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[OOC] Exigency: Embassy Incident: Chaotic Lawful Evil Good

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    HeavyVillainHeavyVillain Registered User regular
    edited December 2010
    maaaan we're gonna have some fun with these builds

    i dread to think what were going to be facing to keep it challening

    HeavyVillain on
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    InfidelInfidel Heretic Registered User regular
    edited December 2010
    Atomiser Charge + Constrict, for the lulz.

    Infidel on
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    HeavyVillainHeavyVillain Registered User regular
    edited December 2010
    hahah yesss

    constrict a boss and drag them through a tripwire and then drop them in front of the charge

    HeavyVillain on
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    InfidelInfidel Heretic Registered User regular
    edited December 2010
    Haha, give em a little push over a tripwire that makes em lose their next turn, no need to constrict when they're falling flat on their face in front of it! :lol:

    Infidel on
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    HeavyVillainHeavyVillain Registered User regular
    edited December 2010
    I look forward to using terror and having a bunch of guys run into someones nasty aoe attack

    HeavyVillain on
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    HeavyVillainHeavyVillain Registered User regular
    edited December 2010
    Atera Osterman
    20-point empath
    Player: HeavyVillain

    31 years old, 5' 9'', 120lbs

    Atera was born on the small but densely populated world of Camblyr to two rich factory owners. The lower gravity made her taller but did her strength no favors. When she was found to be an empath, her parents let her train with the High Council but quickly used their clout to remove her from their influence once she was older and trained.

    She travelled much of alpha sector in her youth. Atera signed up as a Vigil op to satisfy a rebelous streak but soon found out that she was pretty good at it.

    Once Atera was a famous and respected Vigilante, but she fell on hard times. Started using a variety of drugs and lost weight... and lucrative contracts... and dulled her psi powers. Her ship was found to be full of controlled substances during a routine Gattapol (galactic trade and transit authority police) search of her ship.

    She sold her old weapons and armour and now travels light. Atera packs a longcoat, a big photon pistol and nasty bladed weapons that fit over her knuckles. While once she used her psi to read opponents and predict there moves, these days her darker moods make her prefer to make people scared or pained.

    She travels from world to world, usually taking illegal non-vigil contracts so that she doesnt have to interact with her old faction and face her disgrace.

    Atera has given up the chems, except for cafeine. She still hates Gatapol for exposing her drug habit, and she stabs drug dealers on sight.

    HeavyVillain on
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    EdcrabEdcrab Actually a hack Registered User regular
    edited December 2010
    Shazam.
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    Edcrab on
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    MaxFrostMaxFrost Registered User regular
    edited December 2010
    Edward Norton the IV

    Edward (who usually goes by Ed), is 28 years old, 6', and 180 lbs. He's ex-military, but because of his obsession of playing with and dismantling explosives, was retained as an explosives expert contractor for Toburnson Corp, a global weapons manufacturing company specializing in non-lethal weaponry and smart arms.

    Often Ed is asked to field test some of the munitions, as he is trained to use them in the proper manner, though often times he modifies them to see what could happen if tampered with. He has already figured out ways to improve smart bomb efficiency by 180% (which allowed Toburnson to produce a smaller, as effective model for local police enforcement), and somehow field modified his weapons to increase power generation by 20%. While it doesn't increase output, it does allow the guns to return to a ready state that much faster.

    Ed is blessed with dogged focus and skills of incredible observation, allowing him to break into nearly any system and figure out the fastest way to disable/break/modify it. His years of conditioning in the military have left their mark, but as he's been out for a while, civilian life is starting to get to him, and he's not as trim as he used to be.

    huh, didn't know there was a real Edward Norton...hrm...(yes, I haven't seen fight club). I'm keeping the name.
    Edcrab wrote: »
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    Standard attacks

    Swing: Single action, 1d8 RP2, double action, 1d10+2 RP4
    (wrench)
    Single shot: Double action, +20 to hit (+40 versus high-tech opponents), 1d6+7 RP5, one charge
    Burst Fire: Double action, +10 to hit (+30 versus high-tech opponents) 2d6+6 AP5, two charges
    (SMG: 6 charges, single action recharge)

    Tech abilities

    Mech Fighter/Mechhunter: +20 to-hit chance, +4 to damage and +4 crit damage versus high-tech opponents. -10 to hit chance for high-tech attackers.
    Energising: when allies are adjacent to the Tech, their weapons take half as long to recharge (double actions become single actions). Also effects Tech's own recharging, already applied to SMG above.
    Shroud Signal: high-tech hostiles have a -10 to-hit penalty versus character and all allies in a 2-hex radius. Character and allies have a +1 bonus to their Stealth.
    Sabotage: Double action. Expend 1EP and immediately short circuit an adjacent device for 4 turns. When used against a mech, they suffer 4 malfunctions (equivalent to injuries/trauma) for 4 turns. This won't stack!



    Item abilities

    Smart Bomb: (5 of them) An intelligent nanotech munition. 2d6+12 damage, AP10. Deals half damage to allies, successful Evasion nullifies. Enemies are forced to reroll a successful Evasion check once. Double action, 20 hex throwing range, 2-hex blast radius
    Monofilament Tripwire: 6 hex throwing range. Nominate a straight line of 4 unoccupied hexes. Opponents that fail to spot the tripwire (Sense check, difficulty 150) and move through it take 6 damage and must pass an AGI check, difficulty 150 or miss their next turn- note that intelligent enemies will attempt to alert their allies to its presence, potentially nullifying it after one hostile has tripped it. This device may be retrieved for re-use by spending a double action while adjacent to it.
    Atomiser Charge: Double action to deploy, 6 hex throwing range, 3-hex cone. At the start of the Tech's next turn, the device will go off, dealing 50 damage to all targets with armour 15 or lower (more than sufficient to destroy medium and even heavy cover) and 25 damage to those with more. The loud, obvious nature of the device ensures that no hostile will remain anywhere near it... of their own accord, at least.

    Don't ask me why an electrician/demolitions expert would have a wrench :P

    MaxFrost on
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    EgosEgos Registered User regular
    edited January 2011
    ...you didn't know there was a real Edward Norton ? ;-)

    guy name: likely Damon Howle . Potentially Denton Howle.
    girl name: likely Aston Fox. Potentially Aston Keys (not sure if too much of Halo reference..was unintentional).

    Since there are more girls than I thought and Villain with an A name also..I'll have to think it over. Although she could just go by Fox. Though not sure if that would be weird or not. Granted Fox isn't a completely uncommon last name..Lucius Fox...

    Still

    Egos on
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    MaxFrostMaxFrost Registered User regular
    edited January 2011
    Nope. Sounded cool, went with it, something in the back of my mind was bugging me though about the name, and went and googled it. Fight Club came up as the first ping.

    MaxFrost on
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    EdcrabEdcrab Actually a hack Registered User regular
    edited January 2011
    I'm... not entirely sure how I feel about that. But hey, your bio is pretty cool!


    So, Osterman the empath and Norton the tech. Good start.

    It occurs to me, going back through the attacks/techniques in the spoilers, that I've frequently failed to list damages for pistols. A normal pistol generally deals damage around the 1d6+6 mark, and bypasses 5 or 6 points of Resistance. Potentially enough to one-shot a normal human, but ineffective versus modern armours.

    I mean in Norton's case I had an excuse for that omission; with Energising, his SMG is basically superior to the pistol in every way. Less so for the others!

    Edcrab on
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    HeavyVillainHeavyVillain Registered User regular
    edited January 2011
    so stupid question ed

    could we maybe have an ic thread early just so the existing chars can talk to each other and establish things

    or is that a dumb idea

    HeavyVillain on
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    MaxFrostMaxFrost Registered User regular
    edited January 2011
    Hrm...and now that I think about it, I shouldn't have a massive wrench. A crowbar would make far more sense though. I'm the guy who rips open systems and takes a look at innards, and what better way then the best tool for breaking and entering?

    MaxFrost on
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    EdcrabEdcrab Actually a hack Registered User regular
    edited January 2011
    Sure, a crowbar-esque implement makes sense. I can even picture it being a standard military handout for people like Norton; prising open doors, containers, and generally removing obstacles (including bad guys).

    @Villain: I wouldn't be adverse to the idea, but we can maybe wait until a few more characters are outlined

    Edcrab on
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    IriahIriah Registered User regular
    edited January 2011
    Hey, I leave for a beach house for the new year and everyone goes nuts with awesome stuff.

    Um, seeing as how everything I wanted was taken, would it be cool if I played another Leader? I mean, presumably both teams need a leader, right?

    edit: Or a character with a little grit - a veteran sniper, perhaps?

    Iriah on
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    EdcrabEdcrab Actually a hack Registered User regular
    edited January 2011
    Do you mean leader as in the build, or leader as in your position? Both would be fine :P

    Edcrab on
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    IriahIriah Registered User regular
    edited January 2011
    Position, now, I guess!

    Iriah on
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    RingoRingo He/Him a distinct lack of substanceRegistered User regular
    edited January 2011
    Is a weapon's RP value the repeat requirement, or am I confused?

    Ringo on
    Sterica wrote: »
    I know my last visit to my grandpa on his deathbed was to find out how the whole Nazi werewolf thing turned out.
    Edcrab's Exigency RPG
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    EdcrabEdcrab Actually a hack Registered User regular
    edited January 2011
    The repeat requirement is a redundant mechanic now, replaced by hurrying attacks (making double action attacks as single actions and all that). RP means Resistance Piercing, the amount of Resistance ignored by an attack.

    Edcrab on
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    HeavyVillainHeavyVillain Registered User regular
    edited January 2011
    so I'm not trying to be difficult here but how do things work whe it comes to a) leveling and (b) sharing items

    I mean what excactly would stop a guy putting all his equipment allowance into a giant gun and then giving that giant gun to a guy who put all his points towards ranged

    HeavyVillain on
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    EdcrabEdcrab Actually a hack Registered User regular
    edited January 2011
    The items characters start the game with are actually top-notch gear by the standards of the setting, and ultimately there's nothing stopping the Tech giving his SMG to the Medic, or whatever, although obviously some of their gadgets require certain levels of skill to use.

    This isn't true for characters who take the Equipment Specialisation aspect. By definition the weapon/item they get with ES levels up as the character does, and won't be rendered obsolete by things you randomly stumble upon, but it also can't be used by anyone except the owner.

    But levelling is something we'll still need to figure out in the long run, but right now I wouldn't worry about it too much :P

    Edcrab on
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    IriahIriah Registered User regular
    edited January 2011
    Been rethinking, maybe a more shooty/sneaky build? Something like a spy, perhaps.

    Iriah on
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    EdcrabEdcrab Actually a hack Registered User regular
    edited January 2011
    Well... the Operative is taken, so I guess that leaves the Agent. They're basically a spy!

    Edcrab on
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    Tommy2HandsTommy2Hands what is this where am i Registered User regular
    edited January 2011
    what is the difference between the operative and the agent anyway?

    Tommy2Hands on
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    RingoRingo He/Him a distinct lack of substanceRegistered User regular
    edited January 2011
    Less syllables makes him sneakier

    Ringo on
    Sterica wrote: »
    I know my last visit to my grandpa on his deathbed was to find out how the whole Nazi werewolf thing turned out.
    Edcrab's Exigency RPG
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    IriahIriah Registered User regular
    edited January 2011
    Done. backstory written.
    [FONT="Verdana"]Name: Sarajevo Lemarche
    Gender: Female
    Height: 5’8”
    Age: Classified. Appears late twenties/early thirties.
    Operational Status: Disavowed
    
    Sarajevo’s CV is mostly classified, which makes it hard to find honest work after all these years. But that’s long been a path closed to people like her.
    
    Off-record, she’s been a participant in at least seven coups on planets, moons, and orbital stations throughout the alpha sector, and that’s just the number in which she can be placed in the same area at the time. She was a spook, then a spook-for-hire, and then for-hire. Times have been tough on people with her particular skillset – friends are hard to make in the business, and harder to keep. These days, Sarajevo finds herself taking more than her usual share of jobs to make ends meet, to keep those crucial steps ahead of the many vengeful organisations she has crossed in the line of duty.
    
    She can be charming, urbane, beautiful, witty – fast, deadly, brutal, cold – tired, cynical, pragmatic, and efficient. A chameleon, a scorpion, and a ghost.
    
    [SIZE="1"]Objectives: Find anomalies in data. Analyse trends and outliers. Operate surveillance equipment. Operate countersurveillance equipment. Mind rainy, empty safe houses. Retrieve enigmatic packages from dead drops. Extract VIPs from hostile urban environments. Engender support from local dissident factions. If necessary, enter secure facilities and eliminate high-value targets. Maintain resolve in the face of certain death. Survive. Then disappear forever.[/SIZE][/FONT]
    

    Iriah on
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    EdcrabEdcrab Actually a hack Registered User regular
    edited January 2011
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    Standard attacks

    Stab: Single action, 1d6+2 RP2, double action, 1d8+4 RP4
    (combat knife)
    Single shot: Double action, +70 to hit, 1d6+8 RP5, one charge
    (pistol: 8 charges, double action recharge, optional silencer)
    Single shot: Double action, +60 to hit 1d8+10 AP5, one charge
    (heavy pistol: 5 charges, double action recharge)


    Agent abilities

    Feint: reroll failed Evasion or Melee check using Social
    Executioner: +6 damage when attacking out of Stealth
    Potent Execution (from the above) expend 2MP when attacking from Stealth, further +6 damage and extra 3 points of armour bypassed
    Assassin: Expend 1MP and reroll a Stealth attack
    Quick Draw: Switch between pistols at will as a free action
    Advancing Fire: Make an attack while moving
    Dedication [FOC]: Reroll a FOC check once

    Item abilities

    Enhanced vision lenses: See through obstacles of 6 armour or less
    Mirage device: Double action to deploy, reusable after five turns. Distorts light in such a fashion that the user can attempt to make a Stealth check even in plain sight, and even in the middle of combat; i.e., deploy and then get the hell out of sight

    So shooting someone out of Stealth with the heavy pistol and expending 2MP... 1d8+22 damage with AP8 and a +90 chance to hit. Not as many neat abilities as the Operative, but damn that's some damage stacking.

    Edcrab on
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    HeavyVillainHeavyVillain Registered User regular
    edited January 2011
    is it ic time yet? :P

    nd looking at the wiki, shoudn't I have Willpower attack as an ability too, since Ive got ego warrior?

    HeavyVillain on
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    EdcrabEdcrab Actually a hack Registered User regular
    edited January 2011
    Maybe and yes. Willpower Attack isn't that hot overall, but I guess for a build like the empath (enormous WIL and MP to burn) it'll be pretty useful.

    Edcrab on
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    RingoRingo He/Him a distinct lack of substanceRegistered User regular
    edited January 2011
    Name: EeDeetoo 'E.D.' Ohnein
    Gender: Male
    Height: 5' 5"
    Age: 73 Standard, physical appearance is mid to late twenties
    Occupation: Nacasei Military Police Commandant, Fleet Battle Group 'Fist of Serise'
    Born on the Nacasei (nuh-kesh-ee) homeworld of Serise IV, EeDeetoo Ohnein has become something of a minor celebrity among his people. His parents were both of the Civil Service caste of 'Birsan' (bur-sane) and according to the Nacasei cycle of death and rebirth it meant that if ED was to be reborn a higher caste, he was likewise fated to live the life of buearucratic paperpushing.

    Despite being blessed with an above average physique, and a daily struggle with anything involving numbers, ED forswore himself against becoming one of the caste-less (an unliked but tolerated minority among the Nacasei who felt happiness in this life was more important than happiness in the next) and dedicated himself to learning the arts of the bureaucrat due to his two great loves: The Star Corps, and a woman named Pirsivin. In Nacasei society Love is a virtue believed to surpass the constraints of the caste system and even the great cycle of rebirth itself, and ED's stout and squat body harbored the soul of a true romantic. And so it was that after 34 years laboring within the Department of Education to the position of Assistant to the Assistant of the Superintendent of Physical Education, did ED finally propose a union to the beautiful Pirsivin, Accountant 3rd Degree, by means of self-written poetry. And was rejected.

    Twice.

    Distraught, ED sought to flee his humilation by transfering to another world, and in one insane and brilliant moment made the move that would forever change his life: He applied to the Nacasei Star Corps for the position of 2nd Disciplinary Infractions Officer (Auxilliary). In Nacasei tradition, the actual fleet portion of the Star Corps are reserved for only the 'Cafinin' Warrior caste, which is very high on the cycle of rebirth.

    Ringo on
    Sterica wrote: »
    I know my last visit to my grandpa on his deathbed was to find out how the whole Nazi werewolf thing turned out.
    Edcrab's Exigency RPG
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    RingoRingo He/Him a distinct lack of substanceRegistered User regular
    edited January 2011
    I wrote so goddamned much, I hit the text buffer limit on my phone. Heh.

    Part Deux:
    Where was I? Oh yes. Occasionally members of other castes or even the caste-less were allowed to join the Star Corps, mostly to either A) Attend to duties that the current crop of Cafinin had proven too incompetent to master or B) Attend to duties none of the Cafinin felt obliged to do at all. Sometimes these were the same duty. And so it was the EeDeetoo Ohnein was allowed to join the Star Corps Military Police in order to 'sort out' the buearucratic nightmare that had resulted in a Military Code of Conduct that nobody within the priviledged Cafinin heirarchy really wanted to bother with. It was a thankless, undesireable task that was thought to be mostly make-work as no systemic change had happened in the last two hundred years.

    But that was before EeDeetoo Ohnein. A combination of worryingly patient persistance in the face of paperwork, and the ability to carry one side of a dock-side brawl all by himself, ED turned out not only to be good at his job, but TOO good at his job. Service with 'The Ohnein' quickly became known as the 'No Fun Cruise', so much so that Officers had been known to resign their commands rather than ship out with ED. Unable to actively chastise someone so clearly possesed by the righteousness of their caste, Star Corps command came up with a roundabout solution: They would promote ED and show him as a shining example to their fleet, and then at every port of call they would loan him out to local law enforcement or the Vigil to get him out of their hair while on shore leave. A solution that has worked admirably for all sides for the last ten years.

    Phew

    Ringo on
    Sterica wrote: »
    I know my last visit to my grandpa on his deathbed was to find out how the whole Nazi werewolf thing turned out.
    Edcrab's Exigency RPG
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    EdcrabEdcrab Actually a hack Registered User regular
    edited January 2011
    Ringo wrote: »
    They would promote ED and show him as a shining example to their fleet, and then at every port of call they would loan him out to local law enforcement or the Vigil to get him out of their hair while on shore leave. A solution that has worked admirably for all sides for the last ten years.

    :^:

    But my my. Edward Norton, EeDeetoo Ohnein... we have some very silly names

    However the Nacasei are begging for an entry on the wiki. Are they all shorter-than-average, or is Ohnein special in that regard too? Not that the difference between actual alt-humans and short humans is particularly pronounced.

    Edcrab on
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    RingoRingo He/Him a distinct lack of substanceRegistered User regular
    edited January 2011
    I guess if we make them all short, you could identify a Nacasei on sight?

    Sure, why not! And now that you've reminded me we already have an Ed, I guess we'll just call him Ohnein, and declare him taller than the average Nacasei.

    Ringo on
    Sterica wrote: »
    I know my last visit to my grandpa on his deathbed was to find out how the whole Nazi werewolf thing turned out.
    Edcrab's Exigency RPG
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    EdcrabEdcrab Actually a hack Registered User regular
    edited January 2011
    Well maybe not on sight. A bit like how Crivinians (such as Cerrekk) are shorter than average. Maybe they're even smaller...

    Hurrrk, hurrr hack

    Sorry, choking on fluff here

    The Nacasei (nuh-kesh-ee) originated on Serise IV and were one of the first cultures encountered by the Kerenth during the First Expansion.

    The Serise system had four habitable planets, and although all had Schismatic ruins and artefacts only Serise IV contained intelligent life. A higher-gravity world, the Nacasei were a good four inches shorter than the Sector average but had incredible stamina and resilience. Designated alt-humans, it is thought their changes are influenced by pre-Schism genetic manipulation as well as environmental factors.

    While they had not yet colonised their system, the Nacasei had a technological level that was not far removed from the Kerenth’s own (the Kerenth, after all, had benefited from the presence of a phase beacon left less than four years away from their homeworld when using conventional drives). The two societies’ first encounter was peaceful and proved very profitable; within a decade, trade links were established and the Nacasei were willingly absorbed by the Kerenth Republic.

    As part of the Republic modern Nacasei have an admired economy and an effective military, honouring extant trade agreements from a millennia ago. Nacasei armies favour powered armours and exosuits- cheaper to manufacture for smaller pilots, and hard to adapt to the requirements of any hostiles that might steal them.

    A Nacasein’s peak muscle strength is far higher than average; even with their diminutive stature, a highly-trained Nacasein combatant could literally pull a baseline’s arm off. Like their Kerenth neighbours, their ranks contain few psionically talented individuals, but unlike Kerenth there is no evidence that Nacasei are any more vulnerable to psionic incursion.

    Nacasei culture assigns a great deal of significance to caste, perhaps even more so than the Desz. A child born to one caste is likely to stay there their whole life in order to be reborn into a higher caste. The “caste-less” minority are seen as faithless and while they are tolerated in Nascasei space some choose to head to more enlightened worlds. These faithless, however, can hold any position and are allowed to serve society to the best of their ability… if they can cope with all the muttering in the background.

    As outlined in legends and folk tales since their records began, the Nacasei hold their virtues (Love, Honour and Diligence) in such high regard that they are seen as transcending the constraints of the caste system and even the great cycle of rebirth itself. Love is the greatest of these, and so the sentimental, shlocky nature of their films and simulations is at odds with the otherwise industrious and solemn peoples of Serise IV. The only way to advance in caste is to become a champion of such a virtue; to marry into a higher caste, to perform an exceptional deed of benefit to the whole of society, or to work industriously for their whole life.

    Their pre-contact language has much in common with Montakon, and so despite being part of Kerenth space many Nacasei have learned the Confederation’s tongue as well as Domarian.

    The population of the Serise system is currently 11 billion. Throughout Alpha Sector, there are approximately 21 billion Nacasei.

    …we are terrible

    So the Nacasei are basically the Domarians, minus inches, minus a few fascistic tendencies, minus a little technology and plus BAD SOAP OPERAS

    Edcrab on
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    RingoRingo He/Him a distinct lack of substanceRegistered User regular
    edited January 2011
    You pretty much added the things I had yet to expound upon, Ed. Who's raiding whose brainspace now?

    Also, I'd remind you that unlike the Domarians, the upper echelon of Nacasei society is... circumspectly decadent? They don't flaunt it, but it's just the perks of having earned a high caste birth. And it means that while Nacasei warriors are incredibly fierce in direct combat, they can be somewhat lacking in organizational fastidiousness. With the exception of Our Hero, of course.

    I am just throwing words at the wall now :P

    Ringo on
    Sterica wrote: »
    I know my last visit to my grandpa on his deathbed was to find out how the whole Nazi werewolf thing turned out.
    Edcrab's Exigency RPG
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    EdcrabEdcrab Actually a hack Registered User regular
    edited January 2011
    I like that idea. No monarchy as such to speak of, but a very rich and opulent noble caste and the guys directly beneath them reap similar benefits

    I'm not sure why I paired them off with the Kerenth, but I think a society like you've outlined would actually do a disparate, vaguely-governed giant like the Kerenth Republic a lot of favours... and conversely, when the Republic central government does call them up, the Nacasei Space Corp would benefit from some actual tactical direction :P

    Edcrab on
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    HeavyVillainHeavyVillain Registered User regular
    edited January 2011
    Now I feel silly for not being a space dwarf

    I WANTED FLUFF

    HeavyVillain on
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    RingoRingo He/Him a distinct lack of substanceRegistered User regular
    edited January 2011
    I actually really liked your bio. All the bios submitted have been good. Well, mine got rambly, but the others!

    Felix's dude needs to be a Swords duelist. His +9 damage while charging demands some kind of space matador setup

    Ringo on
    Sterica wrote: »
    I know my last visit to my grandpa on his deathbed was to find out how the whole Nazi werewolf thing turned out.
    Edcrab's Exigency RPG
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    HeavyVillainHeavyVillain Registered User regular
    edited January 2011
    either way we have enough dudes for an ic now? right ed? :p

    HeavyVillain on
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    RingoRingo He/Him a distinct lack of substanceRegistered User regular
    edited January 2011
    You've got a dozen guys trying to kill you at Augmentos, V

    Ringo on
    Sterica wrote: »
    I know my last visit to my grandpa on his deathbed was to find out how the whole Nazi werewolf thing turned out.
    Edcrab's Exigency RPG
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