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Our first, last and only line of defense (another XCOM LP) (completed)

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    scherbchenscherbchen Asgard (it is dead)Registered User regular
    smof wrote: »

    5eZUFcX.jpg

    Cpl. Scherbchen: Drone down!

    http://www.youtube.com/watch?v=tRiKTHGzcnE

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    LabelLabel Registered User regular
    oh gosh, it's going well, commander! I forget, do i have psi inspiration?

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    sarukunsarukun RIESLING OCEANRegistered User regular
    I'm even more happy that I didn't start my LP in December now. I love Holiday Hangout, but it sure sucks the momentum out of stuff like this.

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    Brovid HasselsmofBrovid Hasselsmof [Growling historic on the fury road] Registered User regular
    edited January 2014
    Maj. Rankenphile: All right, let's see what we got.

    Vbf8EQp.jpg

    Maj. Rankenphile: Can't see anything, but there's definitely a party happening.

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    Sgt. Sim: I have visual on two floaters. Got one moving up on your position, Rank.

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    Maj. Rankenphile: Roger that. Catch, fucker!

    {explosion}

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    Sq. Kathulu: Moving up to support...

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    Sq. Kathulu: Uh, Rank, you have someone sneaking up behind you... veeeeery sloooowly.

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    Maj. Label: Zombie's aren't much of a concern right now. Let's deal with those floaters.

    Cpl. Scherbchen: Roger. Dealing.

    PPQIiJM.jpg

    Cpl. Scherbchen {laser pistol shots}

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    Cpl. Scherbchen: Or... not. That's a miss.

    Maj. Label: No worries, means I get to use my wizard powers.

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    Maj. Label: Pew pew!

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    Maj. Rankenphile: "Pew pew"?

    Maj. Label: Look I just don't like missing out on the cool future-gun noises.

    Sq. Kathulu: Oh hey, look who's back.

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    Cpl. Crawfish: Floater's moving!

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    {plasma rife fire}

    Civilian: Aaaaagkh.

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    Sq. Kathulu: Shit, there goes another civvie.

    Maj. Rankenphile: Yeah, rip. How do we feel about taking out this tank?

    Maj. Label: Not great.

    m5aFCUx.jpg

    Maj. Label: Recommend we secure a position from which we can obtain strategical advantage.

    Sgt. Sim: You mean run away?

    Maj. Label: ... yes.

    Brovid Hasselsmof on
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    Brovid HasselsmofBrovid Hasselsmof [Growling historic on the fury road] Registered User regular
    Maj. Label: Everyone up top!

    Cpl. Crawfish: Uh, if it's all the same to you major I'll stay down here rather than make a suicide run across open ground.

    Sgt. Sim: Good idea. I'm sure you'll be perfectly saf-pfffhahahaha, I'm sorry, I couldn't keep a straight face.

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    Maj. Label: Ahhh, isn't it much nicer up here without all the monsters?

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    Maj. Rankenphile: Yeah, reeeeal peaceful.

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    Cpl. Crawfish: Aw shit, there's still chryssalids down here!

    Sgt. Sim: Surprising no-one!

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    Cpl. Crawfish {heavy laser fire}

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    Sq. Kathulu: What the fuck??

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    Maj. Label {heavy plasma fire}

    Sgt. Sim {plasma rifle fire}

    Sq. Kathulu {plasma rifle fire}

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    Sq. Kathulu: Did that thing just phase through the roof?

    Sgt. Sim: Major, I think your brain magics are leaking again.

    Maj. Label: I'm sorry, sometimes it's just hard to contain all this raw god-like power.

    Sgt. Sim: How you doing down there, Crawfish?

    Cpl. Crawfish: Oh, I'm fine, don't you worry about me.

    wpDtMCW.jpg

    {explosion}

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    Cpl. Crawfish: Hehe, stupid chryssalid, how do you like explo-

    {EXPLOSION}

    {EXPLOSION}

    {EXPLOSION}

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    Cpl. Crawfish: -SIONS AAAAAGH FUCKING CHRIST.

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    Sgt. Sim: Jumping bug!

    Maj. Label {heavy plasma fire}

    Sgt. Sim {plasma rifle fire}

    Sq. Kathulu {plasma rifle fire}

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    Maj. Label: It's down. Crawfish, you okay?

    Cpl. Crawfish: *cough* Never better.

    Sgt. Sim: Dang son, you just took a sectopod's main gun to the face. That's impressive.

    Cpl. Crawfish: *cough* hooray!

    Maj. Label: Sim, get downstairs and scout. We probably shouldn't let him get blown up again.

    Sgt. Sim: Aye aye.

    zLdUxyx.jpg

    Maj. Label: See anything?

    Sgt. Sim: Uhhh...

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    Sgt. Sim: Yeah, no sign of the tank, but I'm not staying down there.

    Maj. Label: All right then, Crawfish, just try and make yourself unshootable.

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    Maj. Rankenphile: 'Lid incoming!

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    Maj. Rankenphile {alloy cannon blast}

    Sgt. Sim {plasma rifle fire}

    Maj. Label {heavy plasma fire}

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    Maj. Rankenphile: Bug is squashed.

    Sq. Kathulu: I have a visual on the big thing.

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    Maj. Rankenphile: Have we 'obtained strategical advantage' yet? Can we kill the fucker?

    Maj. Label: Yeah, I reckon. I mean that's got to be the last of the chryssalids, right?

    Sgt. Sim: ...I hate you. Why would you even say that?

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    Brovid HasselsmofBrovid Hasselsmof [Growling historic on the fury road] Registered User regular

    Maj. Label: Scherbchen, you're with me down low. Assaults, get ready to come rescue our asses if it all goes wrong.

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    Sq. Kathulu: I can still hear it down there.

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    Maj. Rankenphile: Yeah... and I hear something else, too.

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    Sgt. Sim: Hah!

    Cpl. Scherbchen: Tank incoming.

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    Maj. Label: I'll soften it up for you, corporal.

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    Maj. Label {RPG launch}

    {EXPLOSION}

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    Maj. Label: It's all yours.

    Cpl. Scherbchen: My pleasure.

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    Cpl. Scherbchen {plasma sniper rifle fire}

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    {EXPLOSION}

    Maj. Label: Well that was actually easier than I expected.

    Cpl. Scherbchen: We're just that good, sir.

    Maj. Rankenphile: We have bugs on the approach!

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    Sgt. Sim {plasma rifle fire}

    Maj. Rankenphile {alloy cannon blast}

    Sq. Kathulu {plasma rifle fire}

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    Sq. Kathulu: One down, one to go.

    Sgt. Sim: Well I think the three of us can deal with one little chryssalid without any troub-

    Civilian: AAAAAGH!

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    Sgt. Sim: What the fuck?? How long have you been there??

    Civilian: Aaaaagh my god whyyyyy???

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    Sgt. Sim {plasma rifle fire}

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    Sq. Kathulu {plasma rifle fire}

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    Sq. Kathulu: Shit. Sim, does he have a pulse?

    Sgt. Sim: He doesn't have a head.

    Maj. Rankenphile: Okay, if anyone asks when we get back to base: this was an abduction mission and there were no civilians left for us to save. Very sad. What can you do.

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    Brovid HasselsmofBrovid Hasselsmof [Growling historic on the fury road] Registered User regular
    edited January 2014
    Operation Devil's Ring Mission Debrief

    Civilians Saved - 1/18 (pretty sure this person just wandered past the Skyranger and the pilot offered them a lift)


    Kill Count

    Maj. Rankenphile 5
    Cpl. Scherbchen 5
    Sq. Kathulu 4
    Maj. Label 2
    Sgt. Sim 0
    Cpl. Crawfish 0


    Promotions

    Maj. Label promoted to Colonel. He may train in Mayhem (increased damage to AoE and suppression attacks) or as a Rocketeer (carry one extra rocket) @Label (though I think I can guess which one you'll pick)

    Maj. Rankenphile promoted to Colonel. She aquires either Resilience (immunity to critical hits), or a Killer Instinct (critical hit probability increase when Run & Gun is activated.) @Rankenphile

    Sgt. Sim promoted to Lieutenant. Training is in Revive (return critically injured soldiers to 33% health instead of just preventing their death) or Rifle Suppression (fire a shot which impairs the targets aim and grants a reaction shot if the target moves) @ASimPerson

    Cpl. Scherbchen promoted to Sergeant. Nicknamed Lady Grey. May be trained in Disabling Shot (disables the target's weapon; weapon can be fixed using a reload action) or carry a Battle Scanner (throw an item which grants extended visibility for 2 turns; 2 uses per mission) @Scherbchen

    Cpl. Crawfish promoted to Sergeant. Nicknamed Road Block. May be trained in Suppression (fire a shot which impairs the targets aim and grants a reaction shot if the target moves) or carry a Shredder Rocket (weaker than a regular rocket, but causes all enemies hit to take +33% damage from all sources for the next 4 turns) @ElderlyCrawfish

    Sq. Kathulu promoted to Corporal. She can be trained in Aggression (confers +10% critical chance per enemy in sight up to max +30%) or Tactical Sense (confers +5 Defense per enemy in sight up to max +20) @Kristmas Kthulhu


    Col. Label additionally attains an extra rank in Psionics. He may learn how to create a Telekinetic Field (creates a temporary field that greatly reduces the Aiming accuracy of anyone firing through it, friend or foe) or develop the power of Mind Control (if successful, allows the psychic to control an enemy unit for 3 turns; does not affect robots or inorganics)


    Casualty List

    Sgt. Crawfish admitted to the medbay for 4 days.


    ---

    Overall Kill Count

    Col. Madder 29
    Col. Label 28
    Col. Rankenphile 28 (+2)
    Maj. Floosevelt 28
    Cpt. Starbuck 23 (KIA)
    Maj. Fuzzbutt 19 (+5)
    Maj. Jing 18
    Maj. Eleven 16
    Cpt. Fuego 14
    Cpt. Murderbot 14
    Cpt. Galore 12 (KIA)
    Cpt. Feriluce 12
    Lt. Fisk 11 (KIA)
    Lt. Pugilation 8 (KIA)
    Lt. Macky 8
    Sgt. Scherbchen 8
    Lt. Alagant 7
    Lt. Sim 6
    Cpl. Kathulu 5
    Sgt. Crawfish 4
    Cpl. Aya 4 (KIA)
    Sq. Mullet 4 (KIA)
    Sq. Bogey 3 (KIA)
    Sq. Gatz 2 (KIA)
    Sq. Escutcheon 2
    GOLIATH-1 2
    Sq. Vulgarity 1
    Sq. Blythe 6th 0 (KIA)
    Rk. Lobo 0 (KIA)
    Rk. Fatt 0 (KIA)

    Brovid Hasselsmof on
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    scherbchenscherbchen Asgard (it is dead)Registered User regular
    Lady Grey?

    Fuck yeah.

    Her Ladyship will opt for Disabling Shot. And elevensees in bed.

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    SticksSticks I'd rather be in bed.Registered User regular
    Silly Label, there's always another chryssalid waiting just out of line of sight.

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    ElderlycrawfishElderlycrawfish Registered User regular
    Finally, a purpose for my face: artillery target practice.

    Put me down for Shredder Rocket, please!

    And yay nickname! I feel like I should start speaking in rhyme

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    LabelLabel Registered User regular
    Commander Smof you're the best!

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    Kristmas KthulhuKristmas Kthulhu Currently Kultist Kthulhu Registered User regular
    I have not been reading this for ages. Do you still have 100% critical with flanks? If so, then I'll take Tactical Sense. Actually, I'll take it either way.

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    Brovid HasselsmofBrovid Hasselsmof [Growling historic on the fury road] Registered User regular
    Yes I do. It annoys me a bit and I wish I could turn it off but hey ho.

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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    Damn you brosmof!

    Also @Rankenphile since you meant to @ him but did me instead for some reason? And it don't work on edits.

    Humor can be dissected as a frog can, but dies in the process.
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    Brovid HasselsmofBrovid Hasselsmof [Growling historic on the fury road] Registered User regular
    Yeah sorry I totally brain farted and wrote your name instead. clearly I got confused between my two most murderous ladies.

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    LabelLabel Registered User regular
    edited January 2014
    @Brovid Hasselsmof Commander, I think I'd like to cause more Mayhem out there, and training for Mind Control sounds like an awful lot of fun! Probably best to tell the troops it only works on Xeno scum, though. Just so, you know, they're not worried.


    (yay smof!)

    Label on
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    ASimPersonASimPerson Cold... and hard.Registered User regular
    What's the groupthink on Revive vs. Rifle Supression?

    I always figured revive was a bit of a double-edged sword, since 33% health isn't really that much, whereas a stabilized soldier can't do anything but they won't get re-killed either.

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    chiasaur11chiasaur11 Never doubt a raccoon. Do you think it's trademarked?Registered User regular
    edited January 2014
    Finally, a purpose for my face: artillery target practice.

    Put me down for Shredder Rocket, please!

    And yay nickname! I feel like I should start speaking in rhyme

    I really like movie night.

    I think it is my favorite night!

    Hahahoheehee.

    ASimPerson wrote: »
    What's the groupthink on Revive vs. Rifle Supression?

    I always figured revive was a bit of a double-edged sword, since 33% health isn't really that much, whereas a stabilized soldier can't do anything but they won't get re-killed either.

    Suppression's really useful. Revive gets you someone half out of their mind on pain meds and panic.

    I'd take the rifle skill.

    chiasaur11 on
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    sarukunsarukun RIESLING OCEANRegistered User regular
    ASimPerson wrote: »
    What's the groupthink on Revive vs. Rifle Supression?

    I always figured revive was a bit of a double-edged sword, since 33% health isn't really that much, whereas a stabilized soldier can't do anything but they won't get re-killed either.

    Uh, actually, they can still be killed be explosions and suchlike.

    Trust me, there is nothing worst than stabilizing a guy who went down next to a car.

    Revive is the superior choice.

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    ASimPersonASimPerson Cold... and hard.Registered User regular
    The groupthink has failed me!

    I did forget that detail that stabilized soldiers can still die, though. In that case revive at least gives them a chance to make it back to the Skyranger. I'll stick with Revive.

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    SticksSticks I'd rather be in bed.Registered User regular
    Obviously, you should never go down near a car then. Suppression is a tool you can use to keep people from going down in the first place.

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    sarukunsarukun RIESLING OCEANRegistered User regular
    Sticks wrote: »
    Obviously, you should never go down near a car then. Suppression is a tool you can use to keep people from going down in the first place.

    Hi there. Hi. Maybe you've never played this game called XCOM.

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    sarukunsarukun RIESLING OCEANRegistered User regular
    edited January 2014
    ASimPerson wrote: »
    The groupthink has failed me!

    I did forget that detail that stabilized soldiers can still die, though. In that case revive at least gives them a chance to make it back to the Skyranger. I'll stick with Revive.

    Ideally you are gonna wanna have at least one Suppression dude, but Revive really is exquisite, especially into the late game if you wanna field two Medics, which I often do. You're gonna have more than enough healing to go around to make an unlucky soldier useful without burning all your heals.

    sarukun on
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    SticksSticks I'd rather be in bed.Registered User regular
    sarukun wrote: »
    Sticks wrote: »
    Obviously, you should never go down near a car then. Suppression is a tool you can use to keep people from going down in the first place.

    Hi there. Hi. Maybe you've never played this game called XCOM.

    If there is one thing this game has taught me, it's to be leery of using things that explode as cover. Things that have already exploded however... those make excellent cover.

    Honestly, I don't think I've ever lost a stabilized person to an exploding car. I've lost three or four outright to exploding cars, but that's about it.

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    sarukunsarukun RIESLING OCEANRegistered User regular
    I'm gonna go ahead and not mantion some of the many severals of maps that ONLY have explosive cover for large swaths of the map.


    whooooooops

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    SticksSticks I'd rather be in bed.Registered User regular
    I dunno what to tell you then man. Maybe you're playing too aggressive? I've logged several hundred hours in the game and exploding cars just really aren't a problem I've had to deal with.

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    Caulk Bite 6Caulk Bite 6 One of the multitude of Dans infesting this place Registered User regular
    always blow up cars before using them as cover.

    jnij103vqi2i.png
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    Inquisitor77Inquisitor77 2 x Penny Arcade Fight Club Champion A fixed point in space and timeRegistered User regular
    It usually takes a turn for a vehicle to blow up unless an explosive is used, so you usually have time to pull soldiers back to somewhere else. The only aliens that have explosives are Mutons, Muton Elites, Heavy Floaters, Sectopods, and Cyberdisks. And none of those enemies use their explosives except under very specific circumstances (particularly when your guys are all grouped up together). I've played this game a ton, and honestly only lost a soldier maybe a handful of times due to an exploding vehicle, and half the time it was probably my fault (e.g., being too aggressive and activating additional enemies).

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    Brovid HasselsmofBrovid Hasselsmof [Growling historic on the fury road] Registered User regular
    edited January 2014
    Woop woop commander Smof is getting a bit slack. Apparently I never did the last round of promotions before going on hiatus, and I'm too lazy to look back through the thread and find what people chose sooo, these people currently have promotions waiting:

    @Rankenphile - colonel - resilience (immunity to critical hits) or killer instinct (run & gun gives +50% damage for that turn)

    @Feriluce - captain - dense smoke (grenades have increased aoe and +20 extra defense) or combat drugs ( +20 will and +10% crit chance for those in the cloud)

    @Balefuego - captain - executioner (+10 aim against targets with <50% health) or opportunist (reactions have no aim penalty and can cause crits)

    @Munkus Beaver - captain - close combat (free reaction vs any enemy within 4 tiles) or bring em on (+1 crit damage for every enemy in team sight up to max +5)

    @Alagante - lieutenant - heat ammo (+100% damage vs robits) or rapid reaction (extra reaction shot if the first is a hit)

    @Halos Nach Tariff - lieutenant - as above


    Also @scherbchen I got yours wrong, your choice is actually gunslinger (+2 damage with pistols) or damn good ground (+10 aim and +10 defense vs enemies at lower elevation)

    Also also @ASimPerson make a decision. Revive or suppression?


    Sorry guys, I will try to suck less from now on :rotate:

    Brovid Hasselsmof on
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    Brovid HasselsmofBrovid Hasselsmof [Growling historic on the fury road] Registered User regular
    @Valagante dammit I got your name wrong, please read previous post.


    Ok, sucking less starts... now!

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    Brovid HasselsmofBrovid Hasselsmof [Growling historic on the fury road] Registered User regular
    So after that terror abduction mission we managed to scrape together some elerium, mostly from shrapnel the med team dug out of Sgt. Crawfish. Which enabled us to do some research on a gun that will hopefully let us finally shoot down that bloody overseer ship.

    aerjoZ8.jpg


    While that was going on, we detected a new type of UFO over the US.

    klNoFMS.jpg

    Unfortunately we were unable to shoot it down. Our Firestorm was almost destroyed so I aborted and sent out the Interceptor in its place, which was never really gonna work. And it got shot down! In like 3 hits! Which totally took me by surprise. I don't think I've ever lost an aircraft before. Oh well, at least our pilots don't have names so we can't become attached to them.


    The science team complete their research into EMP cannons, which is good. But we can't build any due to (say it with me) lack of elerium. Which is bad. Look how unhappy Dr Shen is about it. Right there with you, Dr Shen.

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    Council report for this month rolls in.

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    Man what's got the USA so upset? Everyone else is cool. Oh, right... gigantic spaceship left free to terrorise and abuse their citizenry. My bad.


    A few days later another UFO is detected, this time a little teeny scout ship. As is my preference, the vets get a break on easy missions and less experienced troops are sent out to try and rack up some kills. So it's a full-squaddie team going on this one. Go get us some elerium, guys!

    hMJezAX.jpg

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    Halos Nach TariffHalos Nach Tariff Can you blame me? I'm too famous.Registered User regular
    I'll take Heat Ammo please @smof, never trusted those no good robits.

    Uhh, I mean @Brovid Hasselsmof of course.

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    FeriluceFeriluce Adrift on the morning star. Aberdeen, WARegistered User regular
    edited January 2014
    @Brovid Hasselsmof I'll go with the combat drugs.

    Feriluce on
    XBox Live= LordFeriluce
    Steam: Feriluce
    Battle.net: Feriluce#1995
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    SticksSticks I'd rather be in bed.Registered User regular
    My dayglo hair will strike fear into the hearts and/or other critical fluid pumping devices of the enemy. Hopefully from a nice safe distance though. Wouldn't want to dirty up my armor after all.

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    scherbchenscherbchen Asgard (it is dead)Registered User regular


    Also @scherbchen I got yours wrong, your choice is actually gunslinger (+2 damage with pistols) or damn good ground (+10 aim and +10 defense vs enemies at lower elevation)

    uhm, gunslinger then. pew pew.

    also I never received my elevensees...

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    sarukunsarukun RIESLING OCEANRegistered User regular
    mostly from shrapnel the med team dug out of Sgt. Crawfish

    I laughed at this way longer than is probably healthy for a well-adjusted human being.

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    LabelLabel Registered User regular
    Good luck squaddies! You'll probably make it back, unless you scrubs fuck it all up! So don't fuck up!

    (this is my morale improving speech. they will do well now!)

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    ElderlycrawfishElderlycrawfish Registered User regular
    I'm glad my face was able to capture so much valuable elerium.

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    YerMumYerMum Registered User regular
    I'll take $50 on TPK please!

    Rugged individualist
    Destiny Profile : http://www.bungie.net/en/Profile/254/7028016
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    Brovid HasselsmofBrovid Hasselsmof [Growling historic on the fury road] Registered User regular
    Operation Brutal Pyre
    November 4th 23:48 USA
    Sq. Escutcheon, Sq. Thirteen. Sq. Fearghaill, Sq. Sticks, Sq. Nickety, Sq. Vulgarity



    gFY8OOa.jpg

    Sq. Thirteen: Tangoes sighted!

    YkNjDn1.jpg

    Sq. Fearghaill: Shit, they disappeared.

    Sq. Thirteen: They must be on the other side of this rise. Just keep advancing, and be ready in case one does a suicide run around the corner.

    pm8F2JQ.jpg

    Sq. Vulgarity: I'm going to advance and get a better look. I don't want these guys flanking us.

    Hi2PfeT.jpg

    {plasma pistol shots}

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    Sq. Vulgarity: Well, found one! No sign of his buddies though.

    AExl2BO.jpg

    Sq. Thirteen: Nickety, can you get a better look?

    Sq. Nickety: No problem.

    W4Yj6hp.jpg

    Sq. Nickety: Still can't see them. But our friend here is mind-melded with someone, and if I had to guess I'd say they're about... ten, fifteen metres north.

    Sq. Thirteen: I can work with that. Frag out!

    Ajbhufo.jpg

    {explosion}

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    Sq. Vulgarity: Bingo. That's two down.

    Sq. Fearghaill: Nice job. Now get your ass into cover before the third shows up and shoots it off, Nickety.

    LFC7Lno.jpg

    Sq. Escutcheon: Speaking of - Fearghaill you have a tango moving up on your flank!

    vaB4ef0.jpg

    {plasma pistol shots}

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    Sq. Escutcheon: Nicely dodged. Let's see if he can do the same.

    Sq. Escutcheon {laser sniper rifle fire}

    WLZGeE8.jpg

    QsratJ3.jpg

    Sq. Escutcheon: Guess not.

    Sq. Vulgarity: All right, nice clean start to the mission. Nobody's dead yet!

    Sq. Sticks: That's probably going to piss off a few of the guys in the betting pool back at base.

    Sq. Nickety: I have eyes on the craft.

    0dPTG1s.jpg

    Sq. Thirteen: All right, let's form up and-

    Sq. Sticks: Hostiles!

    kN5hVkE.jpg

    Sq. Sticks {laser pistol shots}

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    Sq. Sticks: That was a hit. I think. I'm not sure these things take much notice of pistol fire.

    Sq. Thirteen: Damn, they're hunkered down good. Not sure a frontal assault is the brightest idea here. Vulgarity what say you and me go for the flank?

    Sq. Vulgarity: Roger that.

    lazOXx6.jpg

    Sq. Nickety: I have this weird facing a firing line feeling here. I'm repositioning.

    NurwwV9.jpg

    Sq. Nickety: Ah, that's much better.

    qpQplt1.jpg

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