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I have deadspace (on second chapter), condemned 1 (2 on the way), RE:5, and eternal darkness (I think I just finished the first? mayan girl part). None of which I have finished and in the case of Condemned/RE5 even started.
Sooo many choices.
Eternal Darkness should totally be first. Scares are so good.
I was thinking of playing Pathologic on Halloween, but I might actually set up my gamecube and load up Eternal Darkness.
Thanks for reminding me that I have such an awesome, uncompleted game, chaps!
So I'm playing STALKER right now with the 2009 mod. So good.
I'm planning on playing a horror game on console as well over the next couple days for extra Halloweeniness. Dead Space or REmake? Have both sitting in my backlog. So which should I go for?
So I'm playing STALKER right now with the 2009 mod. So good.
I'm planning on playing a horror game on console as well over the next couple days for extra Halloweeniness. Dead Space or REmake? Have both sitting in my backlog. So which should I go for?
REmake is scarier, so I'd go with that. I also didn't like Dead Space, so I'm horribly biased.
Man resident evil 5 wasn't scary at all. Even the thing that normaly would have scared me (see monsters etc) just wern't intimidating.
Also has anyone here played Michigan: report from hell?
It has got to be the funniest horror game ever.
So I'm playing STALKER right now with the 2009 mod. So good.
I'm planning on playing a horror game on console as well over the next couple days for extra Halloweeniness. Dead Space or REmake? Have both sitting in my backlog. So which should I go for?
REmake is scarier, so I'd go with that. I also didn't like Dead Space, so I'm horribly biased.
Then I shall offer the other opinion. I found Dead Space miles scarier than REmake. Both are excellent however but Dead Space should be first.
Evil monsters with super fast attacks over Crimson heads and super fast claws.
The underground sections of Stalker were pretty fucking terrifying.
this this this
so scary, but so good
:^:
I found clearing out the abandoned village at night (in-game) to be scary, because it's the first time you encounter bloodsuckers, and the resident Stalkers are of no help whatsoever.
Clear Sky has its moments too, what with it actually being dark at night.
So I'm playing STALKER right now with the 2009 mod. So good.
I'm planning on playing a horror game on console as well over the next couple days for extra Halloweeniness. Dead Space or REmake? Have both sitting in my backlog. So which should I go for?
REmake is scarier, so I'd go with that. I also didn't like Dead Space, so I'm horribly biased.
Then I shall offer the other opinion. I found Dead Space miles scarier than REmake. Both are excellent however but Dead Space should be first.
Evil monsters with super fast attacks over Crimson heads and super fast claws.
I'd have to agree with Helloween. By no means is REmake bad, in fact, I loved it. But if you're wanting the best scare, I'd go with Dead Space first. Promptly upon completion, though, load up REmake.
The underground sections of Stalker were pretty fucking terrifying.
this this this
so scary, but so good
:^:
I found clearing out the abandoned village at night (in-game) to be scary, because it's the first time you encounter bloodsuckers, and the resident Stalkers are of no help whatsoever.
Clear Sky has its moments too, what with it actually being dark at night.
I never got too far in stalker, but damn. The psychic mutants in the underground section near the begining when you find strelok's cache or whatever it was. Sure, lots of gun-toting bad guys oh jeez another one this is getting redi- JESUSCHRISTWHYISTHESCREENZOOMINGINICANTHITHIM
I'm told it gets better (or worse, depending on your tastes) later on
REmake was a lot of old scares repainted, but it can throw you off if you're expecting a scene-by-scene retelling of the original - and some stuff will catch you off guard if you're not careful. Enemies pull a few new tricks, or at least new in the sense that RE hasn't done them yet. Quality game on the whole, in either case.
Dead Space is half System Shock 2, half Resident Evil 4. Most of its disturbing parts come from the critters themselves, and the unorthodox ways in which you have to deal with them. The main drawback is the game has a tendency to beat you over the head with things, ranging from instructions to painfully obvious plot twists. But honestly, that was not on my mind when some twitchy, spiky body horror thingy was barreling down a hallway to get me. It's good times.
The underground sections of Stalker were pretty fucking terrifying.
this this this
so scary, but so good
:^:
I found clearing out the abandoned village at night (in-game) to be scary, because it's the first time you encounter bloodsuckers, and the resident Stalkers are of no help whatsoever.
Clear Sky has its moments too, what with it actually being dark at night.
I never got too far in stalker, but damn. The underground section near the beginging when you find strelok's cache or whatever it was. Sure, lots of gun-toting bad guys oh jeez another one this is getting redi- JESUSCHRISTWHYISTHESCREENZOOMINGINICANTHITHIM
I'm told it gets better (or worse, depending on your tastes) later on
I hated that thing the first time through. I came out of that fight with low life, low ammo, two bandages and my armor in tatters. I go up the ladder and where do I find myself?
In a military compound crawling with soldiers, in broad daylight.
Dead Space is half System Shock 2, half Resident Evil 4. Most of its disturbing parts come from the critters themselves, and the unorthodox ways in which you have to deal with them. The main drawback is the game has a tendency to beat you over the head with things, ranging from instructions to painfully obvious plot twists. But honestly, that was not on my mind when some twitchy, spiky body horror thingy was barreling down a hallway to get me. It's good times.
Mileage, as always, varies.
I found the creepiest part was the awesome, awesome audio work, so much atmosphere.
And I like that "everyone growing insane/violent/turning into aliens/monsters" thing, even though it has been done loads of times before.
One, the repainted scares like you said. Dogs not bursting through in the dog hallway, zombies through windows and shit, no zombies where there used to be a few, a lot of zombies were there used to be one.
Two, really tough zombies. It's more or less the only RE game that really urges you to try and dodge the fuckers even when not going for a speed run.
Three, related to the first two. Zombies have some ridiculous new tricks
Some rooms they can come through doors.
Some rooms they can come through windows.
On easy mode if you try and burn the red faced dude in the mirror room he turns into a crimson head, subverting the standard burning corpses is good kick the game was on!
One, the repainted scares like you said. Dogs not bursting through in the dog hallway, zombies through windows and shit, no zombies where there used to be a few, a lot of zombies were there used to be one.
Two, really tough zombies. It's more or less the only RE game that really urges you to try and dodge the fuckers even when not going for a speed run.
Three, related to the first two. Zombies have some ridiculous new tricks
Some rooms they can come through doors.
Some rooms they can come through windows.
On easy mode if you try and burn the red faced dude in the mirror room he turns into a crimson head, subverting the standard burning corpses is good kick the game was on!
One of the most legitimately creepy things that has come out of the series in a long while. Nemesis, Dr. Salvador, whatever ultra-dangerous/lethal enemies from recent games are all panic-inducing, sure, but the spoilered enemy (should that even be spoilered?) is truly disturbing in so many ways. I don't think Capcom has been able to match that since.
Sound is a big, *big* reason I can safely recommend both REmake and Dead Space. They deliver different kinds of scares, and RE's a bit more predictable, but for my money they work very well.
REmake still holds up quite well aesthetically, all things considered, even the pre-rendered backgrounds. The soundwork is especially effective in keeping the tension high. Hopefully RE: The Darkside Chronicle will manage to milk the foreboding atmosphere for all it's worth. It looks a hell of a lot creepier than Umbrella Chronicles did.
Grimthwacker on
0
shanisLCDR, US NavyMaryland, USARegistered Userregular
edited October 2009
Has anyone mentioned Clive Barker's Undying yet? Awesome game in its time, I still have the disk around here somewhere.
shanis on
Origin(BF4) - hunter28100 / Steam - Shanis
"Uh, I have never said that you are not good at what you do. It's just that what you do is not worth doing." -S.C.
Has anyone mentioned Clive Barker's Undying yet? Awesome game in its time, I still have the disk around here somewhere.
Good creepy game.
Loved that part where you're all walking through the mansion upstairs, you're in this room and you go to open this one door and BAM it gets torn off the hinges, the walls fly away andohsweetjesusHWHERETHEHELLAMI?
Has anyone mentioned Clive Barker's Undying yet? Awesome game in its time, I still have the disk around here somewhere.
Good creepy game. Loved that part where you're all walking through the mansion upstairs, you're in this room and you go to open this one door and BAM it gets torn off the hinges, the walls fly away andohsweetjesusHWHERETHEHELLAMI?
Has anyone mentioned Clive Barker's Undying yet? Awesome game in its time, I still have the disk around here somewhere.
Good creepy game. Loved that part where you're all walking through the mansion upstairs, you're in this room and you go to open this one door and BAM it gets torn off the hinges, the walls fly away andohsweetjesusHWHERETHEHELLAMI?
I know it got a lot of grief for middling gameplay, but the surround sound audio for Silent Hill Homecoming was pretty damn good. Only Dead Space was better out of last year's horror releases.
don't know if anyone has mentioned the Condemned games yet. CREEPYCREEPYCREEPYOHMYGODTHATHOMELESSGUYISCRAWLINGACROSSTHECEILING.
Yep, plenty of love for Condemned here so far. The original was the freakiest by far, especially the department store stage (those damn mannequins!). Condemned 2 was a lot grittier and more action-packed, but it had its freak-out moments.
THE BEAR!!!
Grimthwacker on
0
ArchonexNo hard feelings, right?Registered Userregular
don't know if anyone has mentioned the Condemned games yet. CREEPYCREEPYCREEPYOHMYGODTHATHOMELESSGUYISCRAWLINGACROSSTHECEILING.
Yep, plenty of love for Condemned here so far. The original was the freakiest by far, especially the department store stage (those damn mannequins!). Condemned 2 was a lot grittier and more action-packed, but it had its freak-out moments.
Has anyone mentioned Clive Barker's Undying yet? Awesome game in its time, I still have the disk around here somewhere.
Good creepy game.
Loved that part where you're all walking through the mansion upstairs, you're in this room and you go to open this one door and BAM it gets torn off the hinges, the walls fly away andohsweetjesusHWHERETHEHELLAMI?
*my bad
The boss guy missing his skin was really well-animated. He walked like a zombie on a caffeine high.
emnmnme on
0
Triple BBastard of the NorthMARegistered Userregular
edited October 2009
Dude, are we really concerned with spoilers for a game that's damn near 9 years old? It's like King Kong or Passion of the Christ, or something.
Jesus dies.
Also, I am fascinated with the emotions that AVP can still elicit. Turn the lights off, shut the door, and turn up the speakers, and the marine campaign can still make you shit yourself. Great stuff.
Triple B on
Steam/XBL/PSN: FiveAgainst1
0
GreenStick around.I'm full of bad ideas.Registered Userregular
Also, I am fascinated with the emotions that AVP can still elicit. Turn the lights off, shut the door, and turn up the speakers, and the marine campaign can still make you shit yourself. Great stuff.
Besides the Descent games, I can't think of any other FPS games where the enemies are small, quick moving, and can attack from any direction.
Man, I loved Castlevania 2. I never got far in the game until I got an all purpose NES game guide which then I completed the game. I remember me and my friend played that game just about all the time for like 2 months then I bought that and beat the game in 2 hours. I forget if there was an area that required you to jump on the tip of spikes because I loved doing that.
Anyway, has Haunting Ground been mentioned. Great music and great Fiona breast hax on view on youtube.
JJ on
0
ArchonexNo hard feelings, right?Registered Userregular
Also, I am fascinated with the emotions that AVP can still elicit. Turn the lights off, shut the door, and turn up the speakers, and the marine campaign can still make you shit yourself. Great stuff.
Besides the Descent games, I can't think of any other FPS games where the enemies are small, quick moving, and can attack from any direction.
The aliens in AVP2 are absolutely horrifying in their ability to get into everywhere and everything, and be hellishly fast too. Nevermind that full grown aliens have fully modeled acid blood, last I recall, and the game includes face-huggers, which are about as stealthy as they are in the movies.
On that note, the Alien's speed, which causes you to check everywhere as you're moving through a level as a marine, since you don't want those mealy little bastards to get the drop on you, plays excellently with the motion detector.
Especially since it also counts motion from objects, leading to lots of fake-outs where you'll be advancing slowly down a corner, checking every pool of shadow and behind every object, seeing an object on the motion detector somewhere up ahead, only to reach the dot and realize it's a broken pipe swaying in the wind.
Of course, then you lower your guard a few moments later, and the alien that was hiding in the ceiling above the pipe crashes through it and tries to eat your face.
It's also good for those "freak out" moments, where you stir the shit in a bad way by accident, and all of a sudden dots appear all over, scampering towards you, and all you can hear is a constantly overlapping, ever increasing in intensity "BEEP" noise as a tide of chitinous death rolls toward's you down the hallways and through the ventilation ducts.
Archonex on
0
Triple BBastard of the NorthMARegistered Userregular
edited October 2009
Indeed, sirs. The rhythmic beeping of the motion sensor is the unholy theme of my sanity's demise.
Man, I loved Castlevania 2. I never got far in the game until I got an all purpose NES game guide which then I completed the game. I remember me and my friend played that game just about all the time for like 2 months then I bought that and beat the game in 2 hours. I forget if there was an area that required you to jump on the tip of spikes because I loved doing that.
Anyway, has Haunting Ground been mentioned. Great music and great Fiona breast hax on view on youtube.
As mentioned in the dedicated Castlevania thread, everything wrong about Simon's Quest can easily be summed up by this guy. The atmosphere was great, but as the prototype "Metroidvania" it really had weak design.
Haunting Ground was . . . interesting. Watching my brother play through it my thoughts were divided between just how disturbing it was watching this girl getting chased around by grotesque freaks who want to do, er, things to her, and the sheer ridiculousness of stuff like Fiona's (awesome) rack and giving Hewie hugs. The extra costumes are just plain fetish fuel, thus adding to the ridiculousness. I was honestly more creeped out by the Racoon City Police Department in RE2.
A 35 year old man, known only as "Jan H.", recently caused a blackout at the Sophia Hospital in the Netherlands because he thought he was in Silent Hill.
While no one was seriously hurt during the 45 minute blackout, Jan caused a huge disturbance. Elevators became stuck and workers had to manually respirate the patients in the intensive care unit.
Last week in court Jan claimed that he suffered a psychosis in the hospital which led him to believe that shutting down the hospital's power would allow him to acquire a toothbrush that was needed to complete a Silent Hill puzzle.
Jan was found not guilty. The court ruled he had "no idea of the true consequences of his deed," and he will instead recieve psychiatric treatment.
Posts
I was thinking of playing Pathologic on Halloween, but I might actually set up my gamecube and load up Eternal Darkness.
Thanks for reminding me that I have such an awesome, uncompleted game, chaps!
I'm planning on playing a horror game on console as well over the next couple days for extra Halloweeniness. Dead Space or REmake? Have both sitting in my backlog. So which should I go for?
Gamer Tag: LeeWay0
PSN: Leeway0
REmake is scarier, so I'd go with that. I also didn't like Dead Space, so I'm horribly biased.
I saw clips of it. It looked terrible.
Then I shall offer the other opinion. I found Dead Space miles scarier than REmake. Both are excellent however but Dead Space should be first.
Evil monsters with super fast attacks over Crimson heads and super fast claws.
Youtube Channel!
:^:
I found clearing out the abandoned village at night (in-game) to be scary, because it's the first time you encounter bloodsuckers, and the resident Stalkers are of no help whatsoever.
Clear Sky has its moments too, what with it actually being dark at night.
I'd have to agree with Helloween. By no means is REmake bad, in fact, I loved it. But if you're wanting the best scare, I'd go with Dead Space first. Promptly upon completion, though, load up REmake.
Fixed. Such a disappointment after the masterpiece that was RE4.
Additionally, times like this I wish I had a video capture card so I could do a let's play of Manhunt or AVP or something.
I never got too far in stalker, but damn. The psychic mutants in the underground section near the begining when you find strelok's cache or whatever it was. Sure, lots of gun-toting bad guys oh jeez another one this is getting redi- JESUSCHRISTWHYISTHESCREENZOOMINGINICANTHITHIM
I'm told it gets better (or worse, depending on your tastes) later on
REmake was a lot of old scares repainted, but it can throw you off if you're expecting a scene-by-scene retelling of the original - and some stuff will catch you off guard if you're not careful. Enemies pull a few new tricks, or at least new in the sense that RE hasn't done them yet. Quality game on the whole, in either case.
Dead Space is half System Shock 2, half Resident Evil 4. Most of its disturbing parts come from the critters themselves, and the unorthodox ways in which you have to deal with them. The main drawback is the game has a tendency to beat you over the head with things, ranging from instructions to painfully obvious plot twists. But honestly, that was not on my mind when some twitchy, spiky body horror thingy was barreling down a hallway to get me. It's good times.
Mileage, as always, varies.
Now playing: Teardown and Baldur's Gate 3 (co-op)
Sunday Spotlight: Horror Tales: The Wine
I hated that thing the first time through. I came out of that fight with low life, low ammo, two bandages and my armor in tatters. I go up the ladder and where do I find myself?
In a military compound crawling with soldiers, in broad daylight.
I found the creepiest part was the awesome, awesome audio work, so much atmosphere.
One, the repainted scares like you said. Dogs not bursting through in the dog hallway, zombies through windows and shit, no zombies where there used to be a few, a lot of zombies were there used to be one.
Two, really tough zombies. It's more or less the only RE game that really urges you to try and dodge the fuckers even when not going for a speed run.
Three, related to the first two. Zombies have some ridiculous new tricks
Some rooms they can come through windows.
On easy mode if you try and burn the red faced dude in the mirror room he turns into a crimson head, subverting the standard burning corpses is good kick the game was on!
Also, you can't forget about
The chains
Sound is a big, *big* reason I can safely recommend both REmake and Dead Space. They deliver different kinds of scares, and RE's a bit more predictable, but for my money they work very well.
Now playing: Teardown and Baldur's Gate 3 (co-op)
Sunday Spotlight: Horror Tales: The Wine
"Uh, I have never said that you are not good at what you do. It's just that what you do is not worth doing." -S.C.
Good creepy game.
*my bad
Sweet! Now I don't need to play the game!
Ballsacks.
:^: :^:
It's probably been posted before, but fuck it.
The boss guy missing his skin was really well-animated. He walked like a zombie on a caffeine high.
Also, I am fascinated with the emotions that AVP can still elicit. Turn the lights off, shut the door, and turn up the speakers, and the marine campaign can still make you shit yourself. Great stuff.
Is that
Is that Vin Diesel doing the VO?
Besides the Descent games, I can't think of any other FPS games where the enemies are small, quick moving, and can attack from any direction.
Anyway, has Haunting Ground been mentioned. Great music and great Fiona breast hax on view on youtube.
On that note, the Alien's speed, which causes you to check everywhere as you're moving through a level as a marine, since you don't want those mealy little bastards to get the drop on you, plays excellently with the motion detector.
Especially since it also counts motion from objects, leading to lots of fake-outs where you'll be advancing slowly down a corner, checking every pool of shadow and behind every object, seeing an object on the motion detector somewhere up ahead, only to reach the dot and realize it's a broken pipe swaying in the wind.
Of course, then you lower your guard a few moments later, and the alien that was hiding in the ceiling above the pipe crashes through it and tries to eat your face.
It's also good for those "freak out" moments, where you stir the shit in a bad way by accident, and all of a sudden dots appear all over, scampering towards you, and all you can hear is a constantly overlapping, ever increasing in intensity "BEEP" noise as a tide of chitinous death rolls toward's you down the hallways and through the ventilation ducts.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
As mentioned in the dedicated Castlevania thread, everything wrong about Simon's Quest can easily be summed up by this guy. The atmosphere was great, but as the prototype "Metroidvania" it really had weak design.
Haunting Ground was . . . interesting. Watching my brother play through it my thoughts were divided between just how disturbing it was watching this girl getting chased around by grotesque freaks who want to do, er, things to her, and the sheer ridiculousness of stuff like Fiona's (awesome) rack and giving Hewie hugs. The extra costumes are just plain fetish fuel, thus adding to the ridiculousness. I was honestly more creeped out by the Racoon City Police Department in RE2.
As mentioned in the dedicated DS/GBA Castlevania thread, everything wrong about that review can easily be summed up by this guy.
He probably solved the Statue puzzle first, then tapped X rapidly to hit the switch with his rusty pipe.