Kripp is a human bobble head doll. Go ahead, deny it, I dare you.
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El SkidThe frozen white northRegistered Userregular
I really like Trump as a streamer. He doesn't act like an ass so people will donate money and berate him on the text to speech thing (Hi Reynad!), his chat isn't total spam (Total Biscuit was even in there last night answering questions about his upcoming gimmick ideas- or lack therof!). All he does is play really good Hearthstone, says exactly why he's doing things and points out where he made mistakes.
Shaman has managed to get a Tier 2 deck. It's a miracle (except it's not, because it's mech).
Primarily because Mech shammy murders most of the top-tier decks (except fast hunter decks like Face Hunter).
Between powermaced (or rockbited) zap-o-matics, Fireguard Destroyers and Fel Reavers it has the ability to drop really big things really fast, but it doesn't have much staying power.
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
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admanbunionize your workplaceSeattle, WARegistered Userregular
I remember when this game first came out and people ranked the hunter hero power only behind warrior.
lol
Well, that's how the meta has developed. The hunter power WAS that terrible, because the game was very board-control centric.
At least Armor Up allowed you to utilize a very cheapo shield slam, and all other powers allowed you to influence the board (indirectly with Warlock, but "Draw a card" is powerful).
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
Did a fresh Paly draft with @Sensational this morning. A lot of fun weighing options on what to take. We agreed on most everything, except a few fringe cases.
After that, he (or she?!) spectated my first two games, winning both. Very insightful and interesting to hear different thoughts on what to play next. Again, a lot of agreement, but a few key differences I think eventually won both games.
The only questionable call was using my Hero Power to ping a Force Tank Max, instead of the Ironforge Rifleman.
Hopefully we'll team up through the whole run!
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
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imdointhisI should actually stop doin' this.Registered Userregular
You want the boat, or the unstable portal?
Well,the boats a boat - but that portal can be ANYTHING. it could even be a boat!
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BethrynUnhappiness is MandatoryRegistered Userregular
StrifeCro is probably the stream I would recommend the most for learning the game, Kolento a close second.
Kibler & Day9 are the best for entertainment value.
Reynad is in a special category of his own. He uses a lot of self-deprecating humour, and the text to speech sets up this comedy gold of him being constantly exasperated or surprised by how bizarrely awful/amazing Twitch spam can be.
Trump makes a real effort to keep his stream family friendly, which is important. He also tries really hard never to say anything that might be misconstrued or opinionated, which is why he seems very quiet all the time. If he gave his opinions as freely as most other streamers do, he might seem more personable, but I suspect he views himself as being in a position of influence for HS opinions, and acts accordingly.
Amaz, Kripp, etc. are mostly personalities now, yeah.
I was just going to come in here to complain about how Unstable Portal never "wins games" for me like its reputation promises. The one time I got something good from it, I played Ysera on turn 6 and she immediately got assassinated or something.
However, just last night I played it in arena against a Paladin who had pretty solid board control over me and I got Sneed's. Put it on the field, he killed it right away, but didn't have enough firepower to kill the Grom that dropped out of it. Next turn I hero-powered Grom and hit him in the face for 10, dropping him to exactly 15, which allowed me to play my Drakonid Crusher as a 9/9. The pally was able to deal with Grom that turn, but not the 9/9, so I ended up winning rather handily.
Other than that, though, Unstable Portal has been pretty underwhelming for me in arena.
Unstable Portal can either be amazing or terrible which is kind of the design goal I think. It does have the possibility of creating some pretty insane situations that pretty much no other card can help produce. Last night I was playing my priest deck and came up against one of the flamewalker, secret, spell mage decks. I ended up thoughtstealing a counterspell and an unstable portal which gave me a jaraxxus, which he copied with mirror entity which I then mind controlled. The counterspell also nailed his pyroblast that he topdecked when I was at 10.
Of course there was a lot of other things going on there but jaraxxus kept me in the game. The memory of those crazy games though is what makes it a fun card, but for every jaraxxus you get, you get 10 shield bearers and chickens. Unstable portal also creates weird situations where suddenly minions are available to different classes that can completely change how a game plays out. Velen, fireball, frostbolt in one turn is always a surprising way to lose.
Nothing like being a card-poor level 19-20 semi-newb and getting stomped by THREE gold heroes with advanced cards. IN A ROW.
The fourth was a basic deck that played terribly, but I was zero star 20 by that point.
You're likely dealing with people that are keeping their ladder rank artificially low for gold portraits but needed dailies on a class they already had portraits for.
Though sometimes people not artificially lowering their rank just have a string of bad luck and lose a whole lot in a row. I usually take that as a sign to just reroll a particular class daily the next day but some prolong their pain.
For people wanting to learn from Arena streams, I recommend Hafu & Trump. I've certainly learned a lot from both. Of the two, Trump takes a more educational approach, but he plays a mix of Arena and Constructed games. Hafu plays Arena almost exclusively, but she tends to draft and play pretty fast without explaining her choices much so it can sometimes be a bit hard to follow.
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BethrynUnhappiness is MandatoryRegistered Userregular
She's been trying to do educational streams more often now.
I don't watch that much because as much as I enjoy watching her, I find arena incredibly unsatisfying to watch.
Unstable Portal can either be amazing or terrible which is kind of the design goal I think.
IMHO the portal is almost never terrible. It's not always what you need (and it doesn't always work out), but it always provides great value.
For example. Yesterday I got Malorne with my unstable portal.
Great value. Definitely not what I needed.
What I really needed was a Flamestrike, but after I duplicated Malorne (I really shouldn't have, but it seemed like a good idea at the time) the only thing I could draw from my deck was more Malorne.
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
face hunter: the deck people hate so much, they will acquire a psychology degree so that they can tell the internet and the hearthstone thread what kind of person you are
"I only read hardcore pornography for the articles." Actions speak louder than words.
At least admit face hunter is designed solely to achieve wins with the absolute minimum effort possible, probably also while watching TV or something because it takes no meaningful effort. Part of the reason people hate face hunter so much is because people try to put lipstick on a pig on forums, or they're literally patting themselves on their back on the other side of the screen, rather than simply shrugging and saying, "Sorry, dude, I know it sucks, I'm just trying to climb. :? "
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3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
face hunter: the deck people hate so much, they will acquire a psychology degree so that they can tell the internet and the hearthstone thread what kind of person you are
"I only read hardcore pornography for the articles." Actions speak louder than words.
At least admit face hunter is designed solely to achieve wins with the absolute minimum effort possible, probably also while watching TV or something because it takes no meaningful effort. Part of the reason people hate face hunter so much is because people try to put lipstick on a pig on forums, or they're literally patting themselves on their back on the other side of the screen, rather than simply shrugging and saying, "Sorry, dude, I know it sucks, I'm just trying to climb. :? "
I don't enjoy face hunter myself but is it really this difficult to believe that some people do enjoy it?
It seems like this thread in particular goes through a ton of mental gymnastics to justify saying that no one enjoys playing face hunter and that people only do it for wins, when it's almost certainly the case that some people really do enjoy it.
face hunter: the deck people hate so much, they will acquire a psychology degree so that they can tell the internet and the hearthstone thread what kind of person you are
"I only read hardcore pornography for the articles." Actions speak louder than words.
At least admit face hunter is designed solely to achieve wins with the absolute minimum effort possible, probably also while watching TV or something because it takes no meaningful effort. Part of the reason people hate face hunter so much is because people try to put lipstick on a pig on forums, or they're literally patting themselves on their back on the other side of the screen, rather than simply shrugging and saying, "Sorry, dude, I know it sucks, I'm just trying to climb. :? "
Do you seriously think no one enjoys playing aggro? I will flat out state that I love it. My first Hearthstone decks when i toyed around in beta were aggro decks with basic cards to rush in damage while most players were still focused on higher cost creatures and low cost aggro decks are my favorite tool to demonstrate to newer players that CCGs are not a game where just having the most expensive cards in your deck is the key to winning. Hearthstone is hardly the first CCG around and aggro is hardly a Hearthstone invention. I most certainly wasn't watching TV or something while playing physical MTG aggro decks over a decade ago.
face hunter: the deck people hate so much, they will acquire a psychology degree so that they can tell the internet and the hearthstone thread what kind of person you are
"I only read hardcore pornography for the articles." Actions speak louder than words.
At least admit face hunter is designed solely to achieve wins with the absolute minimum effort possible, probably also while watching TV or something because it takes no meaningful effort. Part of the reason people hate face hunter so much is because people try to put lipstick on a pig on forums, or they're literally patting themselves on their back on the other side of the screen, rather than simply shrugging and saying, "Sorry, dude, I know it sucks, I'm just trying to climb. :? "
The point of aggro is to turn the slider on one thing all the way up, then dare the other person to stop you. You're not masking intentions, you're not futzing about with card mill or something stupid. You declare "I'm going to hit you in the face until you fall, do you have the tools to stop me?"
The answer is a very clear yes or no.
As enjoyable as things like control decks are, sometimes you just want to beat face on a easy decision tree. There's nothing wrong with that. Just because someone plays a super-complex control priest does not mean they're better. They're different and have built different structures, but all that goes out the window if you lose by turn 4.
It's like people arguing that MMA is inferior to Boxing because there are less rules. It's just different. If you want endless complexity and intricacy, go play Magic.
face hunter: the deck people hate so much, they will acquire a psychology degree so that they can tell the internet and the hearthstone thread what kind of person you are
"I only read hardcore pornography for the articles." Actions speak louder than words.
At least admit face hunter is designed solely to achieve wins with the absolute minimum effort possible, probably also while watching TV or something because it takes no meaningful effort. Part of the reason people hate face hunter so much is because people try to put lipstick on a pig on forums, or they're literally patting themselves on their back on the other side of the screen, rather than simply shrugging and saying, "Sorry, dude, I know it sucks, I'm just trying to climb. :? "
Do you seriously think no one enjoys playing aggro? I will flat out state that I love it. My first Hearthstone decks when i toyed around in beta were aggro decks with basic cards to rush in damage while most players were still focused on higher cost creatures and low cost aggro decks are my favorite tool to demonstrate to newer players that CCGs are not a game where just having the most expensive cards in your deck is the key to winning. Hearthstone is hardly the first CCG around and aggro is hardly a Hearthstone invention. I most certainly wasn't watching TV or something while playing physical MTG aggro decks over a decade ago.
To that, I'm going to add that this entire train of thought of assuming that people are bad based on the way that they choose to play a card game is not only offensive, it also just doesn't make sense.
Unfortunately, is also a popular idea, at least on geek hobbies, because people LOVE to rationalize their own salt.
I find it interesting that people are saying that Face Hunter requires no decisions. I just cobbled together a deck like this to do dailies, and I'm not finding it as trivial as people are saying. The deck has fast and aggressive damage-dealing tools, but they are by definition limited-use: you've only got two Kill Commands, all your minions have little health (because they're optimized for high attack + charge), and so on. If they throw a wrench in the works - like, say, a taunt, or a high-threat minion that will put you in peril if you don't take care of it ASAP - you are forced to decide if you're going to expend your limited damage tools on that minion, or what. If you do, you may not have enough damage available to finish the game. You can just attack face with everything all day erryday, sure, but that it not how you win. There are critical points where you have to make decisions that will either win or cost you the game.
I think the main reason people don't like Face Hunter - and this was touched on before - is that when you lose to it, your loss is completely out in the open. Every turn, they do X damage to you, and you can see that damage trickling in. It seems like they have the upper hand all the time. The thing is, though, I've played against non-face decks where I was dead on turn 2, I just didn't know it yet. The Oil Rogue is building his combo, and when the combo's done, he just unloads and drops you in one turn. The Patron Warrior is stalling until late game, and then everyone gets in there. You don't see the combo being assembled, so you think that you're still in the game, but the reality is that the fuse is already lit and you're already dead.
Also, I find it interesting that people talk about Face Hunter being non-interactive because it ignores your board and goes for the face. I feel like according to this viewpoint, the only kind of interactive deck is a tempo board control deck. An aggro deck ignores the board and goes for the face. A control deck shuts down all your interactive options until it gets to late game and starts dropping game-ending threats. A combo deck prolongs the game until it assembles the combo, and then wins. A board control deck is the only deck that has an interactive back-and-forth. At the same time, I think that a game that consists only of board control decks would be very boring.
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GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
Anyone here have or know the handle GentlemanBat#1341 ?
I saved up 11 packs (10 regular, 1 the newer set) and made an unboxing video last night with a friend.
Opened packs (which were mostly garbage, but got some dust to craft), crafted a few cards, threw together a junk deck with the new cards, played a few matches.....all while the recording program didn't know my usb mic was the mic I was using...... *facepalm*
Also, I find it interesting that people talk about Face Hunter being non-interactive because it ignores your board and goes for the face. I feel like according to this viewpoint, the only kind of interactive deck is a tempo board control deck. An aggro deck ignores the board and goes for the face. A control deck shuts down all your interactive options until it gets to late game and starts dropping game-ending threats. A combo deck prolongs the game until it assembles the combo, and then wins. A board control deck is the only deck that has an interactive back-and-forth. At the same time, I think that a game that consists only of board control decks would be very boring.
"Interactive" on card games tends to devolve into a meaningless buzzword that, ironically, is said the most for people that want to drop their bombs without interruption and without anybody else dropping bombs more expensive (both in casting cost and in money) than theirs. Which, you guessed it! Is the opposite of actual interaction. Could call it the Cult to Saint Midrange as the One True Way (tm) to play card games.
I thought Face-Hunter would be my style. And I enjoy playing FH, but there is something about Priest that gives me these fits of giggles when I keep healing and building and they just sit there with no idea how to put this dog down.
I was a bit disappointed when I opened Lore Walker Cho, but I have to say he is my favorite card to play. I put him in a hobgoblin warrior deck where the only spells are 2x Execute. It's hilarious dropping him and watching people do everything they can not to cast a spell to kill him. Owl sucks, but then at least they used their owl.
My highlight may have been against a tempo mage. Turn 1 + coin, Cho onto an empty board. Turn 2 fiery war axe. WHATCHAGONNADO?
That or the ramp druid that spent two turns using hero power to attack him instead of using innervate or wild growth.
Does anybody have any deck suggestions for Cho outside of warrior?
I think I've only ever seen Cho used in a mill rogue type deck to fill the opponents hand before making them draw and burn a bunch of cards. which is pretty funny because a hand full of prep/shadowstep is almost completely useless without some other things to play around with, and if they do cast them they just go right back into the rogues hand as well. You could probably do the same with a mill druid, otherwise making a mostly non spell deck like you have is probably the best way to use him.
Aggro warlock used to work, but I don't know if it would still work now that Warlock actually has spells you want to use.
I was playing Murlock a few days ago. It's not as good as Zoo, but it's goofy fun and I won a lot of games on turn 4 if the other person had a bad start.
Chrommaggus would make you draw two mines and get hit for twenty, wouldn't it?
Someone probably already answered this but it happened to me and one bomb went off and the other went into my hand. I assume if I played it out it would just do 10 dmg to me. I lost before I could try it out tho.
Face Hunter is a deck where you mostly ignore the board and hit them in the face. It's good because a lot of decks just die to it before they have a chance to do much.
Anyone here have or know the handle GentlemanBat#1341 ?
According to the OP spreadsheet, it would be our newest addition @Lothar
the very gentlest of man-bats, he is.
all this hubbub about face hunter, but the truth is, face hunter is fine.
i play face hunter when i have a hunter daily. it can be fun.
it's also really frustrating when you lose with face hunter, because you run out of resources and just sit there, hoping to topdeck something nice.
What the Christ is a Face Hunter? All the links I'm finding talk technicalities and deck construction, not why it's awesome.
Also, is there a place that gently explains all the common deck archetypes without turning on the fire house of technobabble?
A deck comprised of mostly ignoring the board and hitting their face. Your opponent has to spend their minions to trade and you just keep going.
So like, Wolf Rider is 3 damage to the face with Charge. If your opponent doesn't kill it, it's another 3 damage next turn. Combine that with Kill Commands, traps, and quick shots and the damage piles up really fast.
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
Face Hunter is a deck where you mostly ignore the board and hit them in the face. It's good because a lot of decks just die to it before they have a chance to do much.
Ah, gotcha. I'm starting to recognize a few of the builds -- then again Mech Mage/Freeze Mage is kinda obvious.
What the Christ is a Face Hunter? All the links I'm finding talk technicalities and deck construction, not why it's awesome.
Also, is there a place that gently explains all the common deck archetypes without turning on the fire house of technobabble?
Pretty typical setup for face hunter. It is pretty much the most aggressive deck in the meta at the moment. A mana curve that tops off at 3 to maximize early game and allow plenty of room for supplementing damage with your hero power.
Certainly the default is to attack face, but to really maximize your win rate you have to learn when to trade and what to silence.
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Definitely my favorite streamer by a wide margin.
Shaman has managed to get a Tier 2 deck. It's a miracle (except it's not, because it's mech).
Primarily because Mech shammy murders most of the top-tier decks (except fast hunter decks like Face Hunter).
Between powermaced (or rockbited) zap-o-matics, Fireguard Destroyers and Fel Reavers it has the ability to drop really big things really fast, but it doesn't have much staying power.
-Antje Jackelén, Archbishop of the Church of Sweden
lol
Well, that's how the meta has developed. The hunter power WAS that terrible, because the game was very board-control centric.
At least Armor Up allowed you to utilize a very cheapo shield slam, and all other powers allowed you to influence the board (indirectly with Warlock, but "Draw a card" is powerful).
-Antje Jackelén, Archbishop of the Church of Sweden
The fourth was a basic deck that played terribly, but I was zero star 20 by that point.
After that, he (or she?!) spectated my first two games, winning both. Very insightful and interesting to hear different thoughts on what to play next. Again, a lot of agreement, but a few key differences I think eventually won both games.
The only questionable call was using my Hero Power to ping a Force Tank Max, instead of the Ironforge Rifleman.
Hopefully we'll team up through the whole run!
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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Twitch Page
Well,the boats a boat - but that portal can be ANYTHING. it could even be a boat!
Kibler & Day9 are the best for entertainment value.
Reynad is in a special category of his own. He uses a lot of self-deprecating humour, and the text to speech sets up this comedy gold of him being constantly exasperated or surprised by how bizarrely awful/amazing Twitch spam can be.
Trump makes a real effort to keep his stream family friendly, which is important. He also tries really hard never to say anything that might be misconstrued or opinionated, which is why he seems very quiet all the time. If he gave his opinions as freely as most other streamers do, he might seem more personable, but I suspect he views himself as being in a position of influence for HS opinions, and acts accordingly.
Amaz, Kripp, etc. are mostly personalities now, yeah.
Unstable Portal can either be amazing or terrible which is kind of the design goal I think. It does have the possibility of creating some pretty insane situations that pretty much no other card can help produce. Last night I was playing my priest deck and came up against one of the flamewalker, secret, spell mage decks. I ended up thoughtstealing a counterspell and an unstable portal which gave me a jaraxxus, which he copied with mirror entity which I then mind controlled. The counterspell also nailed his pyroblast that he topdecked when I was at 10.
Of course there was a lot of other things going on there but jaraxxus kept me in the game. The memory of those crazy games though is what makes it a fun card, but for every jaraxxus you get, you get 10 shield bearers and chickens. Unstable portal also creates weird situations where suddenly minions are available to different classes that can completely change how a game plays out. Velen, fireball, frostbolt in one turn is always a surprising way to lose.
Steam: https://steamcommunity.com/profiles/76561198004484595
You're likely dealing with people that are keeping their ladder rank artificially low for gold portraits but needed dailies on a class they already had portraits for.
Though sometimes people not artificially lowering their rank just have a string of bad luck and lose a whole lot in a row. I usually take that as a sign to just reroll a particular class daily the next day but some prolong their pain.
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3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
I don't watch that much because as much as I enjoy watching her, I find arena incredibly unsatisfying to watch.
IMHO the portal is almost never terrible. It's not always what you need (and it doesn't always work out), but it always provides great value.
For example. Yesterday I got Malorne with my unstable portal.
Great value. Definitely not what I needed.
What I really needed was a Flamestrike, but after I duplicated Malorne (I really shouldn't have, but it seemed like a good idea at the time) the only thing I could draw from my deck was more Malorne.
-Antje Jackelén, Archbishop of the Church of Sweden
"I only read hardcore pornography for the articles." Actions speak louder than words.
At least admit face hunter is designed solely to achieve wins with the absolute minimum effort possible, probably also while watching TV or something because it takes no meaningful effort. Part of the reason people hate face hunter so much is because people try to put lipstick on a pig on forums, or they're literally patting themselves on their back on the other side of the screen, rather than simply shrugging and saying, "Sorry, dude, I know it sucks, I'm just trying to climb. :? "
I don't enjoy face hunter myself but is it really this difficult to believe that some people do enjoy it?
It seems like this thread in particular goes through a ton of mental gymnastics to justify saying that no one enjoys playing face hunter and that people only do it for wins, when it's almost certainly the case that some people really do enjoy it.
Do you seriously think no one enjoys playing aggro? I will flat out state that I love it. My first Hearthstone decks when i toyed around in beta were aggro decks with basic cards to rush in damage while most players were still focused on higher cost creatures and low cost aggro decks are my favorite tool to demonstrate to newer players that CCGs are not a game where just having the most expensive cards in your deck is the key to winning. Hearthstone is hardly the first CCG around and aggro is hardly a Hearthstone invention. I most certainly wasn't watching TV or something while playing physical MTG aggro decks over a decade ago.
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3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
The point of aggro is to turn the slider on one thing all the way up, then dare the other person to stop you. You're not masking intentions, you're not futzing about with card mill or something stupid. You declare "I'm going to hit you in the face until you fall, do you have the tools to stop me?"
The answer is a very clear yes or no.
As enjoyable as things like control decks are, sometimes you just want to beat face on a easy decision tree. There's nothing wrong with that. Just because someone plays a super-complex control priest does not mean they're better. They're different and have built different structures, but all that goes out the window if you lose by turn 4.
It's like people arguing that MMA is inferior to Boxing because there are less rules. It's just different. If you want endless complexity and intricacy, go play Magic.
To that, I'm going to add that this entire train of thought of assuming that people are bad based on the way that they choose to play a card game is not only offensive, it also just doesn't make sense.
Unfortunately, is also a popular idea, at least on geek hobbies, because people LOVE to rationalize their own salt.
I think the main reason people don't like Face Hunter - and this was touched on before - is that when you lose to it, your loss is completely out in the open. Every turn, they do X damage to you, and you can see that damage trickling in. It seems like they have the upper hand all the time. The thing is, though, I've played against non-face decks where I was dead on turn 2, I just didn't know it yet. The Oil Rogue is building his combo, and when the combo's done, he just unloads and drops you in one turn. The Patron Warrior is stalling until late game, and then everyone gets in there. You don't see the combo being assembled, so you think that you're still in the game, but the reality is that the fuse is already lit and you're already dead.
Also, I find it interesting that people talk about Face Hunter being non-interactive because it ignores your board and goes for the face. I feel like according to this viewpoint, the only kind of interactive deck is a tempo board control deck. An aggro deck ignores the board and goes for the face. A control deck shuts down all your interactive options until it gets to late game and starts dropping game-ending threats. A combo deck prolongs the game until it assembles the combo, and then wins. A board control deck is the only deck that has an interactive back-and-forth. At the same time, I think that a game that consists only of board control decks would be very boring.
According to the OP spreadsheet, it would be our newest addition @Lothar
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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Twitch Page
Opened packs (which were mostly garbage, but got some dust to craft), crafted a few cards, threw together a junk deck with the new cards, played a few matches.....all while the recording program didn't know my usb mic was the mic I was using...... *facepalm*
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"Interactive" on card games tends to devolve into a meaningless buzzword that, ironically, is said the most for people that want to drop their bombs without interruption and without anybody else dropping bombs more expensive (both in casting cost and in money) than theirs. Which, you guessed it! Is the opposite of actual interaction. Could call it the Cult to Saint Midrange as the One True Way (tm) to play card games.
My highlight may have been against a tempo mage. Turn 1 + coin, Cho onto an empty board. Turn 2 fiery war axe. WHATCHAGONNADO?
That or the ramp druid that spent two turns using hero power to attack him instead of using innervate or wild growth.
Does anybody have any deck suggestions for Cho outside of warrior?
Steam: https://steamcommunity.com/profiles/76561198004484595
This one druid with cho basically stalled himself out because he couldn't use his removal on my minions.
Witty signature comment goes here...
wra
I was playing Murlock a few days ago. It's not as good as Zoo, but it's goofy fun and I won a lot of games on turn 4 if the other person had a bad start.
Someone probably already answered this but it happened to me and one bomb went off and the other went into my hand. I assume if I played it out it would just do 10 dmg to me. I lost before I could try it out tho.
What the Christ is a Face Hunter? All the links I'm finding talk technicalities and deck construction, not why it's awesome.
Also, is there a place that gently explains all the common deck archetypes before turning on the fire house of technobabble?
Not getting an explosive sheep early will be a real problem against aggro decks.
Hearthstone - Webber #1330
3DS: 0920-3235-4071
I play Nefarian and get Flare and Feign Death.
A couple turns later I got to Flare two traps into the dirt. It felt so good.
And then the next turn (he had a Savannah Highmane and nothing else in play versus my nothing) I got to play Sylvanas and Feign Death.
the very gentlest of man-bats, he is.
all this hubbub about face hunter, but the truth is, face hunter is fine.
i play face hunter when i have a hunter daily. it can be fun.
it's also really frustrating when you lose with face hunter, because you run out of resources and just sit there, hoping to topdeck something nice.
A deck comprised of mostly ignoring the board and hitting their face. Your opponent has to spend their minions to trade and you just keep going.
So like, Wolf Rider is 3 damage to the face with Charge. If your opponent doesn't kill it, it's another 3 damage next turn. Combine that with Kill Commands, traps, and quick shots and the damage piles up really fast.
Legends of Runeterra: MNCdover #moc
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Ah, gotcha. I'm starting to recognize a few of the builds -- then again Mech Mage/Freeze Mage is kinda obvious.
Pretty typical setup for face hunter. It is pretty much the most aggressive deck in the meta at the moment. A mana curve that tops off at 3 to maximize early game and allow plenty of room for supplementing damage with your hero power.
Certainly the default is to attack face, but to really maximize your win rate you have to learn when to trade and what to silence.