear, but its nowhere near as open ended as the other Mystery Dungeon games' merging systems.
-No unidentified/identified mechanic:
Every item you find in the PMD games is nice and clearly IDed from the get go and there aren't really any bad/cursed items to therefore worry about.
-Persistent character levels:
While there are some special "reset your pokemon to level 1" dungeons at the end, for the most part there is no level reseting which I, in my sick mind, love in the other Mystery Dungeon games as it keeps trudging through old dungeons again fresh. Sure in PMD it will be randomly generated each go but being some 30th level pokemon going through a dungeon suited for 5th level creatures just to capture some specific guy for your menagerie is pretty sad. Also the few dungeons that DO reset your level to 1 don't work well in the pokemon world where many of the pokemon don't get their cooler powers until they hit their 30-50th level and you'd be lucky to level up a pokemon past the high 20's in even a 99 level dungeon of this sort.
-Boring battles:
In other MD games like Shiren or Torneko most battles were fairly quick, but in PMD you'll almost never get to do any 1 hit kills unless you really out level your opponent.
-It often got tedious:
Maybe the most subjective aspect that the designers may have somehow addressed in this sequel but I often found the dungeon runs very tedious and not that challenging other than maybe the boss fights. There was little incentive to explore the levels as your best bet was usually to save up your limited attacks for the big boss guy at the bottom and otherwise just dive through the levels (that rarely seem to get that much more significantly difficult for your party).
im not going to remember this if i dont. =/
Tl:dR
Fuck sleep scrolls.
I think my favorite encounter so far was using knockback on a monster that sent him flying down the corridor. Thinking myself really clever, I used a switchstaff... and ended up near 3 chain guys. Ended up using my dragon herbs to clear that.
655N5 84Q6 !WC6M
XHLHV ZQ5S 5JXV8
ZFMST !S!X 62P30
Right now i have an air cleaver
Cudgel +2
Katana +3
Gold shield
Hide shield
Walrus shield
Bronzeward +1 X2
I'm going to make the ultimate sword.. Does extra damage to air, will swipe 3 diffrent ways, kills ghosts, exploders, ect... i just need more of those specialty weapons. i already got a master sword +11
As for the shield... its gonna be immune to everything.
On my way Varega.
TH9WQ 277Y KJ26M
9W29G 5090 3TDQ0
03Q0J 1L69 ZQFG8
BV2GH PJMX FMH80
so if you are in a monster house... swing away!
Ugh! i got a great hall monster house my last floor!
I hit a freaking rust trap+ poison trap. i HATE rust traps.
Do I hold the record for farthest in? 27
i've been up to 30. died at the hands of the boss, though.
Farthest I got in is around 24 or thereabouts.
It really depends on the item. If you have a staff with 0 charge... throw it. the staff itself is a charge.
Shields and Weapons with Neat effects (like gold shields non rusting or the Ghost killer scythe) Should NOT be sold. keep them in a storehouse. there's a jar that will combine them.
Extra jars bring good money if you don't want them, but i haven't yet encountered a jar i didn't like.
Items like scrolls are pretty darn useful... except the sleep scroll. screw them getting up 2x faster.
Which is no fun, but I'm curious.
XBL |Steam | PSN | last.fm
XBL |Steam | PSN | last.fm
You can't really cheat the system as far as I know but if you do "accidentally" turn of your game without saving, your wanderer will start back at the Canyon Hamlet just like a result from a death. You'll still retain your storage items and all the quest/npc progress you've made.
Question on the "Melding Jar"
since the one you can get from the master potter is a (5)
Does that mean the 1st base item will be able to absorb the stats of 4 other items?
Example:
plated Arm Ward (3) shield as base + Hide Shield + Bronzeward shield (3) + Wood Shield (1) + Iron Shield (1) = Arm Ward (9) w/ hunger modifier and rust resistant plating
Also, is there any point to meld something with a gold item instead of using the plating scroll unless the gold item had a stat buff already (to achieve rust resistance)?
Thanks!