BuckwolfeStarts With Them, Ends With UsRegistered Userregular
edited April 2009
I'm not ashamed to say that I've reached for the undo command on several occasions while drawing on paper. Its a combination of habit, and wishful thinking.
I don't know...sometimes I like not having an undo. It forces me to be more thoughtful, and also to be in the mindset that what I did once, I can do again. If you are relying upon random stuff that you can't duplicate to make your work look good...you probably have some other issues besides not having an undo.
Here is one of the pages of more cartoony stuff I have been sketching recently. Let me know what you think. The first one is sort of based on me...but without reference or a mirror. I have just been trying to think about people I know..start drawing them and then push things. Not that I can get a good likeness from memory anyways.
The big guy on the left isn't cartoony at all. There's no obviously noticeable exaggeration of characteristics.
The one on the right is more successful. Though you're still sitting in the realm of possibility, this guy has more unusual features like the long neck, protruding chin, and nose.
If you want to go light cartoony, that guy is a good note on that rhythm
EDIT: Iruka, you're an animation major or whatever right,? Make the steampunk bugrider into a show plz.
Bacon will watch the show and I'll buy the toys!
And watch the show!
I'll put him in the "characters to animate" section in my mind.
More shit:
Edit: Cake, when you say cartoony, what do you mean? I know you have a massive collection of illustration, but I don't remember what you have being very "cartoony". Would you like to characterize and exaggerate more?
BuckwolfeStarts With Them, Ends With UsRegistered Userregular
edited April 2009
I don't get a "cartoony" vibe from any of these personally. Maybe it depends on your definition of what a "cartoon," is.
To me they just look really good. I'm digging the style. The only thing I can say is that the right (his left) eye on the left figure looks like its placed a little too low. Makes it look like his face is starting to slide.
EDIT: Iruka, you're an animation major or whatever right,? Make the steampunk bugrider into a show plz.
Bacon will watch the show and I'll buy the toys!
And watch the show!
I'll put him in the "characters to animate" section in my mind.
More shit:
Edit: Cake, when you say cartoony, what do you mean? I know you have a massive collection of illustration, but I don't remember what you have being very "cartoony". Would you like to characterize and exaggerate more?
Here is one of the pages of more cartoony stuff I have been sketching recently. Let me know what you think. The first one is sort of based on me...but without reference or a mirror. I have just been trying to think about people I know..start drawing them and then push things. Not that I can get a good likeness from memory anyways.
Perhaps cartoony is the wrong word. I don't want to draw cartoons so much as people with obvious character. Light caricatures I guess.
Yeah, I think that makes more sense for you. I dont know too much about caricatures, but I'd think it be easier to try and push the exaggeration waay more, and then pull it back and find a balance. You have realism pretty well down, you'll have to break the habit, a bit.
k so I got carried away with the abdoman, and I'll need to fix up the arms and work up the contrast. I'm also starting to have a loathing for noses. Trying to go with a real traditional watercolor look, so whatever custom brushes or textures are used are meant to sorta enhance that appearance. Other than that I've mainly been sticking with with a circle brush and airbrush.
Mykonos on
[SIGPIC][/SIGPIC]
"I was born; six gun in my hand; behind the gun; I make my final stand"~Bad Company
i saw a dreadlock dude on a scooter on the weekend and I thought i would attempt to draw him.
I used a reference for the scooter but not the rest. I think it kind of shows but its just a 30 min sketch at the moment. I quite like how the face came out though.
yeah, cake the Dude on the right is looking nicest to me
Your self-portait-esque one seems like you were a bit used to your super-rad-realistic style and aren't quite used to "cartooning".
(It's all rad though)
Thanks guys, I will post some more later. The women are going far worse.
DeeLock I am using this little 6x4 spiral bound recycled paper sketchbook I picked up at Barnes & Noble. Its actually toned brown, I just set the sketch to grayscale before I uploaded it. And I just use a .5 mechanical pencil, usually 2B or HB.
Update of my jimmy fallon painting. Im gonna sand back some of his left arm. its looking really oddly shaped.
Spent 1.5hrs tonight working on the shirt.
And a painitng im working on for a uni assignment. Has to be done in B&W, and we can use any media. I just decided to go with acrylics for this one. But thinking in wash for my other illustration.
k, starting fix things up a bit and detail the exterior bits of the dress. not sure what i'm gonna add, I do know I'll have to fix up the abdoman and make it more like a corset of sorts. The arm is a bit beefy, need to touch up on that, and perhaps flesh out the face more. other than that I'm pretty satisfied with how its turning out. I'm just worried I'll lose that washed out watercolor look down the road but we'll see what happens I guess.
Mykonos on
[SIGPIC][/SIGPIC]
"I was born; six gun in my hand; behind the gun; I make my final stand"~Bad Company
I don't buy those proportions Mykonos. Torso is too long, arms are too short.
I am pretty sure you have no idea where her legs are underneath that dress, and you have no idea how her feet are grounded on the plane. Maybe figure out a horizon before you start doing this stuff.
I don't buy those proportions Mykonos. Torso is too long, arms are too short.
I am pretty sure you have no idea where her legs are underneath that dress, and you have no idea how her feet are grounded on the plane. Maybe figure out a horizon before you start doing this stuff.
everything under the ribcage is wayyyyyy too long.
Just finished last night....well, still debating about changing some stuff. Wasn't happy with it when I went to bed, but I feel a little better about it this morning. Don't know why. Some criticism would be much appreciated.
TheMorningStar on
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MustangArbiter of Unpopular OpinionsRegistered Userregular
edited April 2009
WCK the amount of effort you put in is really starting to show some divdends.
Oh cameraphone, why must you be so crappy? I understand, you use what you can, but it's really hard to discern any texture, color, or detail, which leaves us with basic form; that said, from what I can see, the form looks alright--you seem to be conveying the transparency of the glass vase pretty well, and for the most part, the form of the black vase seems convincing. I can't really pass judgement on the blue pitcher without seeing the reference, though if it isn't hand-built, then the top ought to be more evenly curved between the top and bottom of the oval. Beyond that, I might give a bit more value range to the folds of the cloth, but otherwise, I'd say what I can see of it is a good painting.
WCK, I'm going to second Mustang's statement, there, but also add that your hands seem to be too small in general; hands are surprisingly big; almost as big as your face, if you measure (and I'm not even trying to get you to put your hand to your face so I can hit it, like that one elementary school trick).
I don't buy those proportions Mykonos. Torso is too long, arms are too short.
I am pretty sure you have no idea where her legs are underneath that dress, and you have no idea how her feet are grounded on the plane. Maybe figure out a horizon before you start doing this stuff.
Thanks for the loomis, page, its good to have one of those on hand without having to rummage through a full pdf. Yeah the proportions were meant to be stylistically elongated, although you were right there were a few errors which I spotted and worked out soon after posting, fortunately its nothing a quick transform or liquify filter can't fix. as for the legs, well, actually I do have sort of an idea of whats going on. The problem was the conflict with the dress, since I have to leave it to allow the graphic designer to work in a title and city scape. anyways, just to illustrate
I have worked out the horizon and the placement of the feet, I can't say its technically accurate as something out of loomis, but then again she's not meant to be a cardboard cutout from that book either. If that doesn't convince you, well, just say she's floating . Either way I feel that the assumption you made about me not knowing whats going on down there is a bit harsh, especially since you haven't provided me with anything as to what indicated such and such. Still, you made a legitimate crit about the torso, and thanks again for posting the page. I took a look at it and its helping refresh my memory already.
bleh...sorry bout the bitch fit.
Mykonos on
[SIGPIC][/SIGPIC]
"I was born; six gun in my hand; behind the gun; I make my final stand"~Bad Company
Oh cameraphone, why must you be so crappy? I understand, you use what you can, but it's really hard to discern any texture, color, or detail, which leaves us with basic form; that said, from what I can see, the form looks alright--you seem to be conveying the transparency of the glass vase pretty well, and for the most part, the form of the black vase seems convincing. I can't really pass judgement on the blue pitcher without seeing the reference, though if it isn't hand-built, then the top ought to be more evenly curved between the top and bottom of the oval. Beyond that, I might give a bit more value range to the folds of the cloth, but otherwise, I'd say what I can see of it is a good painting.
WCK, I'm going to second Mustang's statement, there, but also add that your hands seem to be too small in general; hands are surprisingly big; almost as big as your face, if you measure (and I'm not even trying to get you to put your hand to your face so I can hit it, like that one elementary school trick).
Yeah, sorry about the iphone camera, it's all I got right now. Thanks for pointing out the lack of value in the cloth, and yes the blue pitcher is hand made (protip: thrift stores are great for getting cheap, interesting still life items).
TheMorningStar on
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MustangArbiter of Unpopular OpinionsRegistered Userregular
edited April 2009
Somtimes it's just necessary to poorly draw a lot of stupid heads.
My latest entry for the CBR forums. Assignment was to make a kitschy/humorous hero/villain based around the spork. A real quick throw-together on this one to meet deadling, less than an hour altogether, including the scrapping of a first drawing that based his visual off of Danny Trejo. I thought the skinny white guy was more humorous.
I don't buy those proportions Mykonos. Torso is too long, arms are too short.
I am pretty sure you have no idea where her legs are underneath that dress, and you have no idea how her feet are grounded on the plane. Maybe figure out a horizon before you start doing this stuff.
Thanks for the loomis, page, its good to have one of those on hand without having to rummage through a full pdf. Yeah the proportions were meant to be stylistically elongated, although you were right there were a few errors which I spotted and worked out soon after posting, fortunately its nothing a quick transform or liquify filter can't fix. as for the legs, well, actually I do have sort of an idea of whats going on. The problem was the conflict with the dress, since I have to leave it to allow the graphic designer to work in a title and city scape. anyways, just to illustrate
I have worked out the horizon and the placement of the feet, I can't say its technically accurate as something out of loomis, but then again she's not meant to be a cardboard cutout from that book either. If that doesn't convince you, well, just say she's floating . Either way I feel that the assumption you made about me not knowing whats going on down there is a bit harsh, especially since you haven't provided me with anything as to what indicated such and such. Still, you made a legitimate crit about the torso, and thanks again for posting the page. I took a look at it and its helping refresh my memory already.
bleh...sorry bout the bitch fit.
Joe was right in his criticism of the legs and feet because in the original image you had about a 10+ head tall figure, in the correction your figure still stands about 9.5 heads tall. The tone was a bit harsh, but thank your lucky stars this image wasn't being critiqued in an art college because you'd hear much worse.
The biggest problem in much of your work is a lack of planning/good foundation. And it might be your style to just start drawing the figure without any extensive planning, but (deciding on a horizon line and) roughing out all of the axis, planes, and basic shapes of the figure saves you lots of time and spares a lot of grief later on. If you did this you wouldn't need to rework your drawings so much.
The drawing does make more sense now that you've placed the horizon line so low (ie: her freakishly long legs). But now that you've decided on a low horizon line, the viewer should be looking upwards at her. Which means you have to adjust the whole drawing because everything above her legs is from a straight on POV and everything below the hips is from a lower POV.
If you didn't have the horizon line so low it may look something more like this.
I tried to make as few changes as possible to your pose (at least above the legs) but there were many little things I found awkward (the tilt of the head, the positioning of the breasts, positioning of the arm, tilt of the hips, etc etc etc)
There are a few things wrong with my quick drawover because I was trying to figure out what you were originally working towards, but this is just to show what you should be aiming for BEFORE you start going into great detail (also included my suggestion for the positioning of the arm).
I do have an honest question and I don't wanna sound like I'm trying to be argumentative but isn't there a little bit of artists license in character design? I realize that generally bodies are the same in build and structure, but there are many people who are built abnormally... one of my best friends for instance is 6'1" tall and has 6' 8" of reach. Not to say any of the criticisms of Myk's and others drawings are incorrect, I am just wondering if a little freedom to play with proportion and still make a realistic drawing are acceptable.
Oh, and doodle so I don't turn this into a chat thread
All we have at work is mspaint... BOO!
the_monarch23 on
"Gott in himmel! Fritz, vee haff named our car after ein lady-garten."
~Jeremy Clarkson
Concept doodles for uni assignemtn. Its to do with character development. We need to choose a narrative. initially i was doing Metal Gear, but it was too hard to re-design such great characters. Instead, ive chose the short story, 'Death Dines Out'.
Any particular sillouettes u fellas think work best let me know please. Im gonna select a few tomo morning to refine further.
I'm sorry xal, but your wrong in this case. I'm not doing a study for an art class and the standard for a fashion model is around 9 heads tall. Not only that but your paintover is imbalanced, the pose is different, and employs a horizon line is entirely different from what I was working on. Imagine her standing on a glass ceiling and you looking upward at her from below. Again, I welcome all critiques and I do pay heed to the advice and tips given to me, but what I have a problem with is the fast assumption that I have no idea what I'm doing or I'm employing cheap tricks to cover up any weaknesses or inaccuracies. Sorry Xal, I hope I don't come across as a pompous ass. I appreciate your time gone into the paintover but if a critique or a paintover is at a conflict with what I'm working on than i have to at a minimum make a verbal note of it.
[IMG][/img]
again its not exactly the same as the reference, but I dont wanna trace either. yes, there are a few issues still needed to work out, fortunutely much of which is an easy fix.
And yes Monarch, there is a ton of artistic license in character design, in some cases, your encouraged not to chain yourself to something entirely mechanical for the sake of technical accuracy. Your art/creative/marketing director may not have an understanding in the artistic fundementals, but he does know whats most visually pleasing or best suited given the subject matter of what your working on. Your job isn't to dish out what you want, but what they want, its just most the time they don't know what they want yet and that's were the concept artist comes in. You can distort the proportions a bit so long as you damn well know what your doing and the distortions themselves are unified and aesthetically pleasing. Perhaps i'm not doing so correctly, but how else are you to learn without practicing? Ne Some good examples I've seen of doing this come from studioqube, bonetieri, ashley wood, Y. Amano, and numouras others that i'm failing to conjure at the top of my head.
Mykonos on
[SIGPIC][/SIGPIC]
"I was born; six gun in my hand; behind the gun; I make my final stand"~Bad Company
I think shes doing alright, proportion wise. The drapery, however, leaves a bit to be desired. I think some more intentional folds may make the vagueness of her leg positioning disappear. Find some references of a Long tight dress twisting. and work with the motion.
Posts
Steam handle: Buckwolfe
The one on the right is more successful. Though you're still sitting in the realm of possibility, this guy has more unusual features like the long neck, protruding chin, and nose.
If you want to go light cartoony, that guy is a good note on that rhythm
I'll put him in the "characters to animate" section in my mind.
More shit:
Edit: Cake, when you say cartoony, what do you mean? I know you have a massive collection of illustration, but I don't remember what you have being very "cartoony". Would you like to characterize and exaggerate more?
To me they just look really good. I'm digging the style. The only thing I can say is that the right (his left) eye on the left figure looks like its placed a little too low. Makes it look like his face is starting to slide.
Steam handle: Buckwolfe
I mean that in a good way....
Steam handle: Buckwolfe
Yeah, I think that makes more sense for you. I dont know too much about caricatures, but I'd think it be easier to try and push the exaggeration waay more, and then pull it back and find a balance. You have realism pretty well down, you'll have to break the habit, a bit.
Like $1000? I have that.
"I was born; six gun in my hand; behind the gun; I make my final stand"~Bad Company
I used a reference for the scooter but not the rest. I think it kind of shows but its just a 30 min sketch at the moment. I quite like how the face came out though.
Edit.
and an alien head I just drew
Yes. I thought caricatures when i first saw them. Very nice drawings. I think the right one is working best.
Your self-portait-esque one seems like you were a bit used to your super-rad-realistic style and aren't quite used to "cartooning".
(It's all rad though)
DeeLock I am using this little 6x4 spiral bound recycled paper sketchbook I picked up at Barnes & Noble. Its actually toned brown, I just set the sketch to grayscale before I uploaded it. And I just use a .5 mechanical pencil, usually 2B or HB.
"I was born; six gun in my hand; behind the gun; I make my final stand"~Bad Company
POST THE WOMEN CAKE
Spent 1.5hrs tonight working on the shirt.
And a painitng im working on for a uni assignment. Has to be done in B&W, and we can use any media. I just decided to go with acrylics for this one. But thinking in wash for my other illustration.
"I was born; six gun in my hand; behind the gun; I make my final stand"~Bad Company
I am pretty sure you have no idea where her legs are underneath that dress, and you have no idea how her feet are grounded on the plane. Maybe figure out a horizon before you start doing this stuff.
everything under the ribcage is wayyyyyy too long.
22"x28"
Just finished last night....well, still debating about changing some stuff. Wasn't happy with it when I went to bed, but I feel a little better about it this morning. Don't know why. Some criticism would be much appreciated.
WCK, I'm going to second Mustang's statement, there, but also add that your hands seem to be too small in general; hands are surprisingly big; almost as big as your face, if you measure (and I'm not even trying to get you to put your hand to your face so I can hit it, like that one elementary school trick).
Thanks for the loomis, page, its good to have one of those on hand without having to rummage through a full pdf. Yeah the proportions were meant to be stylistically elongated, although you were right there were a few errors which I spotted and worked out soon after posting, fortunately its nothing a quick transform or liquify filter can't fix. as for the legs, well, actually I do have sort of an idea of whats going on. The problem was the conflict with the dress, since I have to leave it to allow the graphic designer to work in a title and city scape. anyways, just to illustrate
I have worked out the horizon and the placement of the feet, I can't say its technically accurate as something out of loomis, but then again she's not meant to be a cardboard cutout from that book either. If that doesn't convince you, well, just say she's floating . Either way I feel that the assumption you made about me not knowing whats going on down there is a bit harsh, especially since you haven't provided me with anything as to what indicated such and such. Still, you made a legitimate crit about the torso, and thanks again for posting the page. I took a look at it and its helping refresh my memory already.
bleh...sorry bout the bitch fit.
"I was born; six gun in my hand; behind the gun; I make my final stand"~Bad Company
Yeah, sorry about the iphone camera, it's all I got right now. Thanks for pointing out the lack of value in the cloth, and yes the blue pitcher is hand made (protip: thrift stores are great for getting cheap, interesting still life items).
My latest entry for the CBR forums. Assignment was to make a kitschy/humorous hero/villain based around the spork. A real quick throw-together on this one to meet deadling, less than an hour altogether, including the scrapping of a first drawing that based his visual off of Danny Trejo. I thought the skinny white guy was more humorous.
I think it looks a bit cooler this way.
I'm thinking about making something similar to this but with more highlighted colors that work well with each other.
Joe was right in his criticism of the legs and feet because in the original image you had about a 10+ head tall figure, in the correction your figure still stands about 9.5 heads tall. The tone was a bit harsh, but thank your lucky stars this image wasn't being critiqued in an art college because you'd hear much worse.
The biggest problem in much of your work is a lack of planning/good foundation. And it might be your style to just start drawing the figure without any extensive planning, but (deciding on a horizon line and) roughing out all of the axis, planes, and basic shapes of the figure saves you lots of time and spares a lot of grief later on. If you did this you wouldn't need to rework your drawings so much.
The drawing does make more sense now that you've placed the horizon line so low (ie: her freakishly long legs). But now that you've decided on a low horizon line, the viewer should be looking upwards at her. Which means you have to adjust the whole drawing because everything above her legs is from a straight on POV and everything below the hips is from a lower POV.
If you didn't have the horizon line so low it may look something more like this.
I tried to make as few changes as possible to your pose (at least above the legs) but there were many little things I found awkward (the tilt of the head, the positioning of the breasts, positioning of the arm, tilt of the hips, etc etc etc)
There are a few things wrong with my quick drawover because I was trying to figure out what you were originally working towards, but this is just to show what you should be aiming for BEFORE you start going into great detail (also included my suggestion for the positioning of the arm).
Oh, and doodle so I don't turn this into a chat thread
All we have at work is mspaint... BOO!
~Jeremy Clarkson
Any particular sillouettes u fellas think work best let me know please. Im gonna select a few tomo morning to refine further.
[IMG][/img]
again its not exactly the same as the reference, but I dont wanna trace either. yes, there are a few issues still needed to work out, fortunutely much of which is an easy fix.
And yes Monarch, there is a ton of artistic license in character design, in some cases, your encouraged not to chain yourself to something entirely mechanical for the sake of technical accuracy. Your art/creative/marketing director may not have an understanding in the artistic fundementals, but he does know whats most visually pleasing or best suited given the subject matter of what your working on. Your job isn't to dish out what you want, but what they want, its just most the time they don't know what they want yet and that's were the concept artist comes in. You can distort the proportions a bit so long as you damn well know what your doing and the distortions themselves are unified and aesthetically pleasing. Perhaps i'm not doing so correctly, but how else are you to learn without practicing? Ne Some good examples I've seen of doing this come from studioqube, bonetieri, ashley wood, Y. Amano, and numouras others that i'm failing to conjure at the top of my head.
"I was born; six gun in my hand; behind the gun; I make my final stand"~Bad Company