The new forums will be named Coin Return (based on the most recent
vote)! You can check on the status and timeline of the transition to the new forums
here.
The Guiding Principles and New Rules
document is now in effect.
[The Evil Within] Bethesda's new game from RE creator Shinji Mikami (AKA Project Zwei)
Posts
Color me interested.
Ya, I think the lighting of the screens has me the most impressed. That first one looks like there might be some stealth ability, which would work perfectly in a game like this.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
Is this that project that's going to be his last work as a director?
'Cause, I mean, I'm super excited pretty much anytime he does anything, but that would still make me sad
Said he wants younger developers to start taking over at this.
Kind of the same way Kojima has been talking lately.
They're going to fight to the death, aren't they. That's how it ends.
Last time I checked, his head is still attached to his body.
If Bethesda makes this as play and look as good as Dishonored and Mikami makes it as tense and atmospheric as RE1, yeah, that would put a biiiig grin on my face.
This post is really weird to me.
The screenshots look more like RE4 than anything else. A horror'd up RE4, but still.
And what does Dishonored have to do with it?
Right, Bethesda only published Dishonored, nevermind on that score.
Yeah, I know it's wierd to like RE1/RE2, not like the newer ones at all, then also like DS1/DS2, but that's because the RE series went off in a direction I hated for it and the DS games started in a place I thought was great. But like Dead Space 3, RE4 and beyond were basically zero horror, pure action, which I don't like at all when the series is supposed to be/was based around suspense-horror elements.
So if this has a strong suspense/horror vibe like RE1 and DS1, but with gameplay more like the latter, yeah, that would make me plenty happy. Then I get good suspense with good gameplay, and who can object to that?
But very few horror games actually take advantage of it. Stealth is like the perfect fit for a horror game.
Well, there were those Siren games. Other than that though, yeah. Maybe coming up with complementary mechanics is too hard for people so they just go the easy way.
Oh, I wasn't thinking you were taking a dig at me or anything. What I was talking about from RE1/RE2 was the atmosphere, not the controls. And RE4 may have pioneered that system, but the DS games do it so much better. I'd want a mesh of the two, which there's a fair chance we could get a mesh of both, especially since it looks like the game is leaning more towards the "horror" part than just the "runrunrunshoot" design of RE4.
Shitty Tumblr:lighthouse1138.tumblr.com
They only published Dishonored, they didn't develop it.
Currently playing: GW2 and TSW
Shitty Tumblr:lighthouse1138.tumblr.com
Kind of bummed Mikami didn't go first person though.
They shouldn't just quit: they really should be mentoring and shepherding new developing minds.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
I just remembered I'm really bad at handling legit scary horror games. Like there hasn't been a Resident Evil anything in ten years that scares me, and Bioshock doesn't put me off much anymore, and
And I've been avoiding real horror games for a long time, but I love Mikami to death so I have to play this, oh God I don't want to oh Jesus
Yeah, I'm down pretty hard for something that claims to be a horror game and is actually horror. DS3 was a massive, massive disappointment in that regard; it's impossible to build any tension whatsoever when you've killed 50 different things before the first hour of the game is even done, then the game ramps the enemy encounters up throughout the game, and then all of the gameplay is built entirely around spamming medkits because you simply can't shoot enough to keep all the ultra-speed enemies off of you. RE1 is a million years old at this point and has less than hundred enemies in the entire game, and most of the time you just want to get the hell away from them more than you want to waste precious ammo fighting them.
I can do with some action bits, sure, but I'm crossing my fingers that the game will have proper tension-building instead of just throwing a fuckton of "scary" enemies at you.
Twitter
Twitter
http://kotaku.com/12-minutes-of-the-evil-within-footage-will-have-you-cry-1408320430
(I know its Kotaku but it comes with a gameplay trailer for the prologue).
I have to say...that trailer creeped me right the fuck out.
And seeing what I see from the game, Evil Within is looking very much like a spiritual successor to RE4.
Keep an eye on Eurogamer people. They puttin' lots of stuff up.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
They just need to avoid stuff like Hunted : The Demon's Forge. I was interested in Brink but it could have used a closed alpha.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
When you hit the "big ol spinny blades that slowly close" hall in a building, you've entered an absurdist territory.
It's Shinji Mikami, absurdism has been the name of his game since 1996
Also this game looks red hot
And I'm going to force myself to play it even though I'm going to cry like a frightened child