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Let's all go post in the new STEAM thread and talk about Tom Clancy ♥

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    DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    Zxerol wrote:
    DoW1 still has a bunch of micro to do well, I think, from juggling your commander units, loads and loads of per-squad abilities, reinforcements, and all that other stuff. DoW2 is pretty stripped down and bare in a lot of regards. I think Starcraft beats them both in extreme micro-ing, if only because of the huge metagame that had spawned.

    Really, the least micro-intensive game I can think of is probably the Supreme Commander games, where sending hundreds of units at a time into a meat grinder isn't necessarily a faulty tactic.

    And in Supreme Commander you can use two screens which is, like... the future

    I also like that you need to use combined air, land, and sea (if there is water) units to be effective. Oh, and the experimental units are awesome too.

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    RoshinRoshin My backlog can be seen from space SwedenRegistered User regular
    Viking wrote:
    Just installed the Steam version of Sins, no issues.... I never got bothered about the stardock activation, game just worked when I hit play

    Well, I did. Activation request and then an error message. I do regret buying it now.

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    PolloDiabloPolloDiablo Registered User regular
    After what happened to my copy of Dawn of Discovery, I refuse to touch the Anno series.

    That kind of bullshittery is classic Ubisoft. They're the worst.

    And Stardock was always borderline bush league, but the Sins thing is really needlessly dumb.

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    DecoyDecoy Registered User regular
    edited November 2011
    Maddoc wrote:
    QTEs are only bad when they're shoehorned poorly into games in such a way that it is not obvious they are going to occur or what you're supposed to do beforehand, creating a forced artificial "difficulty" which only stems from not explaining the rules of the game to you beforehand.

    If the experience is built around them, such as Shenmue or Heavy Rain, there is absolutely nothing wrong with them.

    My biggest problem with them is the "ZOMG!! MASH THIS BUTTON AS FAST AS YOU CAN!!!---- Oh, look.. you died because you couldn't mash the button fast enough". Fuck. Those. I'll take 100 hand cramping contortionist combinations over 1 button mashing sequence.

    And sadly, JP has a lot those type mashing elements even in the first sequence, which concerns me about the rest of the game. I guess it's time to google artificial turbo buttons drivers.

    Decoy on
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    subediisubedii Registered User regular
    edited November 2011
    Darmak wrote:
    Zxerol wrote:
    DoW1 still has a bunch of micro to do well, I think, from juggling your commander units, loads and loads of per-squad abilities, reinforcements, and all that other stuff. DoW2 is pretty stripped down and bare in a lot of regards. I think Starcraft beats them both in extreme micro-ing, if only because of the huge metagame that had spawned.

    Really, the least micro-intensive game I can think of is probably the Supreme Commander games, where sending hundreds of units at a time into a meat grinder isn't necessarily a faulty tactic.

    And in Supreme Commander you can use two screens which is, like... the future

    I also like that you need to use combined air, land, and sea (if there is water) units to be effective. Oh, and the experimental units are awesome too.


    It's also still one of the only RTS series to really embrace the idea of allowing you to see the whole battlefield with "strategic zoom". You don't use a minimap because your entire screen can show you as much information as you need in the blink of an eye.

    It's a shame, but I'm guessing these days that we're never really going to see a SupCom 3. SupCom 2 died out for various reasons, mostly because the franchise community rebelled against it over some valid, and a lot of just plain stupid reasons. Whatever the case, Gas Powered Games sold off the franchise rights to Square-Enix so it's pretty much their call if/when such a thing happens, and who develops it. Given the mediocre response to SupCom 2, I'm not seeing that as all that likely.


    Getting back to DoW2: Yeah, technically it's a more "micro" oriented game than Starcraft 2 in the sense that the gameplay's all much more focused on and influenced by the in-the-field combat. Things like economy and base management take a back seat to the squad level tactics happening. In real terms though, despite being called micro focused, DoW2 has far less actual micromanagement than Starcraft 2 does. SC2 has a tonne of micromanagement tied to what they call the "macro" game, and personally I'd argue too much micromanagement, or at least too much pointless micromanagement instituted because that's what the fanbase of the game came to associate with "skill" in Starcraft ( the way queuing mechanics work are usually a good example of that).

    High level players of Starcraft 2 you wouldn't be surprised to see having an APM of 200-300+. In game like Dow2, you'd be surprised if it hits over 90, it's just not that style of game where you're constantly have to split your focus between managing dozens of different things away from the combat, the combat is what you're focusing on and the game and interface is designed around that.

    subedii on
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    SpoitSpoit *twitch twitch* Registered User regular
    I don't think anyone was comparing it to competitive starcraft

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    CroakerBCCroakerBC TorontoRegistered User regular
    Lord Jezo wrote:
    I cant even get out of the first room in Magicka. I got the green life spell, keep pushing the middle mouse button, it does a little cast thing of a green swirly around me, but the barrier wont go down and the game just tells me I need to cast the spell again.

    I dont think this is for me.

    Depending on which barrier you're talking about, I suspect you either:
    a) Need to hit it with your sword (Shift+LMB) - this is a fairly low barrier
    b) Hit it with the Earth element (which I think is mapped to Q?), hurling an earthy projectile at the barrier. You may need to do this 2-3 times.

    If memory serves, you may need to 'charge' the earth projectiles for more damage before throwing them - the game tooltip should be wittering on about that, I seem to recall.

    It's quite a fun game when you get into it (though it was sufficiently hard solo that I gave up). That said, don't try and play it on a laptop with only a trackpad - took forever to work out how to remap middle-mouse-button to something else (note: to remap controls you need to go alllll the way back to the main menu, which I always thought was a bit shoddy).

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    subediisubedii Registered User regular
    edited November 2011
    Spoit wrote:
    I don't think anyone was comparing it to competitive starcraft

    Competitive Starcraft is just an extreme example. Even in the most casual play it's really obvious which game requires much more micromanagement, despite all the fans I've had tell me otherwise. Last time I brought this up in the Starcraft thread I was basically called an idiot for suggesting that SC2 had more micromanagement than Dawn of War 2, and that's largely because of the way that their community has defined what "micro" and "macro" mean.

    And "idiot" is politely paraphrasing. In fairness, I was also misunderstanding what they meant by "Macro" at the time, but then I still feel even now that if you're talking about the amount of micromanagement in a game of Starcraft, yeah, what they term Macro is definitively a huge part of that.

    subedii on
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    Lord JezoLord Jezo Registered User regular
    DOW2 is not an RTS at all, mostly.

    No base building, just a limited amount of dudes, and loot.

    It could almost be called a Diablo style game, it as far from an RTS RTS game you can get in the campaign. Unique levels, heavy on weapons and armor drops, an upgrade path for your guys based on stat points... also has a cop-op modw

    PvP multiplayer is a totally different game.
    CroakerBC wrote:
    Lord Jezo wrote:
    I cant even get out of the first room in Magicka. I got the green life spell, keep pushing the middle mouse button, it does a little cast thing of a green swirly around me, but the barrier wont go down and the game just tells me I need to cast the spell again.

    I dont think this is for me.

    Depending on which barrier you're talking about, I suspect you either:
    a) Need to hit it with your sword (Shift+LMB) - this is a fairly low barrier
    b) Hit it with the Earth element (which I think is mapped to Q?), hurling an earthy projectile at the barrier. You may need to do this 2-3 times.

    If memory serves, you may need to 'charge' the earth projectiles for more damage before throwing them - the game tooltip should be wittering on about that, I seem to recall.

    It's quite a fun game when you get into it (though it was sufficiently hard solo that I gave up). That said, don't try and play it on a laptop with only a trackpad - took forever to work out how to remap middle-mouse-button to something else (note: to remap controls you need to go alllll the way back to the main menu, which I always thought was a bit shoddy).

    shift+lmb

    Who knew!

    Wow.

    Clipboard03.jpg
    I KISS YOU!
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    subediisubedii Registered User regular
    edited November 2011
    I was talking about the multiplayer, and they knew that. Whilst it's fair to say that the SP campaign doesn't hew to conventional RTS mechanics and is actually closer to an ARPG, that's not what I was referring to. I mean when I talk about SC2's gameplay and reference things like APM and timing pushes, I don't think it's ambiguous that I'm talking about the multiplayer either. And in either case that segregation is necessary because in all honestly, the singleplayer campaigns of either game do little to prepare you for competitive multiplayer. As with most games, those are completely different beasts, even when a lot of the mechanics remain the same.

    subedii on
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    TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    subedii wrote:
    Spoit wrote:
    I don't think anyone was comparing it to competitive starcraft

    Competitive Starcraft is just an extreme example. Even in the most casual play it's really obvious which game requires much more micromanagement, despite all the fans I've had tell me otherwise. Last time I brought this up in the Starcraft thread I was basically called an idiot for suggesting that SC2 had more micromanagement than Dawn of War 2, and that's largely because of the way that their community has defined what "micro" and "macro" mean.

    And "idiot" is politely paraphrasing. In fairness, I was also misunderstanding what they meant by "Macro" at the time, but then I still feel even now that if you're talking about the amount of micromanagement in a game of Starcraft, yeah, what they term Macro is definitively a huge part of that.
    Weirdos. SC2 requires more "micro" to build an army than DoW II does to manage a fight. In DoW II you can have as few as 3 or 4 people in a fight, and one of those might not have anything special to do, which means you'll only need to be controlling two things at once, plus capturing points around the map and sometimes building something. Worst case scenario you end up in two fights simultaneously or something. In Starcraft you've got to be constantly building/producing, expanding, upgrading, scouting, and skirmishing, and the actual fights take much more micro than DoW II because in a lot of cases you need to tell each individual unit to use its skill (like, tell all of your Infestors to fungal growth various positions), whereas in DoW II your people are grouped into squads and thus only need to use a skill once.

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    subediisubedii Registered User regular
    edited November 2011
    It was largely a misunderstanding stemming from how they define Macro v Micro. Because all the meta-game / base building stuff tends to get lumped in under "Macro", with the actual in-combat control of units being lumped under "micro". So when I said that Starcraft 2 was very micromanagement heavy, rage ensued with people telling me that almost all the other RTS's are far more "micro" heavy.

    That and well, the guy who told me that DoW2 was an obvious example of a game with more Micro focus in the combat had never actually played it IIRC.

    Whatever the case, the simplest way to put it is that Starcraft 2 requires you to be doing a LOT more clicking and button pressing at any one point than DoW2 does.

    subedii on
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    ForarForar #432 Toronto, Ontario, CanadaRegistered User regular
    edited November 2011
    In case you classy gents haven't noticed you can pre-purchase Trine 2 and get some hats all up ins.

    I'll be getting this for sure, probably two copies (one for me and one for the girlfriend, hopefully to get two sets of hats while I'm at it since she hates non-Portal FPSs), but am trying to remain strong these last few days until the sale presumably begins.

    Since Trine 2 doesn't come out until Dec, hopefully that doesn't interfere with my hat acquisition.

    Edit: Okay, I've tried Searching and I skimmed like 8 pages, but didn't notice immediately; wasn't there a post that had a "best of" list/package of Oblivion mods on hand?

    Forar on
    First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
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    IoloIolo iolo Registered User regular
    It'll be interesting to have a major sale in our current Skyrim/SR3/ghost town environment. Will we even finish this thread?

    Lt. Iolo's First Day
    Steam profile.
    Getting started with BATTLETECH: Part 1 / Part 2
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    SteevLSteevL What can I do for you? Registered User regular
    Deal of the Day is Anomaly: Warzone Earth. It's an excellent game.

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    chocoboliciouschocobolicious Registered User regular
    edited November 2011
    Yes, I'll do it myself if I have to! Also, curses, I meant to grab a copy of Hydrophobia. Alas.

    chocobolicious on
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    MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Oh man hats, gotta buy Trine 2

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    RoyceSraphimRoyceSraphim Registered User regular
    Trying to play TF2 and I'm locked a screen saying SCANNING FOR Steams Games Updates

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    AlegisAlegis Impeckable Registered User regular
    Discovered the 'set tag' feature on friends by accident. God I needed this, how long has this been hiding there?

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    PeewiPeewi Registered User regular
    Alegis wrote:
    Discovered the 'set tag' feature on friends by accident. God I needed this, how long has this been hiding there?

    It was added a bit over two months ago.

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    envoy1envoy1 the old continentRegistered User regular
    My friends' gameplay stats: SR3 470hrs, Skyrim 92 hrs. That's all.

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    GaslightGaslight Registered User regular
    edited November 2011
    envoy1 wrote:
    My friends' gameplay stats: SR3 470hrs, Skyrim 92 hrs. That's all.

    My friends' gameplay stats:

    Saints Row 3, 404 hours.
    Skyrim, 2272 hours. o_O

    Gaslight on
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    SpoitSpoit *twitch twitch* Registered User regular
    Even though there are only 6 of them in it, my friends have 100 Dota 2 beta hours

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    Rhan9Rhan9 Registered User regular
    Gaslight wrote:
    envoy1 wrote:
    My friends' gameplay stats: SR3 470hrs, Skyrim 92 hrs. That's all.

    My friends' gameplay stats:

    Saints Row 3, 404 hours.
    Skyrim, 2272 hours. o_O

    Whut? Has he been running Skyrim simultaneously on ten computers since it was released or something?

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    DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    I have way less hours showing on the Skyrim side and about twice that on the SR3 side on my Steam, but it's still waaaaay on the side of Skyrim.

    Somewhere I hope that I won't hate Skyrim as much as I hate Oblivion. I want a good fantasy game that delivers on that open world promise. But until then I'm happy to be getting down with my bad self over in Steelport.

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    AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    My friendlist is mostly made up of classy gents from this thread, so let's see....

    Wait, how the hell do you check that stat?

    He/Him | "A boat is always safest in the harbor, but that’s not why we build boats." | "If you run, you gain one. If you move forward, you gain two." - Suletta Mercury, G-Witch
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    GaslightGaslight Registered User regular
    Rhan9 wrote:
    Gaslight wrote:
    envoy1 wrote:
    My friends' gameplay stats: SR3 470hrs, Skyrim 92 hrs. That's all.

    My friends' gameplay stats:

    Saints Row 3, 404 hours.
    Skyrim, 2272 hours. o_O

    Whut? Has he been running Skyrim simultaneously on ten computers since it was released or something?

    Friends. Plural. That is the Steam stats of the gameplay time for everybody in my friends list.

    Just to satisfy the curiosity of someone who has paid no attention whatsoever to it...would someone mind explaining to me what Saints Row 3 is about?

    Because I thought it was some kind of gangster game and now every time I hear about it, it's all hitting people with giant dildos and driving around blowing shit up in a tank and stuff like that. Is the appeal supposed to be just having a gangster game which is absurd and over the top as possible?

    This is not a critcism, this is intended as an honest question, because all I know about the Saints Row franchise is that PA did a classic comic about the first one and that the second one was a mess until some enterprising member of this forum put together a great mod pack for it.

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    GaslightGaslight Registered User regular
    Athenor wrote:
    My friendlist is mostly made up of classy gents from this thread, so let's see....

    Wait, how the hell do you check that stat?

    Community Home main page, right hand column, down low.

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    AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    How to describe Saints Row... hmm.

    Picture a GTA style sandbox game where you play your character from Evil Genius.

    While there is "Gansta" stuff, it's buried. It's more like you are a mob boss at this point, reaching Bond Supervillain levels (with appropriate response!)

    But more than anything, it is fun. It doesn't penalize you for doing insane stuff.

    He/Him | "A boat is always safest in the harbor, but that’s not why we build boats." | "If you run, you gain one. If you move forward, you gain two." - Suletta Mercury, G-Witch
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    AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    There we go.

    Friend average is 25 hours played over the last 2 weeks.

    1751 hrs of Skyrim
    408 hours of SR3
    (236 hours of Dungeon Defenders)


    ... Somewhat telling that Modern Warfare 3 is 33rd at 6 hours played.

    Wow! Lifetime stats are surprising:
    TF2: 19,543 hrs
    L4D2: 6006 hrs
    Borderlands: 4265 hrs
    Bad Company 2: 3528 hrs
    New Vegas: 2625 hrs

    He/Him | "A boat is always safest in the harbor, but that’s not why we build boats." | "If you run, you gain one. If you move forward, you gain two." - Suletta Mercury, G-Witch
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    AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    Here. Kind of big slightly NSFW, and it's actually of a bug (I found things spawned this way, I swear!), but does this look like a gangsta game to you?

    http://cloud.steampowered.com/ugc/612717265854008452/9F532DC6BF7B4AB720A34563761E20014D5401FF/

    He/Him | "A boat is always safest in the harbor, but that’s not why we build boats." | "If you run, you gain one. If you move forward, you gain two." - Suletta Mercury, G-Witch
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    GaslightGaslight Registered User regular
    My friends' lifetime stats, just because this is interesting.

    TF2: 23,827 hrs
    Borderlands: 6341 hrs
    L4D2: 4423 hrs
    New Vegas: 3555 hrs
    Bad Company 2: 3168 hrs
    Mount & Blade - Warband: 2623 hrs
    L4D: 2547 hrs
    Mass Effect 2: 2497 hrs
    Mass Effect: 2371 hrs
    Civilization V: 2299 hrs

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    Lord_SnotLord_Snot Живу за выходные American ValhallaRegistered User regular
    Hey everyone, a guy called Brood just added me to his friends list. Not sure who he is, anyone have any idea? I see they're a friend of @iolo any ideas?

    Also, my friends stats, again mainly made up of PA chaps and chapettes:
    Skyrim: 771 Hours
    SR3: 212 Hours
    Killing Floor: 101 Hours
    Dungeon Defenders: 52 Hours

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    DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    Athenor wrote:
    How to describe Saints Row... hmm.

    Picture a GTA style sandbox game where you play your character from Evil Genius.

    While there is "Gansta" stuff, it's buried. It's more like you are a mob boss at this point, reaching Bond Supervillain levels (with appropriate response!)

    But more than anything, it is fun. It doesn't penalize you for doing insane stuff.

    Yeah, Saints Row 3 builds on the story of Saints Row 2, where you play a psychopathic gang leader who rises to dominate a city and turn his syndicate into a corporate and media empire.

    So Saints Row 3 is about the rise of a Super Villain to the global stage.

    Things you can do in SR3. Get a sex change. Kill people with a giant sex toy. Kick everyone in the b alls (This is a word that was spontaneously coined in conversation with envoy. It's like balls but it's ALL the balls.). Play psychopath Barbie dress up (Not on the same level as SR2 with GotR but it's still good). Swoop down in your VTOL fighter jet straight out of Macross and annihilate entire gang operations in seconds.

    I must say the ball kicking is incredibly satisfying. Every weapon has its very own ball kicking animation. I find myself changing up guns in combat just so I can change up the ball kicking. Because lots of people get kicked in fucking balls. All day. All night. Right in the fucking b alls.

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    starmanbrandstarmanbrand Registered User regular
    Yay. Fixed the mouse issues I was having in a couple games by disabling enhance pointer precision. Now I can enjoy Gemini Rue!

    In more disappointing news, I was unaware that Cities XL and Simcity 4 do not come with campaign modes. Now I don't know when I will really get around to playing them since there is no real "goal"

    camo_sig2.png
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    ZxerolZxerol for the smaller pieces, my shovel wouldn't do so i took off my boot and used my shoeRegistered User regular
    edited November 2011
    Well, yeah. That's been the crux idea for the Sim- games since forever. There's a reason why, way back in the day, Maxis liked referring them to "software toys" versus "games."

    Zxerol on
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    ZombiemamboZombiemambo Registered User regular
    DOW2 is not an RTS at all, mostly.

    No base building, just a limited amount of dudes, and loot.

    It could almost be called a Diablo style game, it as far from an RTS RTS game you can get in the campaign. Unique levels, heavy on weapons and armor drops, an upgrade path for your guys based on stat points... also has a co-op mode

    It's a strategy game and it's real time. Sounds like an RTS to me!

    JKKaAGp.png
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    BullioBullio Registered User regular
    Top 5 lifetime hours:
    TF2 4940
    Civ 5 2027 (one friend accounts for over 1088 of these hours, and probably has 1500 hours at least in Civ4/Colonization)
    Borderlands 1418
    Warband 1202
    BFBC2 1191

    Witcher 2 is the most wanted game at 18 people, followed by Space Marine and Rage at 13 each.

    488 hours of Skyrim and 102 hours of SR3 these past 2 weeks.

    steam_sig.png
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    AumniAumni Registered User regular
    edited November 2011
    What the heck!
    The Elder Scrolls V: Skyrim
    1859.5 hrs
    View friends' activity

    Saints Row: The Third
    326.9 hrs
    View friends' activity

    DC Universe Online
    154.6 hrs
    View friends' activity

    Team Fortress 2
    135.3 hrs
    View friends' activity

    Super Street Fighter IV: Arcade Edition
    108.9 hrs
    View friends' activity

    Dota 2
    78 hrs
    View friends' activity

    Serious, DCO!?

    Aumni on
    http://steamcommunity.com/id/aumni/ Battlenet: Aumni#1978 GW2: Aumni.1425 PSN: Aumnius
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    ParielPariel Registered User regular
    edited November 2011
    DOW2 is not an RTS at all, mostly.

    No base building, just a limited amount of dudes, and loot.

    It could almost be called a Diablo style game, it as far from an RTS RTS game you can get in the campaign. Unique levels, heavy on weapons and armor drops, an upgrade path for your guys based on stat points... also has a co-op mode

    It's a strategy game and it's real time. Sounds like an RTS to me!

    It's more like Neverwinter Nights/Dragon Age. Just less talking and more killing.

    Pariel on
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