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[OOC] Clone Wars... The End

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    HorseshoeHorseshoe Registered User regular
    i don't have itunes

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    Super NamicchiSuper Namicchi Orange County, CARegistered User regular
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    HorseshoeHorseshoe Registered User regular
    okay so arc is here

    so i still have A-40

    when last we left... well, A-40 and Delta Squad were securing the beacon in the Jedi Archives

    i believe we can wrap that part of the scene up with 40 starting to hack the beacon... because he's going to succeed

    if possible

    and if INNS is still here

    i would like to get back to Nar escaping with the lil' jedi

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    HorseshoeHorseshoe Registered User regular
    also i realize my last post was to the effect of "hangar encounter not yet"

    well that is not today


    the only question i have, arc

    is that the jedi knight is hacking into the floor so he and the younglings can escape

    probably through some sort of utility passage

    so waste their asses before they get away (or toss a grenade in the hole) y/n

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    SakutianSakutian Registered User regular
    I'm really excited to see this is going to get running again. I look forward to watching events unfold.

    My Games

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    HeirHeir Ausitn, TXRegistered User regular
    I'm still here!

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    jimninjajimninja Registered User regular
    hi. whats up

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    Super NamicchiSuper Namicchi Orange County, CARegistered User regular
    holy shit jim's alive?

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    INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    I'm alive in the least technical sense

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    Super NamicchiSuper Namicchi Orange County, CARegistered User regular
    well i think it's time i killed some children with some grenades

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    HorseshoeHorseshoe Registered User regular
    the only one missing is quoth

    and then the game shall be back to full power

    @quoth

    is that how i do that?

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    QuothQuoth the Raven Miami, FL FOR REALRegistered User regular
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    HorseshoeHorseshoe Registered User regular
    quoth i would like to finish this game.

    would you like to finish this game too?

    it would be awesome to have you as a player again.

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    QuothQuoth the Raven Miami, FL FOR REALRegistered User regular
    yes i must suicide bomb casso for the greater good

    the greater good

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    INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    does doing the @ thing

    does that summon quoth

    @quoth i summon thee

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    HorseshoeHorseshoe Registered User regular
    edited December 2011
    okay folks i'm thinking we've had our big action scenes and duels in ze jedi temple for the most part

    but if i were to have some more action encounters we could and it's not just a story i am telling

    so here's what i'll do... i'll post the scene and the likely outcome

    if you want to play it out differently or see if you can get a different result, we can play them out instead

    the scenes would be like-a so

    * darth vader duels ahsoka... ahsoka is struck down but delays him from stopping Nara'val (jimninja and Heir)

    * A-40 and Delta Squad capture Sheltay... she holds them off just long enough to keep the docking rings engaged for Nara'val (Quoth and Arc)

    * Master Nara'val and Master Ali-Allan attempt to escape Coruscant... only Master Nara'val and a few padawans survive (INNS)


    so if you are in a parenthesis lemme know if that sounds about how you'd like the story to happen

    or if you want to play the scene out as an encounter

    Horseshoe on
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    HorseshoeHorseshoe Registered User regular
    i may not have said so explicitly

    but the siege of the jedi temple is not the end of the game

    there is more that must happen before credits roll

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    INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited December 2011
    Horseshoe wrote:
    * Master Nara'val and Master Ali-Allan attempt to escape Coruscant... only Master Nara'val and a few padawans survive (INNS)
    This is the result I was expecting.

    Except I was concerned Nar might die. :(

    In the after-math, Nar just goes god damn crazy as a result of constant failure to be a good padawan-teacher

    INeedNoSalt on
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    HorseshoeHorseshoe Registered User regular
    Horseshoe wrote:
    * Master Nara'val and Master Ali-Allan attempt to escape Coruscant... only Master Nara'val and a few padawans survive (INNS)
    This is the result I was expecting.

    Except I was concerned Nar might die. :(

    In the after-math, Nar just goes god damn crazy as a result of constant failure to be a good padawan-teacher

    yeah basically it's like this

    it's pretty god damn hard to get away from frikkin coruscant in one piece

    you have a chance only because the planet/city is still recovering from that big ol' separatist attack

    ali-allan's ship... the one that sheltay helped get offworld, is kind of screwed without extra help from you and sheltay

    unfortunately that ship and all aboard it will get shot down without said help

    but Master Nara'val and some of the Padawans will manage to get away in their starfighters

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    QuothQuoth the Raven Miami, FL FOR REALRegistered User regular
    so sheltay can't help? because that sort of thing might take precedence over a dramatic casso encounter

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    HorseshoeHorseshoe Registered User regular
    edited December 2011
    here are sheltay's two options (i think... you may come up with something better!)

    1 - stay at the temple to keep hyperspace docking rings open for the starfighters.

    The starfighters are more likely to get away than the large cruiser.

    You can ensure a getaway for Nara'val and those loose padawans, and hope that Ali-Allan's capital ship can take the punishment.

    I'll probably roll something on the cruiser getting away but it ain't likely.

    also Sheltay has a sort of diplomatic immunity granted to her by Organa. the troopers will be ordered not to kill or capture her, and she can continue to try and help Bail Organa and Padme Amidala

    2 - follow Nar and the padawans and jump in a fighter.

    If she abandons her station, most likely the rings will be deactivated before Nara'val can get away. And also herself.

    Now this part is risky, but that cruiser Master Ali-Allan has a small hangar that Sheltay, Nar, and the padawans can cram themselves within. They could get into it and use their skills to make an escape, but that's an all or nothing affair. Either they all make it, or they all die. The cruiser is a very big target, and much easier to shoot down than a bunch of fighters.

    I suppose it's a matter of "acceptable losses". Do you risk losing everyone to save everyone, or do you accept the loss of some to ensure the escape of others?

    Also, jumping aboard the cruiser to help out would also mean leaving Coruscant... and leaving behind Bail Organa and Padme Amidala.

    Horseshoe on
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    QuothQuoth the Raven Miami, FL FOR REALRegistered User regular
    ah... when put that way, she would probably stay behind, thinking she could do the most good that way

    i guess she'd be wrong technically given the deaths, but it makes sense character-wise and would be properly devastating

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    QuothQuoth the Raven Miami, FL FOR REALRegistered User regular
    are there any other weapons she could access to cover their escape

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    Super NamicchiSuper Namicchi Orange County, CARegistered User regular
    i'm in full support of any option that gives me the most opportunity to squish jedi children

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    HeirHeir Ausitn, TXRegistered User regular
    Yeah Ahsoka pretty much assumes she's going to die, but figures if she can slow down the bad guys while more important characters get away, well then that's a-ok by her.

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    HorseshoeHorseshoe Registered User regular
    oh yeah there's one other big downside to not going with the cruiser salt

    i think that ali-allan has the hyperspace coordinates of the systems that jocasta was deleting

    escaping the republic will be a bit more difficult without them

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    HorseshoeHorseshoe Registered User regular
    i'm not trying to nudge you in either direction btw

    it's just the part of the game where i am being extra evil

    so you can either get a bad but certain outcome

    or the one that could either turn out okay or result in both of you dying along with a bunch of padawans

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    INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    Nar is notoriously awful when he's on space ships. Just god damn awful.

    I think he's aware of that enough to realize that going with the cruiser, at this point in the game, is probably suicide.

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    HorseshoeHorseshoe Registered User regular
    alright nar

    you've got to get the hell away from the long arm of the republic

    with a short hyperspace jump

    that you literally have seconds to make

    tell me what sort of place is it that you are trying to get to

    and give me a knowledge (galactic lore) roll

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    INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    Can I just follow in Obi-Wan's footsteps and flee to Tattooine

    1d20+9=15

    Nar wants to go to a place where Republic interference is going to be contested by the locals. Like Tattooine.

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    HorseshoeHorseshoe Registered User regular
    well unfortunately you're near the bright center of the universe

    and as we know

    tattooine

    is the planet that it's farthest from

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    HorseshoeHorseshoe Registered User regular
    also it sucks that your astromech droid got blown up

    he sure could have helped you navigate to somewhere safe

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    HorseshoeHorseshoe Registered User regular
    okay so with a 15 and trying to find some contested worlds

    the corellian and rimma trade routes seem most likely for that

    most nearby systems, like corellia and anaxes, are more or less out of the question. hardcore republic. you might as well turn around and say "just kidding".

    Duro... was basically razed to rubble and glass by a Separatist force led by Durge. probably some Republic still there, probably very unsafe.

    Denon's further out but it's another fortress world like anaxes. basically suicide.

    you could make it to Devaron. a system that's probably still up for grabs, but so far your experience with Devaronians has not been ideal (jedi is hokay, yezz?)

    you could maybe maybe make it as far out as Yag'Dhul on the inner rim. it's separatist held, but still under heavy siege by the republic.

    other than that...

    the only somewhat nearby system that hasn't been occupied at some point by republic or separatist military forces is apparently... alderaan

    alderaan is a long shot... it's casso's homeworld, but it's also sheltay's. they're neither separatist nor republic, but that could change at any time. at least not everybody has guns?

    well... and i suppose you could also try to drop out of hyperspace somewhere between systems and maybe attempt to recoup and figure shit out... kind of a crapshoot though.

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    INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    Is there like a limited supply of hyper-juice

    Do we have to dock and refuel our hyperjuice before we can move further-away

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    Super NamicchiSuper Namicchi Orange County, CARegistered User regular
    you need astrogation charts which are generally calculated by astromech droids

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    INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    But I have

    The Force

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    HorseshoeHorseshoe Registered User regular
    Is there like a limited supply of hyper-juice

    Do we have to dock and refuel our hyperjuice before we can move further-away

    mostly you're being limited by your ability to select and chart out a system in a short amount of time

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    INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited December 2011
    Okay

    Let's go to Alderaan

    And get right on getting a new location to zoom off to and maybe buying a new astromech

    edit: maybe catching a ride off-planet with a disreputable but good-hearted smuggler.

    INeedNoSalt on
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    HorseshoeHorseshoe Registered User regular
    yes buy an astromech

    with all your

    oh

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    HorseshoeHorseshoe Registered User regular
    alderaan it is

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