Reality is everything. If it vanished every time some bastard screwed around with its fabric, it wouldn't be able to look other metaphysical concepts in the eye during their annual meetings.
To the universe, a phase generator causing a divergence anomaly is like a speck of grit in its eye. The universe blinks, and then everything's back to normal.
And this campaign is the most "modern" out of all them chronologically; after Arcadia, even after Enthiliun.
Team D (Atera, Norton, Ohnein) opted to go in disguise. Any items larger than heavy pistols are stashed in toolboxes in that room (so pistols, SMGs, batons are okay but assault rifles and cannons are not). If you are within 5 hexes of the map edge nearest to your original deployment area, then we'll say that the player is close enough to their stashed gear to re-equip it.
Team C (that's the rest of you) are... undecided. So let me know! Hell, if you really really want to, I'd even let you deploy somewhere other than C.
Currently, all of you are occupying hexes where you're out of sight.
No rolls are necessary at this stage. Your movement distance per turn is 8 hexes, or 10 + AGI if you opt to sprint (which is thoroughly unstealthy and not recommended).
alright assuming we can see the turqiose blips, Atera is going to leave the room and stand in the doorway and make the civ SW of her turn around and go towards the other civ for a nice chat. Can she do that?
Huh, rules wise no because there's obstacles in the way, but since that was the only place I could make him fit that's just where he happens to be standing. Realistically he knows exactly where they are and he's no doubt had time to talk to them during the time in the armoury and the journey to the embassy itself.
Oh, and Atera's power worked, let me post IC...
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RingoHe/Hima distinct lack of substanceRegistered Userregular
Ed, can that civvie to the west potentially see Damon and Sarajevo through those two windows?
The white boxes with lines through them are supposed to be boxes or similar obstacles! They block LoS, but unlike solid white lines (partition walls etc.) they don't impede movement in any significant fashion. If there was a broad four-foot tall filing cabinet, for example, it wouldn't be hard to crouch behind it but conversely you could clamber over it without much issue.
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RingoHe/Hima distinct lack of substanceRegistered Userregular
Oh, and because I'm an idiot and I don't mention these things, Norton doesn't need to be directly adjacent to the door in order to hack it, only within four hexes of it. I don't think it'd be possible for him to move all the way there with one turn either way...
Possibly I've screwed up your instructions, but Team D is sitting tight in the aforementioned office (within hacking range of the door) and Nathan is peering around cover.
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RingoHe/Hima distinct lack of substanceRegistered Userregular
edited January 2011
I'm leaving rolls for Ohnein up to you Ed. But if you do make a roll, could you add in a spoiler what you rolled and the result? It's my version of exposure therapy :P
if we could use the watch sized communicator to corral the civvies to a certain spot...would have to think that out.
Are they expecting a certain voice to come out on that end?
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Is he like Superman basically? in that department at least?
X-RAY VISION!?
And now I've gotta know: Does this mission take place before or after Creak blew up the universe?
To the universe, a phase generator causing a divergence anomaly is like a speck of grit in its eye. The universe blinks, and then everything's back to normal.
And this campaign is the most "modern" out of all them chronologically; after Arcadia, even after Enthiliun.
You know, deploy us all in wherever were going and get started
Team D (Atera, Norton, Ohnein) opted to go in disguise. Any items larger than heavy pistols are stashed in toolboxes in that room (so pistols, SMGs, batons are okay but assault rifles and cannons are not). If you are within 5 hexes of the map edge nearest to your original deployment area, then we'll say that the player is close enough to their stashed gear to re-equip it.
Team C (that's the rest of you) are... undecided. So let me know! Hell, if you really really want to, I'd even let you deploy somewhere other than C.
Currently, all of you are occupying hexes where you're out of sight.
No rolls are necessary at this stage. Your movement distance per turn is 8 hexes, or 10 + AGI if you opt to sprint (which is thoroughly unstealthy and not recommended).
alright assuming we can see the turqiose blips, Atera is going to leave the room and stand in the doorway and make the civ SW of her turn around and go towards the other civ for a nice chat. Can she do that?
Ed, can that civvie to the west potentially see Damon and Sarajevo through those two windows?
Oh, and Atera's power worked, let me post IC...
The white boxes with lines through them are supposed to be boxes or similar obstacles! They block LoS, but unlike solid white lines (partition walls etc.) they don't impede movement in any significant fashion. If there was a broad four-foot tall filing cabinet, for example, it wouldn't be hard to crouch behind it but conversely you could clamber over it without much issue.
P.S., Tommy, I don't think they'd call it a taser.
regardless
derp
RUN WHILE YOU CAN
...and realised that the bad guys are en route. You have five turns before they arrive!
Taking a leaf out of the v2 approach, I suggest everyone just outlines what they want to do and I fast-forward us to the terrorists' arrival.
I.e., where you want to be positioned (and what powers/equipment you have prepped/deployed) in time for their arrival.
But first, should I just have everyone converge at the corner office in order to talk to Stion about the situation? You'd have time to do so.
more importantly, woud I have recovered that mp by the time the baddies come?
Are they expecting a certain voice to come out on that end?