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[D&D 4E PbP] War of the Burning Sky Act 1: The Scouring of Gate Pass (IC)
Posts
Well, I guess if the wyvern rider survived the fall he knows I'm coming.
...until the crash, that is. It's quite a spectacular thing, a falling wyvern. The noises accompanying the beast's decent proved no less dramatic, with frantic screeches and dying wails piercing the aforementioned silence (which didn't seem so bad in comparison). The whole event climaxed with the strangely enjoyable sound of a building collapsing, the silence returning moments later.
Dorn was off before Swain even HEARD the scream.
"Dorn, wait! There's a wounded wyvern in there!" He extended his arm as if to grab him, but it was no use. Dorn was the kind of person who would stare down a dragon if it meant a child could go free. Hopefully his eagerness wouldn't get them all killed...now or later. He ran after Dorn, staying behind him but in front of everyone else. He wasn't about to fall behind again.
With battle axe gripped in both hands, the human Cleric moves into a flanking position next to Traorin.
Torrent eyes towards the door, confused that no one was going to open it. "Well? What are you waiting for? An invitation?" she whispers, hoping that whatever was behind the door, friendly or not, didn't hear them.
She opened the door slowly, revealing...
The room was a total wreck. Large clusters of wooden debris littered the floor and are obviously debris from the large hole in the ceiling. The dead body of a wyvern filled the hole, its carcass lodged in the structure’s rafters. The tip of the lance lodged in the neck of the Ragesian wyvern indicated that it was dead long before it even crashed into the building. You could spot what appears to be a male arm extending outwards from beneath the rubble, though it was lifeless. Lying close to the arm, was a young female human, with two gashes on her left shoulder, and one through her temple, the fluids of her brain still flowing onto the ground. The wounds seem to indicate she was recently slain.
Swain:
In the middle of the room, stood a large muscular male human, wearing matte black banded mail, and a crimson red cloak draped on his back. Large cuts and bruises garnish the man’s face and arms, though you could spot recently opened (and empty) potions of healing strewn about on the floor close to the man. The man held what appeared to be a young babe, crying out loudly, in one hand, and a fearsome, keen obsidian battle axe in the other.
"Shut up, you little..." the man gurgled, proof that the potions have not yet taken into effect. He hears the door creaking open behind him. The man spun, thrusting the child in front of him and clumsily places his axe blade across the youth’s throat. With a choking, slightly gurgling voice, he demands, "Back off! I got a babe here! Yea don't want to do anything ye'll regret! Back off and let me take my leave, and it lives! If not... one more for the pyres, I always say!"
Titania, Summer:
"You should be careful with your actions, Wyvern Rider. If you harm the child, you most certainly die. You're wounded already, and badly outnumbered. Your only option is to release the baby... which you should do now."
That probably wasn't the best idea.
"Foolish? As far as I'm concerned, I could care less of this ... thing! This little brat is my ticket out of this gods forsaken Hellhole! If I had my way, the army should have razed this city to the ground! Can't stand fence-sitters in any argument or conflict! This place is deplorable!Now... back off, you uncouth and cowardly rabble! I've got an army to rendezvous with!"
Intimidation effect: Instant Failure
Challenge:
0/4 successes; 1/3 Failures
Titania:
You identified the man to be: Chaotic Evil
"It is true, warrior. We did not come into this house with the intent to kill. We each have our own desires in this encounter. For us, we want to see a peaceful resolution where noone further is injured. Perhaps we can talk and come to an agreement?"
The baby continues crying.
"Shut it, ye little git!" the soldier shouts at the babe.
He looks back at Titania, then back at the Drow. "No one further injured? Well, I guess it's too late for her then. Not that it's my problem." he nods towards the dead woman.
"All I want is to get out of here!" he shouts. "Is that too much to ask?!"
Challenge:
1/4 Successes; 1/3 Failures
Success: He let's go of the child, leaving him open for attack (and a surprise round for the PCs).
Failure: He kills the child
"Peace, Cleric of Nusemnee. Certainly the deaths here are tragic, but in the context of the greater conflict, tragedies occur."
"So Ragaesian, all you want is to get out of here? Then perhaps we can make a deal. My name is Erdan Menash, and I am a politician of some note here in Gate Pass. My words carry great weight with the citizens of Gate Pass, particularly with the guards and militia. I can provide you with an escort to the city gates, where you can rejoin your compatriots unmolested.
All I ask in return is that you hand over the baby to my Dragonborn associate. Do this, and we have an accord."
"A politician, eh? Oh how the mighty have fallen! Guess your city ain't that invincible like you guys say you are! HeHeHe! Now then, what's your angle here? I mean, why would a quillpusher be running about here with this motley crew? And why would you help me? Haven't you seen my mates bombing your city? I figured a man of yer station would rather want to capture a soldier, not escort him to his enemies..."
Challenge:
2/4 Successes; 1/3 Failures
Success: He let's go of the child, leaving him open for attack (and a surprise round for the PCs).
Failure: He kills the child
"I think the specifics of my coming to this place are immaterial to our current situation, and I think you would agree on that. What is important is that I concur with the Eladrin. In the true spirit of politics, I feel it's best to make as many friends as possible for when the city falls and the new regime commences. I also want to see the survival of as many as possible."
"So, the offer still stands. Hand over the baby as an offering of trust, and I will use all of my influence to assist you in your goal."
"So, a bunch of yellowbellies coming to save their own hides then, eh? Guess the military was right about you Gate Pass folk. All bark and no bite. All big and tough, but when your invaded, you roll onto your back, exposing your yellow streak on the back, running away with your tail between your leg. Hehehe..."
He was about to hand the baby over, when he stops halfway, bringing the child back close to the axe.
"Hey, wait a minute? How do I know your speaking the truth, and not plotting something?"
Challenge:
3/4 Successes; 1/3 Failures
Success: He let's go of the child, leaving him open for attack (and a surprise round for the PCs).
Failure: He kills the child
Areneth will move closer and open his arms to accept the child.
Put +10 by mistake, when it should be +8. Roll was a 2, so 10 total, which is still a pass
Satisfied, he hands the baby to the Drow.
"Very well then. Let's be off. I got a schedule to keep, and don't want the lads back at camp to worry. Some of them still owe me money, you know. Name's Flaganus Mortus, by the way."
Swain:
Torrent walks in and asks the Drow for the baby. Remaining silent, Araneth nods, and hands the young child to the Cleric.
Torrent in turn nods silently, glaring at the brutish Ragesian, before walking out of the room, out towards the open streets.
"So, what are we waiting for?! Time waits for no man, you know..."
Map (Surprise Round):
The triangles are considered difficult terrain.
Stats:
(C7) Dorn HP 23/28
(D7) Summer HP 19/27
(F7) Swain HP 21/24
(F6) Titania HP 23/24
(D6) Traorin HP 30/33
(E4) Flaganus Mortus (Solo) HP 236/236
Monster Details:
Flaganus Mortus (Solo) HP 236/236 AC 22; Fort 19, Reflex 16, Will 15, Speed 6; Vision: Low-Light vision; Resist: 5 Necrotic, 5 Fire; Saving Throws: +5; Action Points Left: 2
Special:
Whenever an effect would stun Flaganus, he is dazed instead. If an effect would daze Flaganus, he grants Combat Advantage instead.
Murderous Frenzy:
Flaganus gains an additional Action Point the first time he is reduced to bloodied state (Half Hit points).
I posted the coordinates of everyone as well, making it easier to plan your attacks (Letter, then number).
Another way to make it easier is to post what monster you hit e.g. Melee Basic attack on Hobgoblin grunt(F5)
Features:
Debris: The floor is littered with debris. Those squares are marked as difficult terrain (Triangles).
Walls and Ceiling: The walls are masonry (Climb DC 20) and the ceilings are 10 feet high.
Furniture: The table can be jumped on to obtain higher ground. It is rickety though, and requires a DC 10 Acrobatics check to keep from falling.
OOC Details:
Remember to roll for initiative as well. For her round, Torrent took the baby from Araneth, and took him out of the fight (which means she’ll stay out of the fight effectively)
Attack Roll:1d20+6 + 2(CA) vs Ref = 19 Hit!
Damage Roll:1d10+5 = 9
Initiative Roll: 1d20+3 = 22
Turning, he hands the baby over to Torrent, then follows the cleric out the door. Reaching the threshold, he turns again and looks to the Ragaesian. The gracious smile has turned into Areneth's trademark smirk. His eyes sparkle with a kind of internal glee as he quips,
"Oh, one thing you should know about Drow….we lie." His face taking on a more thoughtful look, he continues, "Well, that's also not entirely true. I do intend to return you to your comrades…the dead ones, that is."
Witty repartee concluded, Areneth turns his thoughts to the upcoming battle, focusing his thoughts on the murdered man and woman. Fury welled up inside him as he thought of the baby who now, like him, had lost a family. This man would pay for not only his actions, but the actions of all who would do such things.
Initiative: 1d20+6 (+2 from Swain) = [URL=" http://invisiblecastle.com/roller/view/3028816/"]25[/URL]
After a brief moment of silent prayer with his eyes closed, the monk decides that in this case, universal balance must overrule personal integrity. After all, the soldier remains a threat to the innocent people of Gate's Pass, who have already suffered so much. If more of them were to come to harm because Dorn had allowed this man to escape, it would be an even greater mark of shame upon him. With that decision made, he nimbly slips around behind the villain and prepares to make his end swift, at least.
Initiative: 1d20 + 5 + 2 (Swain) = 18
Initiative roll: 1d20+2+2(Swain)=10
Inititative (1d20=2)
The soldier scowls at the Drow, and seethes with anger when he realizes the deception.
"Bad mistake, ya tosser! Should 'ave sticked with the deal before dupin' me! Now I'm going to kill the whole lot of ya! They don't call me the Ragesian Devil for nothing!"
Even surrounded on all sides, he grips his battleaxe in both hands, and a sadistic grin forms on his face nonetheless. His grin forms even wider when he heard the strange wolf-woman walking towards him to the side, muttering something about some skank or another's death.
"Don't matter who lives or dies in a fight. Long as I stay on top. As for you lot...ain't no one but me that's walking out of here alive!"
Map (Round 1):
Initiative:
Titania Shaylee 22
Flaganus Mottus (SOLO) 20
Swain C. Angevin 19
Dorn Kir 18
Traorin Xinskarr 10
Summer Storm 2
Here's how it goes: Allies/enemies take turns out of order in a group/block.
Stats:
(E3) Dorn HP 23/28
(F4) Summer HP 19/27
(E5) Swain HP 21/24
(F6) Titania HP 23/24
(D4) Traorin HP 30/33
(E4) Flaganus Mortus (Solo) HP 227/236
Monster Details:
Flaganus Mortus (Solo) HP 236/236 AC 22; Fort 19, Reflex 16, Will 15, Speed 6; Vision: Low-Light vision; Resist: 5 Necrotic, 5 Fire; Saving Throws: +5; Action Points Left: 2
Special:
Whenever an effect would stun Flaganus, he is dazed instead. If an effect would daze Flaganus, he grants Combat Advantage instead.
Murderous Frenzy:
Flaganus gains an additional Action Point the first time he is reduced to bloodied state (Half Hit points).
I posted the coordinates of everyone as well, making it easier to plan your attacks (Letter, then number).
Another way to make it easier is to post what monster you hit e.g. Melee Basic attack on Grunt(F5)
Features:
Debris: The floor is littered with debris. Those squares are marked as difficult terrain (Triangles).
Walls and Ceiling: The walls are masonry (Climb DC 20) and the ceilings are 10 feet high.
Furniture: The table can be jumped on to obtain higher ground. It is rickety though, and requires a DC 10 Acrobatics check to keep from falling.
COLOR="Lime"] Up Next: Areneth and Titania[/COLORCOLOR="Red"] On Deck: Flaganus and his nasty Axe![/COLOR
Turning his mind on the task at hand, Areneth retrieves his crystal orb from his pocket and focuses his thoughts on it. He draws from an inner reserve of strength, forcing all of his emotion into a single thought, and then projecting that thought into the mind of his opponent. The thought explodes inside Flaganus's brain like a shower of hot sparks, momentarily blinding him to those around him.
Feeling the chaos build inside his enemy's mind, Areneth shouts to his companions "His defenses are weakened for a short time, my friends. Time to pull out all the stops!"
Notes:
COLOR="Lime"] Up Next: Titania[/COLORCOLOR="Red"] On Deck: Flaganus and his nasty Axe![/COLOR
Standard Action:Witchfire
Attack Roll: 1d20+6 vs Reflex - 3 = 15 Hit (Thanks to Illianthar)
Damage: 2d6+1d6+5 = 15
Flaganus takes -5 to attack rolls until the end of my next turn
COLOR="Red"] Up Next: Flaganus and his nasty Axe![/COLORCOLOR="Lime"] On Deck: Rest of the party[/COLOR
The Ragesian soldier lets out a battle cry, and swings his axe in an arc around him violently. The weapon's blade missed the Dragonborn and the Half-Orc, but impacts the Shifter and the Human Warlord, causing them to hurl a few feet back, with Swain towards the door, and Summer straight into the rubble that buried the dead wyvern.
But the Ragesian Devil was not done. He spun to the nearby Dragonborn. "What's that about pulling me apart slowly? Know yer betta's, draconian!" Flaganus swings the blunt end of his axe towards Traorin's ribs. The impact caused Traorin to momentarily lose his position, causing him to kneel onto the ground, hacking and weezing for air, as the air was knocked completely out of his lungs.
The Ragesian merely smiles, and swings his way toward the nearby Eladrin.
"So, fancy yerself a witch, eh? Gonna chop ya up good, I am!"
Enemy Moves:
Ragesian Scythe (Encounter; Standard Action; Close Burst 1) * Weapon
Targets: All creatures in burst
Effect: Flaganus makes a Battleaxe attack against all targets in burst
Special: When Flaganus is bloodied for the first time, Ragesian Scythe is recharged and is used as an immediate reaction.
Attack: +12 (+7 due to Witchfire) vs AC
Damage: 1d8+4 damage, and the target is pushed 1 square.
Damage Roll: 9 damage, and Swain is pushed to E6.
Attack Roll (Summer): 25 vs AC HIT!
Damage Roll: 9 damage, and Summer is pushed to G4.
Attack Roll (Dorn): 13 vs AC MISS!
Attack Roll (Traorin): 11 vs AC MISS!
Action Point: Standard Action: Concentrated Force against Traorin
Attack: +12 (+7 due to Witchfire) vs AC
Damage: 3d10+4 damage, and the target is stunned (Until end of Falaganus's next turn).
Damage Roll: 25 damage, and Traorin is Stunned.
Move Action: Shift to F5
Map (Round 1.5):
Initiative:
Titania Shaylee 22
Flaganus Mottus (SOLO) 20
Swain C. Angevin 19
Dorn Kir 18
Traorin Xinskarr 10
Summer Storm 2
Here's how it goes: Allies/enemies take turns out of order in a group/block.
Stats:
(E3) Dorn HP 23/28
(G4) Summer HP 10/27 Bloodied!
(E6) Swain HP 12/24 Bloodied!
(F6) Titania HP 23/24
(D4) Traorin HP 5/33 Bloodied!
+1 to attack rolls while bloodied!
Stunned (until end of Flaganus's next turn)
(F5) Flaganus Mortus (Solo) HP 199/236
-5 to attack rolls (Until end of Titania’s next turn)
-3 to all Defenses (Until end of Araneth’s next turn)
Monster Details:
Flaganus Mortus (Solo) HP 236/236 AC 22; Fort 19, Reflex 16, Will 15, Speed 6; Vision: Low-Light vision; Resist: 5 Necrotic, 5 Fire; Saving Throws: +5; Action Points Left: 1
Special:
Whenever an effect would stun Flaganus, he is dazed instead. If an effect would daze Flaganus, he grants Combat Advantage instead.
Murderous Frenzy:
Flaganus gains an additional Action Point the first time he is reduced to bloodied state (Half Hit points).
I posted the coordinates of everyone as well, making it easier to plan your attacks (Letter, then number).
Another way to make it easier is to post what monster you hit e.g. Melee Basic attack on Grunt(F5)
Features:
Debris: The floor is littered with debris. Those squares are marked as difficult terrain (Triangles).
Walls and Ceiling: The walls are masonry (Climb DC 20) and the ceilings are 10 feet high.
Furniture: The table can be jumped on to obtain higher ground. It is rickety though, and requires a DC 10 Acrobatics check to keep from falling.
COLOR="Lime"] Up Next: Dorn, Summer, Swain and Traorin (though stunned)[/COLORCOLOR="Lime"] On Deck: Araneth and Titania (and Round 2)![/COLOR
As the axeman focusses on Titania, the monk uses his distraction to slip behind him, keeping the enemy between them so that he must constantly turn back and forth to defend himself. After a few testing strikes, the half-orc spots an opening, zeroing in on the weakest points of the Ragesian's armour while his axe is too far away to parry. Dorn immediately lets loose a blistering series of kicks, punches, knees and elbows, spinning back and forth from one of Flaganus' flanks to the other, never allowing him to mount a proper defence while his sides, legs, neck, underarms and every other unprotected spot is battered mercilessly.
Standard: Open the Gate of Battle on Flaganus
Attack Roll: 1d20+5=24 HIT
Damage Roll: 2d10+5=13
Furious Assault: 1d8=7
Stone Fist Flurry of Blows: 6 damage
Action Point: Five Storms (Flaganus only available target)
Attack Roll: 1d20+5=17 HIT
Damage Roll: 1d8+5=13
Result: 39 damage to Flaganus, now at 160/236
...he doubted it, but there was at least a chance.
STR vs. AC = MISS! [/url=http://invisiblecastle.com/roller/view/3037658/]1d20+3 → [2,3] = (5)
[/url]
Minor Action: Heal someone who can actually HIT our enemies (Inspiring Word on Traorin).
8 + [url=]http://invisiblecastle.com/roller/view/3037664/]3[/url] = 11 HP regained!
Free Action: Talking...finally.
[ Up Next: Summer and Traorin (though stunned)][ On Deck: Araneth and Titania (and Round 2)! ]
Standard: Lesser Aspect of Wrath vs. Will (1d20+8+2-2+3=21) - Hit! LAoW Damage (1d8+4+2=11)
AP: Standard - Sun Burst vs AC (1d20+8+2-2+3+1=30) - Hit! Sun Burst Damage (1d8+4+2=10)
Move: Minor - Sun's Glow - The Ragesian's armor glows brightly (removes Low Light from 4 square radius)
Notes: Summer has Regeneration 2 while Bloodied
Summer gains 10 temp HP
All allies gain 5 temp HP
All allies can make a saving throw (I don't think the stun can be saved though?)
Summer has +2 to damage for the Encounter
Summer has +1 to hit for the Encounter
Enemies ending their turn adjacent to Summer take 2 Radiant damage
Ragesian is glowing (Do we even have any party members affected by Low Light?)
Ragesian takes 21 damage
Whew!
[ Up Next: Traorin (though stunned)][ On Deck: Araneth and Titania (and Round 2)! ]
It was about time this murderer learned not to count Traorin Xinskaar out of the fight so soon, he'd give him what for . . . as soon as his head stopped spinning that is.
Flaganus gets Attack of Opprotunity on Titania for ranged attack when adjacent
Flaganus attack roll: 1d20+7(Due to witchfire) = 14 Miss (yay witchfire)
Eyebite Attack Roll:1d20+6 vs Will - 3(Areneth) = 19 Hit!
Damage Roll: 2d6+5 = 14
Titiania is invisible to Flaganus until the start of her next turn
Move Action: Move to C2 as stealthily as possible to avoid flaganus from knowing where I went (until he can see me again at the start of my next turn obviously)
Stealth Check: 1d20+1-5(moving more than 2 squares) = 9
Titania gains concealment from shadow walk until end of her next turn.
(F4) Dorn HP 23/28 + 5 Temp HP
(G4) Summer HP 10/27 Bloodied! + 10 Temp HP
Regeneration 2 while bloodied
+1 to attack rolls until end of encounter
+2 to damage rolls until end of encounter
Enemies ending their turn adjacent to Summer take 2 Radiant damage
(E6) Swain HP 12/24 Bloodied! + 5 Temp HP
(C2) Titania HP 23/24 + 5 Temp HP
Shadow walk
(D4) Traorin HP 16/33 Bloodied! + 5 Temp HP
+1 to attack rolls while bloodied!
Stunned (until end of Flaganus's next turn)
(F5) Flaganus Mortus (Solo) HP 125/236 Bloodied!
Flaganus is glowing. Removes penalty for low-light
Flaganus can't see Titania until the start of her next turn
-3 to all Defenses (Until end of Araneth’s next turn)
COLOR="Lime"] Up Next: Areneth[/COLORCOLOR="Red"] On Deck: Flaganus and his piddly little axe.[/COLOR
Notes:
COLOR="RED"]Up Next: Flaganus and his ever-shrinking axe[/COLOR COLOR="LIME"]On Deck: Swain, Summer, Traorin and Dorn[/COLOR] then Round 3 and [COLOR="LIME"]Titania and Areneth[/COLOR
In his rage, the soldier swings his axe in a broad axe once more, sending Swain to fly out of the door. Even Summer was hit, as the burly swordsman, sliced right through the wall, causing her to stumble even deeper onto the rubble.
He turns his infuriated gaze towards the Half-Orc. "WHAT NERVE YA GOT! HITTIN' ME FROM BEHIND! TAKE THIS! RAAAGH!", he cries out, as he swings his axe twice in succession, the overwhelming force causing Dorn to fly and crash into the nearby wall. He falls onto his knees, aching at the new pains this warrior just inflicted on him.
The Ragesian soldier walks toward the gasping Dragonborn.
"AS FER YOU! LET UNCLE FLAG GIVE YOU A HUG! BWHAHAHAHA! IM'A GONNA CRUSH YOU LIKE A GRAPE!"
He picks up the large Dragonborn effortlessly. He clenches his arms around Traorin's ribs, and crushes his lungs even more. Such was the force that even Areneth outside could hear Traorin's ribs breaking. Traorin gasps out loudly, and starts feeling disoriented, as the (perhaps) last vestiges of his memory start flying by his eyes...
Enemy Moves:
Ragesian Scythe (Encounter; Standard Action; Close Burst 1) * Weapon
Targets: All creatures in burst
Effect: Flaganus makes a Battleaxe attack against all targets in burst
Special: When Flaganus is bloodied for the first time, Ragesian Scythe is recharged and is used as an immediate reaction.
Attack: +12 vs AC
Damage: 1d8+4 damage, and the target is pushed 1 square.
Attack Roll (Swain): 30 vs AC HIT!
Damage Roll: 7 damage, and Swain is pushed to E7
Attack Roll (Summer): 29 vs AC HIT!
Damage Roll: 7 damage, and Summer is pushed to H3
Attack Roll (Dorn): 14 vs AC MISS!
Standard Action: Double Strike against Dorn
Flaganus makes 2 Battleaxe attacks against a target, If he hits a single target with both attacks, the target is pushed 2 squares and knocked prone, otherwise the target is pushed 1 square.
Damage Roll 1: 12 damage.
Attack Roll 2: 25 vs AC HIT!
Damage Roll 2: 12 damage.
Effect: Dorn takes 24 damage, is pushed to F2 and is knocked prone
Move Action: Move to D5, via E4
Action Point: Standard Action: Bear Hug against Traorin
Attack: +10 vs Fortitude
Damage: 2d8+6 damage, and the target is grabbed.
Damage Roll: 19 damage, and Traorin is Grabbed.
Traorin is dying!
Map (Round 2.5):
Initiative:
Titania Shaylee 22
Flaganus Mottus (SOLO) 20
Swain C. Angevin 19
Dorn Kir 18
Traorin Xinskarr 10
Summer Storm 2
Here's how it goes: Allies/enemies take turns out of order in a group/block.
Stats:
(F2) Dorn HP 4/28 Bloodied! +5 Temp HP (Racial)
Knocked Prone
(H3) Summer HP 10/27 Bloodied! +3 Temp HP
Regeneration 2 while bloodied
+2 to damage rolls (until end of Encounter)
+1 to Attack rolls (Until end of Encounter)
Enemies ending their turn adjacent to Summer take 2 radiant damage
(E7) Swain HP 7/24 Bloodied!
(C2) Titania HP 23/24 +5 Temp HP
Shadow walk
(D4) Traorin HP 0/33 Dying!
+1 to attack rolls while bloodied!
Grabbed!
(D5) Flaganus Mortus (Solo) HP 113/236 Bloodied!
Flaganus is glowing. Removes penalty for low-light
Flaganus cannot see Titania until the start of her next turn
Flaganus grants CA and can’t benefit from concealment or invisibility (Until end of Areneth’s next turn)
Monster Details:
Flaganus Mortus (Solo) HP 236/236 AC 22; Fort 19, Reflex 16, Will 15, Speed 6; Vision: Low-Light vision; Resist: 5 Necrotic, 5 Fire; Saving Throws: +5; Action Points Left: 1 (used Murderous Frenzy Action point)
Special:
Whenever an effect would stun Flaganus, he is dazed instead. If an effect would daze Flaganus, he grants Combat Advantage instead.
Murderous Frenzy:
Flaganus gains an additional Action Point the first time he is reduced to bloodied state (Half Hit points).
I posted the coordinates of everyone as well, making it easier to plan your attacks (Letter, then number).
Another way to make it easier is to post what monster you hit e.g. Melee Basic attack on Grunt(F5)
Features:
Debris: The floor is littered with debris. Those squares are marked as difficult terrain (Triangles).
Walls and Ceiling: The walls are masonry (Climb DC 20) and the ceilings are 10 feet high.
Furniture: The table can be jumped on to obtain higher ground. It is rickety though, and requires a DC 10 Acrobatics check to keep from falling.
COLOR="Lime"] Up Next: Dorn, Summer, Swain and Traorin (though Dying)[/COLORCOLOR="Lime"] On Deck: Araneth and Titania (and Round 3)![/COLOR