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Sega scared gamers when it released Xbox 360 horror game Condemned and now it's going to take things to a whole new level. The company hhas signed a deal for the rights to the alien film franchise, and has already entered pre-production on multiple next-gen Alien titles, including a first-person shooter and an RPG. The first fruits of this deal aren't expected until 2009.
We don't know if actress Sigourney Weaver will reprise her role as Ripley for the games, nor whether they will re-tell the stories of the movies. Direction is bieng provided by proclaimed developer Obsidian Entertainment (KOTOR II), which is handling the Alien RPG (Also appearing on PC). Sega of America president and CEO Simon Jeffery said Obsidian was "the only developer for us that could effectivly combine the Alien mythology with compelling RPG gameplay to create the ultimate Alien experience." The Alien FPS, meanwhile has been handed over to Brothers in Arms developer Gearbox.
On one hand, SEGA is handling it, although Condemned was pretty damn awesome.
On the other, Obsidian making an Alien RPG? Sure why not. Gearbox making an Alien FPS? Fuck yes!
I wish there was a version of this that was made to be more creepy in a horror genre way, rather than run around and kill anything that moves as fast as possible.
Dusdais ashamed of this postSLC, UTRegistered Userregular
edited January 2007
This is one of those "could be really really awesome or really suck the nuts" kind of things. I'd like to see them break the cycle; the only decent thing to come out of the Alien franchise since the second movie is the AvP stuff (minus that piece of shit of a movie, though).
Which is sad since I hold Aliens to be the best sci-fi movie evar.
But Sega DID develop the totally fucking awesome Alien 3 arcade game. Alien 3: The Gun.
Either way I'm looking forward to this, Alien is one of the few movie franchises that's had a number of consistently above average games based on it.
Neo Rasa on
"You know how Batman hangs people over the edge of buildings and gets them to spill information. That's Neo Rasa's way of it, but instead of information, he just likes to see people suffer." ~Senor Fish
This is one of those "could be really really awesome or really suck the nuts" kind of things. I'd like to see them break the cycle; the only decent thing to come out of the Alien franchise since the second movie is the AvP stuff (minus that piece of shit of a movie, though).
Which is sad since I hold Aliens to be the best sci-fi movie evar.
If you hate Alien 3, the work print that's out now won't turn you into a fan, but if you saw it as wasted potential I'd consider checking it out. It's at least coherent compared to the theatrical version. Personally I think it's great even if it still falls short of the first two films.
Neo Rasa on
"You know how Batman hangs people over the edge of buildings and gets them to spill information. That's Neo Rasa's way of it, but instead of information, he just likes to see people suffer." ~Senor Fish
But Sega DID develop the totally fucking awesome Alien 3 arcade game. Alien 3: The Gun.
Either way I'm looking forward to this, Alien is one of the few movie franchises that's had a number of consistently above average games based on it.
yeah, i'm not saying "this will suck", by any means. I'm one of the ones that's optimistic for this, as both Obsidian and Gearbox know their way around a game.
I wish there was a version of this that was made to be more creepy in a horror genre way, rather than run around and kill anything that moves as fast as possible.
Well, two of the Alien flicks were "action" and two of them were "horror", so it's not like making an action game is an inappropriate use of the franchise.
The girl who delivered that line in the movie butchered it. She said it like, "theymostlycomeoutatnightmostly", in one breath. WAY TO RUIN IT YOU TALENTLESS BITCH. NO WONDER YOU HAVE NO CAREEER.
Duki on
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Dusdais ashamed of this postSLC, UTRegistered Userregular
This is one of those "could be really really awesome or really suck the nuts" kind of things. I'd like to see them break the cycle; the only decent thing to come out of the Alien franchise since the second movie is the AvP stuff (minus that piece of shit of a movie, though).
Which is sad since I hold Aliens to be the best sci-fi movie evar.
If you hate Alien 3, the work print that's out now won't turn you into a fan, but if you saw it as wasted potential I'd consider checking it out. It's at least coherent compared to the theatrical version. Personally I think it's great even if it still falls short of the first two films.
I have heard that the director's cut is far better than the theatrical version. I'll pick it up if I see it.
I wish there was a version of this that was made to be more creepy in a horror genre way, rather than run around and kill anything that moves as fast as possible.
Well, two of the Alien flicks were "action" and two of them were "horror", so it's not like making an action game is an inappropriate use of the franchise.
But yeah, you're right. It would be nice.
Didn't the first AvP (PC) do that kind of with the Marine campaign? I remember being scared as fuck when steampipes suddenly made noise or in those hallways with the strobing lights.
I wish there was a version of this that was made to be more creepy in a horror genre way, rather than run around and kill anything that moves as fast as possible.
Well, two of the Alien flicks were "action" and two of them were "horror", so it's not like making an action game is an inappropriate use of the franchise.
But yeah, you're right. It would be nice.
There was Aliens: A Comic Book Adventure which was decent enough in this respect. Same to the old computer (I think there was a C64 one too) Alien game. Whole thing was based around the motion sensor sound effect and you moving the individual crew members of the Nostromo around a primitive blueprint to flush the Alien out one of the airlocks without getting eviscerated.
Sadly, Alien Resurrection on the PSX began development as a slow paced horror game. The finished product is a below average FPS that doesn't even touch Alien Trilogy in quality.
Neo Rasa on
"You know how Batman hangs people over the edge of buildings and gets them to spill information. That's Neo Rasa's way of it, but instead of information, he just likes to see people suffer." ~Senor Fish
Alien RPG though. Is there really that much lore in the Alien universe to make anything out of it? Or would they just make stuff up or go the fanfic route
concrete on
[SIGPIC][/SIGPIC]
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HardtargetThere Are Four LightsVancouverRegistered Userregular
I wish there was a version of this that was made to be more creepy in a horror genre way, rather than run around and kill anything that moves as fast as possible.
Well, two of the Alien flicks were "action" and two of them were "horror", so it's not like making an action game is an inappropriate use of the franchise.
But yeah, you're right. It would be nice.
I don't know if I'd consider Alien to be Horror or Action. more like Thriller, or Suspense, or AMAZING!
Didn't the first AvP (PC) do that kind of with the Marine campaign? I remember being scared as fuck when steampipes suddenly made noise or in those hallways with the strobing lights.[/quote]
Correct. Major chunks of the marine game are played in almost complete darkness. You have unlimited nightvision but you can't have it and your motion sensor activated at the same time. Awesome game too. I like it more than AvP2 to be honest.
Neo Rasa on
"You know how Batman hangs people over the edge of buildings and gets them to spill information. That's Neo Rasa's way of it, but instead of information, he just likes to see people suffer." ~Senor Fish
Alien RPG though. Is there really that much lore in the Alien universe to make anything out of it? Or would they just make stuff up or go the fanfic route
There's an entire book dedicated to USCM weaponry and equipment with obscenely detailed specifications and diagrams.
Alien RPG though. Is there really that much lore in the Alien universe to make anything out of it?
Yes actually. It's out of print but there was even a Colonial Marine Technical Manual at one point. Its information based far more off the film Aliens specifically and James Cameron's notes on it rather than, say, a lot of the Star Trek technical manuals that have come out. There's a lot of information to be gathered from the first two movies.
Twisted: You're awesome. :^:
Neo Rasa on
"You know how Batman hangs people over the edge of buildings and gets them to spill information. That's Neo Rasa's way of it, but instead of information, he just likes to see people suffer." ~Senor Fish
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HardtargetThere Are Four LightsVancouverRegistered Userregular
edited January 2007
ya the Marine campaign for AvP1 scared the shit out of me.
Multiplayer wasn't fantastic, but I loved that AvP Gold added in multiplayer maps for a lot of Alien and Alien 3 style settings (the Nostromo landing site especially was fantastic).
Neo Rasa on
"You know how Batman hangs people over the edge of buildings and gets them to spill information. That's Neo Rasa's way of it, but instead of information, he just likes to see people suffer." ~Senor Fish
I wish there was a version of this that was made to be more creepy in a horror genre way, rather than run around and kill anything that moves as fast as possible.
Well, two of the Alien flicks were "action" and two of them were "horror", so it's not like making an action game is an inappropriate use of the franchise.
But yeah, you're right. It would be nice.
HR Giger Aliens lend themselves to pant-shitting moments no matter the genre of game, though. All that's needed to make this game scary is for the designers to give you five bullets, then drop you into a room with six facehuggers.
But Sega DID develop the totally fucking awesome Alien 3 arcade game. Alien 3: The Gun.
Either way I'm looking forward to this, Alien is one of the few movie franchises that's had a number of consistently above average games based on it.
That was a god-damn awesome game, one of the last rail shooters I really enjoyed, especially while laughing at player 2's expense when he thought you were supposed to shoot the prisoners.
There are so many conceivable ways to make a good Alien game it's ridiculous. Even in first-person, they could still go the Penumbra route and leave you basically unarmed against a handful (or even one) of the things, and thus resorting to unorthodox methods to deal with them. However, a good old-fashioned shoot-em-up would be most excellent, too.
There are so many conceivable ways to make a good Alien game it's ridiculous. Even in first-person, they could still go the Penumbra route and leave you basically unarmed against a handful (or even one) of the things, and thus resorting to unorthodox methods to deal with them.
There was a cool little AvP2 mod that worked like this. You had next to nothing for weapony and had to stay out of this main area tha twas crawling with Facehuggers. But there were the dog/runner style aliens to contend with as well.
Neo Rasa on
"You know how Batman hangs people over the edge of buildings and gets them to spill information. That's Neo Rasa's way of it, but instead of information, he just likes to see people suffer." ~Senor Fish
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RoshinMy backlog can be seen from spaceSwedenRegistered Userregular
edited January 2007
Ack, Obsidian getting to do the RPG saddens me. They ran the KOTOR franchise into the ground, then proceeded to backstab the NWN one, and now they are being let loose on the Alien universe.
This is one of those "could be really really awesome or really suck the nuts" kind of things. I'd like to see them break the cycle; the only decent thing to come out of the Alien franchise since the second movie is the AvP stuff (minus that piece of shit of a movie, though).
Which is sad since I hold Aliens to be the best sci-fi movie evar.
If you hate Alien 3, the work print that's out now won't turn you into a fan, but if you saw it as wasted potential I'd consider checking it out. It's at least coherent compared to the theatrical version. Personally I think it's great even if it still falls short of the first two films.
I have heard that the director's cut is far better than the theatrical version. I'll pick it up if I see it.
Technically, it's not a director's cut, just a lot of restored footage.
Fincher refused to have anything to do with the idea.
Ack, Obsidian getting to do the RPG saddens me. They ran the KOTOR franchise into the ground, then proceeded to backstab the NWN one, and now they are being let loose on the Alien universe.
I, er what?
KOTOR wasn't their fault and the NWN campaign was damn good.
That said, he did watch it and give it his approval.
Sad thing is how much Warner Bros. butchered the documentary. Fincher is only very rarely seen or heard from on it as a result.
Neo Rasa on
"You know how Batman hangs people over the edge of buildings and gets them to spill information. That's Neo Rasa's way of it, but instead of information, he just likes to see people suffer." ~Senor Fish
I want to confirm that the Alien 3 extra cut (or whatever you want to call it) from the Alien Quadrilogy set is a notable improvement over the theatrical version. I know you can Netflix it; if it is available as a standalone DVD I would consider picking it up.
I'm a big AvP fan (the games, not the movie), and I kind of wish that someone would make a marine campaign using the Doom 3 engine. I remember playing Doom 3, and thinking about what the marine levels from AvP1 would be like. Completely fucking awesome is my guess.
I also agree that AvP1 is better than AvP2, although I understand that isn't the standard view. I'm sure someone knows better than I do, but I believe AvP1 was running on a custom-built engine - you could really see it in the deformable explosions that sent blast waves down corridores, or in the great lighting, or in the water ripples that followed your character. In the Alien campaign demo there was an area with water that had some cigarette cartons floating, and you could move them around in the water semi-realistically. It was really cool. By contrast, AvP2 uses a version of the Lithtech engine that just doesn't duplicate some of the neat effects of the first game, even though on the whole it does look nicer.
Finally, I think it's worth noting that there actually is more than enough additional lore to drive some solid games. The colonial maries primarily serve coroporate interests, and have been used to put down human resistance movements on various planets. It would also be cool to have a game that involves colonial marines launching and assault on earth to re-take the planet (in Aliens fiction the planet has been effectively taken over by Alien hives). Ride in with your buddies on a dropship and work to retake cities - there's a lot of fun to be had, I think.
I wish there was a version of this that was made to be more creepy in a horror genre way, rather than run around and kill anything that moves as fast as possible.
Well, two of the Alien flicks were "action" and two of them were "horror", so it's not like making an action game is an inappropriate use of the franchise.
But yeah, you're right. It would be nice.
HR Giger Aliens lend themselves to pant-shitting moments no matter the genre of game, though. All that's needed to make this game scary is for the designers to give you five bullets, then drop you into a room with six facehuggers.
I wish there was a version of this that was made to be more creepy in a horror genre way, rather than run around and kill anything that moves as fast as possible.
Well, two of the Alien flicks were "action" and two of them were "horror", so it's not like making an action game is an inappropriate use of the franchise.
But yeah, you're right. It would be nice.
HR Giger Aliens lend themselves to pant-shitting moments no matter the genre of game, though. All that's needed to make this game scary is for the designers to give you five bullets, then drop you into a room with six facehuggers.
Fully expecting the Aliens RPG to have excellent dialogue and an intriguing storyline, but completely mediocre gameplay. Just like every other Black Isle or Obsidian game I've ever played.
I wish there was a version of this that was made to be more creepy in a horror genre way, rather than run around and kill anything that moves as fast as possible.
Well, two of the Alien flicks were "action" and two of them were "horror", so it's not like making an action game is an inappropriate use of the franchise.
But yeah, you're right. It would be nice.
HR Giger Aliens lend themselves to pant-shitting moments no matter the genre of game, though. All that's needed to make this game scary is for the designers to give you five bullets, then drop you into a room with six facehuggers.
Oh, you bastard.
:^:
Was waiting for someone to pick up on that.
You're given 4 bullets too many.
Also, I own the tech manual and it does have some awesome info.
Posts
The game itself was developed by Monolith.
Which is sad since I hold Aliens to be the best sci-fi movie evar.
Either way I'm looking forward to this, Alien is one of the few movie franchises that's had a number of consistently above average games based on it.
If you hate Alien 3, the work print that's out now won't turn you into a fan, but if you saw it as wasted potential I'd consider checking it out. It's at least coherent compared to the theatrical version. Personally I think it's great even if it still falls short of the first two films.
But yeah, you're right. It would be nice.
There was Aliens: A Comic Book Adventure which was decent enough in this respect. Same to the old computer (I think there was a C64 one too) Alien game. Whole thing was based around the motion sensor sound effect and you moving the individual crew members of the Nostromo around a primitive blueprint to flush the Alien out one of the airlocks without getting eviscerated.
Sadly, Alien Resurrection on the PSX began development as a slow paced horror game. The finished product is a below average FPS that doesn't even touch Alien Trilogy in quality.
I don't know if I'd consider Alien to be Horror or Action. more like Thriller, or Suspense, or AMAZING!
Aliens though, well thats all about the action.
I have high hopes for these games, we'll see.
Correct. Major chunks of the marine game are played in almost complete darkness. You have unlimited nightvision but you can't have it and your motion sensor activated at the same time. Awesome game too. I like it more than AvP2 to be honest.
Yes actually. It's out of print but there was even a Colonial Marine Technical Manual at one point. Its information based far more off the film Aliens specifically and James Cameron's notes on it rather than, say, a lot of the Star Trek technical manuals that have come out. There's a lot of information to be gathered from the first two movies.
Twisted: You're awesome. :^:
HR Giger Aliens lend themselves to pant-shitting moments no matter the genre of game, though. All that's needed to make this game scary is for the designers to give you five bullets, then drop you into a room with six facehuggers.
I'll be able to use my Nostromo... while on the Nostromo.
har har har
That was a god-damn awesome game, one of the last rail shooters I really enjoyed, especially while laughing at player 2's expense when he thought you were supposed to shoot the prisoners.
There are so many conceivable ways to make a good Alien game it's ridiculous. Even in first-person, they could still go the Penumbra route and leave you basically unarmed against a handful (or even one) of the things, and thus resorting to unorthodox methods to deal with them. However, a good old-fashioned shoot-em-up would be most excellent, too.
Now playing: Teardown and Baldur's Gate 3 (co-op)
Sunday Spotlight: Horror Tales: The Wine
There was a cool little AvP2 mod that worked like this. You had next to nothing for weapony and had to stay out of this main area tha twas crawling with Facehuggers. But there were the dog/runner style aliens to contend with as well.
Fincher refused to have anything to do with the idea.
KOTOR wasn't their fault and the NWN campaign was damn good.
Sad thing is how much Warner Bros. butchered the documentary. Fincher is only very rarely seen or heard from on it as a result.
I'm pretty excited about this. The BiA games were great (unskippable amateur philosophical ramblings aside).
I'm a big AvP fan (the games, not the movie), and I kind of wish that someone would make a marine campaign using the Doom 3 engine. I remember playing Doom 3, and thinking about what the marine levels from AvP1 would be like. Completely fucking awesome is my guess.
I also agree that AvP1 is better than AvP2, although I understand that isn't the standard view. I'm sure someone knows better than I do, but I believe AvP1 was running on a custom-built engine - you could really see it in the deformable explosions that sent blast waves down corridores, or in the great lighting, or in the water ripples that followed your character. In the Alien campaign demo there was an area with water that had some cigarette cartons floating, and you could move them around in the water semi-realistically. It was really cool. By contrast, AvP2 uses a version of the Lithtech engine that just doesn't duplicate some of the neat effects of the first game, even though on the whole it does look nicer.
Finally, I think it's worth noting that there actually is more than enough additional lore to drive some solid games. The colonial maries primarily serve coroporate interests, and have been used to put down human resistance movements on various planets. It would also be cool to have a game that involves colonial marines launching and assault on earth to re-take the planet (in Aliens fiction the planet has been effectively taken over by Alien hives). Ride in with your buddies on a dropship and work to retake cities - there's a lot of fun to be had, I think.
:^:
Was waiting for someone to pick up on that.
What?
...did you even read the thread?
I'm excited.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
RTS!?
Come to think of it, that series has tons of possibilities.
Too bad Predator hasn't been so lucky.
(I own the Genesis Predator 2 though, which I remember liking for some reason.)
In the pants.
Xbox Live Gamertag: Suplex86
You're given 4 bullets too many.
Also, I own the tech manual and it does have some awesome info.