Warhammer 40k is a futuristic tabletop strategy game created by
GamesWorkshop, it pits several races and factions against each other for control of the galaxy. The wiki article can be found
here.
Setting
The Warhammer 40,000 game world is most readily characterized as a gothic science-fantasy setting. The central and most popular elements of the Warhammer 40,000 universe are the Space Marines, anachronistic combinations of sci-fi super-soldiers and fantasy knights and the finest warriors of the Imperium of Mankind, a dystopian and degenerate galaxy-spanning empire.
The physical setting of this story is the Materium, with all action here in the Milky Way Galaxy. Much of this is controlled by The Imperium of Man, though it is not the only galactic power. Other races include the Orks, a greenskinned trollike race, and the Eldar, the former rulers of a great empire. A dynamic, galaxy-spanning story line is possible because of a separate plane of existence, the Immaterium or "Warp." The Warp is described as a realm of thought, where desires and emotions can take physical form, and with currents and eddies that make traveling vast interstellar distances difficult, yet possible. As this is a realm of thought, a coalescence yields an often sinister warp entity. The strongest of these entities are the Chaos Gods, Khorne (a god of rage, bloodshed, and war), Nurgle (a god of despair, decay and pestilitic disease), Tzeentch (a god of change, deception, scheming, Sorcery, and, oddly enough, hope) and Slaanesh (a god of pleasure, pain, depravity, pride and decadence).
The Gods of Chaos are the result of the strongest impulses in the living souls of the universe's inhabitants. Their cults have a dynamic and antagonistic relationship. Khorne opposes Slaanesh, while Nurgle opposes Tzeentch. Nurgle is the personification of powerlessness, Tzeentch personifies power, Khorne personifies duty and rage, and Slaanesh personifies the epicurean or the sensual. These four powers are not the only entities in the Warp, but they are the greatest and most powerful. It is said, in the background to Warhammer 40,000, that the nature of the Warp is beyond human comprehension and is truly unknowable.
The aim of every person who plays Warhammer 40,000 is to pit their force of miniatures against other players across war-torn futuristic battlefields. Win or lose, all battles are entertaining challenges in which you try to out-think and out-play your opponent, taking advantage of what good luck comes your way, but ultimately relying upon sound tactics to win the day.
To start down the road of enjoying this exciting game and hobby, you'll need a few things! First, and most importantly, you'll need an army. Next, you'll need to find an opponent – either a friend that lives right down the street or someone you've bumped into once or twice at your local Hobby Center. However, before any of this can take place, you'll need to get your hands on the rules.
If you are just starting out with Warhammer 40,000, the best place to learn the rules is with
The Battle for Macragge Boxed Set. It contains all of the basic rules you need to get started playing Warhammer 40,000 and several beginner scenarios pitting the mighty
Space Marines against the vicious
Tyranid horde. You will also get Space Marine and Tyranid models to use in the scenarios, as well as terrain, dice, and templates.
Once you're familiar with how Warhammer 40,000 works, you'll want to get your hands on the
rulebook. It contains the complete rules for the game, including the basic mechanics included in the Battle for Macragge, as well as advanced rules and missions not included in the boxed set.
The rulebook is also full of flavorful background material that gives you the history and other information about the grim universe of the 41st millennium. Lastly, the rulebook contains a hobby and gaming guide that shows you how to paint and play with your miniatures as you delve into your new hobby.
Main races:
Chaos Space Marines - The Betrayers - At the very birth of the Imperium of Man, fully half of the Emperor's most trusted Space Marine Legions turned against him in a bitter civil war. Brother fought brother, and Mankind stood upon the very brink of extinction. Ten thousand years after their defeat, those same traitors still launch their Black Crusades out of the Eye of Terror, their black hearts intent upon nothing less than the utter destruction of the Imperium and the death of its weakling Emperor.
Deamonhunters - The Malleus - The Imperium of Man is beset on all quarters by enemies bent on its destruction. Traitors, heretics, and aliens pound on the multi-layered defenses of Humanity. However, there are some threats that standard Imperial forces, including the mighty Space Marines, are incapable of facing. The Inquisition was created to face exactly these threats.
Dark Eldar - The Lost- The Dark Eldar inhabit a realm called Commorragh, a place as darkly twisted as its rulers, from which these pirates launch raids across the length and breadth of the galaxy. The purpose of these raids is not to conquer planets or protect territory but to cause mayhem, steal, pillage, and – most importantly of all – capture new victims to be taken back to Commorragh for endless torture.
Eldar - The Dying - The Eldar are an incredibly ancient race who once ruled a vast empire across the stars. Then came the hideous time of the Fall, when the Eldar were consumed by their own decadence to the brink of extinction. The few who survived were scattered across the stars. Though the Eldar are few in number, they continue to be one of the most technologically advanced races in the galaxy. This advantage is combined with the prescient abilities of their Farseers, who scry the future and guide their kin along the most favorable paths of fate.
Imperial Guard - The Dutiful - In the midst of genetically engineered super-beings, alien killing machines, warrior mystics, and technology that approaches sorcery in its sophistication, the Imperial Guard are mere soldiers. Clad in a flak jacket and carrying a lasgun, they have to contend with the most terrifying threats, relying on numbers, massed firepower and a bayonet with some guts behind it. As such it is easy to identify with these brave souls and to see in them the qualities of true heroes. Also: tanks tank lol
Necrons - The Ancient - The Necrons, an alien race ancient beyond imagining, are awakening from their 60-million-year dormancy to plague the living once more. Thousands of immortal, soulless warriors have risen from dusty stasis-tombs, their cold wills bent on harvesting the teeming species of the galaxy. Their miraculous technology was far in advance of any contemporary equivalent long before the Eldar, reckoned the oldest among races, had begun their existence.
Orks - The Beast - Orks are the most widespread and warlike race of aliens in the bloodstained galaxy of the 41st millennium. From the depths of the galactic core to the distant ghost-stars beyond the rim, burgeoning Ork empires rise and fall. In terms of sheer numbers and planets, Orks occupy more of the galaxy than any other single race, and if they ever unified, they would soon crush all opposition. However, the Orks' passion for violence is so unquenchable that they spend most of their time warring against themselves.
Space Marines - The Loyal - Space Marines are the most powerful and dreaded of all the human warriors in the galaxy. They are not human at all, but superhuman, having been made superior, in all respects, to a normal man by a harsh regime of genetic modification, psycho-conditioning and rigorous training. Being few in number compared to the uncounted billions of humanity, Space Marines are organized into small independent armies called Chapters. Their unswerving loyalty is to the Emperor of Mankind, their Chapter second, and no other.
Tau Empire - The Young - Since their first contact with the Imperium in the 35th millennium, the Tau have risen from a hunter-gatherer society to a star-faring race in less than six thousand years. Absolutely obedient to the command of the enigmatic ethereal caste, the Tau believe that now is their time. It is their race and their Empire that will bring unity to all. There is no foe their technology cannot overcome, no quandary their science cannot resolve, the stars and all that lie between to be joined beneath the aegis of the Greater Good.
Tyranids - The Hungry - The Tyranids are without doubt the most alien race encountered by Humanity. They have been likened to a galactic swarm of locusts, remorselessly hungry and too numerous to stop. Tyranids are a nomadic, space-dwelling race that has migrated from beyond our galaxy in search of new resources to consume. Under the direction of the Hive Mind, Tyranid Hive Fleets have bored into our space. These Fleets have discovered sustenance in abundance in the forms of the Imperium of Man and the other species of the Milky Way galaxy. Tyranids continue their endless advance, seeking planets to strip of bio-mass before moving on, leaving nothing but a ball of scoured rock in the wake of their titanic swarms. What's worse, no one seems able to halt, let alone reverse, the Tyranid tide.
Witchhunters - The Faithful - The darkness within the Imperium is a sinister and subtle threat. The heretic, mutant, and rogue psyker pose a great danger to Humanity and threaten it with an internal rot that can be far more damaging than alien invasion. Answering this threat is the Ordo Hereticus, the Order of the Inquisition devoted to hunting down and eliminating these particular threats. Known as the Witch Hunters, these Inquisitors command the might of the Imperium – especially the Adepta Sororitas – in their hunt for the witch, the mutant, the heretic, and the fallen cleric. No one is above the cleansing fire of the Witch Hunters.
Where can I buy this stuff online?
http://www.games-workshop.com/ - The main site. Not the cheapest place to get minis, but if you can't find it anywhere else...
http://www.forgeworld.com/ - Beautiful resin models to add spiff to any army. The place to go if you love your hobby, but hate your wallet.
http://www.maelstromgames.co.uk - Consistent discounts, extra discounts on 5+ 'army bundles', free international shipping, great selection. Used as #1 seller by myself and several other users.
http://www.chaosorc.com - Good discounts (particularly on large items), cheap shipping. patchy selection but carries lots of older products and non-GW stuff. Some items aren't clearly labeled differently from older versions, but they're a good alternative on specific items.
http://thewarstore.com/ - Excellent selection, good discounts, good service. 20% off normal prices, 25% off orders of $400 (adjusted price) or more. $3.95 shipping flat rate (free on certain orders I believe.)
http://www.bartertown.com/ - The place to go when looking for like-minded people with models for trade and sale. I just picked up a Forgeworld Warhound Titan for half-off from someone who needed to raise cash for a ring.
Other places of Note:
http://www.warseer.com - Currently about the biggest GW-related forum on the net.
http://www.bolterandchainsword.com/ - Space Marines, and high fashion (not really)
http://www.the-waaagh.com - Orks orks orks orks! Jobs a gud'un boss.
http://www.dakkadakka.com/ - They used to be cool. Kinda fallen on hard times.
http://www.the-warforge.com - Ein's modelling and converting site. Totally slipped this into the OP because I could.
And because you need a way to cart all your wonderful new toys around, here are a couple recommendations beyond what you can get from GW:
Sabol Army Transports A little expensive, but I use them exclusively, because of the quite reasonable international shipping price, and mostly for the fact that you can custom cut the foam trays to fit your models. Also available from the War Store, and BattleWagon Bits.
Figures in Comfort A wide range of precut foam trays, and carrying cases for whatever your needs.
Posts
Edit: Damn it!
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
Alternate title, Warhammer 40k: You're rolling HOW MANY lasgun shots?
Need to get some pictures up on the first page! here we go, pics from the Apoc game I took my Dark Angel 4th company to.
All the Dark Angel space marines on foot are mine. I had no vehicles. The DA Thunderhawk, Land raiders, Terminators, and dreadnoughts belong to other players.
My favorites from the bunch,
Hero shot of my Commadn squad standing proudly under their company banner.
Enemy tanks looking threatingly at half my company. 3rd squad SGT Fareal was heard to say, "I think we are going to need more guns."
Beserker trying to get the bunker door open. It took him about 3 turns to open it, at which point the guardsmen inside simply turned arround and blew him away.
I got that stuff too. You want me to start bringing it? I'm not to sure how a battlefield with two crashed Aquilas will look on it.
I'd bring my buildings, but they are a bitch to transport.
Well, it would probably look like the Imperium got caught with their pants down. Again :P
Sounds good to me. I should bring my Arvus Lighter to use as an objective. It would then look like a blown up airfield.
Nice pics too!
Do you still have it? Would you be interesting in parting with it?
http://s244.photobucket.com/albums/gg36/NewWorldMB/?albumview=slideshow&direction=reverse
Anyway, I open it up and I find an excellent (and totally unexpected, my santee was meant to be fibretip) gift from Mr. Technicality! My pictures apparently suck so I hope you took some better ones, because this guy is awesome and you can't really see it. Pics ahoy:
It's a little difficult to make out in my gloomy pictures, but this little oil grot has a cigar and some really cool goggles! He's probably going to work on my battlewagon, where he can be put to good use lugging fuel around.
Also, a note:
Also, while I had my camera out, I took pictures of what was on my desk at the time:
Some WIP pirate orks. Not very exciting, but he has a peg leg so that must be worth something!
Howling Banshee WIP. Most of the grey will end up white, but her hair is going to be black.
Colour tests for my eldar. The guy on the right will be the scheme for my guardian jet bike riders. The guy on the left will be my dire avengers. Their plumes will probably be a similar shade of blue as the banshee's sword. Also I have 6 avengers and a bunch of spare guardians, so the guardians will probabl end up bulking the avengers up to a full unit of 10. Promotions!
Ok, these pictures are terrible, i'll bust out some more light and hopefully take some better ones at some stage soon.
Stranger things have happened.
Who copied it from me, nyaah.8-)
The Chaos within me must possess 3 of those. For conversion purposes. Thankfully, it does not have acsess to my wallet.
I did take one good one of it before posting:
Any excuse to make something quick, fun and different is good enough for me. Glad you liked it
While I'm at it.. The sad tale of the one that got lost in the warp (the interesting bit of what I sent to fibretip).
Its a bit wacky I know, but if you don't get to convert a model that only just stands up when sending to someone who only paints, when do you?
Space Marines, More Marines, Those other Marines and Bad Marines. I think they might try to fit in Dark Eldar somewhere in there.
What it happened!
Anyway, just saying hi and stuff, I play Eldar and occasionally chaos, but I'm planning to build up a DIY marine chapter (just for fun).
Painted these almost a year ago. They need some touch up but overall I'm happy with how they came out for being my first time painting.
Thats pretty funny, the first time I painted that same marine, I got the eyes all lopsided too. Thats when I started using toothpicks to do eyes.
http://www.waronthetable.com
That conversion is awesome.
I do something similar with an ultra fine brush. I usually paint the eye black, do a dot of white or either side of the eye, then a dot of black in the middle again (otherwise it looks like the model has cat eyes).
The end result usually ends up looking like this:
ALTOGETHER NOW!
Three and a half to go, and I'm done with spawn for good.
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
It takes ages to dry but goes tacky really, really fast. I just kind of globbed it on all over in big blobs, then as it started to very slowly drip down, I scooped it up on the end of an orc spear and pulled it all over to get the strands. It looks in places like I poked holes in it, but it was just touching two or three strands together and pulling them in a new direction.
I've tried this with different glue before but it always ends up looking droopy and runny, like wax or something. This gave the nice stretched, tight effect I was after. Afterwards, thinned down green wash all over and then unthinned red wash in patches. 24 hours to dry, though.
It's actually all coming off again because I got overexcited about the glue idea, thought "I'll just give it a try on one claw" then was so pleased with it I did the whole thing before I'd finished painting the bugger.
More pics if you're interested: