Masquerade violations, if applicable, will probably just lead to NPCs gunning for you.
It should trigger NPCs gunning for you and anyone that comes near you, allowing you to be killed by other player characters as a defense mechanism. That ought to keep the flagrant violations down.
Just_Bri_Thanks on
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
Also, since this is Vampire only, they can get away with only having it take place at night. I'm a little sad. It would have been cool to control a ghoul or retainer during the daytime.
Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
edited September 2010
The problem is that most MMOs have the time scale jacked up so high your night is only 45 minutes, tops.
I would like to see a game go the other way, and have a game day be 20 hours. That way your whole play session is likely to be totally day or totally night, but it will gradually cycle though and you are not stuck only playing during times when important places are inaccessible.
Just_Bri_Thanks on
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
I'm really hoping that masquerade breakers get torped for a ridiculous period of time (say 1yr) and repeat offenders get staked/ashed for good. I really can't imagine wandering city streets without seeing a supernatural fist fight on every corner ala city of heroes. Will they make certain areas "non combat" or have ghouls/mortals on the payroll of the Prince show up to break up fights asap?
Guess I'll find out in 2012. >.<
It's an MMORPG. It needs to be profitable. Therefore, it needs people to stay subscribed.
For this reason, I can't see the bolded happening.
Two factions: Sabbat and Camarilla.
If you break the rules too much, you are blood hunted and your character dies unless you join the Sabbat.
Once you join the Sabbat that character cannot go back to the Camarilla (though you can reroll of course).
That way people who want to play a different sort of vampire can just roll Sabbat to begin with, and Camarilla vampires who can't function in kindred society get to go play with their peers.
-edit-
And this is quite a lot how EVE works, and plenty of people still play that, so I don't see a problem.
That's a remarkably good idea. If you want to be a baby chomping monster, join the Sabbat and play with all your baby chomping monster buddies? I dig it.
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Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
WoW has a 24-hour day (Though sun-set and sun-rise last MUCH longer than they do in the real world.)
When the game day and the RL day are synched up, that leads to it's own set of problems.
Only when there are things which can only be accomplished/accessed at day or night. Which in WoW, there are not.
Yes. This I consider a problem, because every game out there essentially renders the day/night cycle to be essentially meaningless. The few games out there that do things like closing stores at night mean that you are basically encouraged to stand around for 10 to 15 minutes should you be unfortunate in your timing. Nearly every game out there has NPCs that stand in the same spots 24/7.
I just don't think it is good design.
Just_Bri_Thanks on
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
WoW has a 24-hour day (Though sun-set and sun-rise last MUCH longer than they do in the real world.)
When the game day and the RL day are synched up, that leads to it's own set of problems.
Only when there are things which can only be accomplished/accessed at day or night. Which in WoW, there are not.
Yes. This I consider a problem, because every game out there essentially renders the day/night cycle to be essentially meaningless. The few games out there that do things like closing stores at night mean that you are basically encouraged to stand around for 10 to 15 minutes should you be unfortunate in your timing. Nearly every game out there has NPCs that stand in the same spots 24/7.
I just don't think it is good design.
I've been in online chats with a variety of day/night cycles. Long story short: When your players are spread out across the globe you can't have a day/night cycle due to it screwing over a number of folks.
I'm more worried about missions. I really don't wanna grind away at the same escort/courier style missions I see in Eve (or every other mmo for that matter) for political reputation points or money/gear/etc. My patience for grinding is low, unless they find a way to make it fun. But eventually it is what it is and who cares if you have awesome money/gear/rep if thats all the game is? Why am I over thinking/worrying about a game I know nothing about?
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Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
I've been in online chats with a variety of day/night cycles. Long story short: When your players are spread out across the globe you can't have a day/night cycle due to it screwing over a number of folks.
I agree that having a day night cycle that has in-game significance is not good design if it is locked in sync with the real day/night cycle.
Using my example of a 20 hour in game day, and supposing a player plays daily for two hours, they would play through the complete cycle in 10 days. With a 20 hour day cycle, the player could also compensate for missed days in the cycle by catching that content in the days surrounding the missed day.
What this would mean for Vampire is that you could play your Vamp about half your play days for the complete session, and play them under open sky about 1/3 of your play sessions for the complete session. Your ghoul you could play for the complete session any time you wanted, but the trade off is that they couldn't take a Vamp in a fight. Players in a game like this should have access to both character types.
Suffice it to say this would also give Were players some interesting play opportunities as well, but since Werewolf is outside the scope of the thread I will skip it.
Just_Bri_Thanks on
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
That having been said if you make a Vohzd penis monster I'm making a Lasombra shadow tentacle-rapist and we will rule the game as father&son... or would it be man&wife? King&Queen? Shadow Lady bits&Fleshcraft Man bits?
Pfft, like binary concepts of gender mean anything when Tzimisce are involved.
I think this game could be the one instance where a significant death penalty, as well as an utterly ruinous penalty for player-killing would be appropriate.
This does make me wonder how they'll handle generation and diablerie. Off the top of my head, they could implement something like VtR's blood potency instead of (or on top of) generation, but allow it to be increased via experience without requiring diablerie. Otherwise we're stuck with VtM's goofy unbalanced system where anyone who doesn't buy five dots of Generation at chargen is screwed forever (doubly so if they ever want to learn Dominate), unless they want to start eating vampire souls and screw themselves over in a completely different fashion.
WoW has a 24-hour day (Though sun-set and sun-rise last MUCH longer than they do in the real world.)
When the game day and the RL day are synched up, that leads to it's own set of problems.
Only when there are things which can only be accomplished/accessed at day or night. Which in WoW, there are not.
Yes. This I consider a problem, because every game out there essentially renders the day/night cycle to be essentially meaningless. The few games out there that do things like closing stores at night mean that you are basically encouraged to stand around for 10 to 15 minutes should you be unfortunate in your timing. Nearly every game out there has NPCs that stand in the same spots 24/7.
I just don't think it is good design.
I've been in online chats with a variety of day/night cycles. Long story short: When your players are spread out across the globe you can't have a day/night cycle due to it screwing over a number of folks.
I'm more worried about missions. I really don't wanna grind away at the same escort/courier style missions I see in Eve (or every other mmo for that matter) for political reputation points or money/gear/etc. My patience for grinding is low, unless they find a way to make it fun. But eventually it is what it is and who cares if you have awesome money/gear/rep if thats all the game is? Why am I over thinking/worrying about a game I know nothing about?
I could see CCP making Vampire missions actually about playing to your strength. Have the Prince, whatever faction, maybe even other players, state a goal they want accomplished, then you as the player taking that mission use your character strengths. An example being a high level character needing another character's power structure weakened, as a social vamp you go around spreading rumors through NPCs, etc. A vamp with investigative skills digs up some information on the person (missed tax payments, etc) or if you make a combat character, well, assassination?
There are a lot of ways to make it work vs NPCs, the only issue I can see is with PvP play. There is no way this game can exist without it, but the previous model would be hard to make work if player power structures were not npc reliant.
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited September 2010
If they somehow manage to make it so PCs can actively fill roles like the Seneschal, Harpy, Primogen, etc., this could be better than the real thing.
If they somehow manage to make it so PCs can actively fill roles like the Seneschal, Harpy, Primogen, etc., this could be better than the real thing.
Or much, much worse.
One thing i am noticing is that a lot of people are very passionate about making this game not suck, player wise that is. So I am thinking that what could very well happen is that a strong core of players will form who may actually police others. It could turn this into a game like EvE, with a smaller, strong community... But I really don't see that as a bad thing.
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited September 2010
Well, if a real strong group(or coterie, if you will) of players willing to play things out like a real V:TM storyline gets involved, they could technically manage their own Camarilla circle.
I don't know much about EvE, but I understand most of the excitement is made by the playerbase, not the hosts.
That having been said if you make a Vohzd penis monster I'm making a Lasombra shadow tentacle-rapist and we will rule the game as father&son... or would it be man&wife? King&Queen? Shadow Lady bits&Fleshcraft Man bits?
Pfft, like binary concepts of gender mean anything when Tzimisce are involved.
Gender is facade that the human cattle hide behind for fear of apprehending the hideous truth. The Tzimisce have advanced beyond such petty concerns, and are now able to grasp the truth: this world must tremble before an army of wang monsters.
This thread is just making me want to play Vampire: The Masquerade - Bloodlines again
I never finished the game because I kept running into gamebreaking bugs, but I hear there are some decent fanmods out there that fix many issues, so maybe it's time to give it another try?
From what I heard, the fanmods actually created some issues, since they activated features that were in the code but not turned on in the retail release (because they weren't finished.)
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ArchonexNo hard feelings, right?Registered Userregular
I'll be glad if it just doesn't hit ye olde MMO-grind style. That's my expectation level.
I wonder if this'll be set during the Final Nights? I would love for Gahenna to kick in when the MMO ends. But we're getting ahead of ourselves...
I'd prefer if the apocalypse scenarios never happen, since that puts a set "limit" on what can be added to the game. Or at least, have this carry on past the more manageable ones.
I believe White Wolf has been promising to do a continuation of the OWoD for awhile now. It'd be interesting to see the chaos that'd occur from an outing of the supernatural in the OWoD.
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Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
edited September 2010
I actually think I would prefer a time-based progression like Eve has for a game like this.
Just_Bri_Thanks on
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
It makes little sense to have a timeline with a promise of a dramatic ending for an MMO. MMOs don't end until the company goes away or there aren't any players left to support it.
This thread is just making me want to play Vampire: The Masquerade - Bloodlines again
I never finished the game because I kept running into gamebreaking bugs, but I hear there are some decent fanmods out there that fix many issues, so maybe it's time to give it another try?
The game is a lot more playable now with the unofficial patch at like, 7.8 or some shit, compared to 1.2 official. That being said it is still buggy because they are just fans, and not professional programmers for a game company.
Still the game rules, and the stop sign convo with malkavian attests to that. I've actually been running a toreador through the game for my second playthrough on justin.tv. I haven't played in awhile though because of college and being busy.
As much as I want to play this, I've yet to ever pay a monthly fee for a game and I don't plan to start now, so buying it better be all I have to do.
That is just a ridiculous expectation.
It's an MMO, it will more than likely have a $15/month fee.
Cough guild wars 2 cough cough. >_>
Guild Wars 2 is what we call an exception to the rule. I'd love to see businesses do away with monthly fees (because they are bullshit and the stated reason for their existence is largely a fabrication) but it ain't happening by and large.
Guild Wars 2 isn't an MMO. It's like Diablo if Diablo had avatar-based chatrooms in towns.
Not to get off topic cause there's already a GW2 thread, but doesn't GW2 have a persistent world this time around? As opposed to the diabloesque gameplay like the first one.
Guild Wars 2 isn't an MMO. It's like Diablo if Diablo had avatar-based chatrooms in towns.
Not to get off topic cause there's already a GW2 thread, but doesn't GW2 have a persistent world this time around? As opposed to the diabloesque gameplay like the first one.
That's correct. Despite moving to more a traditional MMORPG game world set up, it remains fee-less.
-A CCP source told him they are very near the end of pre-production and is beginning full-blown production. They in fact have a PLAYABLE version of the game, although it is so rudimentary that it is not worth the effort of demoing.
- due to a licensing issues between CCP and Wizards of the Coast, they are going to be discontinuing the Vampire: the Eternal struggle collective card game. They said that the fans could however, keep the game alive, by loyally continuing to play.
- Lone Wolf Development has been outsourced work from CCP to start generating a suite of tools to make only RP and ST easier for players that choose that venue.
- They have also hired DriveThruRPG.com to provide a 'print-to-order' service for their ENTIRE backlog of White Wolf books and resources. That means that all the Masquerade books should be easily available again. Also, to clarify, 'print-to-order' means that when you order the book, the distributor prints up a fresh copy specifically for you, and mails it to you.
Direct MMO Stuff:
- the game has been in development for approximately 3 years.
- This has been slowed by keeping up with EVE
- Preparing to develop 'Carbon technology' framework for what should provide state-of-the-art character customizations, unlike any seen in any game before, for the MMO.
- They are particularly psyched about the customization framework. They claim they have in fact, hired a fashion consultant, to help make the system more realistic and stylish.
- Another 1.5 years has been spent preparing the actual gameplay
- They have increased their staff by 6 times the previous head count
- They've put 629K man-hours into this MMO -- so far.
Regarding Coffee House, Sandbox and Themeparks that we've discussed on the forum, Burgermeister writes; "From what they said, these three spheres should be closely tied and interconnected together, essentially running the economy of blood in the game. "
The four overall themes they intended to have in the game are:
- Mystery
- Romance
- Power
- Danger
"For concrete facts, we learned that the game will be ready, by earliest, 2012. The game will be based on Vampire: the Masquerade. Specifically, in the initial release of the game, there will only be vampires as supernatural, playable characters. There will however, be elements from Werewolf, Changling, etc., likely in the form of environmental content, and NPCs."
-One of their criterias for success is to make the game as accessible as possible. Specifically they want to get women involved in the game, as well as casual players. Also, they want to maximize the amount of human interaction that happens in the game.
-They confirmed that the game will not be combat intensive (unless you choose as such). Knowing, influencing the correct people is arguable more important than being the biggest brawler.
-They will not be catering to immaturity in the game, however, they would like to see these types of offenses policed by players, rather than in-game mechanics.
"I personally offered up one of the board's suggestions of Permanent Death as a solution to controlling an otherwise glut of Kindred population within any one area. This was one of the suggestions that got applause from the audience. I also couldn't help but notice two of the content developers smirking -- I think permanent death is a serious possibility in the MMO. A lot of other fans made the same or similar suggestions. This remark also drew out a comment from the panel, suggesting that the game world would consist of one server rather than multiple servers, after someone else suggested that some servers offer this permanent death option while others did not. (His response "Servers? What servers?") " :chinscratch:
-They confirmed that factions and territories will almost certainly be a big part of the game.
-They confirmed that the game will definitely contains gay clubs. This is an excellent angle to cater to the gay and lesbian audience.
-They again, did confirm, that starting off there would only be Vampires, but one of the other developers also confirmed that there would be playable human classes -- although nothing specific. I only can assume he means the likes of ghouls and hunters.
-The game will be fully PvP, i.e. there may be Elysium areas, but nothing like the flagging system, as seen in PvE WoW servers.
"That is everything that I learned from that particular panel. Afterwords, I had some time with one of the developers, and managed to ring a few more details out of him:
He is supposedly working on something called 'story arcs'. He immediately realized he had probably already said too much, so you'll have to use your imagination to determine what that would mean in the game.
He also stated that in regards to the development cycles, some disciplines simply will not be included because they are way too complicate to implement well -- specifically, Temporis."
Posts
It should trigger NPCs gunning for you and anyone that comes near you, allowing you to be killed by other player characters as a defense mechanism. That ought to keep the flagrant violations down.
chair to Creation and then suplex the Void.
You never know.
I would like to see a game go the other way, and have a game day be 20 hours. That way your whole play session is likely to be totally day or totally night, but it will gradually cycle though and you are not stuck only playing during times when important places are inaccessible.
chair to Creation and then suplex the Void.
That's a remarkably good idea. If you want to be a baby chomping monster, join the Sabbat and play with all your baby chomping monster buddies? I dig it.
When the game day and the RL day are synched up, that leads to it's own set of problems.
chair to Creation and then suplex the Void.
It seems a little heavy handed for an MMO, but again, these are the folks who brought us EVE. I do not expect them to make a WoW clone out of this.
Only when there are things which can only be accomplished/accessed at day or night. Which in WoW, there are not.
2012.
Yes. This I consider a problem, because every game out there essentially renders the day/night cycle to be essentially meaningless. The few games out there that do things like closing stores at night mean that you are basically encouraged to stand around for 10 to 15 minutes should you be unfortunate in your timing. Nearly every game out there has NPCs that stand in the same spots 24/7.
I just don't think it is good design.
chair to Creation and then suplex the Void.
I've been in online chats with a variety of day/night cycles. Long story short: When your players are spread out across the globe you can't have a day/night cycle due to it screwing over a number of folks.
I'm more worried about missions. I really don't wanna grind away at the same escort/courier style missions I see in Eve (or every other mmo for that matter) for political reputation points or money/gear/etc. My patience for grinding is low, unless they find a way to make it fun. But eventually it is what it is and who cares if you have awesome money/gear/rep if thats all the game is? Why am I over thinking/worrying about a game I know nothing about?
I agree that having a day night cycle that has in-game significance is not good design if it is locked in sync with the real day/night cycle.
Using my example of a 20 hour in game day, and supposing a player plays daily for two hours, they would play through the complete cycle in 10 days. With a 20 hour day cycle, the player could also compensate for missed days in the cycle by catching that content in the days surrounding the missed day.
What this would mean for Vampire is that you could play your Vamp about half your play days for the complete session, and play them under open sky about 1/3 of your play sessions for the complete session. Your ghoul you could play for the complete session any time you wanted, but the trade off is that they couldn't take a Vamp in a fight. Players in a game like this should have access to both character types.
Suffice it to say this would also give Were players some interesting play opportunities as well, but since Werewolf is outside the scope of the thread I will skip it.
chair to Creation and then suplex the Void.
Pfft, like binary concepts of gender mean anything when Tzimisce are involved.
This does make me wonder how they'll handle generation and diablerie. Off the top of my head, they could implement something like VtR's blood potency instead of (or on top of) generation, but allow it to be increased via experience without requiring diablerie. Otherwise we're stuck with VtM's goofy unbalanced system where anyone who doesn't buy five dots of Generation at chargen is screwed forever (doubly so if they ever want to learn Dominate), unless they want to start eating vampire souls and screw themselves over in a completely different fashion.
I could see CCP making Vampire missions actually about playing to your strength. Have the Prince, whatever faction, maybe even other players, state a goal they want accomplished, then you as the player taking that mission use your character strengths. An example being a high level character needing another character's power structure weakened, as a social vamp you go around spreading rumors through NPCs, etc. A vamp with investigative skills digs up some information on the person (missed tax payments, etc) or if you make a combat character, well, assassination?
There are a lot of ways to make it work vs NPCs, the only issue I can see is with PvP play. There is no way this game can exist without it, but the previous model would be hard to make work if player power structures were not npc reliant.
Or much, much worse.
One thing i am noticing is that a lot of people are very passionate about making this game not suck, player wise that is. So I am thinking that what could very well happen is that a strong core of players will form who may actually police others. It could turn this into a game like EvE, with a smaller, strong community... But I really don't see that as a bad thing.
I don't know much about EvE, but I understand most of the excitement is made by the playerbase, not the hosts.
I expect something non-generic, but I think people are being too quick to expect "roleplaying utopia".
White FC: 0819 3350 1787
I wonder if this'll be set during the Final Nights? I would love for Gahenna to kick in when the MMO ends. But we're getting ahead of ourselves...
Gender is facade that the human cattle hide behind for fear of apprehending the hideous truth. The Tzimisce have advanced beyond such petty concerns, and are now able to grasp the truth: this world must tremble before an army of wang monsters.
Also on Steam and PSN: twobadcats
Queue the argument with the stop sign from Bloodlines.
I never finished the game because I kept running into gamebreaking bugs, but I hear there are some decent fanmods out there that fix many issues, so maybe it's time to give it another try?
I'd prefer if the apocalypse scenarios never happen, since that puts a set "limit" on what can be added to the game. Or at least, have this carry on past the more manageable ones.
I believe White Wolf has been promising to do a continuation of the OWoD for awhile now. It'd be interesting to see the chaos that'd occur from an outing of the supernatural in the OWoD.
chair to Creation and then suplex the Void.
Neither scenario allows for a dramatic finale.
Cough guild wars 2 cough cough. >_>
The game is a lot more playable now with the unofficial patch at like, 7.8 or some shit, compared to 1.2 official. That being said it is still buggy because they are just fans, and not professional programmers for a game company.
Still the game rules, and the stop sign convo with malkavian attests to that. I've actually been running a toreador through the game for my second playthrough on justin.tv. I haven't played in awhile though because of college and being busy.
Twitch: KoopahTroopah - Steam: Koopah
Guild Wars 2 is what we call an exception to the rule. I'd love to see businesses do away with monthly fees (because they are bullshit and the stated reason for their existence is largely a fabrication) but it ain't happening by and large.
White FC: 0819 3350 1787
Not to get off topic cause there's already a GW2 thread, but doesn't GW2 have a persistent world this time around? As opposed to the diabloesque gameplay like the first one.
Twitch: KoopahTroopah - Steam: Koopah
That's correct. Despite moving to more a traditional MMORPG game world set up, it remains fee-less.
White FC: 0819 3350 1787
*In the sense that Final Fantasy 9 does not exist, I mean.
What.
Playable Ghouls sounds weird.
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless