@Tamin: It is entirely too early in the project to give any real feedback. Get *something* other than scaffolding and then we shall see.
@Cool Architectural Dudes: Alright so I have been keeping this under wraps for a while, but I need your help. Specifically, I need to know how to make tall, thin arches. More specifically, the kind like you see in this James Gurney illustration, on the left side:
I have been practicing and developing new architectural techniques in and around Candle Keep for the last few weeks. When we get the server wipe on halloween, I have a new city planned, you see.
Oh yes. Oh yes. It will be glorious. But I need help on the arches. Suggestions? I've tried stairs and half-blocks but nothing really gives a curved feeling in the small amount of space available.
Aaand here we go. This is literally the second time I've ever used Premiere, so it's not perfect, but I'm happy with it. All the sounds are straight from Bioshock 1 and 2.
I would strongly recommend viewing these at 720p on youtube, so they look less awful.
@Tamin: It is entirely too early in the project to give any real feedback. Get *something* other than scaffolding and then we shall see.
@Cool Architectural Dudes: Alright so I have been keeping this under wraps for a while, but I need your help. Specifically, I need to know how to make tall, thin arches. More specifically, the kind like you see in this James Gurney illustration, on the left side:
I have been practicing and developing new architectural techniques in and around Candle Keep for the last few weeks. When we get the server wipe on halloween, I have a new city planned, you see.
Oh yes. Oh yes. It will be glorious. But I need help on the arches. Suggestions? I've tried stairs and half-blocks but nothing really gives a curved feeling in the small amount of space available.
Aaand here we go. This is literally the second time I've ever used Premiere, so it's not perfect, but I'm happy with it. All the sounds are straight from Bioshock 1 and 2.
I would strongly recommend viewing these at 720p on youtube, so they look less awful.
Creative mode has water that you can place like any other cube.
It looks like he actually dug a channel for it, so it actually falls down one more block than the hull layer, so there is no spread. He might have dug out from the forcefield by one block, perhaps.
Creative mode has water that you can place like any other cube.
It looks like he actually dug a channel for it, so it actually falls down one more block than the hull layer, so there is no spread. He might have dug out from the forcefield by one block, perhaps.
creative mode doesnt have water physics if i recall correctly. as far as i know, it was a self propagating virus type block, it just spread where there was space if it could. i.e. if there was a block in the skyline, it would flood the world.
My girlfriend has bitched at me a few times these past couple weeks, for playing Minecraft. I finally sat her down and gave her brief instructions on how to make her first wooden pick and some torches. Twenty minutes later she screams in terror. I was busy cooking so I ran in to see what was happening. She had her little dirt house blown to bits by three creepers. Apparently she'd gone outside to see what they were, thinking they were docile like sheep.
She's hooked and is now trying to get enough arrows to fend off any creepers that come near her wood cabin.
lol I hope you each have your own computer, otherwise good luck getting on to play.
So I've just found the most beautiful natural scene ever in Minecraft..
I had been starting a single player game for fun and to mess with carts and just to fool around in when I came across this:
A water spring between TWO pools of lava?! Obsidian out the wazoo!!!!
At the time, I didn't have a diamond pick, so I started grid mining nearby and found 4 diamond ore. Made a diamond pick and am now carefully working my way around. This is going to be HUGE if I can properly tame the water and not burn/drown in the process.
Aaand here we go. This is literally the second time I've ever used Premiere, so it's not perfect, but I'm happy with it. All the sounds are straight from Bioshock 1 and 2.
I would strongly recommend viewing these at 720p on youtube, so they look less awful.
Aaand here we go. This is literally the second time I've ever used Premiere, so it's not perfect, but I'm happy with it. All the sounds are straight from Bioshock 1 and 2.
I would strongly recommend viewing these at 720p on youtube, so they look less awful.
Well done. Those videos really convey a sense of epic awesomeness, or perhaps awesome epicness, or epic awe (I'll stop). I have a strong urge to play Bioshock again though. The sounds from the game add a lot.
Now we're going to have to put on just as good a show for Columbia.
A couple conceptual ideas for the video:
Keep it kind've close to the trailer. Saltonstall can be preaching his jingoist rhetoric from the rotunda (that small round thing), the player approaches, gets a 'gun' out of the chests (reskinned bow, probably), then Salt turns and looks at the player, calls for Charles to 'attend'...
Then, I think, with my plugin, I can spawn a horde of chickens on myself, which I can reskin to look like crows.
We melee Charles off, go chasing Salt through the city, eventually stumble into a bar at which point the player gets mobbed to shit.
Wow Ein. I have to say congrats on huge recognition from Irrational. Despite what that other hack DrKamina or whoever says, your rendition is better, and at least now we know even Irrational thinks so too.
Damn guys, these videos are aces. I've just wrapped up the first one and I was going to do some work now, but...
If the Expo is still homeless after I move in late November I'd be happy to give it a home. I have a second machine I'm not using, just not an internet connection that is stable (I'll have uverse in the new house).
edit: hahaha, the ending. Good stuff. Kudos on the audio!
Hey so, it occurred to me that I hadn't taken a single photo of the Keep in all these weeks. I made a quick screenshot walkthrough, posted here for your amusement.
For the record, CK was largely a one man project with assists by Morkath, Corehealer, Solleiz, and a whole hell of a lot of digging teams. It was completed over a period of 3 weeks or so. (Completed isn't the right word, it'll never be completed- always more to do!)
Without further ado:
CANDLE KEEP
A walking tour
Here we are at the front gate. To the left are the stables, ahead is the main street.
Through the stables you will find the North Quarter. Not entirely finished, this area features the courthouse, united nations assembly, and baron's villa.
The many flags of Einland fly above the united nations building.
Reversing course, we enter the Old Town. Here we stand in the town square, facing the cathedral and clock tower.
Towering above us on the ridge sits the Keep itself, a mongrel collection of towers and secret halls.
There is a cold and lonely throne inside the Keep. Where is its' owner? Perhaps lost in the dungeons that honeycomb the undercity.
Moving westward we find the harbor, apparently under attack by cephalopods unknown.
The lighthouse, recently incorporated into the city proper.
The top of the lighthouse offers a good view of the colosseum and South Quarter, currently under construction.
Finally a view of the Colosseum interior, currently playing host to a spleef arena.
With that we bid adieu to the town of Candle Keep. Many mysteries lurk in her depths, but you will have to visit in person to discover them all!
Posts
Also, sorry for giving you misinformation, Ein. I'm a novice Premiere user.
@Cool Architectural Dudes: Alright so I have been keeping this under wraps for a while, but I need your help. Specifically, I need to know how to make tall, thin arches. More specifically, the kind like you see in this James Gurney illustration, on the left side:
I have been practicing and developing new architectural techniques in and around Candle Keep for the last few weeks. When we get the server wipe on halloween, I have a new city planned, you see.
Oh yes. Oh yes. It will be glorious. But I need help on the arches. Suggestions? I've tried stairs and half-blocks but nothing really gives a curved feeling in the small amount of space available.
I would strongly recommend viewing these at 720p on youtube, so they look less awful.
http://www.youtube.com/watch?v=MNxcxnKYPOc
http://www.youtube.com/watch?v=LDjDV_Q_RI4
Also, videos are awesome Ein.
Minecraft Enterprise
v9 server dump -
First 4 decks
Surface generation
Full shuttle bay
Decals
Many room interiors done
Water based turbo lift system
There is a custom dev server up too. More info in my forums in the sig.
Not that I, uh, used to read the books or anything . . >.>
Those are bad-ass, Ein. I love the ending. And you did a bang-up job with the audio, it really added a lot to the feel.
Oh man, water for forcefields is genius
Also the Rapture videos are epic. Wish I could watch them with sound (have to wait until I get home)
Actually, that's Waterfall City, capital of Dinotopia and home of the great clock and the Libiary. Must've read that book 20 times when I was a kid...
Man, that'd be epic to see...I wanted to make R'lyeh, but that would take far more effort and time than I have at the moment...
FTC: HONK.
PAX Prime 2014 Resistance Tournament Winner
Even without the fire risk, they're so unpredictable and so fragile.
placeable water? This is MADNESS!!
It looks like he actually dug a channel for it, so it actually falls down one more block than the hull layer, so there is no spread. He might have dug out from the forcefield by one block, perhaps.
creative mode doesnt have water physics if i recall correctly. as far as i know, it was a self propagating virus type block, it just spread where there was space if it could. i.e. if there was a block in the skyline, it would flood the world.
The ending about made me jump and I knew what to expect.
It's amazing some of the things people come up with and can make work in this game.
Empire - Veela Server
lol I hope you each have your own computer, otherwise good luck getting on to play.
Empire - Veela Server
Just like in the first Bioshock.
Whatever. More for next time.
I had been starting a single player game for fun and to mess with carts and just to fool around in when I came across this:
A water spring between TWO pools of lava?! Obsidian out the wazoo!!!!
At the time, I didn't have a diamond pick, so I started grid mining nearby and found 4 diamond ore. Made a diamond pick and am now carefully working my way around. This is going to be HUGE if I can properly tame the water and not burn/drown in the process.
Also didn't know that there was so many places I haven't seen, but I guess that's just how fast Rapture is growing.
Awesome!
http://www.destructoid.com/rapture-in-minecraft-is-unsurprisingly-whimsical
Well done. Those videos really convey a sense of epic awesomeness, or perhaps awesome epicness, or epic awe (I'll stop). I have a strong urge to play Bioshock again though. The sounds from the game add a lot.
http://irrationalgames.com/
We're on their frontpage. I was just going there to e-mail the studio guys the IP if they wanted to come see it, lol.
My Backloggery
http://img189.imageshack.us/img189/636/serenitycargobay1alpha.jpg
http://img140.imageshack.us/img140/1483/serenitycargobay2alpha.jpg
http://img819.imageshack.us/img819/3618/serenitylisoalpha.jpg
http://img220.imageshack.us/img220/1133/serenityrisoalpha.jpg
http://img168.imageshack.us/img168/7159/serenitytoplevel2alpha.jpg
http://img229.imageshack.us/img229/59/serenitytoplevelalpha.jpg
Man, and I'm really excited when I get a door in the right spot on my first try.
Edit: Oh great TOTP.
Now we're going to have to put on just as good a show for Columbia.
A couple conceptual ideas for the video:
Keep it kind've close to the trailer. Saltonstall can be preaching his jingoist rhetoric from the rotunda (that small round thing), the player approaches, gets a 'gun' out of the chests (reskinned bow, probably), then Salt turns and looks at the player, calls for Charles to 'attend'...
Then, I think, with my plugin, I can spawn a horde of chickens on myself, which I can reskin to look like crows.
We melee Charles off, go chasing Salt through the city, eventually stumble into a bar at which point the player gets mobbed to shit.
If the Expo is still homeless after I move in late November I'd be happy to give it a home. I have a second machine I'm not using, just not an internet connection that is stable (I'll have uverse in the new house).
edit: hahaha, the ending. Good stuff. Kudos on the audio!
For the record, CK was largely a one man project with assists by Morkath, Corehealer, Solleiz, and a whole hell of a lot of digging teams. It was completed over a period of 3 weeks or so. (Completed isn't the right word, it'll never be completed- always more to do!)
Without further ado:
A walking tour
Here we are at the front gate. To the left are the stables, ahead is the main street.
Through the stables you will find the North Quarter. Not entirely finished, this area features the courthouse, united nations assembly, and baron's villa.
The many flags of Einland fly above the united nations building.
Reversing course, we enter the Old Town. Here we stand in the town square, facing the cathedral and clock tower.
Towering above us on the ridge sits the Keep itself, a mongrel collection of towers and secret halls.
There is a cold and lonely throne inside the Keep. Where is its' owner? Perhaps lost in the dungeons that honeycomb the undercity.
Moving westward we find the harbor, apparently under attack by cephalopods unknown.
The lighthouse, recently incorporated into the city proper.
The top of the lighthouse offers a good view of the colosseum and South Quarter, currently under construction.
Finally a view of the Colosseum interior, currently playing host to a spleef arena.
With that we bid adieu to the town of Candle Keep. Many mysteries lurk in her depths, but you will have to visit in person to discover them all!