Hate: My Regular Magister's Terrace groups on my warlock keep falling apart.
The first time the mage kept bitching at the hunter until he left due to nagging.
The second time the guy started only to say a bit later he had work in four hours.
Then why the hell did you start the damn thing in the first place?
Whoa, whoa, whoa? Isn't Magister's Terrace just a regular 5 man? How the fuck long could it take? Not even Kara takes 4 hours.
Shit, is it like BRD or Mauradon 2.0?
EWom on
Whether they find a life there or not, I think Jupiter should be called an enemy planet.
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reVerseAttack and Dethrone GodRegistered Userregular
edited October 2008
Magister's Terrace is just a regular 5 man in the same way as being anally violated by a big black man named Bubba is just a gentle showing of affection.
reVerse on
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
Hate: Last boss of heroic Sethekk halls is apparently too much for me. Chain heal may be OP in some situations but when everyone's at 10% health and immediately runs out of LoS of me while I'm mid-cast... ugh.
I don't remember that much group damage taking place on that last boss, provided people are being clever; everyone should be running around the same pillar to get out of los; I think I had one guy who kept on running around the pillar on the opposite side of the room to me one time, and in the end I just let them die, because I was wasting too much time to get into range to heal them, thus neglecting my group.
Why must people look in LFG tool, see me in LFG for three different instances, and send me an invite assuming I know which group they're in without mentioning it? It is silliness.
SabreMau on
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reVerseAttack and Dethrone GodRegistered Userregular
Why must people look in LFG tool, see me in LFG for three different instances, and send me an invite assuming I know which group they're in without mentioning it? It is silliness.
Yeah, this is annoying. You'd think it's just common courtesy to send a tell before inviting someone, but I guess someone forgot to tell 99% of the playerbase.
I am always in the lfg system and I can offer tons of dps or a tank but sadly they are always looking for a healer or a tank
I find it odd as of late they are not looking for dps and not the latter I guess people have rolled them as alts in order to help
Guardian of Cenarius is exalted with both Cenarion Circle and Cenarion Expedition, if I recall correctly.
Huuuuh. That's a pretty cool title actually. Might have to go rep grind in Silithis for a while..
I started today at Neutral with CC. Just hit Revered now. That rep grind is a whole lot faster than I remember it being (though being level 70 and ripping through mobs like they're built of rice paper helps out, too).
Guardian of Cenarius is exalted with both Cenarion Circle and Cenarion Expedition, if I recall correctly.
Huuuuh. That's a pretty cool title actually. Might have to go rep grind in Silithis for a while..
I started today at Neutral with CC. Just hit Revered now. That rep grind is a whole lot faster than I remember it being (though being level 70 and ripping through mobs like they're built of rice paper helps out, too).
I did cc when it was a grind
I want to get exatled with the Cenerion EXp but no one sells the coilfang arments anymore or wants to go there
Only 3,213 rep to go sigh
Brainleech on
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ThomamelasOnly one man can kill this many Russians. Bring his guitar to me! Registered Userregular
Last post nine hours ago, really? Where is everyone!
Happy: Shaman got new shoulders by swapping in for the last two bosses after a bear run. Then ran a bunch of heroics so I have badges enough for gloves or boots. And potentially the ability to get Hand of A'dal this weekend if our t5 plans work out.
Hate: Last boss of heroic Sethekk halls is apparently too much for me. Chain heal may be OP in some situations but when everyone's at 10% health and immediately runs out of LoS of me while I'm mid-cast... ugh.
Hate: Last boss of heroic Sethekk halls is apparently too much for me. Chain heal may be OP in some situations but when everyone's at 10% health and immediately runs out of LoS of me while I'm mid-cast... ugh.
I don't remember that much group damage taking place on that last boss, provided people are being clever; everyone should be running around the same pillar to get out of los; I think I had one guy who kept on running around the pillar on the opposite side of the room to me one time, and in the end I just let them die, because I was wasting too much time to get into range to heal them, thus neglecting my group.
Went alot smoother with 4 people.
Yeah I'm sure it was partly my fault and partly theirs... The arcane volley thing his for like 3k, which isn't too hard to heal through, but not when he does it right before a channel and everyone has to run, including me who was mid-chain heal, then I get maybe one heal off while we're behind the pillar, assuming there's more than me and one other person behind the same pillar, and as soon as he novas they all run away again with no health and then die to the next volley.
Hate: STILL thinking I might want to play a priest instead. Priest is currently only level 24 but I could easily get her to 70 by November 13. But elves are not orcs, and my shaman is already 70 so I'm getting distracted by doing heroics and begging for Kara/ZA on her. Argh.
Hate: Last boss of heroic Sethekk halls is apparently too much for me. Chain heal may be OP in some situations but when everyone's at 10% health and immediately runs out of LoS of me while I'm mid-cast... ugh.
I don't remember that much group damage taking place on that last boss, provided people are being clever; everyone should be running around the same pillar to get out of los; I think I had one guy who kept on running around the pillar on the opposite side of the room to me one time, and in the end I just let them die, because I was wasting too much time to get into range to heal them, thus neglecting my group.
Went alot smoother with 4 people.
Yeah I'm sure it was partly my fault and partly theirs... The arcane volley thing his for like 3k, which isn't too hard to heal through, but not when he does it right before a channel and everyone has to run, including me who was mid-chain heal, then I get maybe one heal off while we're behind the pillar, assuming there's more than me and one other person behind the same pillar, and as soon as he novas they all run away again with no health and then die to the next volley.
Hate: STILL thinking I might want to play a priest instead. Priest is currently only level 24 but I could easily get her to 70 by November 13. But elves are not orcs, and my shaman is already 70 so I'm getting distracted by doing heroics and begging for Kara/ZA on her. Argh.
Hope and Hate: I still don't know what class I am going to play in WotLK either. On a current poll of my guild the classes I was thinking of doing as my main (Hunter/Priest) seem to be pretty popular as for what everyone else's mains are going to be. I really don't want to be left out of doing 10-mans because "we already have a hunter or we already have 2-3 healers".
Hate: Last boss of heroic Sethekk halls is apparently too much for me. Chain heal may be OP in some situations but when everyone's at 10% health and immediately runs out of LoS of me while I'm mid-cast... ugh.
I don't remember that much group damage taking place on that last boss, provided people are being clever; everyone should be running around the same pillar to get out of los; I think I had one guy who kept on running around the pillar on the opposite side of the room to me one time, and in the end I just let them die, because I was wasting too much time to get into range to heal them, thus neglecting my group.
Went alot smoother with 4 people.
Yeah I'm sure it was partly my fault and partly theirs... The arcane volley thing his for like 3k, which isn't too hard to heal through, but not when he does it right before a channel and everyone has to run, including me who was mid-chain heal, then I get maybe one heal off while we're behind the pillar, assuming there's more than me and one other person behind the same pillar, and as soon as he novas they all run away again with no health and then die to the next volley.
Hate: STILL thinking I might want to play a priest instead. Priest is currently only level 24 but I could easily get her to 70 by November 13. But elves are not orcs, and my shaman is already 70 so I'm getting distracted by doing heroics and begging for Kara/ZA on her. Argh.
Hope and Hate: I still don't know what class I am going to play in WotLK either. On a current poll of my guild the classes I was thinking of doing as my main (Hunter/Priest) seem to be pretty popular as for what everyone else's mains are going to be. I really don't want to be left out of doing 10-mans because "we already have a hunter or we already have 2-3 healers".
How many people are looking at switching to DK mains?
HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
edited October 2008
I don't know a whole lot of people who are switching to DK as their mains, but pretty much everyone is going to be making one and I'd be surprised if they didn't become a permanent fixture in a lot of folk's regular character rosters.
I don't know a whole lot of people who are switching to DK as their mains, but pretty much everyone is going to be making one and I'd be surprised if they didn't become a permanent fixture in a lot of folk's regular character rosters.
My first 80 will probably be my priest who is currently 69. My wife and I have been playing our Priest/Druid as a duoing team since my priest was in his 30s. And I don't really want to explore Northrend without her around. Hopefully 70 to 80 won't take us 2 years like 1 to 70 has taken us.
But after that I plan on leveling a Death Knight. I might start him before my priest hits 80, partially because I want to make my DK a miner so I can supply my JC priest with mats. I am pretty sure my DK will become my main character though.
At this point when, I'm tanking him, we just use the doorway method to avoid healers getting los'ed.
I've not heard of this method.
Pull him back to the doorway to the previous room (the one with the raven boss), tanking him on either side is fine. When he starts doing his arcane explosion, everybody makes sure they are on the other side of the doorway, LOSing him using the wall. Healer should still have LOS to everybody to pop off heals. Tank picks him up and lather/rinse/repeat.
Unless somebody gets poly'ed right before he does his AE, and you don't have anybody to dispell it, nobody should die.
It's not really about running around the pillar. It's that the pillar is round so you can be out of line of sight of the Arcane Explosion while also being out of line of sight of the healer. A wall is flat so that can't happen.
Hate: My Regular Magister's Terrace groups on my warlock keep falling apart.
The first time the mage kept bitching at the hunter until he left due to nagging.
The second time the guy started only to say a bit later he had work in four hours.
Then why the hell did you start the damn thing in the first place?
Whoa, whoa, whoa? Isn't Magister's Terrace just a regular 5 man? How the fuck long could it take? Not even Kara takes 4 hours.
Shit, is it like BRD or Mauradon 2.0?
i think he means work in four hours as in "need to sleep" work in four hours
Yeah.
I mean, if you know when we start that you have work in four and a half hours, just fucking go to sleep THEN. Don't drag me halfway into an instance and bail.
MuddBudd on
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
How many people are looking at switching to DK mains?
4 out of 35 people in my guild, who responded to the poll.
From our guild, I seem to be the only one interested in switching mains to a DK. However, when BC came out, the same was said about paladins, I was the only one showing any interest in switching mains to the paladin for raiding. Then low and behold on release day, about 5 people take vacation, roll up new paladins, and power up to get the paladin raids spots. When I finally get there "OLO no more room"
I'm guessing the exact same thing is going to happen with DKs. Oh well because fuck it, I've made my intentions known, I'm going to be doing a DK as a main, and I'll be raiding with him, regardless of whoever else levels one up. And my fiance is going to be leveling her mage along side me, so hopefully that'll make questing through outlands, and again in northrend faster. Having a tankish type, and a dps. Maybe we can even do some AEing, depending on how well I can hold agro.
EWom on
Whether they find a life there or not, I think Jupiter should be called an enemy planet.
I'm pretty bummed about the whole DK thing. You beta bastards get a huge headstart on the class, and as such will have a huge advantage while leveling them up in the starter areas.
Meanwhile I have no idea if i'll even like playing them, or what the hell i'm going to spec if I do enjoy them.
It's not really a huge advantage in the starter zones. The quests are all really self explanatory. And due to phasing, it's really obvious where you need to go.
PierceNeck on
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
It's not really a huge advantage in the starter zones. The quests are all really self explanatory. And due to phasing, it's really obvious where you need to go.
This man speaks truth.
However, the ones who played it in Beta will know the ability rotations this time around. When I went through the starter zones I was just wildly mashing buttons, hardly an optimal rotation. Of course if you prefer to know that sort of thing in advance you can always research it.
You won't have to exit Scarlet Monastery, reset the instance and then re-enter for each attempt you take on the Headless Horseman.
Broom mounts will be back (they still have a duration, so you'll only see them during Hallow's End). They work differently this year. There is only one "broom" mount and anyone can use it. It moves at whatever riding skill speed you have. If you don't have any riding skill, it moves at run speed.
TheEmerged on
Sometimes, the knights are the monsters
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ThomamelasOnly one man can kill this many Russians. Bring his guitar to me! Registered Userregular
I'm pretty bummed about the whole DK thing. You beta bastards get a huge headstart on the class, and as such will have a huge advantage while leveling them up in the starter areas.
Meanwhile I have no idea if i'll even like playing them, or what the hell i'm going to spec if I do enjoy them.
/bitterrage
The only thing the beta teaches you is to press 1 for your horse quest. Which most likely will be screamed constantly through out the zone.
Thomamelas on
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited October 2008
oh my god that took me literally like 10 minutes to figure out
i even right clicked off the buff and had to go get another horseb ecause i thought thats what you had to do
Seriously, if a group cannot figure out how to run around a fucking pillar, you have more to worry about than strategy.
I've with Wave on this one. The pillar strategy is just as "easy" as running him all the way out to the next room to play with walls.
Just pick a pillar and tank him on one side of it. Bunch up around the tank. Don't stand too far away from the pillar, or things could go pearshaped if he snares you and there's no way of breaking it. As soon as he pops his teleport, you all run to the other side of the pillar, together. When he explodes you should all be on top of each other. Since he drops all aggro, he'll likely run for some poor random sucker or the healer, but the tank's right on top of everybody so one driveby taunt and you're back in business.
So many retarded PuGers run away in a completely different direction to everybody else, stand out in the open making it really hard to get away in time or try and get off one last heal/bolt before attempting to leg it.
Posts
Whoa, whoa, whoa? Isn't Magister's Terrace just a regular 5 man? How the fuck long could it take? Not even Kara takes 4 hours.
Shit, is it like BRD or Mauradon 2.0?
i think he means work in four hours as in "need to sleep" work in four hours
I don't remember that much group damage taking place on that last boss, provided people are being clever; everyone should be running around the same pillar to get out of los; I think I had one guy who kept on running around the pillar on the opposite side of the room to me one time, and in the end I just let them die, because I was wasting too much time to get into range to heal them, thus neglecting my group.
Went alot smoother with 4 people.
Yeah, this is annoying. You'd think it's just common courtesy to send a tell before inviting someone, but I guess someone forgot to tell 99% of the playerbase.
I find it odd as of late they are not looking for dps and not the latter I guess people have rolled them as alts in order to help
[tiny] Windrunner still lacks horde[/tiny]
I did cc when it was a grind
I want to get exatled with the Cenerion EXp but no one sells the coilfang arments anymore or wants to go there
Only 3,213 rep to go sigh
My virility caused quiet contemplation. :winky:
Hate: Fishing not 350
Sad: Still no pet.
Yeah I'm sure it was partly my fault and partly theirs... The arcane volley thing his for like 3k, which isn't too hard to heal through, but not when he does it right before a channel and everyone has to run, including me who was mid-chain heal, then I get maybe one heal off while we're behind the pillar, assuming there's more than me and one other person behind the same pillar, and as soon as he novas they all run away again with no health and then die to the next volley.
Hate: STILL thinking I might want to play a priest instead. Priest is currently only level 24 but I could easily get her to 70 by November 13. But elves are not orcs, and my shaman is already 70 so I'm getting distracted by doing heroics and begging for Kara/ZA on her. Argh.
Hope and Hate: I still don't know what class I am going to play in WotLK either. On a current poll of my guild the classes I was thinking of doing as my main (Hunter/Priest) seem to be pretty popular as for what everyone else's mains are going to be. I really don't want to be left out of doing 10-mans because "we already have a hunter or we already have 2-3 healers".
How many people are looking at switching to DK mains?
I was considering it until I tried out my PTR Paladin.
4 out of 35 people in my guild, who responded to the poll.
Vawn, the Tauren DeathKnight.
Bleh.
At this point when, I'm tanking him, we just use the doorway method to avoid healers getting los'ed.
My first 80 will probably be my priest who is currently 69. My wife and I have been playing our Priest/Druid as a duoing team since my priest was in his 30s. And I don't really want to explore Northrend without her around. Hopefully 70 to 80 won't take us 2 years like 1 to 70 has taken us.
But after that I plan on leveling a Death Knight. I might start him before my priest hits 80, partially because I want to make my DK a miner so I can supply my JC priest with mats. I am pretty sure my DK will become my main character though.
I've not heard of this method.
Pull him back to the doorway to the previous room (the one with the raven boss), tanking him on either side is fine. When he starts doing his arcane explosion, everybody makes sure they are on the other side of the doorway, LOSing him using the wall. Healer should still have LOS to everybody to pop off heals. Tank picks him up and lather/rinse/repeat.
Unless somebody gets poly'ed right before he does his AE, and you don't have anybody to dispell it, nobody should die.
Yeah.
I mean, if you know when we start that you have work in four and a half hours, just fucking go to sleep THEN. Don't drag me halfway into an instance and bail.
The harder the rain, honey, the sweeter the sun.
From our guild, I seem to be the only one interested in switching mains to a DK. However, when BC came out, the same was said about paladins, I was the only one showing any interest in switching mains to the paladin for raiding. Then low and behold on release day, about 5 people take vacation, roll up new paladins, and power up to get the paladin raids spots. When I finally get there "OLO no more room"
I'm guessing the exact same thing is going to happen with DKs. Oh well because fuck it, I've made my intentions known, I'm going to be doing a DK as a main, and I'll be raiding with him, regardless of whoever else levels one up. And my fiance is going to be leveling her mage along side me, so hopefully that'll make questing through outlands, and again in northrend faster. Having a tankish type, and a dps. Maybe we can even do some AEing, depending on how well I can hold agro.
Happy: Got my azure whelp finally!
Bonus: got several blues, a purple, and a ton of misc greens plus a couple hundred gold out of the deal too
Meanwhile I have no idea if i'll even like playing them, or what the hell i'm going to spec if I do enjoy them.
/bitterrage
This man speaks truth.
However, the ones who played it in Beta will know the ability rotations this time around. When I went through the starter zones I was just wildly mashing buttons, hardly an optimal rotation. Of course if you prefer to know that sort of thing in advance you can always research it.
The only thing the beta teaches you is to press 1 for your horse quest. Which most likely will be screamed constantly through out the zone.
i even right clicked off the buff and had to go get another horseb ecause i thought thats what you had to do
Just pick a pillar and tank him on one side of it. Bunch up around the tank. Don't stand too far away from the pillar, or things could go pearshaped if he snares you and there's no way of breaking it. As soon as he pops his teleport, you all run to the other side of the pillar, together. When he explodes you should all be on top of each other. Since he drops all aggro, he'll likely run for some poor random sucker or the healer, but the tank's right on top of everybody so one driveby taunt and you're back in business.
So many retarded PuGers run away in a completely different direction to everybody else, stand out in the open making it really hard to get away in time or try and get off one last heal/bolt before attempting to leg it.
Don't PuG heroic Sethekk Halls.
seriously though, the wall strategy and the pillar strategy both have equal merit and either can work