Title edited for clarity
All right, didn't see a thread on this and seeing as how this is a fairly high-profile release, I think it deserves a thread. This is my first ever OP, so please, try to let me keep a little bit of my self-esteem.
BAD COMPANY 2Just what the fuck is it?
I'll let good ol' Wikipedia sing it
Battlefield: Bad Company 2 is an upcoming video game in development by EA Digital Illusions CE and to be published by Electronic Arts for Microsoft Windows, PlayStation 3, and Xbox 360. The game is a direct sequel to Battlefield: Bad Company. The game was announced at one of Electronic Arts' earnings conferences and was showcased for the first time at E3 2009. The release date for Battlefield: Bad Company 2 is March 2, 2010, as announced at the EA press conference at Gamescom.
Why should I care?
Because it's a Battlefield game. It belongs to a series that is known for, amongst other things, kicking all kinds of ass.
There's a PC version this time around?
Indeed there is. DICE heard the cries of PC gamers everywhere and have promised a timely, optimized version of Bad Company 2 to satisfy everyone's needs. Included in this version are special cool-guy perks, like dedicated servers (they've been parading this shit around like mad), increased player counts, and PRONE (maybe).
System reqs, ho!
Minimum Frostbite PC Specifications for BFBC2 & BF1943.
* Processor: Core 2 Duo @ 2.0GHz
* Main memory: 2GB
* Graphics card: GeForce 7800 GT / ATI X1900
* Graphics memory: 256MB
* OS: Windows XP
* Free HDD space:
o 15GB for Digital Version, 10GB for Disc Version (BFBC2)
o 10GB for Digital Version, 4GB for Disc Version (BF1943)
Recommended Frostbite PC Specifications for BFBC2 & BF1943
* Processor: Quadcore
* Main memory: 2GB
* Graphics card: GeForce GTX 260
* Graphics memory: 512MB
* OS: Windows Vista or Windows 7
* Free HDD space:
o 15GB for Digital Version, 10GB for Disc Version (BFBC2)
o 10GB for Digital Version, 4GB for Disc Version (BF1943)
Single player? In MY Battlefield?
Goddamn right. The original Bad Company featured the first ever
semi-decent Battlefield single-player campaign. For a first effort, it wasn't so bad, but it had it's flaws. Mostly with absolutely idiotic teammates who did nothing to help you, enemies that were all
crack shots, repetitiveness, and some uninspired level design. The plot was lighthearted and featured some of the best comedy ever seen in a non-Duke Nukem FPS, and those lovable rogue soldiers are back in this next installment. However, the developers have hinted that this game's plot will be a bit more serious.
The sequel to DICE's first ever single-player game, Bad Company 2 puts you back in control of Preston, one of four self-involved US soldiers who adopt an idiosyncratic approach to warfare. The first game saw them on the hunt for gold in a warzone, Three Kings-style, and while DICE is curiously reluctant to talk about the story in Bad Company 2, Gustavsson and Troedsson agree that it's a bit less tongue-in-cheek. "I would say that the guys have had their honeymoon," Gustavsson offers. "They were out there in the middle of a war, everything going on, not so much focused on the war, didn't have to worry about it; more worrying about court martial and missing out on the gold. But those times are gone and now life is turning more serious and they have to face what they're up to."
Guess shit got real, and now they have to fight a war instead of kill Russians for gold.
What makes this campaign special?
Well, the first one had some pretty nice set-pieces, and DICE has promised even bigger and better ones this time. Hopefully they'll fix the damned AI and cut out some of the filler. If they took out golf carts, though, there will be hell to pay.
There will also be the standard sequel fare. More weapons, better graphics, new vehicles, more open levels. And this time, full on destructibility.
Wait, what?
That's right. Every building in Bad Company 2 is completely destructible. That means that you can demolish every single wall in a building and absolutely eliminate any potential cover for your enemy. Some vital buildings will retain a bare skeleton that is indestructible, but apart from that and the terrain itself, everything is supremely explodeable. This opens up a bunch of fun tactics and variability that most other FPS's lack. Bunch of people entrenched in a building? Run around back, blow the wall, and take them all out from behind. Tank sitting in the middle of your path? Blow up the fence next to you, circle around, and plant some C4 on that motherfucker. Sniper on a rooftop giving you trouble? Get in a tank and collapse the whole damn building. The destructibility truly is a sight to see.
That's pretty sweet. This thing got multiplayer?
This is a fucking Battlefield game, so you just know the multiplayer will be stellar. Traditional Battlefield elements are present here, with the player entering a game, joining a squad, selecting one of four kits (will go into this later), and choosing a spawn point, either the starting base for that team or the squad leader. Bases contain periodically respawning tanks, boats, humvees, ATVs, choppers, and UAV helicopters that both scout enemy positions and fuck 'em up with missiles from on high. No jets this time, gotta wait until Battlefield 3.
Destructibility carries over entirely to multiplayer, so expect a bunch of awesome flanking tactics to emerge. It also effectively eliminates campers and the like, because who's going to camp knowing that anyone with a grenade launcher can just blow up the wall behind them? Vehicles also can run over or through structures, so just imagine a cavalcade of tanks rolling through a down, just mashing down every building they see while the enemy shits their collective pants and runs screaming for mother. Good times.
What game modes are there?
Well, the one mode available in the Beta is called "Rush." Players choose to join either the Attacking team or the Defending team, and spawn in their respective bases. Attackers try to set up demolition charges on a set of crates in the Defending team's base. For each Attacker killed, the team loses one life, or "ticket." If the Attacking team's tickets run out, game over. If they manage to detonate the crates, a new Defending team base opens up, and the process repeats itself until three bases have been destroyed and the Attackers win.
DICE has also hinted at two special game modes that involve two teams of four people battling it out over something or somesuch. They refuse to give details but hopefully it'll be really awesome.
Kits. What are they?
Kits are your basic starting loadout. They come in four customizable flavors.
Assault
You know what this is. You got an assault rifle with your choice of two types of grenade launchers or an underslung shotgun. You unlock new primary weapons, like a shotgun proper, as you rank up. You also have your standard pistol sidearm. You will also unlock weapon upgrades as you progress, gaining the ability to outfit your weapons with scopes and silencers and all kinds of fun stuff.
You also carry around deployable ammo packs which keep your teammates slinging lead like the badasses they are.
Medic
You have a sizeable machine gun and sidearm, as well as a set of handy defibrillators that you can use to revive downed comrades. Indispensable when the heat amps up with you and your squad frantically defending the charge you just set from enemies pouring in on all sides.
You also have medpacks, which revive the health of teammates near it. Health regenerates automatically when you spend enough time without taking damage, but the process is slow and unreliable in the heat of battle. Tossing out a medpack will keep your friends fighting fit for at least a little while longer
Engineer
You have an SMG or assault rifle and pistol as well, but you have a few intergral gadgets. First is a rocket launcher. Everyone knows what to do with this. Shoot large metal vehicles and make them go boom. This weapon is every vehicle operator's nightmare when combined with a special Sniper-class gadget.
You also have a welding tool. Pretty simple. you use it to fix up vehicles and weapon emplacements. Absolutely vital for any good team player, this tool can be the difference between victory and defeat when the only thing that stands between the enemy and your precious crates is a single raggedy tank.
Recon
You have a sniper rifle and a sidearm. With this class, you will earn the ire of every single maggot on the opposing team who stands still for too long. With your ghillie suit, you blend in much more effectively than any other class, but the lack of a prone option prevents you from being
too invisible. Great for flanking and taking out vital targets, like operators of weapon emplacements or UAV choppers. You also have a couple neat items. First is a trio of C4 charges. These are great for opening up alternate routes into defended areas, for taking out tanks from behind, or for the creation of the eternal fan favority, the Jihad Jeep. Put three of those puppies on a vehicle, hurtle towards an enemy entrenchment, jump off, and flip the switch. Kaboom.
Second is a grenade-like marker. Throw this on an enemy vehicle, and rockets fired by Engineers will home in on the target. Great for curving rockets around buildings to safely take out that annoying tank.
What's this I hear about a Beta?
PS3 is over and done with. The PC beta is currently up and running for anyone who pre-ordered the game. Also, the 360 multiplayer demo is available for everyone on Xbox Live.
Warning, intense h-scroll rape.
And here is one excellent Machinima trailer. Yes it does include gameplay, just give it a minute or two.
http://www.youtube.com/watch?v=75rK5OnGLz8&feature=sub
And two minutes of glorious HD destruction:
http://www.youtube.com/watch?v=z9tZZSyI1YM
And last but not least, a GiantBomb beta QuickLook can be found here:
http://www.giantbomb.com/quick-look-battlefield-bad-company-2-beta/17-1695/
And brand spanking new gameplay for a new multiplayer mode, Squad Deathmatch
http://www.gametrailers.com/video/squad-deathmatch-battlefield-bad/60101Multi-playersXbox 360
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I guess I'm officially On the Bandwagon.
I hear prone is not on the console versions due to it making players too hard to see on televisions, but is on the PC versions. Has this been confirmed?
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
I've heard this rumor too but haven't found a source that confirms prone in the PC version. I can see it happening because it's a relatively easy thing to add and would really appease some of the hardcore PC fans who feel that they're getting shafted by a more consolized version
360 owners can grab Bad Company off the marketplace thanks to games on demand or if you don't want to spend that much money, Battlefield 1943 is available via the arcade. 1943 is a scaled down Bad Company set in WWII. The environmental destruction engine is scaled down a little as well but it's still a great arcade game.
Graphics in those videos look amazing.
Xbox Live - HavokBlue
EVE - Bakaris Drakar'akai (I know, horrible name)
furyandfire.blogspot.com
Also I'm loving the amount of not so subtle shit slinging DICE has been doing over the MW2 dedicated server issue. Like in the recent PC beta delay news they also revealed a list of PC exclusive features.
Up to 32 Players on PC (24 on consoles) - Play with up to 32 players online in the biggest multiplayer Maps in Battlefield. Each with a different tactical and gameplay focus set across a variety of environments.
Full DirectX 9, 10 & 11 Support - Immerse yourself in the Battlefield world as Frostbite engine brings tanks, helicopters and explosions to vivid life on your PC. The game will fully support Windows XP, Vista, and 7 with new tech that further improves things like lighting and shadows.
Enhanced Gameplay - The PC version also includes wide peripheral support like Joysticks for flying, NVIDIA 3D Vision, Logitech LCD Keyboards and VoIP Support plus a variety of specific features tailored for PC play.
Friend Support - Find your friends online with the new buddy list to see if and who is online so you can quickly join their game.
Dedicated Ranked Server - Everyone gets non-stop action with no connection penalties based on some other player's internet. Ranked Server Provider program will give players opportunity to rent their own server(s) located in professional grade datacenters, ability to modify settings like map rotation, create reserved slots for friends or clan members, kick & Ban players, and custom name your ranked server.
Clan Support & Private Servers - Independent Clan Tag, and ability to rent servers for hosting and controlling private password protected competitive servers with expanded control over the settings from public ranked servers.
PC Squad Play System - Updated from previous Battlefield PC titles now gives control of your squad before heading into combat.
Orange'd for "oh snap"
This article says that prone will exist for the PC version. Stuff can still change, so I dunno.
I guess my Google-fu is weakening by the day. Thank you for that article.
Only 32 is kind of disapointing, though I guess without redesigning them in XL editions like they did for BF2, it'd be way too crowded
In Bad Company when I get shot at, I fire randomly and scream obscenities at the children outside my window as I sprint into battle. I'm being a retard, so I die. However, it sounded awesome, so I enjoyed it.
Xbox Live - HavokBlue
EVE - Bakaris Drakar'akai (I know, horrible name)
furyandfire.blogspot.com
I can't say it's a bad thing; taking the best of both worlds and slamming it together looks like it works.
32 players is the only major disappointment so far.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
har har
Also, the maps are smaller than BF2 so the decreased player counts don't make the game feel like you're in a vacuum. There's plenty of action to be had and you are never really lacking a target to shoot at.
Gogo realism.
Xbox Live - HavokBlue
EVE - Bakaris Drakar'akai (I know, horrible name)
furyandfire.blogspot.com
Don't worry, people will always mod up the max players size, so you can find a big server if thats what you're into - the beauty of dedicated servers!
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
Note: I love MW2, I am not bagging on CoD.
Anyone else in the beta want to add me? PSN:Spoit
Is it worth it? I'd probably just play for the SP
I loved the squad in SP, I just hope they deal with the BS Far Cry-esque accuracy of the AI.
Basically, if there isn't cover between you and the enemy, they will shoot you. Even if they were equipped with a slingshot.
With the attention they're giving to the PC version, I really don't know what platform to get it on. It'll probably come down to how many of us here get it for either PC or 360.
The single player is not worth buying the game for, it's a nice addition and I'm glad they're thinking about it, but it needs loads more polish before it would be worth buying the game for.
Does the Assault class now give ammo or something?
Will B3 have destructible buildings?
Also, from the demos and videos it appears that they have fixed the age old hitbox detection problems that plauged Battlefield 2 and 2142.
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
Giant Bomb did a quicklook of the PS3 beta a few days ago which shows off the gameplay fairly well. I'd say Jeff not being the greatest Battlefield player just hilights the patented BF madness "Oh god what's going on?!"
Yeah, standing out in the open gets you killed no matter what game you play.
Pretty disappointed about PS3 only beta. EA should have tried really hard to get some sort of beta out for 360, PS3, and PC before MW2 came out. Exclusive betas are so counterproductive.
But I figure the majority of PA players will be on 360? Like usual?
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
Most people have hi-def Tvs by now, or at least a 32 inch tv. Also, the point of prone is so you're hard to see. That's the only thing I don't like about Bad Company, the lack of prone.
One of my fondest memories in any game was in 1942, Battle of the Bulge. I was an American anti tank. I ran across the map to a mid point of the map and heard the rumbling of tanks. Lots of tanks, Panzers, Tigers and a couple of wespes all in single file. It was intense. I ran layed down three mines and rushed into some bushes and went prone with my bazooka. The tanks rumbled by, the first in the column hitting a mine and jamming up the line. I popped up and shot the rear tank, blowing it up. A guy hopped out of his because it was stuck between two others and I stol his tank and finshed off the Wespes and the panzer with my fresh Tiger.
God that was awesome.
I'll prob be going PC this time around however.
EDIT: Looks like they fixed my number one complaint about the previous game, and now you can actually clearly see if a guy is friendly or not. Also, looks like they fixed spawning.
Want!
I've personally been enjoying sneaking up behind Snipers in 1943 and blowing them up with Satchel Charges.
and then putting another one there for when they return. Oh the glorious hatemail.
Cannot be said enough. If they did improve on BC, this'll be fantastic.
March seems too far away.
Just have to ask when anti tank had mines in battlefield 1942, because as far as i can remember only engineers had those, unless you played a mod or something. Did anti tank have mines and bazooka in FH?
Ceterum autem censeo, Carthaginem esse delendam
DICE's lips are sealed on BF3, probably don't want it to steal BC2's thunder. But seeing as how they've spent all this time porting that fuckawesome engine to the PC, I can't see them not using it and implementing full destructibility. We'll probably see the return of medpack-only healing, clips instead of ammo pools, and jets. Also, larger maps and commander powers. All guesses, but I can envision riots among hardcore PC fans if they keep the more console-centric features.
I'm not used to how fast your killed in this game and it can be frustrating, but I don't think its a bad thing.
The only thing I hate so far in this game are the fucking Abrams tanks :P
Well, one of the reasons they went with UE3 over Frostbite for ME was because Frostbite wasn't ready when they wanted ME to go into development. Since Frostbite is not only done, but enhanced, I can't see them not using their own engine for all their future games.