GM of M&M "And Justice For All."
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
here are sheltay's two options (i think... you may come up with something better!)
1 - stay at the temple to keep hyperspace docking rings open for the starfighters.
The starfighters are more likely to get away than the large cruiser.
You can ensure a getaway for Nara'val and those loose padawans, and hope that Ali-Allan's capital ship can take the punishment.
I'll probably roll something on the cruiser getting away but it ain't likely.
also Sheltay has a sort of diplomatic immunity granted to her by Organa. the troopers will be ordered not to kill or capture her, and she can continue to try and help Bail Organa and Padme Amidala
2 - follow Nar and the padawans and jump in a fighter.
If she abandons her station, most likely the rings will be deactivated before Nara'val can get away. And also herself.
Now this part is risky, but that cruiser Master Ali-Allan has a small hangar that Sheltay, Nar, and the padawans can cram themselves within. They could get into it and use their skills to make an escape, but that's an all or nothing affair. Either they all make it, or they all die. The cruiser is a very big target, and much easier to shoot down than a bunch of fighters.
I suppose it's a matter of "acceptable losses". Do you risk losing everyone to save everyone, or do you accept the loss of some to ensure the escape of others?
Also, jumping aboard the cruiser to help out would also mean leaving Coruscant... and leaving behind Bail Organa and Padme Amidala.
Horseshoe on
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Quoththe RavenMiami, FL FOR REALRegistered Userregular
ah... when put that way, she would probably stay behind, thinking she could do the most good that way
i guess she'd be wrong technically given the deaths, but it makes sense character-wise and would be properly devastating
Yeah Ahsoka pretty much assumes she's going to die, but figures if she can slow down the bad guys while more important characters get away, well then that's a-ok by her.
okay so with a 15 and trying to find some contested worlds
the corellian and rimma trade routes seem most likely for that
most nearby systems, like corellia and anaxes, are more or less out of the question. hardcore republic. you might as well turn around and say "just kidding".
Duro... was basically razed to rubble and glass by a Separatist force led by Durge. probably some Republic still there, probably very unsafe.
Denon's further out but it's another fortress world like anaxes. basically suicide.
you could make it to Devaron. a system that's probably still up for grabs, but so far your experience with Devaronians has not been ideal (jedi is hokay, yezz?)
you could maybe maybe make it as far out as Yag'Dhul on the inner rim. it's separatist held, but still under heavy siege by the republic.
other than that...
the only somewhat nearby system that hasn't been occupied at some point by republic or separatist military forces is apparently... alderaan
alderaan is a long shot... it's casso's homeworld, but it's also sheltay's. they're neither separatist nor republic, but that could change at any time. at least not everybody has guns?
well... and i suppose you could also try to drop out of hyperspace somewhere between systems and maybe attempt to recoup and figure shit out... kind of a crapshoot though.
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INeedNoSaltwith blood on my teethRegistered Userregular
Is there like a limited supply of hyper-juice
Do we have to dock and refuel our hyperjuice before we can move further-away
Posts
so i still have A-40
when last we left... well, A-40 and Delta Squad were securing the beacon in the Jedi Archives
i believe we can wrap that part of the scene up with 40 starting to hack the beacon... because he's going to succeed
if possible
and if INNS is still here
i would like to get back to Nar escaping with the lil' jedi
well that is not today
the only question i have, arc
is that the jedi knight is hacking into the floor so he and the younglings can escape
probably through some sort of utility passage
so waste their asses before they get away (or toss a grenade in the hole) y/n
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
and then the game shall be back to full power
@quoth
is that how i do that?
would you like to finish this game too?
it would be awesome to have you as a player again.
the greater good
does that summon quoth
@quoth i summon thee
but if i were to have some more action encounters we could and it's not just a story i am telling
so here's what i'll do... i'll post the scene and the likely outcome
if you want to play it out differently or see if you can get a different result, we can play them out instead
the scenes would be like-a so
* A-40 and Delta Squad capture Sheltay... she holds them off just long enough to keep the docking rings engaged for Nara'val (Quoth and Arc)
* Master Nara'val and Master Ali-Allan attempt to escape Coruscant... only Master Nara'val and a few padawans survive (INNS)
so if you are in a parenthesis lemme know if that sounds about how you'd like the story to happen
or if you want to play the scene out as an encounter
but the siege of the jedi temple is not the end of the game
there is more that must happen before credits roll
Except I was concerned Nar might die.
In the after-math, Nar just goes god damn crazy as a result of constant failure to be a good padawan-teacher
yeah basically it's like this
it's pretty god damn hard to get away from frikkin coruscant in one piece
you have a chance only because the planet/city is still recovering from that big ol' separatist attack
ali-allan's ship... the one that sheltay helped get offworld, is kind of screwed without extra help from you and sheltay
unfortunately that ship and all aboard it will get shot down without said help
but Master Nara'val and some of the Padawans will manage to get away in their starfighters
1 - stay at the temple to keep hyperspace docking rings open for the starfighters.
The starfighters are more likely to get away than the large cruiser.
You can ensure a getaway for Nara'val and those loose padawans, and hope that Ali-Allan's capital ship can take the punishment.
I'll probably roll something on the cruiser getting away but it ain't likely.
also Sheltay has a sort of diplomatic immunity granted to her by Organa. the troopers will be ordered not to kill or capture her, and she can continue to try and help Bail Organa and Padme Amidala
2 - follow Nar and the padawans and jump in a fighter.
If she abandons her station, most likely the rings will be deactivated before Nara'val can get away. And also herself.
Now this part is risky, but that cruiser Master Ali-Allan has a small hangar that Sheltay, Nar, and the padawans can cram themselves within. They could get into it and use their skills to make an escape, but that's an all or nothing affair. Either they all make it, or they all die. The cruiser is a very big target, and much easier to shoot down than a bunch of fighters.
I suppose it's a matter of "acceptable losses". Do you risk losing everyone to save everyone, or do you accept the loss of some to ensure the escape of others?
Also, jumping aboard the cruiser to help out would also mean leaving Coruscant... and leaving behind Bail Organa and Padme Amidala.
i guess she'd be wrong technically given the deaths, but it makes sense character-wise and would be properly devastating
i think that ali-allan has the hyperspace coordinates of the systems that jocasta was deleting
escaping the republic will be a bit more difficult without them
it's just the part of the game where i am being extra evil
so you can either get a bad but certain outcome
or the one that could either turn out okay or result in both of you dying along with a bunch of padawans
I think he's aware of that enough to realize that going with the cruiser, at this point in the game, is probably suicide.
you've got to get the hell away from the long arm of the republic
with a short hyperspace jump
that you literally have seconds to make
tell me what sort of place is it that you are trying to get to
and give me a knowledge (galactic lore) roll
1d20+9=15
Nar wants to go to a place where Republic interference is going to be contested by the locals. Like Tattooine.
and as we know
tattooine
is the planet that it's farthest from
he sure could have helped you navigate to somewhere safe
the corellian and rimma trade routes seem most likely for that
most nearby systems, like corellia and anaxes, are more or less out of the question. hardcore republic. you might as well turn around and say "just kidding".
Duro... was basically razed to rubble and glass by a Separatist force led by Durge. probably some Republic still there, probably very unsafe.
Denon's further out but it's another fortress world like anaxes. basically suicide.
you could make it to Devaron. a system that's probably still up for grabs, but so far your experience with Devaronians has not been ideal (jedi is hokay, yezz?)
you could maybe maybe make it as far out as Yag'Dhul on the inner rim. it's separatist held, but still under heavy siege by the republic.
other than that...
the only somewhat nearby system that hasn't been occupied at some point by republic or separatist military forces is apparently... alderaan
alderaan is a long shot... it's casso's homeworld, but it's also sheltay's. they're neither separatist nor republic, but that could change at any time. at least not everybody has guns?
well... and i suppose you could also try to drop out of hyperspace somewhere between systems and maybe attempt to recoup and figure shit out... kind of a crapshoot though.
Do we have to dock and refuel our hyperjuice before we can move further-away
The Force
mostly you're being limited by your ability to select and chart out a system in a short amount of time
Let's go to Alderaan
And get right on getting a new location to zoom off to and maybe buying a new astromech
edit: maybe catching a ride off-planet with a disreputable but good-hearted smuggler.
with all your
oh