Oh laywers... so much better than those stinking lawyers anyway!
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Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
edited November 2008
Oh. I wasn't really paying attention.
I got shit to do.
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Nova_CI have the needThe need for speedRegistered Userregular
edited November 2008
I honestly tried to like Morrowind. But it was so directionless, characterless and buggy it was like pulling teeth. Hell, the one time I did get into it all the merchants bugged into hating me and I couldn't buy anything anymore.
The one thing I really didn't like in Morrowind was the combat. Watching arrows fly through people and not hit them kinda ruined playing ranged characters for me.
I had an okay time with morrowind. I decided to work for the army, and advanced through the ranks and then I took out th head of the army in a duel to become the general and then...I was the general. And I couldn't do shit with it. No politics, no troops, not even a lackey.
I quit the game right there.
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JacobkoshGamble a stamp.I can show you how to be a real man!Moderatormod
edited November 2008
I like something about halfway being railroaded and having too much to do.
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BobCescaIs a girlBirmingham, UKRegistered Userregular
edited November 2008
finally decided to actually download adium and occasionally chat to people...
i resisted for soooooooo long
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Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
edited November 2008
BOB
CHAT WITH ME BOB
I'M THE BEST CHATTER
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Nova_CI have the needThe need for speedRegistered Userregular
I fucking hate RPG's that move you along the one plot line track. I don't get my kicks being a rat finding his way through the maze.
That said, it is pretty buggy and the artwork isn't that great.
The flipside to that is I don't like games that give your character no reason to be doing what he's doing. You're an ex-con dropped off on the island. There's something the government who imprisoned you wants you to do.
Why do I care? Because I really don't. So I felt no connection to the character, even after sinking 5 or 6 hours in before the merchant bug took away the only fun I was having.
Nova_CI have the needThe need for speedRegistered Userregular
edited November 2008
You know, I've seen a few local bands perform in clubs, I'm friends with one of Calgary's more successful ones, and I have yet to see any of them cover game music. That would be the best thing ever.
Do a set like:
Hell March (Zen's link made me think about this)
Something from Quake 2 like Operation Overlord
Otherworld (From FFX)
Duke Nukem Theme
I fucking hate RPG's that move you along the one plot line track. I don't get my kicks being a rat finding his way through the maze.
That said, it is pretty buggy and the artwork isn't that great.
The flipside to that is I don't like games that give your character no reason to be doing what he's doing. You're an ex-con dropped off on the island. There's something the government who imprisoned you wants you to do.
Why do I care? Because I really don't. So I felt no connection to the character, even after sinking 5 or 6 hours in before the merchant bug took away the only fun I was having.
Meh. I guess it depends on your propensity to create backstory and motivation for the character you are playing.
I'm someone who really likes creating characters. Often I don't finish RPG's because I get an idea for another character and start over.
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Nova_CI have the needThe need for speedRegistered Userregular
edited November 2008
If someone is telling me a story, why do I need to create the characters for that story? When I write something, I don't expect my audience to fill in the blanks for me.
If someone is telling me a story, why do I need to create the characters for that story? When I write something, I don't expect my audience to fill in the blanks for me.
Eh. KotOR had a pretty good balance here, as did Planescape.
So they've moved us all to billing, for a market we've never taken. We can't take payments, make adjustments, or change services. They use a different type of box we don't know and different rates, so the bills look odd. Basically the only thing we can do is tell them their balance, and then transfer them to their local call center...
This has never been the way I approach a game. I suspect that is the difference.
It's like you just said you were frustrated with poker or chess because a game lacks narrative.
For me, if I'm going to interact with something, I want to interact, not do the actions in the necessary sequence to get to the next scene in the movie.
But I've always played more unstructured games since I was little, like Sim City, Civilization and Betrayal at Krondor. That probably was formative.
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ZimmydoomAccept no substitutesRegistered Userregular
Zimmydoom, Zimmydoom
Flew away in a balloon
Had sex with polar bears
While sitting in a reclining chair
Now there are Zim-Bear hybrids
Running around and clawing eyelids
Watch out, a Zim-Bear is about to have sex with yooooooou!
This has never been the way I approach a game. I suspect that is the difference.
It's like you just said you were frustrated with poker or chess because a game lacks narrative.
For me, if I'm going to interact with something, I want to interact, not do the actions in the necessary sequence to get to the next scene in the movie.
But I've always played more unstructured games since I was little, like Sim City, Civilization and Betrayal at Krondor. That probably was formative.
Simcity 2000 and Civ 1 basically stole my teen years. I don't expect a narrative out of games like that, but a game like Morrowind isn't like Sim City or Civilization. An RPG like Morrowind where all you really control is the character will live or die on its narrative.
To be honest, I'm okay with a lack of story surrounding the character you play, but I saw no reason for the character to pursue the story. There was no reason given for him or her to care.
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Nova_CI have the needThe need for speedRegistered Userregular
Speaker I always assumed you would play Sim City and tax the hell out of your citizens.
Because that's what I did.
Max tax for a bit for cash, then 0% tax to bring in citizens.
Then BAM 20% TAX MOTERFUCKERSSSSSS
I used to get things populated as cheaply as possible until the city was fully grown and then raise taxes and start renovating.
I think. It's been a few years.
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SarksusATTACK AND DETHRONE GODRegistered Userregular
edited November 2008
Do any of the Sim Cities allow players to inhabit a common area to build cities? I think that would be fun, to build a city and govern it one way, and then to look across the river and see another city, and it's a nightmarish dystopia with death squads charging down streets in black vans.
I solve it by putting it in a burrito with cheese and chopped lettuce.
It was partially my goof, I used too much water (apparently) when I cooked the rice. I had to eyeball it because I ran out of long grain after about half-a-cup and had to mix in Jasmine to make up the difference. Considering I had two different kinds of rice in there and it didn't come out all uneven I was rather pleased.
Onion (one green one white) with a red bell pepper and three huge cloves of garlic sauteed with chicken seasoned with about a tblsp of chili powder and dashes of hot sauce and oregano with three small pickled chiles, and some crushed red pepper flakes. With red beans, diced tomatoes, and rice.
Zimmydoom, Zimmydoom
Flew away in a balloon
Had sex with polar bears
While sitting in a reclining chair
Now there are Zim-Bear hybrids
Running around and clawing eyelids
Watch out, a Zim-Bear is about to have sex with yooooooou!
Zimmydoom, Zimmydoom
Flew away in a balloon
Had sex with polar bears
While sitting in a reclining chair
Now there are Zim-Bear hybrids
Running around and clawing eyelids
Watch out, a Zim-Bear is about to have sex with yooooooou!
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BobCescaIs a girlBirmingham, UKRegistered Userregular
To be honest, I'm okay with a lack of story surrounding the character you play, but I saw no reason for the character to pursue the story. There was no reason given for him or her to care.
Ah, well then the real difference might be that I don't have a lot of disposable income to spend on games. I buy one RPG and play it for a year or two. So I need high replayability.
All I'm really looking for it an escape so I can go to a world and raid tombs, wield swords and cast spells. The world is the attraction.
For me the main plot line is a drag, except that it is usually a more interesting series of quests. If I do the main plotline then the game is over, and that is kind of antithetical to why I bought it to begin with. I found the 6:47 to win video very entertaining but totally incomprehensible as a use of the software.
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Oh laywers... so much better than those stinking lawyers anyway!
I got shit to do.
Biggest waste of money ever.
I fucking hate RPG's that move you along the one plot line track. I don't get my kicks being a rat finding his way through the maze.
That said, it is pretty buggy and the artwork isn't that great.
I quit the game right there.
i resisted for soooooooo long
CHAT WITH ME BOB
I'M THE BEST CHATTER
The flipside to that is I don't like games that give your character no reason to be doing what he's doing. You're an ex-con dropped off on the island. There's something the government who imprisoned you wants you to do.
Why do I care? Because I really don't. So I felt no connection to the character, even after sinking 5 or 6 hours in before the merchant bug took away the only fun I was having.
Lies, uppon lies, uppon truth.
Damn!
Do a set like:
Hell March (Zen's link made me think about this)
Something from Quake 2 like Operation Overlord
Otherworld (From FFX)
Duke Nukem Theme
Meh. I guess it depends on your propensity to create backstory and motivation for the character you are playing.
I'm someone who really likes creating characters. Often I don't finish RPG's because I get an idea for another character and start over.
Eh. KotOR had a pretty good balance here, as did Planescape.
The trick is to HAVE a story.
I hate corporations
This has never been the way I approach a game. I suspect that is the difference.
It's like you just said you were frustrated with poker or chess because a game lacks narrative.
For me, if I'm going to interact with something, I want to interact, not do the actions in the necessary sequence to get to the next scene in the movie.
But I've always played more unstructured games since I was little, like Sim City, Civilization and Betrayal at Krondor. That probably was formative.
Slightly mushy though.
Always the problem for me as well.
I solve it by putting it in a burrito with cheese and chopped lettuce.
Because that's what I did.
Max tax for a bit for cash, then 0% tax to bring in citizens.
Then BAM 20% TAX MOTERFUCKERSSSSSS
Lightly grill the tortilla.
I am eating rice combined with pasta sauce and bacon.
Fate delivered me this gem, since these were the only ingredients i had that didn't require defrosting and omg it tastes soooo good.
I can't believe i never tried this before.
Simcity 2000 and Civ 1 basically stole my teen years. I don't expect a narrative out of games like that, but a game like Morrowind isn't like Sim City or Civilization. An RPG like Morrowind where all you really control is the character will live or die on its narrative.
To be honest, I'm okay with a lack of story surrounding the character you play, but I saw no reason for the character to pursue the story. There was no reason given for him or her to care.
I've done that. Good times.
I used to get things populated as cheaply as possible until the city was fully grown and then raise taxes and start renovating.
I think. It's been a few years.
I think I spent over six thousand hours playing Diablo 2 and Counter-Strike.
It was partially my goof, I used too much water (apparently) when I cooked the rice. I had to eyeball it because I ran out of long grain after about half-a-cup and had to mix in Jasmine to make up the difference. Considering I had two different kinds of rice in there and it didn't come out all uneven I was rather pleased.
Onion (one green one white) with a red bell pepper and three huge cloves of garlic sauteed with chicken seasoned with about a tblsp of chili powder and dashes of hot sauce and oregano with three small pickled chiles, and some crushed red pepper flakes. With red beans, diced tomatoes, and rice.
Came out pretty well.
EDIT: I FORGOT TOMATOES DURR
Ok, I'd also take a burrito.
Seriously.
Ah, well then the real difference might be that I don't have a lot of disposable income to spend on games. I buy one RPG and play it for a year or two. So I need high replayability.
All I'm really looking for it an escape so I can go to a world and raid tombs, wield swords and cast spells. The world is the attraction.
For me the main plot line is a drag, except that it is usually a more interesting series of quests. If I do the main plotline then the game is over, and that is kind of antithetical to why I bought it to begin with. I found the 6:47 to win video very entertaining but totally incomprehensible as a use of the software.