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[Xenoblade Chronicles] The Incredible Shulk MARK YOUR GODDAMN SPOILERS
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As far as the MMO elements go I still think the combat is really engaging - every character is unique with their combat strategy and customizable moveset, to some extent. I wish more characters got a move that could trigger break, it's not crucial but it informed my team makeup when I switched things up for variety.
Hoping component cables make stuff better whenever I get around to picking them up
http://www.gameinformer.com/b/features/archive/2012/04/25/why-xenoblade-chronicles-makes-me-want-to-punch-a-kitten.aspx
The downside though, is that with just a little bit more processing power, these games, with the same assets and everything, could look amazing.
Like I am not frothing at the mouth about this or anything, I am just kind of sad that I am playing this game that has a bunch of amazing stuff going on, but at times it is hard to see what is going on, on my HDTV due to all of the blurriness and jagged edges. When I know it can look downright fantastic.
http://screenshotcomparison.com/comparison/75487
Oh man, maybe the Wii U will upscale the wii games to HD?
edit: dammit, a quick googling says: No
but anyway it's a dumb thing to say
it's not like Nintendo forced anyone to develop for the wii
that's a silly thing he wrote
Chris, FF7 looked like garbage even for the time it was released. The environments were nigh on undiscernible. You know what hooked people? The gameplay, and to some extent the story (which I have my own opinions on).
It's the EXACT same thing here.
(I doubt he checks in here anymore but that's my two cents in case he does!)
Well they forced Monolith to, considering Nintendo owns them.
Some of them use interesting graphical style (persona series), but that's not what they're ABOUT
*provided you can stand a lot of silly archetypes and tropes
Well not exactly. I mean it didn't look as good as Mario 64, which was its most relevant contemporary, sure. But the battles (and the FMVs) looked amazing for 1997. Outside of battles, it looked average. The main thing about it is that it was the first time anyone had really done an RPG in 3D (watch as someone pulls an obscure game that came out on Saturn or something just to prove me wrong). It blew people away because it was the first of its kind. People came for the 3D, then they stayed for the story.
actually at this point I'd make the argument that Final Fantasy is way more about graphics than anything else
ah, my mistake
I played the more recent ones for their methods of character progression, personally
sphere grid, license board
that's mah shit
...neither of those are recent, though
XIII sold on the strength of its graphics and when people actually became acquainted with the game it became clear that it sucked
so when XIII-2 came out and promised more of the same, nobody was fooled
14 isn't a proper FF game
basically I'm talking about XIII and XIII-2
both are garbage outside of their graphics
wait
I don't understand what's going on with this link
is this just what a standard screenshot would look like if it were in HD instead of 480p?
The second one is what it looks like on the Dolphin emulator in actual 1080p, with anti-aliasing. There are actually texture packs out there that make it look even better but that is straying too far into forbidden territory.
Basically, the point is that these games, at their foundation, look really good.
They are just hamstrung by the wii
yes that's pretty lame
yes, component cables
and yeah, it's better
there are several more of comparable size, and one or two larger.
Holy shit.
If there's anything that excuses the graphics, it's that. The draw distance is also phenomenal.
It just takes me out of the experience when I get out into a grassy field and fight some things and can barely see what is even happening